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authorSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-07-24 01:00:42 +0900
committerSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-07-24 01:18:06 +0900
commit88e590c9d3dc011160e8f1d17b28150c36edb13f (patch)
treea442fc014097303bdf3cd647eb3cde05ae8db5e1 /scene/animation/animation_blend_tree.cpp
parent18c1c25ca0468ece9cb9935b5607b74834910ad4 (diff)
downloadredot-engine-88e590c9d3dc011160e8f1d17b28150c36edb13f.tar.gz
Add approx comparing methods to Animation, use them on time comparison
Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
-rw-r--r--scene/animation/animation_blend_tree.cpp57
1 files changed, 29 insertions, 28 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 6e33a1b27c..59ebf38253 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -144,7 +144,7 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe
if (cur_loop_mode != Animation::LOOP_NONE) {
if (cur_loop_mode == Animation::LOOP_LINEAR) {
if (!Math::is_zero_approx(cur_len)) {
- if (prev_time <= cur_len && cur_time > cur_len) {
+ if (Animation::is_less_or_equal_approx(prev_time, cur_len) && Animation::is_greater_approx(cur_time, cur_len)) {
is_just_looped = true; // Don't break with negative timescale since remain will not be 0.
}
cur_time = Math::fposmod(cur_time, cur_len);
@@ -152,9 +152,9 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe
backward = false;
} else {
if (!Math::is_zero_approx(cur_len)) {
- if (prev_time >= 0 && cur_time < 0) {
+ if (Animation::is_greater_or_equal_approx(prev_time, 0) && Animation::is_less_approx(cur_time, 0)) {
backward = !backward;
- } else if (prev_time <= cur_len && cur_time > cur_len) {
+ } else if (Animation::is_less_or_equal_approx(prev_time, cur_len) && Animation::is_greater_approx(cur_time, cur_len)) {
backward = !backward;
is_just_looped = true; // Don't break with negative timescale since remain will not be 0.
}
@@ -162,10 +162,10 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe
}
}
} else {
- if (cur_time < 0) {
+ if (Animation::is_less_approx(cur_time, 0)) {
cur_delta += cur_time;
cur_time = 0;
- } else if (cur_time > cur_len) {
+ } else if (Animation::is_greater_approx(cur_time, cur_len)) {
cur_delta += cur_time - cur_len;
cur_time = cur_len;
}
@@ -173,11 +173,11 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe
// If ended, don't progress AnimationNode. So set delta to 0.
if (!Math::is_zero_approx(cur_delta)) {
if (play_mode == PLAY_MODE_FORWARD) {
- if (prev_time >= cur_len) {
+ if (Animation::is_greater_or_equal_approx(prev_time, cur_len)) {
cur_delta = 0;
}
} else {
- if (prev_time <= 0) {
+ if (Animation::is_less_or_equal_approx(prev_time, 0)) {
cur_delta = 0;
}
}
@@ -197,6 +197,7 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe
double cur_playback_time = cur_time + start_offset;
if (stretch_time_scale) {
double mlt = anim_size / cur_len;
+ prev_playback_time *= mlt;
cur_playback_time *= mlt;
cur_delta *= mlt;
}
@@ -204,31 +205,31 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe
if (!Math::is_zero_approx(anim_size)) {
prev_playback_time = Math::fposmod(prev_playback_time, anim_size);
cur_playback_time = Math::fposmod(cur_playback_time, anim_size);
- if (prev_playback_time >= 0 && cur_playback_time < 0) {
+ if (Animation::is_greater_or_equal_approx(prev_playback_time, 0) && Animation::is_less_approx(cur_playback_time, 0)) {
looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START;
}
- if (prev_playback_time <= anim_size && cur_playback_time > anim_size) {
+ if (Animation::is_less_or_equal_approx(prev_playback_time, anim_size) && Animation::is_greater_approx(cur_playback_time, anim_size)) {
looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END;
}
}
} else if (cur_loop_mode == Animation::LOOP_PINGPONG) {
if (!Math::is_zero_approx(anim_size)) {
- if (Math::fposmod(cur_playback_time, anim_size * 2.0) >= anim_size) {
+ if (Animation::is_greater_or_equal_approx(Math::fposmod(cur_playback_time, anim_size * 2.0), anim_size)) {
cur_delta = -cur_delta; // Needed for retrieving discrete keys correctly.
}
prev_playback_time = Math::pingpong(prev_playback_time, anim_size);
cur_playback_time = Math::pingpong(cur_playback_time, anim_size);
- if (prev_playback_time >= 0 && cur_playback_time < 0) {
+ if (Animation::is_greater_or_equal_approx(prev_playback_time, 0) && Animation::is_less_approx(cur_playback_time, 0)) {
looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START;
}
- if (prev_playback_time <= anim_size && cur_playback_time > anim_size) {
+ if (Animation::is_less_or_equal_approx(prev_playback_time, anim_size) && Animation::is_greater_approx(cur_playback_time, anim_size)) {
looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END;
}
}
} else {
- if (cur_playback_time < 0) {
+ if (Animation::is_less_approx(cur_playback_time, 0)) {
cur_playback_time = 0;
- } else if (cur_playback_time > anim_size) {
+ } else if (Animation::is_greater_approx(cur_playback_time, anim_size)) {
cur_playback_time = anim_size;
}
@@ -236,11 +237,11 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe
// We should use call_deferred since the track keys are still being processed.
if (process_state->tree && !p_test_only) {
// AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection.
- if (p_seek && !p_is_external_seeking && cur_playback_time == 0) {
+ if (p_seek && !p_is_external_seeking && Math::is_zero_approx(cur_playback_time)) {
process_state->tree->call_deferred(SNAME("emit_signal"), SceneStringName(animation_started), animation);
}
// Finished.
- if (prev_time + start_offset < anim_size && cur_playback_time >= anim_size) {
+ if (Animation::is_less_approx(prev_playback_time, anim_size) && Animation::is_greater_or_equal_approx(cur_playback_time, anim_size)) {
process_state->tree->call_deferred(SNAME("emit_signal"), SceneStringName(animation_finished), animation);
}
}
@@ -522,7 +523,7 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer:
bool p_seek = p_playback_info.seeked;
bool p_is_external_seeking = p_playback_info.is_external_seeking;
- if (p_time == 0 && p_seek && !p_is_external_seeking) {
+ if (Math::is_zero_approx(p_time) && p_seek && !p_is_external_seeking) {
clear_remaining_fade = true; // Reset occurs.
}
@@ -545,9 +546,9 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer:
set_parameter(internal_active, false);
set_parameter(time_to_restart, -1);
} else if (!do_start && !cur_active) {
- if (cur_time_to_restart >= 0.0 && !p_seek) {
+ if (Animation::is_greater_or_equal_approx(cur_time_to_restart, 0) && !p_seek) {
cur_time_to_restart -= abs_delta;
- if (cur_time_to_restart < 0) {
+ if (Animation::is_less_approx(cur_time_to_restart, 0)) {
do_start = true; // Restart.
}
set_parameter(time_to_restart, cur_time_to_restart);
@@ -590,8 +591,8 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer:
real_t blend = 1.0;
bool use_blend = sync;
- if (cur_fade_in_remaining > 0) {
- if (fade_in > 0) {
+ if (Animation::is_greater_approx(cur_fade_in_remaining, 0)) {
+ if (Animation::is_greater_approx(fade_in, 0)) {
use_blend = true;
blend = (fade_in - cur_fade_in_remaining) / fade_in;
if (fade_in_curve.is_valid()) {
@@ -604,7 +605,7 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer:
if (is_fading_out) {
use_blend = true;
- if (fade_out > 0) {
+ if (Animation::is_greater_approx(fade_out, 0)) {
blend = cur_fade_out_remaining / fade_out;
if (fade_out_curve.is_valid()) {
blend = 1.0 - fade_out_curve->sample(1.0 - blend);
@@ -636,7 +637,7 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer:
NodeTimeInfo os_nti = blend_input(1, pi, FILTER_PASS, true, p_test_only); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
- if (cur_fade_in_remaining <= 0 && !do_start && !is_fading_out && os_nti.get_remain(break_loop_at_end) <= fade_out) {
+ if (Animation::is_less_or_equal_approx(cur_fade_in_remaining, 0) && !do_start && !is_fading_out && Animation::is_less_or_equal_approx(os_nti.get_remain(break_loop_at_end), fade_out)) {
is_fading_out = true;
cur_fade_out_remaining = os_nti.get_remain(break_loop_at_end);
cur_fade_in_remaining = 0;
@@ -644,7 +645,7 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer:
}
if (!p_seek) {
- if (os_nti.get_remain(break_loop_at_end) <= 0 || (is_fading_out && cur_fade_out_remaining <= 0)) {
+ if (Animation::is_less_or_equal_approx(os_nti.get_remain(break_loop_at_end), 0) || (is_fading_out && Animation::is_less_or_equal_approx(cur_fade_out_remaining, 0))) {
set_parameter(internal_active, false);
set_parameter(active, false);
if (auto_restart) {
@@ -1007,7 +1008,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTimeSeek::_process(const AnimationMixer
AnimationMixer::PlaybackInfo pi = p_playback_info;
pi.weight = 1.0;
- if (cur_seek_pos >= 0) {
+ if (Animation::is_greater_or_equal_approx(cur_seek_pos, 0)) {
pi.time = cur_seek_pos;
pi.seeked = true;
pi.is_external_seeking = true;
@@ -1252,7 +1253,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTransition::_process(const AnimationMix
bool p_seek = p_playback_info.seeked;
bool p_is_external_seeking = p_playback_info.is_external_seeking;
- if (p_time == 0 && p_seek && !p_is_external_seeking) {
+ if (Math::is_zero_approx(p_time) && p_seek && !p_is_external_seeking) {
clear_remaining_fade = true; // Reset occurs.
}
@@ -1317,7 +1318,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTransition::_process(const AnimationMix
if (cur_prev_index < 0) { // Process current animation, check for transition.
pi.weight = 1.0;
cur_nti = blend_input(cur_current_index, pi, FILTER_IGNORE, true, p_test_only);
- if (input_data[cur_current_index].auto_advance && cur_nti.get_remain(input_data[cur_current_index].break_loop_at_end) <= xfade_time) {
+ if (input_data[cur_current_index].auto_advance && Animation::is_less_or_equal_approx(cur_nti.get_remain(input_data[cur_current_index].break_loop_at_end), xfade_time)) {
set_parameter(transition_request, get_input_name((cur_current_index + 1) % get_input_count()));
}
} else { // Cross-fading from prev to current.
@@ -1349,7 +1350,7 @@ AnimationNode::NodeTimeInfo AnimationNodeTransition::_process(const AnimationMix
pi.weight = blend;
blend_input(cur_prev_index, pi, FILTER_IGNORE, true, p_test_only);
if (!p_seek) {
- if (cur_prev_xfading <= 0) {
+ if (Animation::is_less_or_equal_approx(cur_prev_xfading, 0)) {
set_parameter(prev_index, -1);
}
cur_prev_xfading -= Math::abs(p_playback_info.delta);