Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce | Spartan322 | 2024-11-26 | 1 | -1/+15 |
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| * | Add explicit_elapse option to NodeSeek to handle some processes | Silc Lizard (Tokage) Renew | 2024-11-20 | 1 | -1/+15 |
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* | | Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23 | Spartan322 | 2024-11-15 | 1 | -2/+22 |
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| * | Add advance_on_start option to NodeAnimation | Silc Lizard (Tokage) Renew | 2024-11-12 | 1 | -2/+22 |
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* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
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* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
|/ | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com> | ||||
* | Add markers to animation | chocola-mint | 2024-09-29 | 1 | -0/+2 |
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* | Update AnimationTree parameter list when updating AnimationNodeTransition ↵ | Haoyu Qiu | 2024-09-20 | 1 | -1/+5 |
| | | | | input names | ||||
* | Remove empty bind_methods() | kobewi | 2024-08-15 | 1 | -21/+0 |
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* | Snap current position to the edge on animation finished | Silc Lizard (Tokage) Renew | 2024-08-01 | 1 | -0/+1 |
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* | Determine break_loop_at_end 1 frame earlier using prediction by delta | Silc Lizard (Tokage) Renew | 2024-07-28 | 1 | -7/+2 |
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* | Add approx comparing methods to Animation, use them on time comparison | Silc Lizard (Tokage) Renew | 2024-07-24 | 1 | -28/+29 |
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* | Use Core/Scene stringnames consistently | kobewi | 2024-05-13 | 1 | -3/+2 |
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* | Merge pull request #81303 from KoBeWi/the_forbidden_name_of_strings | Rémi Verschelde | 2024-05-13 | 1 | -8/+8 |
|\ | | | | | | | Add shorthand for using singleton string names | ||||
| * | Add shorthand for using singleton string names | kobewi | 2024-05-11 | 1 | -8/+8 |
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* | | Invert start offset on AnimationNode custom timeline | Silc Lizard (Tokage) Renew | 2024-05-11 | 1 | -3/+3 |
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* | Fix various typos with codespell | Rémi Verschelde | 2024-05-07 | 1 | -1/+1 |
| | | | | | | | | | Using 2.2.7.dev217+g10c2abcf. Had to add `colour` to the ignore list as we used it as an alias/keyword for the documentation of color-related APIs. Also ignore recommendations to change `thirdparty` to either `third-party` or `third party`, which are correct but we use the former fairly consistently. | ||||
* | Rework AnimationNode process for retrieving the semantic time info | Silc Lizard (Tokage) Renew | 2024-03-20 | 1 | -139/+365 |
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* | Optimise Object's `get_argument_options` | Micky | 2024-02-29 | 1 | -2/+4 |
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* | Fix blend_node crash with invalid p_node | jsjtxietian | 2024-02-22 | 1 | -0/+1 |
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* | Add Autocompletion for AnimationNodeStateMachine & BlendTree | Micky | 2024-01-06 | 1 | -0/+16 |
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* | Implement AnimationManager the base class of AnimationPlayer/Tree | Silc Lizard (Tokage) Renew | 2023-09-29 | 1 | -67/+139 |
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* | Fix various typos with codespell | Rémi Verschelde | 2023-09-18 | 1 | -1/+1 |
| | | | | Using 2.2.6.dev193+g907e5380. | ||||
* | Avoid emitting signals if the animation is not ready to be processed | Chia-Hsiang Cheng | 2023-08-07 | 1 | -1/+1 |
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* | Merge pull request #79403 from TokageItLab/fix-negative-timescale-transition | Yuri Sizov | 2023-07-24 | 1 | -5/+6 |
|\ | | | | | | | Fix `AnimationNodeTransition` with negative time scale | ||||
| * | Fix NodeTransition with negative time scale | Silc Lizard (Tokage) Renew | 2023-07-13 | 1 | -5/+6 |
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* | | Merge pull request #79595 from TokageItLab/rbmap-animblendtree | Yuri Sizov | 2023-07-21 | 1 | -3/+0 |
|\ \ | | | | | | | | | | Make `AnimationNodeBlendTree` use `RBMap` insteads `HashMap` | ||||
| * | | Make AnimationNodeBlendTree use RBMap insteads HashMap | Silc Lizard (Tokage) Renew | 2023-07-18 | 1 | -3/+0 |
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* / | Unify and streamline connecting to Resource changes | kobewi | 2023-07-17 | 1 | -4/+4 |
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* | Use NULL instead of COND checks when appropriate | Ninni Pipping | 2023-06-10 | 1 | -1/+1 |
| | | | | Restricted to scene | ||||
* | Implement NodeSub2 to AnimationTree & improve mathematical Nodes | Silc Lizard (Tokage) Renew | 2023-05-27 | 1 | -4/+37 |
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* | Fix NodeOneShot doesn't respect fade-out when aborting and improvement | Silc Lizard (Tokage) Renew | 2023-05-15 | 1 | -42/+120 |
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* | Rework StateMachine and nested StateMachine process | Silc Renew | 2023-04-18 | 1 | -45/+50 |
| | | | | Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work. | ||||
* | Refactor NodeTransition/OneShot to handle seek/filter correctly | Silc Renew | 2023-02-13 | 1 | -20/+21 |
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* | Merge pull request #73120 from TokageItLab/fix-transition-reset-fade | Rémi Verschelde | 2023-02-11 | 1 | -4/+13 |
|\ | | | | | | | Fix remaining fade doesn't clear when reset in AnimationNodeTransition | ||||
| * | Fix remaining fade doesn't clear when reset in AnimationNodeTransition | Silc Renew | 2023-02-12 | 1 | -4/+13 |
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* | | Fix NodeOneShot fade-out doesn't blend animations correctly | Silc Renew | 2023-02-12 | 1 | -3/+4 |
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* | Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0 | Silc Renew | 2023-02-10 | 1 | -8/+13 |
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* | Fix NodeTransition initialization and AnimationNode remapping method | Silc Renew | 2023-02-05 | 1 | -8/+45 |
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* | Consistent with NodeTimeSeek parameters OtherNodes | Silc Renew | 2023-02-01 | 1 | -16/+16 |
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* | Make restart in NodeStateMachine / NodeTransition optional | Silc Renew | 2023-02-01 | 1 | -9/+23 |
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* | Allow the Reset option of NodeTransition to be set for each Input | Silc Renew | 2023-01-31 | 1 | -19/+25 |
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* | Remove the max input limit & cleanup AnimationNodeTransition API | Silc Renew | 2023-01-30 | 1 | -67/+83 |
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* | Fix max limit of AnimationNodeTransition input count in the inspector | Silc Renew | 2023-01-21 | 1 | -1/+1 |
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* | Allow AnimationNodes to restart when transitioning to the same state | Silc Renew | 2023-01-19 | 1 | -42/+104 |
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* | Add next/reset function to AnimationStateMachine | Silc Renew | 2023-01-19 | 1 | -8/+8 |
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* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
| | | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | ||||
* | Add animation_started/finished signals to AnimationTree | Silc Renew | 2022-12-21 | 1 | -0/+13 |
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* | Fixed a bug where negative Blend values were being discarded | Silc Renew | 2022-12-20 | 1 | -5/+6 |
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* | Refactor process of animation to retrive keys more exactly | Silc Renew | 2022-12-01 | 1 | -27/+27 |
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