diff options
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 2007 |
1 files changed, 235 insertions, 1772 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 9fa3f6871d..8e08653abd 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -29,91 +29,18 @@ /**************************************************************************/ #include "animation_player.h" +#include "animation_player.compat.inc" #include "core/config/engine.h" -#include "core/object/message_queue.h" #include "scene/scene_string_names.h" -#include "servers/audio/audio_stream.h" - -#ifdef TOOLS_ENABLED -#include "editor/editor_node.h" -#include "editor/editor_undo_redo_manager.h" -#include "scene/2d/skeleton_2d.h" - -void AnimatedValuesBackup::update_skeletons() { - for (int i = 0; i < entries.size(); i++) { - if (entries[i].bone_idx != -1) { - // 3D bone - Object::cast_to<Skeleton3D>(entries[i].object)->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON); - } else { - Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object); - if (bone && bone->skeleton) { - // 2D bone - bone->skeleton->_update_transform(); - } - } - } -} - -void AnimatedValuesBackup::restore() const { - for (int i = 0; i < entries.size(); i++) { - const AnimatedValuesBackup::Entry *entry = &entries[i]; - if (entry->bone_idx == -1) { - entry->object->set_indexed(entry->subpath, entry->value); - } else { - Array arr = entry->value; - if (arr.size() == 3) { - Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]); - Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]); - Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[2]); - } - } - } -} - -void AnimatedValuesBackup::_bind_methods() { - ClassDB::bind_method(D_METHOD("restore"), &AnimatedValuesBackup::restore); -} -#endif bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; - - if (name.begins_with("playback/play")) { // bw compatibility - + if (name.begins_with("playback/play")) { // For backward compatibility. set_current_animation(p_value); - - } else if (name.begins_with("anims/")) { - // Backwards compatibility with 3.x, add them to "default" library. - String which = name.get_slicec('/', 1); - - Ref<Animation> anim = p_value; - Ref<AnimationLibrary> al; - if (!has_animation_library(StringName())) { - al.instantiate(); - add_animation_library(StringName(), al); - } else { - al = get_animation_library(StringName()); - } - al->add_animation(which, anim); - - } else if (name.begins_with("libraries")) { - Dictionary d = p_value; - while (animation_libraries.size()) { - remove_animation_library(animation_libraries[0].name); - } - List<Variant> keys; - d.get_key_list(&keys); - for (const Variant &K : keys) { - StringName lib_name = K; - Ref<AnimationLibrary> lib = d[lib_name]; - add_animation_library(lib_name, lib); - } - emit_signal("animation_libraries_updated"); } else if (name.begins_with("next/")) { String which = name.get_slicec('/', 1); animation_set_next(which, p_value); - } else if (p_name == SceneStringNames::get_singleton()->blend_times) { Array array = p_value; int len = array.size(); @@ -123,35 +50,31 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { StringName from = array[i * 3 + 0]; StringName to = array[i * 3 + 1]; float time = array[i * 3 + 2]; - set_blend_time(from, to, time); } - +#ifndef DISABLE_DEPRECATED + } else if (p_name == "method_call_mode") { + set_callback_mode_method(static_cast<AnimationCallbackModeMethod>((int)p_value)); + } else if (p_name == "playback_process_mode") { + set_callback_mode_process(static_cast<AnimationCallbackModeProcess>((int)p_value)); + } else if (p_name == "playback_active") { + set_active(p_value); +#endif // DISABLE_DEPRECATED } else { return false; } - return true; } bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; - if (name == "playback/play") { // bw compatibility + if (name == "playback/play") { // For backward compatibility. r_ret = get_current_animation(); - } else if (name.begins_with("libraries")) { - Dictionary d; - for (const AnimationLibraryData &lib : animation_libraries) { - d[lib.name] = lib.library; - } - - r_ret = d; - } else if (name.begins_with("next/")) { String which = name.get_slicec('/', 1); - r_ret = animation_get_next(which); } else if (name == "blend_times") { @@ -168,6 +91,14 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { } r_ret = array; +#ifndef DISABLE_DEPRECATED + } else if (name == "method_call_mode") { + r_ret = get_callback_mode_method(); + } else if (name == "playback_process_mode") { + r_ret = get_callback_mode_process(); + } else if (name == "playback_active") { + r_ret = is_active(); +#endif // DISABLE_DEPRECATED } else { return false; } @@ -176,13 +107,14 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { } void AnimationPlayer::_validate_property(PropertyInfo &p_property) const { + AnimationMixer::_validate_property(p_property); + if (p_property.name == "current_animation") { List<String> names; for (const KeyValue<StringName, AnimationData> &E : animation_set) { names.push_back(E.key); } - names.sort(); names.push_front("[stop]"); String hint; for (List<String>::Element *E = names.front(); E; E = E->next()) { @@ -199,16 +131,13 @@ void AnimationPlayer::_validate_property(PropertyInfo &p_property) const { void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> anim_names; - anim_names.push_back(PropertyInfo(Variant::DICTIONARY, PNAME("libraries"))); - for (const KeyValue<StringName, AnimationData> &E : animation_set) { - if (E.value.next != StringName()) { + HashMap<StringName, StringName>::ConstIterator F = animation_next_set.find(E.key); + if (F && F->value != StringName()) { anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } } - anim_names.sort(); - for (const PropertyInfo &E : anim_names) { p_list->push_back(E); } @@ -216,799 +145,22 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } -void AnimationPlayer::advance(double p_time) { - _animation_process(p_time); -} - void AnimationPlayer::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - if (!processing) { - //make sure that a previous process state was not saved - //only process if "processing" is set - set_physics_process_internal(false); - set_process_internal(false); - } - clear_caches(); - } break; - case NOTIFICATION_READY: { if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) { + set_active(true); play(autoplay); - _animation_process(0); - } - } break; - - case NOTIFICATION_INTERNAL_PROCESS: { - if (process_callback == ANIMATION_PROCESS_PHYSICS) { - break; - } - - if (processing) { - _animation_process(get_process_delta_time()); } } break; - - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - if (process_callback == ANIMATION_PROCESS_IDLE) { - break; - } - - if (processing) { - _animation_process(get_physics_process_delta_time()); - } - } break; - - case NOTIFICATION_EXIT_TREE: { - clear_caches(); - } break; } } -void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_override) { - // Already cached? - if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) { - return; - } - - Node *parent = p_root_override ? p_root_override : get_node_or_null(root); - - ERR_FAIL_NULL(parent); - - Animation *a = p_anim->animation.operator->(); - - p_anim->node_cache.resize(a->get_track_count()); - - setup_pass++; - - for (int i = 0; i < a->get_track_count(); i++) { - p_anim->node_cache.write[i] = nullptr; - - if (!a->track_is_enabled(i)) { - continue; - } - - Ref<Resource> resource; - Vector<StringName> leftover_path; - Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path); - ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node - ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id(); - int bone_idx = -1; - int blend_shape_idx = -1; - -#ifndef _3D_DISABLED - if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) { - Skeleton3D *sk = Object::cast_to<Skeleton3D>(child); - bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0)); - if (bone_idx == -1) { - continue; - } - } - - if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) { - MeshInstance3D *mi_3d = Object::cast_to<MeshInstance3D>(child); - if (!mi_3d) { - continue; - } - if (a->track_get_path(i).get_subname_count() != 1) { - continue; - } - - blend_shape_idx = mi_3d->find_blend_shape_by_name(a->track_get_path(i).get_subname(0)); - if (blend_shape_idx == -1) { - continue; - } - } - -#endif // _3D_DISABLED - - if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) { - child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT); - } - - TrackNodeCacheKey key; - key.id = id; - key.bone_idx = bone_idx; - key.blend_shape_idx = blend_shape_idx; - - if (!node_cache_map.has(key)) { - node_cache_map[key] = TrackNodeCache(); - } - - TrackNodeCache *node_cache = &node_cache_map[key]; - p_anim->node_cache.write[i] = node_cache; - - node_cache->path = a->track_get_path(i); - node_cache->node = child; - node_cache->resource = resource; - node_cache->node_2d = Object::cast_to<Node2D>(child); -#ifndef _3D_DISABLED - if (a->track_get_type(i) == Animation::TYPE_POSITION_3D || a->track_get_type(i) == Animation::TYPE_ROTATION_3D || a->track_get_type(i) == Animation::TYPE_SCALE_3D) { - // special cases and caches for transform tracks - - if (node_cache->last_setup_pass != setup_pass) { - node_cache->loc_used = false; - node_cache->rot_used = false; - node_cache->scale_used = false; - } - - // cache node_3d - node_cache->node_3d = Object::cast_to<Node3D>(child); - // cache skeleton - node_cache->skeleton = Object::cast_to<Skeleton3D>(child); - if (node_cache->skeleton) { - if (a->track_get_path(i).get_subname_count() == 1) { - StringName bone_name = a->track_get_path(i).get_subname(0); - - node_cache->bone_idx = node_cache->skeleton->find_bone(bone_name); - if (node_cache->bone_idx < 0) { - // broken track (nonexistent bone) - node_cache->skeleton = nullptr; - node_cache->node_3d = nullptr; - ERR_CONTINUE(node_cache->bone_idx < 0); - } - Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx); - node_cache->init_loc = rest.origin; - node_cache->init_rot = rest.basis.get_rotation_quaternion(); - node_cache->init_scale = rest.basis.get_scale(); - } else { - // Not a skeleton, the node can be accessed with the node_3d member. - node_cache->skeleton = nullptr; - } - } - - switch (a->track_get_type(i)) { - case Animation::TYPE_POSITION_3D: { - node_cache->loc_used = true; - } break; - case Animation::TYPE_ROTATION_3D: { - node_cache->rot_used = true; - } break; - case Animation::TYPE_SCALE_3D: { - node_cache->scale_used = true; - } break; - default: { - } - } - } - - if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) { - // special cases and caches for transform tracks - node_cache->node_blend_shape = Object::cast_to<MeshInstance3D>(child); - node_cache->blend_shape_idx = blend_shape_idx; - } - -#endif // _3D_DISABLED - - if (a->track_get_type(i) == Animation::TYPE_VALUE) { - if (!node_cache->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { - TrackNodeCache::PropertyAnim pa; - pa.subpath = leftover_path; - pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; - pa.special = SP_NONE; - pa.owner = p_anim->node_cache[i]; - if (false && node_cache->node_2d) { - if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) { - pa.special = SP_NODE2D_POS; - } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) { - pa.special = SP_NODE2D_ROT; - } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale) { - pa.special = SP_NODE2D_SCALE; - } - } - node_cache->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; - } - } - - if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) { - if (!node_cache->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { - TrackNodeCache::BezierAnim ba; - ba.bezier_property = leftover_path; - ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; - ba.owner = p_anim->node_cache[i]; - - node_cache->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; - } - } - - if (a->track_get_type(i) == Animation::TYPE_AUDIO) { - if (!node_cache->audio_anim.has(a->track_get_path(i).get_concatenated_names())) { - TrackNodeCache::AudioAnim aa; - aa.object = (Object *)child; - aa.audio_stream.instantiate(); - aa.audio_stream->set_polyphony(audio_max_polyphony); - - node_cache->audio_anim[a->track_get_path(i).get_concatenated_names()] = aa; - } - } - - node_cache->last_setup_pass = setup_pass; - } -} - -static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) { - // Separate function to use alloca() more efficiently - const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size()); - const Variant *args = p_params.ptr(); - uint32_t argcount = p_params.size(); - for (uint32_t i = 0; i < argcount; i++) { - argptrs[i] = &args[i]; - } - if (p_deferred) { - MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount); - } else { - Callable::CallError ce; - p_object->callp(p_method, argptrs, argcount, ce); - } -} - -Variant AnimationPlayer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { - Variant res; - if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) { - return res; - } - - return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx); -} - -Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { - switch (p_anim->track_get_type(p_track)) { -#ifndef _3D_DISABLED - case Animation::TYPE_POSITION_3D: { - if (p_object_idx >= 0) { - const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object); - return Vector3(p_value) * skel->get_motion_scale(); - } - return p_value; - } break; -#endif // _3D_DISABLED - default: { - } break; - } - return p_value; -} - -void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, Animation::LoopedFlag p_looped_flag) { - _ensure_node_caches(p_anim); - ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); - - Animation *a = p_anim->animation.operator->(); -#ifdef TOOLS_ENABLED - bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); -#endif // TOOLS_ENABLED - bool backward = signbit(p_delta); - - for (int i = 0; i < a->get_track_count(); i++) { - // If an animation changes this animation (or it animates itself) - // we need to recreate our animation cache - if (p_anim->node_cache.size() != a->get_track_count()) { - _ensure_node_caches(p_anim); - } - - TrackNodeCache *nc = p_anim->node_cache[i]; - - if (!nc) { - continue; // no node cache for this track, skip it - } - - if (!a->track_is_enabled(i)) { - continue; // do nothing if the track is disabled - } - - if (a->track_get_key_count(i) == 0) { - continue; // do nothing if track is empty - } - - switch (a->track_get_type(i)) { - case Animation::TYPE_POSITION_3D: { -#ifndef _3D_DISABLED - if (!nc->node_3d) { - continue; - } - - Vector3 loc; - - Error err = a->try_position_track_interpolate(i, p_time, &loc); - //ERR_CONTINUE(err!=OK); //used for testing, should be removed - - if (err != OK) { - continue; - } - loc = post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx); - - if (nc->accum_pass != accum_pass) { - ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); - cache_update[cache_update_size++] = nc; - nc->accum_pass = accum_pass; - nc->loc_accum = loc; - nc->rot_accum = nc->init_rot; - nc->scale_accum = nc->init_scale; - } else { - nc->loc_accum = nc->loc_accum.lerp(loc, p_interp); - } -#endif // _3D_DISABLED - } break; - case Animation::TYPE_ROTATION_3D: { -#ifndef _3D_DISABLED - if (!nc->node_3d) { - continue; - } - - Quaternion rot; - - Error err = a->try_rotation_track_interpolate(i, p_time, &rot); - //ERR_CONTINUE(err!=OK); //used for testing, should be removed - - if (err != OK) { - continue; - } - rot = post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx); - - if (nc->accum_pass != accum_pass) { - ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); - cache_update[cache_update_size++] = nc; - nc->accum_pass = accum_pass; - nc->loc_accum = nc->init_loc; - nc->rot_accum = rot; - nc->scale_accum = nc->init_scale; - } else { - nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); - } -#endif // _3D_DISABLED - } break; - case Animation::TYPE_SCALE_3D: { -#ifndef _3D_DISABLED - if (!nc->node_3d) { - continue; - } - - Vector3 scale; - - Error err = a->try_scale_track_interpolate(i, p_time, &scale); - //ERR_CONTINUE(err!=OK); //used for testing, should be removed - - if (err != OK) { - continue; - } - scale = post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx); - - if (nc->accum_pass != accum_pass) { - ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); - cache_update[cache_update_size++] = nc; - nc->accum_pass = accum_pass; - nc->loc_accum = nc->init_loc; - nc->rot_accum = nc->init_rot; - nc->scale_accum = scale; - } else { - nc->scale_accum = nc->scale_accum.lerp(scale, p_interp); - } -#endif // _3D_DISABLED - } break; - case Animation::TYPE_BLEND_SHAPE: { -#ifndef _3D_DISABLED - if (!nc->node_blend_shape) { - continue; - } - - float blend; - - Error err = a->try_blend_shape_track_interpolate(i, p_time, &blend); - //ERR_CONTINUE(err!=OK); //used for testing, should be removed - - if (err != OK) { - continue; - } - blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx); - - if (nc->accum_pass != accum_pass) { - ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); - nc->accum_pass = accum_pass; - cache_update[cache_update_size++] = nc; - nc->blend_shape_accum = blend; - } else { - nc->blend_shape_accum = Math::lerp(nc->blend_shape_accum, blend, p_interp); - } -#endif // _3D_DISABLED - } break; - case Animation::TYPE_VALUE: { - if (!nc->node) { - continue; - } - - //StringName property=a->track_get_path(i).get_property(); - - HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames()); - ERR_CONTINUE(!E); //should it continue, or create a new one? - - TrackNodeCache::PropertyAnim *pa = &E->value; - - Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); - - if (update_mode == Animation::UPDATE_CAPTURE) { - if (p_started || pa->capture == Variant()) { - pa->capture = pa->object->get_indexed(pa->subpath); - } - - int key_count = a->track_get_key_count(i); - if (key_count == 0) { - continue; //eeh not worth it - } - - double first_key_time = a->track_get_key_time(i, 0); - double transition = 1.0; - int first_key = 0; - - if (first_key_time == 0.0) { - //ignore, use for transition - if (key_count == 1) { - continue; //with one key we can't do anything - } - transition = (double)a->track_get_key_transition(i, 0); - first_key_time = a->track_get_key_time(i, 1); - first_key = 1; - } - - if (p_time < first_key_time) { - double c = Math::ease(p_time / first_key_time, transition); - Variant first_value = a->track_get_key_value(i, first_key); - first_value = post_process_key_value(a, i, first_value, nc->node); - Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c); - if (pa->accum_pass != accum_pass) { - ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); - cache_update_prop[cache_update_prop_size++] = pa; - pa->value_accum = interp_value; - pa->accum_pass = accum_pass; - } else { - pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp); - } - - continue; //handled - } - } - - if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { - Variant value = a->value_track_interpolate(i, p_time); - - if (value == Variant()) { - continue; - } - value = post_process_key_value(a, i, value, nc->node); - - if (pa->accum_pass != accum_pass) { - ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); - cache_update_prop[cache_update_prop_size++] = pa; - pa->value_accum = value; - pa->accum_pass = accum_pass; - } else { - pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp); - } - - } else { - List<int> indices; - - if (p_seeked) { - int found_key = a->track_find_key(i, p_time); - if (found_key >= 0) { - indices.push_back(found_key); - } - } else { - if (p_started) { - int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT); - if (first_key >= 0) { - indices.push_back(first_key); - } - } - a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag); - } - - for (int &F : indices) { - Variant value = a->track_get_key_value(i, F); - value = post_process_key_value(a, i, value, nc->node); - switch (pa->special) { - case SP_NONE: { - bool valid; - pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul -#ifdef DEBUG_ENABLED - if (!valid) { - ERR_PRINT("Failed setting track value '" + String(pa->owner->path) + "'. Check if the property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'."); - } -#endif - - } break; - case SP_NODE2D_POS: { -#ifdef DEBUG_ENABLED - if (value.get_type() != Variant::VECTOR2) { - ERR_PRINT("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'."); - } -#endif - static_cast<Node2D *>(pa->object)->set_position(value); - } break; - case SP_NODE2D_ROT: { -#ifdef DEBUG_ENABLED - if (value.is_num()) { - ERR_PRINT("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'."); - } -#endif - - static_cast<Node2D *>(pa->object)->set_rotation((double)value); - } break; - case SP_NODE2D_SCALE: { -#ifdef DEBUG_ENABLED - if (value.get_type() != Variant::VECTOR2) { - ERR_PRINT("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'."); - } -#endif - - static_cast<Node2D *>(pa->object)->set_scale(value); - } break; - } - } - } - - } break; - case Animation::TYPE_METHOD: { -#ifdef TOOLS_ENABLED - if (!can_call) { - continue; - } -#endif // TOOLS_ENABLED - if (!p_is_current || !nc->node || is_stopping) { - continue; - } - - List<int> indices; - - if (p_seeked) { - int found_key = a->track_find_key(i, p_time, Animation::FIND_MODE_EXACT); - if (found_key >= 0) { - indices.push_back(found_key); - } - } else { - if (p_started) { - int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT); - if (first_key >= 0) { - indices.push_back(first_key); - } - } - a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag); - } - - for (int &E : indices) { - StringName method = a->method_track_get_name(i, E); - Vector<Variant> params = a->method_track_get_params(i, E); -#ifdef DEBUG_ENABLED - if (!nc->node->has_method(method)) { - ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'."); - } -#endif - _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED); - } - - } break; - case Animation::TYPE_BEZIER: { - if (!nc->node) { - continue; - } - - HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames()); - ERR_CONTINUE(!E); //should it continue, or create a new one? - - TrackNodeCache::BezierAnim *ba = &E->value; - - real_t bezier = a->bezier_track_interpolate(i, p_time); - bezier = post_process_key_value(a, i, bezier, nc->node); - if (ba->accum_pass != accum_pass) { - ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX); - cache_update_bezier[cache_update_bezier_size++] = ba; - ba->bezier_accum = bezier; - ba->accum_pass = accum_pass; - } else { - ba->bezier_accum = Math::lerp(ba->bezier_accum, (float)bezier, p_interp); - } - - } break; - case Animation::TYPE_AUDIO: { - if (!nc->node || is_stopping) { - continue; - } -#ifdef TOOLS_ENABLED - if (p_seeked && !can_call) { - continue; // To avoid spamming the preview in editor. - } -#endif // TOOLS_ENABLED - HashMap<StringName, TrackNodeCache::AudioAnim>::Iterator E = nc->audio_anim.find(a->track_get_path(i).get_concatenated_names()); - ERR_CONTINUE(!E); //should it continue, or create a new one? - - TrackNodeCache::AudioAnim *aa = &E->value; - Node *asp = Object::cast_to<Node>(aa->object); - if (!asp) { - continue; - } - aa->length = a->get_length(); - aa->time = p_time; - aa->loop = a->get_loop_mode() != Animation::LOOP_NONE; - aa->backward = backward; - if (aa->accum_pass != accum_pass) { - ERR_CONTINUE(cache_update_audio_size >= NODE_CACHE_UPDATE_MAX); - cache_update_audio[cache_update_audio_size++] = aa; - aa->accum_pass = accum_pass; - } - - HashMap<int, TrackNodeCache::PlayingAudioStreamInfo> &map = aa->playing_streams; - // Find stream. - int idx = -1; - if (p_seeked || p_started) { - idx = a->track_find_key(i, p_time); - // Discard previous stream when seeking. - if (map.has(idx)) { - aa->audio_stream_playback->stop_stream(map[idx].index); - map.erase(idx); - } - } else { - List<int> to_play; - - a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag); - if (to_play.size()) { - idx = to_play.back()->get(); - } - } - if (idx < 0) { - continue; - } - - // Play stream. - Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); - if (stream.is_valid()) { - double start_ofs = a->audio_track_get_key_start_offset(i, idx); - double end_ofs = a->audio_track_get_key_end_offset(i, idx); - double len = stream->get_length(); - - if (p_seeked || p_started) { - start_ofs += p_time - a->track_get_key_time(i, idx); - } - - if (aa->object->call(SNAME("get_stream")) != aa->audio_stream) { - aa->object->call(SNAME("set_stream"), aa->audio_stream); - aa->audio_stream_playback.unref(); - if (!playing_audio_stream_players.has(asp)) { - playing_audio_stream_players.push_back(asp); - } - } - if (!aa->object->call(SNAME("is_playing"))) { - aa->object->call(SNAME("play")); - } - if (!aa->object->call(SNAME("has_stream_playback"))) { - aa->audio_stream_playback.unref(); - continue; - } - if (aa->audio_stream_playback.is_null()) { - aa->audio_stream_playback = aa->object->call(SNAME("get_stream_playback")); - } - - TrackNodeCache::PlayingAudioStreamInfo pasi; - pasi.index = aa->audio_stream_playback->play_stream(stream, start_ofs); - pasi.start = p_time; - if (len && end_ofs > 0) { // Force an end at a time. - pasi.len = len - start_ofs - end_ofs; - } else { - pasi.len = 0; - } - map[idx] = pasi; - } - - } break; - case Animation::TYPE_ANIMATION: { - if (is_stopping) { - continue; - } - - AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node); - if (!player) { - continue; - } - - if (p_seeked) { - //seek - int idx = a->track_find_key(i, p_time); - if (idx < 0) { - continue; - } - - double pos = a->track_get_key_time(i, idx); - - StringName anim_name = a->animation_track_get_key_animation(i, idx); - if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) { - continue; - } - - Ref<Animation> anim = player->get_animation(anim_name); - - double at_anim_pos = 0.0; - - switch (anim->get_loop_mode()) { - case Animation::LOOP_NONE: { - at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end - } break; - - case Animation::LOOP_LINEAR: { - at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop - } break; - - case Animation::LOOP_PINGPONG: { - at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length()); - } break; - - default: - break; - } - - if (player->is_playing()) { - player->seek(at_anim_pos); - player->play(anim_name); - nc->animation_playing = true; - playing_caches.insert(nc); - } else { - player->set_assigned_animation(anim_name); - player->seek(at_anim_pos, true); - } - } else { - //find stuff to play - List<int> to_play; - if (p_started) { - int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT); - if (first_key >= 0) { - to_play.push_back(first_key); - } - } - a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag); - if (to_play.size()) { - int idx = to_play.back()->get(); - - StringName anim_name = a->animation_track_get_key_animation(i, idx); - if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) { - if (playing_caches.has(nc)) { - playing_caches.erase(nc); - player->stop(); - nc->animation_playing = false; - } - } else { - player->seek(0.0); - player->play(anim_name); - nc->animation_playing = true; - playing_caches.insert(nc); - } - } - } - - } break; - } - } -} - -void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) { - double delta = p_delta * speed_scale * cd.speed_scale; +void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current) { + double speed = speed_scale * cd.speed_scale; + bool backwards = signbit(speed); // Negative zero means playing backwards too. + double delta = p_started ? 0 : p_delta * speed; double next_pos = cd.pos + delta; - bool backwards = signbit(delta); // Negative zero means playing backwards too. real_t len = cd.from->animation->get_length(); Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE; @@ -1052,605 +204,148 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process. cd.pos = next_pos; - AnimationData *prev_from = cd.from; - _animation_process_animation(cd.from, prev_pos, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag); - // End detection. - if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) { - if (prev_from != playback.current.from) { - return; // Animation has been changed in the process (may be caused by method track), abort process. - } - if (!backwards && prev_pos <= len && next_pos == len) { - // Playback finished. - end_reached = true; - end_notify = prev_pos < len; // Notify only if not already at the end. - } - if (backwards && prev_pos >= 0 && next_pos == 0) { - // Playback finished. - end_reached = true; - end_notify = prev_pos > 0; // Notify only if not already at the beginning. + if (p_is_current) { + if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) { + if (!backwards && prev_pos <= len && next_pos == len) { + // Playback finished. + end_reached = true; + end_notify = prev_pos < len; // Notify only if not already at the end. + p_blend = 1.0; + } + if (backwards && prev_pos >= 0 && next_pos == 0) { + // Playback finished. + end_reached = true; + end_notify = prev_pos > 0; // Notify only if not already at the beginning. + p_blend = 1.0; + } } } + + PlaybackInfo pi; + if (p_started) { + pi.time = prev_pos; + pi.delta = 0; + pi.seeked = true; + } else { + pi.time = next_pos; + pi.delta = delta; + pi.seeked = p_seeked; + } + pi.is_external_seeking = false; + pi.looped_flag = looped_flag; + pi.weight = p_blend; + make_animation_instance(cd.from->name, pi); } -void AnimationPlayer::_animation_process2(double p_delta, bool p_started) { +void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) { Playback &c = playback; - accum_pass++; - bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process. if (p_delta != 0) { c.seeked = false; } - float blend = 1.0; // First animation we play at 100% blend + // First, calc all blends weight. + float blend = 1.0; + for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) { + Blend &b = E->get(); + blend = MAX(0, blend - b.blend_left); + b.blend_left = MAX(0, b.blend_left - Math::absf(speed_scale * p_delta) / b.blend_time); + } - List<Blend>::Element *next = NULL; - for (List<Blend>::Element *E = c.blend.front(); E; E = next) { + // Second, process current animation to check if the animation end reached. + _process_playback_data(c.current, p_delta, blend, seeked, p_started, true); + + // Finally, if not end the animation, do blending. + if (end_reached) { + playback.blend.clear(); + return; + } + List<List<Blend>::Element *> to_erase; + for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) { Blend &b = E->get(); + if (b.blend_left <= 0) { + to_erase.push_back(E); + b.blend_left = CMP_EPSILON; // May want to play last frame. + } // Note: There may be issues if an animation event triggers an animation change while this blend is active, // so it is best to use "deferred" calls instead of "immediate" for animation events that can trigger new animations. - _animation_process_data(b.data, p_delta, blend, false, false); - blend = 1.0 - b.blend_left / b.blend_time; // This is how much to blend the NEXT animation - b.blend_left -= Math::absf(speed_scale * p_delta); - next = E->next(); - if (b.blend_left < 0) { - // If the blend of this has finished, we need to remove ALL the previous blends - List<Blend>::Element *prev; - while (E) { - prev = E->prev(); - c.blend.erase(E); - E = prev; - } - } + _process_playback_data(b.data, p_delta, b.blend_left, false, false); + } + for (List<Blend>::Element *&E : to_erase) { + c.blend.erase(E); } - - _animation_process_data(c.current, p_delta, blend, seeked, p_started); } -void AnimationPlayer::_animation_update_transforms() { - { - Transform3D t; - for (int i = 0; i < cache_update_size; i++) { - TrackNodeCache *nc = cache_update[i]; - - ERR_CONTINUE(nc->accum_pass != accum_pass); -#ifndef _3D_DISABLED - if (nc->skeleton && nc->bone_idx >= 0) { - if (nc->loc_used) { - nc->skeleton->set_bone_pose_position(nc->bone_idx, nc->loc_accum); - } - if (nc->rot_used) { - nc->skeleton->set_bone_pose_rotation(nc->bone_idx, nc->rot_accum); - } - if (nc->scale_used) { - nc->skeleton->set_bone_pose_scale(nc->bone_idx, nc->scale_accum); - } - - } else if (nc->node_blend_shape) { - nc->node_blend_shape->set_blend_shape_value(nc->blend_shape_idx, nc->blend_shape_accum); - } else if (nc->node_3d) { - if (nc->loc_used) { - nc->node_3d->set_position(nc->loc_accum); - } - if (nc->rot_used) { - nc->node_3d->set_rotation(nc->rot_accum.get_euler()); - } - if (nc->scale_used) { - nc->node_3d->set_scale(nc->scale_accum); - } - } - -#endif // _3D_DISABLED - } +bool AnimationPlayer::_blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map) { + if (!playback.current.from) { + _set_process(false); + return false; } - for (int i = 0; i < cache_update_prop_size; i++) { - TrackNodeCache::PropertyAnim *pa = cache_update_prop[i]; - - ERR_CONTINUE(pa->accum_pass != accum_pass); - - switch (pa->special) { - case SP_NONE: { - bool valid; - pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul -#ifdef DEBUG_ENABLED - - if (!valid) { - // Get subpath as string for printing the error - // Cannot use `String::join(Vector<String>)` because this is a vector of StringName - String key_debug; - if (pa->subpath.size() > 0) { - key_debug = pa->subpath[0]; - for (int subpath_index = 1; subpath_index < pa->subpath.size(); ++subpath_index) { - key_debug += "."; - key_debug += pa->subpath[subpath_index]; - } - } - ERR_PRINT("Failed setting key '" + key_debug + - "' at time " + rtos(playback.current.pos) + - " in Animation '" + get_current_animation() + - "' at Node '" + get_path() + - "', Track '" + String(pa->owner->path) + - "'. Check if the property exists or the type of key is right for the property."); - } -#endif + tmp_from = playback.current.from->animation->get_instance_id(); + end_reached = false; + end_notify = false; - } break; - case SP_NODE2D_POS: { -#ifdef DEBUG_ENABLED - if (pa->value_accum.get_type() != Variant::VECTOR2) { - ERR_PRINT("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()"); - } -#endif - static_cast<Node2D *>(pa->object)->set_position(pa->value_accum); - } break; - case SP_NODE2D_ROT: { -#ifdef DEBUG_ENABLED - if (pa->value_accum.is_num()) { - ERR_PRINT("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical"); - } -#endif - - static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum)); - } break; - case SP_NODE2D_SCALE: { -#ifdef DEBUG_ENABLED - if (pa->value_accum.get_type() != Variant::VECTOR2) { - ERR_PRINT("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()"); - } -#endif - - static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum); - } break; - } + bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process. + if (playback.started) { + playback.started = false; } - for (int i = 0; i < cache_update_bezier_size; i++) { - TrackNodeCache::BezierAnim *ba = cache_update_bezier[i]; + AnimationData *prev_from = playback.current.from; + _blend_playback_data(p_delta, started); - ERR_CONTINUE(ba->accum_pass != accum_pass); - ba->object->set_indexed(ba->bezier_property, ba->bezier_accum); + if (prev_from != playback.current.from) { + return false; // Animation has been changed in the process (may be caused by method track), abort process. } - for (int i = 0; i < cache_update_audio_size; i++) { - TrackNodeCache::AudioAnim *aa = cache_update_audio[i]; - - ERR_CONTINUE(aa->accum_pass != accum_pass); - - // Audio ending process. - LocalVector<int> erase_list; - for (const KeyValue<int, TrackNodeCache::PlayingAudioStreamInfo> &K : aa->playing_streams) { - TrackNodeCache::PlayingAudioStreamInfo pasi = K.value; - - bool stop = false; - if (!aa->audio_stream_playback->is_stream_playing(pasi.index)) { - stop = true; - } - if (!aa->loop) { - if (!aa->backward) { - if (aa->time < pasi.start) { - stop = true; - } - } else { - if (aa->time > pasi.start) { - stop = true; - } - } - } - if (pasi.len > 0) { - double len = 0.0; - if (!aa->backward) { - len = pasi.start > aa->time ? (aa->length - pasi.start) + aa->time : aa->time - pasi.start; - } else { - len = pasi.start < aa->time ? (aa->length - aa->time) + pasi.start : pasi.start - aa->time; - } - if (len > pasi.len) { - stop = true; - } - } - if (stop) { - // Time to stop. - aa->audio_stream_playback->stop_stream(pasi.index); - erase_list.push_back(K.key); - } - } - for (uint32_t erase_idx = 0; erase_idx < erase_list.size(); erase_idx++) { - aa->playing_streams.erase(erase_list[erase_idx]); - } - } + return true; } -void AnimationPlayer::_animation_process(double p_delta) { - if (playback.current.from) { - end_reached = false; - end_notify = false; - - bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process. - if (playback.started) { - playback.started = false; - } - - cache_update_size = 0; - cache_update_prop_size = 0; - cache_update_bezier_size = 0; - cache_update_audio_size = 0; - - AnimationData *prev_from = playback.current.from; - _animation_process2(p_delta, started); - if (prev_from != playback.current.from) { - return; // Animation has been changed in the process (may be caused by method track), abort process. - } - _animation_update_transforms(); - - if (end_reached) { - _clear_audio_streams(); - _stop_playing_caches(false); - if (queued.size()) { +void AnimationPlayer::_blend_post_process() { + if (end_reached) { + // If the method track changes current animation, the animation is not finished. + if (tmp_from == playback.current.from->animation->get_instance_id()) { + if (playback_queue.size()) { String old = playback.assigned; - play(queued.front()->get()); + play(playback_queue.front()->get()); String new_name = playback.assigned; - queued.pop_front(); + playback_queue.pop_front(); if (end_notify) { emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); } } else { + _clear_caches(); playing = false; _set_process(false); if (end_notify) { emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned); - if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie")) { print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s", get_path())); get_tree()->quit(); } } } - end_reached = false; - } - - } else { - _set_process(false); - } -} - -void AnimationPlayer::_animation_set_cache_update() { - // Relatively fast function to update all animations. - - animation_set_update_pass++; - bool clear_cache_needed = false; - - // Update changed and add otherwise - for (const AnimationLibraryData &lib : animation_libraries) { - for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) { - StringName key = lib.name == StringName() ? K.key : StringName(String(lib.name) + "/" + String(K.key)); - if (!animation_set.has(key)) { - AnimationData ad; - ad.animation = K.value; - ad.animation_library = lib.name; - ad.name = key; - ad.last_update = animation_set_update_pass; - animation_set.insert(ad.name, ad); - } else { - AnimationData &ad = animation_set[key]; - if (ad.last_update != animation_set_update_pass) { - // Was not updated, update. If the animation is duplicated, the second one will be ignored. - if (ad.animation != K.value || ad.animation_library != lib.name) { - // Animation changed, update and clear caches. - clear_cache_needed = true; - ad.animation = K.value; - ad.animation_library = lib.name; - } - - ad.last_update = animation_set_update_pass; - } - } } + end_reached = false; + end_notify = false; } - - // Check removed - List<StringName> to_erase; - for (const KeyValue<StringName, AnimationData> &E : animation_set) { - if (E.value.last_update != animation_set_update_pass) { - // Was not updated, must be erased - to_erase.push_back(E.key); - clear_cache_needed = true; - } - } - - while (to_erase.size()) { - animation_set.erase(to_erase.front()->get()); - to_erase.pop_front(); - } - - if (clear_cache_needed) { - // If something was modified or removed, caches need to be cleared - clear_caches(); - } - - emit_signal(SNAME("animation_list_changed")); -} - -void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) { - _animation_set_cache_update(); -} - -void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) { - StringName name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); - - if (!animation_set.has(name)) { - return; // No need to update because not the one from the library being used. - } - - _animation_set_cache_update(); - - // Erase blends if needed - List<BlendKey> to_erase; - for (const KeyValue<BlendKey, double> &E : blend_times) { - BlendKey bk = E.key; - if (bk.from == name || bk.to == name) { - to_erase.push_back(bk); - } - } - - while (to_erase.size()) { - blend_times.erase(to_erase.front()->get()); - to_erase.pop_front(); - } -} - -void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) { - // Rename autoplay or blends if needed. - List<BlendKey> to_erase; - HashMap<BlendKey, double, BlendKey> to_insert; - for (const KeyValue<BlendKey, double> &E : blend_times) { - BlendKey bk = E.key; - BlendKey new_bk = bk; - bool erase = false; - if (bk.from == p_from_name) { - new_bk.from = p_to_name; - erase = true; - } - if (bk.to == p_from_name) { - new_bk.to = p_to_name; - erase = true; - } - - if (erase) { - to_erase.push_back(bk); - to_insert[new_bk] = E.value; - } - } - - while (to_erase.size()) { - blend_times.erase(to_erase.front()->get()); - to_erase.pop_front(); - } - - while (to_insert.size()) { - blend_times[to_insert.begin()->key] = to_insert.begin()->value; - to_insert.remove(to_insert.begin()); - } - - if (autoplay == p_from_name) { - autoplay = p_to_name; - } -} - -void AnimationPlayer::_animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library) { - StringName from_name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); - StringName to_name = p_library == StringName() ? p_to_name : StringName(String(p_library) + "/" + String(p_to_name)); - - if (!animation_set.has(from_name)) { - return; // No need to update because not the one from the library being used. - } - _animation_set_cache_update(); - - _rename_animation(from_name, to_name); -} - -Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library) { - ERR_FAIL_COND_V(p_animation_library.is_null(), ERR_INVALID_PARAMETER); -#ifdef DEBUG_ENABLED - ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + "."); -#endif - - int insert_pos = 0; - - for (const AnimationLibraryData &lib : animation_libraries) { - ERR_FAIL_COND_V_MSG(lib.name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name)); - ERR_FAIL_COND_V_MSG(lib.library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + lib.name.operator String() + "'."); - - if (lib.name.operator String() >= p_name.operator String()) { - break; - } - - insert_pos++; - } - - AnimationLibraryData ald; - ald.name = p_name; - ald.library = p_animation_library; - - animation_libraries.insert(insert_pos, ald); - - ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name)); - ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name)); - ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name)); - ald.library->connect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed)); - - _animation_set_cache_update(); - - notify_property_list_changed(); - - return OK; -} - -void AnimationPlayer::remove_animation_library(const StringName &p_name) { - int at_pos = -1; - - for (uint32_t i = 0; i < animation_libraries.size(); i++) { - if (animation_libraries[i].name == p_name) { - at_pos = i; - break; - } - } - - ERR_FAIL_COND(at_pos == -1); - - animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); - animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed)); - animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); - animation_libraries[at_pos].library->disconnect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed)); - - stop(); - - animation_libraries.remove_at(at_pos); - _animation_set_cache_update(); - - notify_property_list_changed(); -} - -void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) { - if (p_name == p_new_name) { - return; - } -#ifdef DEBUG_ENABLED - ERR_FAIL_COND_MSG(String(p_new_name).contains("/") || String(p_new_name).contains(":") || String(p_new_name).contains(",") || String(p_new_name).contains("["), "Invalid animation library name: " + String(p_new_name) + "."); -#endif - - bool found = false; - for (AnimationLibraryData &lib : animation_libraries) { - ERR_FAIL_COND_MSG(lib.name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name)); - if (lib.name == p_name) { - found = true; - lib.name = p_new_name; - // rename connections - lib.library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); - lib.library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed)); - lib.library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); - - lib.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name)); - lib.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name)); - lib.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name)); - - for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) { - StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key)); - StringName new_name = p_new_name == StringName() ? K.key : StringName(String(p_new_name) + "/" + String(K.key)); - _rename_animation(old_name, new_name); - } - } - } - - ERR_FAIL_COND(!found); - - stop(); - - animation_libraries.sort(); // Must keep alphabetical order. - - _animation_set_cache_update(); // Update cache. - - notify_property_list_changed(); -} - -bool AnimationPlayer::has_animation_library(const StringName &p_name) const { - for (const AnimationLibraryData &lib : animation_libraries) { - if (lib.name == p_name) { - return true; - } - } - - return false; -} - -Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p_name) const { - for (const AnimationLibraryData &lib : animation_libraries) { - if (lib.name == p_name) { - return lib.library; - } - } - ERR_FAIL_V(Ref<AnimationLibrary>()); -} - -TypedArray<StringName> AnimationPlayer::_get_animation_library_list() const { - TypedArray<StringName> ret; - for (const AnimationLibraryData &lib : animation_libraries) { - ret.push_back(lib.name); - } - return ret; -} - -void AnimationPlayer::get_animation_library_list(List<StringName> *p_libraries) const { - for (const AnimationLibraryData &lib : animation_libraries) { - p_libraries->push_back(lib.name); - } -} - -bool AnimationPlayer::has_animation(const StringName &p_name) const { - return animation_set.has(p_name); -} - -Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { - ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name)); - - const AnimationData &anim_data = animation_set[p_name]; - - return anim_data.animation; -} - -void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { - List<String> anims; - - for (const KeyValue<StringName, AnimationData> &E : animation_set) { - anims.push_back(E.key); - } - - anims.sort(); - - for (const String &E : anims) { - p_animations->push_back(E); - } -} - -void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) { - ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1)); - ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2)); - ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0."); - - BlendKey bk; - bk.from = p_animation1; - bk.to = p_animation2; - if (p_time == 0) { - blend_times.erase(bk); - } else { - blend_times[bk] = p_time; - } -} - -double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { - BlendKey bk; - bk.from = p_animation1; - bk.to = p_animation2; - - if (blend_times.has(bk)) { - return blend_times[bk]; - } else { - return 0; - } + tmp_from = ObjectID(); } void AnimationPlayer::queue(const StringName &p_name) { if (!is_playing()) { play(p_name); } else { - queued.push_back(p_name); + playback_queue.push_back(p_name); } } Vector<String> AnimationPlayer::get_queue() { Vector<String> ret; - for (const StringName &E : queued) { + for (const StringName &E : playback_queue) { ret.push_back(E); } @@ -1658,7 +353,7 @@ Vector<String> AnimationPlayer::get_queue() { } void AnimationPlayer::clear_queue() { - queued.clear(); + playback_queue.clear(); } void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) { @@ -1678,7 +373,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa if (c.current.from) { double blend_time = 0.0; - // find if it can blend + // Find if it can blend. BlendKey bk; bk.from = c.current.from->name; bk.to = name; @@ -1707,7 +402,8 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa if (blend_time > 0) { Blend b; b.data = c.current; - b.blend_time = b.blend_left = blend_time; + b.blend_left = 1.0; + b.blend_time = blend_time; c.blend.push_back(b); } else { c.blend.clear(); @@ -1715,39 +411,39 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa } if (get_current_animation() != p_name) { - _clear_audio_streams(); - _stop_playing_caches(false); + _clear_caches(); } c.current.from = &animation_set[name]; - if (c.assigned != name) { // reset + if (c.assigned != name) { // Reset. c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0; } else { if (p_from_end && c.current.pos == 0) { - // Animation reset BUT played backwards, set position to the end + // Animation reset but played backwards, set position to the end. c.current.pos = c.current.from->animation->get_length(); } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) { - // Animation resumed but already ended, set position to the beginning + // Animation resumed but already ended, set position to the beginning. c.current.pos = 0; } } c.current.speed_scale = p_custom_scale; c.assigned = name; + emit_signal(SNAME("current_animation_changed"), c.assigned); c.seeked = false; c.started = true; if (!end_reached) { - queued.clear(); + playback_queue.clear(); } - _set_process(true); // always process when starting an animation + _set_process(true); // Always process when starting an animation. playing = true; emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned); if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) { - return; // no next in this case + return; // No next in this case. } StringName next = animation_get_next(p_name); @@ -1760,16 +456,16 @@ bool AnimationPlayer::is_playing() const { return playing; } -void AnimationPlayer::set_current_animation(const String &p_anim) { - if (p_anim == "[stop]" || p_anim.is_empty()) { +void AnimationPlayer::set_current_animation(const String &p_animation) { + if (p_animation == "[stop]" || p_animation.is_empty()) { stop(); } else if (!is_playing()) { - play(p_anim); - } else if (playback.assigned != p_anim) { + play(p_animation); + } else if (playback.assigned != p_animation) { float speed = playback.current.speed_scale; - play(p_anim, -1.0, speed, signbit(speed)); + play(p_animation, -1.0, speed, signbit(speed)); } else { - // Same animation, do not replay from start + // Same animation, do not replay from start. } } @@ -1777,15 +473,16 @@ String AnimationPlayer::get_current_animation() const { return (is_playing() ? playback.assigned : ""); } -void AnimationPlayer::set_assigned_animation(const String &p_anim) { +void AnimationPlayer::set_assigned_animation(const String &p_animation) { if (is_playing()) { float speed = playback.current.speed_scale; - play(p_anim, -1.0, speed, signbit(speed)); + play(p_animation, -1.0, speed, signbit(speed)); } else { - ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim)); + ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation)); playback.current.pos = 0; - playback.current.from = &animation_set[p_anim]; - playback.assigned = p_anim; + playback.current.from = &animation_set[p_animation]; + playback.assigned = p_animation; + emit_signal(SNAME("current_animation_changed"), playback.assigned); } } @@ -1816,7 +513,11 @@ float AnimationPlayer::get_playing_speed() const { return speed_scale * playback.current.speed_scale; } -void AnimationPlayer::seek(double p_time, bool p_update) { +void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) { + if (!active) { + return; + } + playback.current.pos = p_time; if (!playback.current.from) { @@ -1831,29 +532,10 @@ void AnimationPlayer::seek(double p_time, bool p_update) { playback.seeked = true; if (p_update) { - _animation_process(0); + _process_animation(0, p_update_only); } } -void AnimationPlayer::seek_delta(double p_time, double p_delta) { - playback.current.pos = p_time - p_delta; - - if (!playback.current.from) { - if (playback.assigned) { - ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned)); - playback.current.from = &animation_set[playback.assigned]; - } - if (!playback.current.from) { - return; // There is no animation. - } - } - - if (speed_scale != 0.0) { - p_delta /= speed_scale; - } - _animation_process(p_delta); -} - bool AnimationPlayer::is_valid() const { return (playback.current.from); } @@ -1868,97 +550,6 @@ double AnimationPlayer::get_current_animation_length() const { return playback.current.from->animation->get_length(); } -void AnimationPlayer::_animation_changed(const StringName &p_name) { - clear_caches(); - if (is_playing()) { - playback.seeked = true; //need to restart stuff, like audio - } -} - -void AnimationPlayer::_stop_playing_caches(bool p_reset) { - for (TrackNodeCache *E : playing_caches) { - if (E->node && E->audio_playing) { - E->node->call(SNAME("stop")); - } - if (E->node && E->animation_playing) { - AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->node); - if (!player) { - continue; - } - - if (p_reset) { - player->stop(); - } else { - player->pause(); - } - } - } - - playing_caches.clear(); -} - -void AnimationPlayer::_node_removed(Node *p_node) { - clear_caches(); // nodes contained here are being removed, clear the caches -} - -void AnimationPlayer::clear_caches() { - _clear_audio_streams(); - _stop_playing_caches(true); - - node_cache_map.clear(); - - for (KeyValue<StringName, AnimationData> &E : animation_set) { - E.value.node_cache.clear(); - } - - cache_update_size = 0; - cache_update_prop_size = 0; - cache_update_bezier_size = 0; - cache_update_audio_size = 0; - - emit_signal(SNAME("caches_cleared")); -} - -void AnimationPlayer::_clear_audio_streams() { - for (int i = 0; i < playing_audio_stream_players.size(); i++) { - playing_audio_stream_players[i]->call(SNAME("stop")); - playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>()); - } - playing_audio_stream_players.clear(); -} - -void AnimationPlayer::set_active(bool p_active) { - if (active == p_active) { - return; - } - - active = p_active; - _set_process(processing, true); -} - -bool AnimationPlayer::is_active() const { - return active; -} - -StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const { - for (const KeyValue<StringName, AnimationData> &E : animation_set) { - if (E.value.animation == p_animation) { - return E.key; - } - } - - return StringName(); -} - -StringName AnimationPlayer::find_animation_library(const Ref<Animation> &p_animation) const { - for (const KeyValue<StringName, AnimationData> &E : animation_set) { - if (E.value.animation == p_animation) { - return E.value.animation_library; - } - } - return StringName(); -} - void AnimationPlayer::set_autoplay(const String &p_name) { if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect."); @@ -1971,50 +562,6 @@ String AnimationPlayer::get_autoplay() const { return autoplay; } -void AnimationPlayer::set_reset_on_save_enabled(bool p_enabled) { - reset_on_save = p_enabled; -} - -bool AnimationPlayer::is_reset_on_save_enabled() const { - return reset_on_save; -} - -void AnimationPlayer::set_process_callback(AnimationProcessCallback p_mode) { - if (process_callback == p_mode) { - return; - } - - bool pr = processing; - if (pr) { - _set_process(false); - } - process_callback = p_mode; - if (pr) { - _set_process(true); - } -} - -AnimationPlayer::AnimationProcessCallback AnimationPlayer::get_process_callback() const { - return process_callback; -} - -void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) { - method_call_mode = p_mode; -} - -AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode() const { - return method_call_mode; -} - -void AnimationPlayer::set_audio_max_polyphony(int p_audio_max_polyphony) { - ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128); - audio_max_polyphony = p_audio_max_polyphony; -} - -int AnimationPlayer::get_audio_max_polyphony() const { - return audio_max_polyphony; -} - void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) { movie_quit_on_finish = p_enabled; } @@ -2023,56 +570,38 @@ bool AnimationPlayer::is_movie_quit_on_finish_enabled() const { return movie_quit_on_finish; } -void AnimationPlayer::_set_process(bool p_process, bool p_force) { - if (processing == p_process && !p_force) { - return; - } - - switch (process_callback) { - case ANIMATION_PROCESS_PHYSICS: - set_physics_process_internal(p_process && active); - break; - case ANIMATION_PROCESS_IDLE: - set_process_internal(p_process && active); - break; - case ANIMATION_PROCESS_MANUAL: - break; - } - - processing = p_process; -} - void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) { - _clear_audio_streams(); - _stop_playing_caches(p_reset); + _clear_caches(); Playback &c = playback; - c.blend.clear(); + // c.blend.clear(); if (p_reset) { + c.blend.clear(); if (p_keep_state) { c.current.pos = 0; } else { is_stopping = true; - seek(0, true); + seek(0, true, true); is_stopping = false; } c.current.from = nullptr; c.current.speed_scale = 1; + emit_signal(SNAME("current_animation_changed"), ""); } _set_process(false); - queued.clear(); + playback_queue.clear(); playing = false; } void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) { ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation)); - animation_set[p_animation].next = p_next; + animation_next_set[p_animation] = p_next; } StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const { - if (!animation_set.has(p_animation)) { + if (!animation_next_set.has(p_animation)) { return StringName(); } - return animation_set[p_animation].next; + return animation_next_set[p_animation]; } void AnimationPlayer::set_default_blend_time(double p_default) { @@ -2083,13 +612,31 @@ double AnimationPlayer::get_default_blend_time() const { return default_blend_time; } -void AnimationPlayer::set_root(const NodePath &p_root) { - root = p_root; - clear_caches(); +void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) { + ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1)); + ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2)); + ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0."); + + BlendKey bk; + bk.from = p_animation1; + bk.to = p_animation2; + if (p_time == 0) { + blend_times.erase(bk); + } else { + blend_times[bk] = p_time; + } } -NodePath AnimationPlayer::get_root() const { - return root; +double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { + BlendKey bk; + bk.from = p_animation1; + bk.to = p_animation2; + + if (blend_times.has(bk)) { + return blend_times[bk]; + } else { + return 0; + } } void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { @@ -2104,121 +651,78 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i Node::get_argument_options(p_function, p_idx, r_options); } -#ifdef TOOLS_ENABLED -Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_override) { - Ref<AnimatedValuesBackup> backup; - if (!playback.current.from) { - return backup; - } +void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) { + AnimationMixer::_animation_removed(p_name, p_library); - _ensure_node_caches(playback.current.from, p_root_override); + StringName name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); - backup.instantiate(); - for (int i = 0; i < playback.current.from->node_cache.size(); i++) { - TrackNodeCache *nc = playback.current.from->node_cache[i]; - if (!nc) { - continue; - } + if (!animation_set.has(name)) { + return; // No need to update because not the one from the library being used. + } - if (nc->skeleton) { - if (nc->bone_idx == -1) { - continue; - } + _animation_set_cache_update(); - AnimatedValuesBackup::Entry entry; - entry.object = nc->skeleton; - entry.bone_idx = nc->bone_idx; - Array arr; - arr.resize(3); - arr[0] = nc->skeleton->get_bone_pose_position(nc->bone_idx); - arr[1] = nc->skeleton->get_bone_pose_rotation(nc->bone_idx); - arr[2] = nc->skeleton->get_bone_pose_scale(nc->bone_idx); - entry.value = nc; - backup->entries.push_back(entry); - } else { - if (nc->node_3d) { - AnimatedValuesBackup::Entry entry; - entry.object = nc->node_3d; - entry.subpath.push_back("transform"); - entry.value = nc->node_3d->get_transform(); - entry.bone_idx = -1; - backup->entries.push_back(entry); - } else { - for (const KeyValue<StringName, TrackNodeCache::PropertyAnim> &E : nc->property_anim) { - AnimatedValuesBackup::Entry entry; - entry.object = E.value.object; - entry.subpath = E.value.subpath; - bool valid; - entry.value = E.value.object->get_indexed(E.value.subpath, &valid); - entry.bone_idx = -1; - if (valid) { - backup->entries.push_back(entry); - } - } - } + // Erase blends if needed + List<BlendKey> to_erase; + for (const KeyValue<BlendKey, double> &E : blend_times) { + BlendKey bk = E.key; + if (bk.from == name || bk.to == name) { + to_erase.push_back(bk); } } - return backup; + while (to_erase.size()) { + blend_times.erase(to_erase.front()->get()); + to_erase.pop_front(); + } } -Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { - ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>()); - - Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation; - ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>()); - - Node *root_node = get_node_or_null(root); - ERR_FAIL_NULL_V(root_node, Ref<AnimatedValuesBackup>()); - - AnimationPlayer *aux_player = memnew(AnimationPlayer); - EditorNode::get_singleton()->add_child(aux_player); - Ref<AnimationLibrary> al; - al.instantiate(); - al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); - aux_player->add_animation_library("", al); - aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); - // Forcing the use of the original root because the scene where original player belongs may be not the active one - Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(get_node(get_root())); - aux_player->seek(0.0f, true); - aux_player->queue_free(); - - if (p_user_initiated) { - Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values(); - old_values->restore(); - - EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); - ur->create_action(TTR("Animation Apply Reset")); - ur->add_do_method(new_values.ptr(), "restore"); - ur->add_undo_method(old_values.ptr(), "restore"); - ur->commit_action(); +void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) { + AnimationMixer::_rename_animation(p_from_name, p_to_name); + + // Rename autoplay or blends if needed. + List<BlendKey> to_erase; + HashMap<BlendKey, double, BlendKey> to_insert; + for (const KeyValue<BlendKey, double> &E : blend_times) { + BlendKey bk = E.key; + BlendKey new_bk = bk; + bool erase = false; + if (bk.from == p_from_name) { + new_bk.from = p_to_name; + erase = true; + } + if (bk.to == p_from_name) { + new_bk.to = p_to_name; + erase = true; + } + + if (erase) { + to_erase.push_back(bk); + to_insert[new_bk] = E.value; + } } - return old_values; -} + while (to_erase.size()) { + blend_times.erase(to_erase.front()->get()); + to_erase.pop_front(); + } -bool AnimationPlayer::can_apply_reset() const { - return has_animation(SceneStringNames::get_singleton()->RESET) && playback.assigned != SceneStringNames::get_singleton()->RESET; + while (to_insert.size()) { + blend_times[to_insert.begin()->key] = to_insert.begin()->value; + to_insert.remove(to_insert.begin()); + } + + if (autoplay == p_from_name) { + autoplay = p_to_name; + } } -#endif // TOOLS_ENABLED void AnimationPlayer::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_animation_library", "name", "library"), &AnimationPlayer::add_animation_library); - ClassDB::bind_method(D_METHOD("remove_animation_library", "name"), &AnimationPlayer::remove_animation_library); - ClassDB::bind_method(D_METHOD("rename_animation_library", "name", "newname"), &AnimationPlayer::rename_animation_library); - ClassDB::bind_method(D_METHOD("has_animation_library", "name"), &AnimationPlayer::has_animation_library); - ClassDB::bind_method(D_METHOD("get_animation_library", "name"), &AnimationPlayer::get_animation_library); - ClassDB::bind_method(D_METHOD("get_animation_library_list"), &AnimationPlayer::_get_animation_library_list); - - ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation); - ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationPlayer::get_animation); - ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list); - - ClassDB::bind_method(D_METHOD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next); - ClassDB::bind_method(D_METHOD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next); + ClassDB::bind_method(D_METHOD("animation_set_next", "animation_from", "animation_to"), &AnimationPlayer::animation_set_next); + ClassDB::bind_method(D_METHOD("animation_get_next", "animation_from"), &AnimationPlayer::animation_get_next); - ClassDB::bind_method(D_METHOD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time); - ClassDB::bind_method(D_METHOD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time); + ClassDB::bind_method(D_METHOD("set_blend_time", "animation_from", "animation_to", "sec"), &AnimationPlayer::set_blend_time); + ClassDB::bind_method(D_METHOD("get_blend_time", "animation_from", "animation_to"), &AnimationPlayer::get_blend_time); ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time); ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time); @@ -2229,17 +733,14 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("stop", "keep_state"), &AnimationPlayer::stop, DEFVAL(false)); ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing); - ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation); + ClassDB::bind_method(D_METHOD("set_current_animation", "animation"), &AnimationPlayer::set_current_animation); ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation); - ClassDB::bind_method(D_METHOD("set_assigned_animation", "anim"), &AnimationPlayer::set_assigned_animation); + ClassDB::bind_method(D_METHOD("set_assigned_animation", "animation"), &AnimationPlayer::set_assigned_animation); ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation); ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue); ClassDB::bind_method(D_METHOD("get_queue"), &AnimationPlayer::get_queue); ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue); - ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active); - ClassDB::bind_method(D_METHOD("is_active"), &AnimationPlayer::is_active); - ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale); ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale); ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed); @@ -2247,72 +748,34 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay); ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay); - ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled", "enabled"), &AnimationPlayer::set_reset_on_save_enabled); - ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled"), &AnimationPlayer::is_reset_on_save_enabled); - - ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root); - ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root); - ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation); ClassDB::bind_method(D_METHOD("find_animation_library", "animation"), &AnimationPlayer::find_animation_library); - ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches); - - ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationPlayer::set_process_callback); - ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationPlayer::get_process_callback); - - ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode); - ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode); - - ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationPlayer::set_audio_max_polyphony); - ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationPlayer::get_audio_max_polyphony); - ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled); ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled); ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position); ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length); - ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); + ClassDB::bind_method(D_METHOD("seek", "seconds", "update", "update_only"), &AnimationPlayer::seek, DEFVAL(false), DEFVAL(false)); - GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx"); - - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_position"); ADD_GROUP("Playback Options", "playback_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s"), "set_default_blend_time", "get_default_blend_time"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_active", "is_active"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled"); - ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name"))); - ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name"))); - ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name"))); - ADD_SIGNAL(MethodInfo("animation_list_changed")); - ADD_SIGNAL(MethodInfo("animation_libraries_updated")); - ADD_SIGNAL(MethodInfo("caches_cleared")); - - BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); - BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); - BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL); - - BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_DEFERRED); - BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_IMMEDIATE); + ADD_SIGNAL(MethodInfo(SNAME("current_animation_changed"), PropertyInfo(Variant::STRING, "name"))); + ADD_SIGNAL(MethodInfo(SNAME("animation_changed"), PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name"))); } AnimationPlayer::AnimationPlayer() { - root = SceneStringNames::get_singleton()->path_pp; } AnimationPlayer::~AnimationPlayer() { |