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author | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-07-24 01:00:42 +0900 |
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committer | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-07-24 01:18:06 +0900 |
commit | 88e590c9d3dc011160e8f1d17b28150c36edb13f (patch) | |
tree | a442fc014097303bdf3cd647eb3cde05ae8db5e1 /scene/animation/animation_blend_tree.cpp | |
parent | 18c1c25ca0468ece9cb9935b5607b74834910ad4 (diff) | |
download | redot-engine-88e590c9d3dc011160e8f1d17b28150c36edb13f.tar.gz |
Add approx comparing methods to Animation, use them on time comparison
Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 57 |
1 files changed, 29 insertions, 28 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 6e33a1b27c..59ebf38253 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -144,7 +144,7 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe if (cur_loop_mode != Animation::LOOP_NONE) { if (cur_loop_mode == Animation::LOOP_LINEAR) { if (!Math::is_zero_approx(cur_len)) { - if (prev_time <= cur_len && cur_time > cur_len) { + if (Animation::is_less_or_equal_approx(prev_time, cur_len) && Animation::is_greater_approx(cur_time, cur_len)) { is_just_looped = true; // Don't break with negative timescale since remain will not be 0. } cur_time = Math::fposmod(cur_time, cur_len); @@ -152,9 +152,9 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe backward = false; } else { if (!Math::is_zero_approx(cur_len)) { - if (prev_time >= 0 && cur_time < 0) { + if (Animation::is_greater_or_equal_approx(prev_time, 0) && Animation::is_less_approx(cur_time, 0)) { backward = !backward; - } else if (prev_time <= cur_len && cur_time > cur_len) { + } else if (Animation::is_less_or_equal_approx(prev_time, cur_len) && Animation::is_greater_approx(cur_time, cur_len)) { backward = !backward; is_just_looped = true; // Don't break with negative timescale since remain will not be 0. } @@ -162,10 +162,10 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe } } } else { - if (cur_time < 0) { + if (Animation::is_less_approx(cur_time, 0)) { cur_delta += cur_time; cur_time = 0; - } else if (cur_time > cur_len) { + } else if (Animation::is_greater_approx(cur_time, cur_len)) { cur_delta += cur_time - cur_len; cur_time = cur_len; } @@ -173,11 +173,11 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe // If ended, don't progress AnimationNode. So set delta to 0. if (!Math::is_zero_approx(cur_delta)) { if (play_mode == PLAY_MODE_FORWARD) { - if (prev_time >= cur_len) { + if (Animation::is_greater_or_equal_approx(prev_time, cur_len)) { cur_delta = 0; } } else { - if (prev_time <= 0) { + if (Animation::is_less_or_equal_approx(prev_time, 0)) { cur_delta = 0; } } @@ -197,6 +197,7 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe double cur_playback_time = cur_time + start_offset; if (stretch_time_scale) { double mlt = anim_size / cur_len; + prev_playback_time *= mlt; cur_playback_time *= mlt; cur_delta *= mlt; } @@ -204,31 +205,31 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe if (!Math::is_zero_approx(anim_size)) { prev_playback_time = Math::fposmod(prev_playback_time, anim_size); cur_playback_time = Math::fposmod(cur_playback_time, anim_size); - if (prev_playback_time >= 0 && cur_playback_time < 0) { + if (Animation::is_greater_or_equal_approx(prev_playback_time, 0) && Animation::is_less_approx(cur_playback_time, 0)) { looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START; } - if (prev_playback_time <= anim_size && cur_playback_time > anim_size) { + if (Animation::is_less_or_equal_approx(prev_playback_time, anim_size) && Animation::is_greater_approx(cur_playback_time, anim_size)) { looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END; } } } else if (cur_loop_mode == Animation::LOOP_PINGPONG) { if (!Math::is_zero_approx(anim_size)) { - if (Math::fposmod(cur_playback_time, anim_size * 2.0) >= anim_size) { + if (Animation::is_greater_or_equal_approx(Math::fposmod(cur_playback_time, anim_size * 2.0), anim_size)) { cur_delta = -cur_delta; // Needed for retrieving discrete keys correctly. } prev_playback_time = Math::pingpong(prev_playback_time, anim_size); cur_playback_time = Math::pingpong(cur_playback_time, anim_size); - if (prev_playback_time >= 0 && cur_playback_time < 0) { + if (Animation::is_greater_or_equal_approx(prev_playback_time, 0) && Animation::is_less_approx(cur_playback_time, 0)) { looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START; } - if (prev_playback_time <= anim_size && cur_playback_time > anim_size) { + if (Animation::is_less_or_equal_approx(prev_playback_time, anim_size) && Animation::is_greater_approx(cur_playback_time, anim_size)) { looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END; } } } else { - if (cur_playback_time < 0) { + if (Animation::is_less_approx(cur_playback_time, 0)) { cur_playback_time = 0; - } else if (cur_playback_time > anim_size) { + } else if (Animation::is_greater_approx(cur_playback_time, anim_size)) { cur_playback_time = anim_size; } @@ -236,11 +237,11 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe // We should use call_deferred since the track keys are still being processed. if (process_state->tree && !p_test_only) { // AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection. - if (p_seek && !p_is_external_seeking && cur_playback_time == 0) { + if (p_seek && !p_is_external_seeking && Math::is_zero_approx(cur_playback_time)) { process_state->tree->call_deferred(SNAME("emit_signal"), SceneStringName(animation_started), animation); } // Finished. - if (prev_time + start_offset < anim_size && cur_playback_time >= anim_size) { + if (Animation::is_less_approx(prev_playback_time, anim_size) && Animation::is_greater_or_equal_approx(cur_playback_time, anim_size)) { process_state->tree->call_deferred(SNAME("emit_signal"), SceneStringName(animation_finished), animation); } } @@ -522,7 +523,7 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer: bool p_seek = p_playback_info.seeked; bool p_is_external_seeking = p_playback_info.is_external_seeking; - if (p_time == 0 && p_seek && !p_is_external_seeking) { + if (Math::is_zero_approx(p_time) && p_seek && !p_is_external_seeking) { clear_remaining_fade = true; // Reset occurs. } @@ -545,9 +546,9 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer: set_parameter(internal_active, false); set_parameter(time_to_restart, -1); } else if (!do_start && !cur_active) { - if (cur_time_to_restart >= 0.0 && !p_seek) { + if (Animation::is_greater_or_equal_approx(cur_time_to_restart, 0) && !p_seek) { cur_time_to_restart -= abs_delta; - if (cur_time_to_restart < 0) { + if (Animation::is_less_approx(cur_time_to_restart, 0)) { do_start = true; // Restart. } set_parameter(time_to_restart, cur_time_to_restart); @@ -590,8 +591,8 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer: real_t blend = 1.0; bool use_blend = sync; - if (cur_fade_in_remaining > 0) { - if (fade_in > 0) { + if (Animation::is_greater_approx(cur_fade_in_remaining, 0)) { + if (Animation::is_greater_approx(fade_in, 0)) { use_blend = true; blend = (fade_in - cur_fade_in_remaining) / fade_in; if (fade_in_curve.is_valid()) { @@ -604,7 +605,7 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer: if (is_fading_out) { use_blend = true; - if (fade_out > 0) { + if (Animation::is_greater_approx(fade_out, 0)) { blend = cur_fade_out_remaining / fade_out; if (fade_out_curve.is_valid()) { blend = 1.0 - fade_out_curve->sample(1.0 - blend); @@ -636,7 +637,7 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer: NodeTimeInfo os_nti = blend_input(1, pi, FILTER_PASS, true, p_test_only); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. - if (cur_fade_in_remaining <= 0 && !do_start && !is_fading_out && os_nti.get_remain(break_loop_at_end) <= fade_out) { + if (Animation::is_less_or_equal_approx(cur_fade_in_remaining, 0) && !do_start && !is_fading_out && Animation::is_less_or_equal_approx(os_nti.get_remain(break_loop_at_end), fade_out)) { is_fading_out = true; cur_fade_out_remaining = os_nti.get_remain(break_loop_at_end); cur_fade_in_remaining = 0; @@ -644,7 +645,7 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer: } if (!p_seek) { - if (os_nti.get_remain(break_loop_at_end) <= 0 || (is_fading_out && cur_fade_out_remaining <= 0)) { + if (Animation::is_less_or_equal_approx(os_nti.get_remain(break_loop_at_end), 0) || (is_fading_out && Animation::is_less_or_equal_approx(cur_fade_out_remaining, 0))) { set_parameter(internal_active, false); set_parameter(active, false); if (auto_restart) { @@ -1007,7 +1008,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer AnimationMixer::PlaybackInfo pi = p_playback_info; pi.weight = 1.0; - if (cur_seek_pos >= 0) { + if (Animation::is_greater_or_equal_approx(cur_seek_pos, 0)) { pi.time = cur_seek_pos; pi.seeked = true; pi.is_external_seeking = true; @@ -1252,7 +1253,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTransition::_process(const AnimationMix bool p_seek = p_playback_info.seeked; bool p_is_external_seeking = p_playback_info.is_external_seeking; - if (p_time == 0 && p_seek && !p_is_external_seeking) { + if (Math::is_zero_approx(p_time) && p_seek && !p_is_external_seeking) { clear_remaining_fade = true; // Reset occurs. } @@ -1317,7 +1318,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTransition::_process(const AnimationMix if (cur_prev_index < 0) { // Process current animation, check for transition. pi.weight = 1.0; cur_nti = blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only); - if (input_data[cur_current_index].auto_advance && cur_nti.get_remain(input_data[cur_current_index].break_loop_at_end) <= xfade_time) { + if (input_data[cur_current_index].auto_advance && Animation::is_less_or_equal_approx(cur_nti.get_remain(input_data[cur_current_index].break_loop_at_end), xfade_time)) { set_parameter(transition_request, get_input_name((cur_current_index + 1) % get_input_count())); } } else { // Cross-fading from prev to current. @@ -1349,7 +1350,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTransition::_process(const AnimationMix pi.weight = blend; blend_input(cur_prev_index, pi, FILTER_IGNORE, true, p_test_only); if (!p_seek) { - if (cur_prev_xfading <= 0) { + if (Animation::is_less_or_equal_approx(cur_prev_xfading, 0)) { set_parameter(prev_index, -1); } cur_prev_xfading -= Math::abs(p_playback_info.delta); |