diff options
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r-- | scene/animation/animation_player.h | 350 |
1 files changed, 53 insertions, 297 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index b0975fbead..51beb67260 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -31,211 +31,52 @@ #ifndef ANIMATION_PLAYER_H #define ANIMATION_PLAYER_H +#include "animation_mixer.h" #include "scene/2d/node_2d.h" -#include "scene/3d/mesh_instance_3d.h" -#include "scene/3d/node_3d.h" -#include "scene/3d/skeleton_3d.h" #include "scene/resources/animation.h" -#include "scene/resources/animation_library.h" -#include "scene/resources/audio_stream_polyphonic.h" - -#ifdef TOOLS_ENABLED -class AnimatedValuesBackup : public RefCounted { - GDCLASS(AnimatedValuesBackup, RefCounted); - - struct Entry { - Object *object = nullptr; - Vector<StringName> subpath; // Unused if bone - int bone_idx = -1; // -1 if not a bone - Variant value; - }; - Vector<Entry> entries; - - friend class AnimationPlayer; -protected: - static void _bind_methods(); - -public: - void update_skeletons(); - void restore() const; -}; -#endif - -class AnimationPlayer : public Node { - GDCLASS(AnimationPlayer, Node); +class AnimationPlayer : public AnimationMixer { + GDCLASS(AnimationPlayer, AnimationMixer); +#ifndef DISABLE_DEPRECATED public: enum AnimationProcessCallback { ANIMATION_PROCESS_PHYSICS, ANIMATION_PROCESS_IDLE, ANIMATION_PROCESS_MANUAL, }; - enum AnimationMethodCallMode { ANIMATION_METHOD_CALL_DEFERRED, ANIMATION_METHOD_CALL_IMMEDIATE, }; +#endif // DISABLE_DEPRECATED private: - enum { - NODE_CACHE_UPDATE_MAX = 1024, - BLEND_FROM_MAX = 3 - }; - - enum SpecialProperty { - SP_NONE, - SP_NODE2D_POS, - SP_NODE2D_ROT, - SP_NODE2D_SCALE, - }; - - uint32_t setup_pass = 1; - - struct TrackNodeCache { - NodePath path; - uint32_t id = 0; - Ref<Resource> resource; - Node *node = nullptr; - Node2D *node_2d = nullptr; -#ifndef _3D_DISABLED - Node3D *node_3d = nullptr; - Skeleton3D *skeleton = nullptr; - MeshInstance3D *node_blend_shape = nullptr; - int blend_shape_idx = -1; -#endif // _3D_DISABLED - int bone_idx = -1; - // accumulated transforms - - bool loc_used = false; - bool rot_used = false; - bool scale_used = false; - Vector3 init_loc = Vector3(0, 0, 0); - Quaternion init_rot = Quaternion(0, 0, 0, 1); - Vector3 init_scale = Vector3(1, 1, 1); - - Vector3 loc_accum; - Quaternion rot_accum; - Vector3 scale_accum; - float blend_shape_accum = 0; - uint64_t accum_pass = 0; - - bool audio_playing = false; - float audio_start = 0.0; - float audio_len = 0.0; - - bool animation_playing = false; - - struct PropertyAnim { - TrackNodeCache *owner = nullptr; - SpecialProperty special = SP_NONE; //small optimization - Vector<StringName> subpath; - Object *object = nullptr; - Variant value_accum; - uint64_t accum_pass = 0; - Variant capture; - }; - - HashMap<StringName, PropertyAnim> property_anim; - - struct BezierAnim { - Vector<StringName> bezier_property; - TrackNodeCache *owner = nullptr; - float bezier_accum = 0.0; - Object *object = nullptr; - uint64_t accum_pass = 0; - }; - - HashMap<StringName, BezierAnim> bezier_anim; - - struct PlayingAudioStreamInfo { - AudioStreamPlaybackPolyphonic::ID index = -1; - double start = 0.0; - double len = 0.0; - }; - - struct AudioAnim { - Ref<AudioStreamPolyphonic> audio_stream; - Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback; - HashMap<int, PlayingAudioStreamInfo> playing_streams; - Object *object = nullptr; - uint64_t accum_pass = 0; - double length = 0.0; - double time = 0.0; - bool loop = false; - bool backward = false; - }; - - HashMap<StringName, AudioAnim> audio_anim; - - uint32_t last_setup_pass = 0; - TrackNodeCache() {} - }; - - struct TrackNodeCacheKey { - ObjectID id; - int bone_idx = -1; - int blend_shape_idx = -1; - - static uint32_t hash(const TrackNodeCacheKey &p_key) { - uint32_t h = hash_one_uint64(p_key.id); - h = hash_murmur3_one_32(p_key.bone_idx, h); - return hash_fmix32(hash_murmur3_one_32(p_key.blend_shape_idx, h)); - } + HashMap<StringName, StringName> animation_next_set; // For auto advance. - inline bool operator==(const TrackNodeCacheKey &p_right) const { - return id == p_right.id && bone_idx == p_right.bone_idx && blend_shape_idx == p_right.blend_shape_idx; - } - - inline bool operator<(const TrackNodeCacheKey &p_right) const { - if (id == p_right.id) { - if (blend_shape_idx == p_right.blend_shape_idx) { - return bone_idx < p_right.bone_idx; - } else { - return blend_shape_idx < p_right.blend_shape_idx; - } - } else { - return id < p_right.id; - } - } - }; - - HashMap<TrackNodeCacheKey, TrackNodeCache, TrackNodeCacheKey> node_cache_map; - - TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX]; - int cache_update_size = 0; - TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX]; - int cache_update_prop_size = 0; - TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX]; - int cache_update_bezier_size = 0; - TrackNodeCache::AudioAnim *cache_update_audio[NODE_CACHE_UPDATE_MAX]; - int cache_update_audio_size = 0; - HashSet<TrackNodeCache *> playing_caches; - Vector<Node *> playing_audio_stream_players; - - uint64_t accum_pass = 1; float speed_scale = 1.0; double default_blend_time = 0.0; bool is_stopping = false; - struct AnimationData { - String name; - StringName next; - Vector<TrackNodeCache *> node_cache; - Ref<Animation> animation; - StringName animation_library; - uint64_t last_update = 0; + struct PlaybackData { + AnimationData *from = nullptr; + double pos = 0.0; + float speed_scale = 1.0; }; - HashMap<StringName, AnimationData> animation_set; - - struct AnimationLibraryData { - StringName name; - Ref<AnimationLibrary> library; - bool operator<(const AnimationLibraryData &p_data) const { return name.operator String() < p_data.name.operator String(); } + struct Blend { + PlaybackData data; + double blend_time = 0.0; + double blend_left = 0.0; }; - LocalVector<AnimationLibraryData> animation_libraries; + struct Playback { + PlaybackData current; + StringName assigned; + bool seeked = false; + bool started = false; + List<Blend> blend; + } playback; struct BlendKey { StringName from; @@ -257,117 +98,57 @@ private: HashMap<BlendKey, double, BlendKey> blend_times; - struct PlaybackData { - AnimationData *from = nullptr; - double pos = 0.0; - float speed_scale = 1.0; - }; - - struct Blend { - PlaybackData data; - - double blend_time = 0.0; - double blend_left = 0.0; - }; - - struct Playback { - List<Blend> blend; - PlaybackData current; - StringName assigned; - bool seeked = false; - bool started = false; - } playback; - - List<StringName> queued; - + List<StringName> playback_queue; + ObjectID tmp_from; bool end_reached = false; bool end_notify = false; - String autoplay; + StringName autoplay; + bool reset_on_save = true; - AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; - AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; - int audio_max_polyphony = 32; bool movie_quit_on_finish = false; - bool processing = false; - bool active = true; - - NodePath root; - - void _animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE); - - void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr); - void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started); - void _animation_process2(double p_delta, bool p_started); - void _animation_update_transforms(); - void _animation_process(double p_delta); - - void _node_removed(Node *p_node); - void _clear_audio_streams(); - void _stop_playing_caches(bool p_reset); - - // bind helpers - Vector<String> _get_animation_list() const { - List<StringName> animations; - get_animation_list(&animations); - Vector<String> ret; - while (animations.size()) { - ret.push_back(animations.front()->get()); - animations.pop_front(); - } - return ret; - } - - void _animation_changed(const StringName &p_name); - void _set_process(bool p_process, bool p_force = false); + void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current = false); + void _blend_playback_data(double p_delta, bool p_started); void _stop_internal(bool p_reset, bool p_keep_state); bool playing = false; - uint64_t animation_set_update_pass = 1; - void _animation_set_cache_update(); - void _animation_added(const StringName &p_name, const StringName &p_library); - void _animation_removed(const StringName &p_name, const StringName &p_library); - void _animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library); - void _rename_animation(const StringName &p_from_name, const StringName &p_to_name); - - TypedArray<StringName> _get_animation_library_list() const; - protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; - void _validate_property(PropertyInfo &p_property) const; + virtual void _validate_property(PropertyInfo &p_property) const override; void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); static void _bind_methods(); - GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int); - Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); - virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); + // Make animation instances. + virtual bool _blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map) override; + virtual void _blend_post_process() override; -public: - StringName find_animation(const Ref<Animation> &p_animation) const; - StringName find_animation_library(const Ref<Animation> &p_animation) const; + virtual void _animation_removed(const StringName &p_name, const StringName &p_library) override; + virtual void _rename_animation(const StringName &p_from_name, const StringName &p_to_name) override; - Error add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library); - void remove_animation_library(const StringName &p_name); - void rename_animation_library(const StringName &p_name, const StringName &p_new_name); - Ref<AnimationLibrary> get_animation_library(const StringName &p_name) const; - void get_animation_library_list(List<StringName> *p_animations) const; - bool has_animation_library(const StringName &p_name) const; +#ifndef DISABLE_DEPRECATED + void _set_process_callback_bind_compat_80813(AnimationProcessCallback p_mode); + AnimationProcessCallback _get_process_callback_bind_compat_80813() const; + void _set_method_call_mode_bind_compat_80813(AnimationMethodCallMode p_mode); + AnimationMethodCallMode _get_method_call_mode_bind_compat_80813() const; + void _set_root_bind_compat_80813(const NodePath &p_root); + NodePath _get_root_bind_compat_80813() const; + void _seek_bind_compat_80813(double p_time, bool p_update = false); - Ref<Animation> get_animation(const StringName &p_name) const; - void get_animation_list(List<StringName> *p_animations) const; - bool has_animation(const StringName &p_name) const; - - void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time); - double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const; + static void _bind_compatibility_methods(); +#endif // DISABLE_DEPRECATED +public: void animation_set_next(const StringName &p_animation, const StringName &p_next); StringName animation_get_next(const StringName &p_animation) const; + void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time); + double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const; + void set_default_blend_time(double p_default); double get_default_blend_time() const; @@ -380,11 +161,9 @@ public: void stop(bool p_keep_state = false); bool is_playing() const; String get_current_animation() const; - void set_current_animation(const String &p_anim); + void set_current_animation(const String &p_animation); String get_assigned_animation() const; - void set_assigned_animation(const String &p_anim); - void set_active(bool p_active); - bool is_active() const; + void set_assigned_animation(const String &p_animation); bool is_valid() const; void set_speed_scale(float p_speed); @@ -394,46 +173,23 @@ public: void set_autoplay(const String &p_name); String get_autoplay() const; - void set_reset_on_save_enabled(bool p_enabled); - bool is_reset_on_save_enabled() const; - - void set_process_callback(AnimationProcessCallback p_mode); - AnimationProcessCallback get_process_callback() const; - - void set_method_call_mode(AnimationMethodCallMode p_mode); - AnimationMethodCallMode get_method_call_mode() const; - - void set_audio_max_polyphony(int p_audio_max_polyphony); - int get_audio_max_polyphony() const; - void set_movie_quit_on_finish_enabled(bool p_enabled); bool is_movie_quit_on_finish_enabled() const; - void seek(double p_time, bool p_update = false); - void seek_delta(double p_time, double p_delta); + void seek(double p_time, bool p_update = false, bool p_update_only = false); + double get_current_animation_position() const; double get_current_animation_length() const; - void advance(double p_time); - - void set_root(const NodePath &p_root); - NodePath get_root() const; - - void clear_caches(); ///< must be called by hand if an animation was modified after added - void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; -#ifdef TOOLS_ENABLED - Ref<AnimatedValuesBackup> backup_animated_values(Node *p_root_override = nullptr); - Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false); - bool can_apply_reset() const; -#endif - AnimationPlayer(); ~AnimationPlayer(); }; +#ifndef DISABLE_DEPRECATED VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback); VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode); +#endif // DISABLE_DEPRECATED #endif // ANIMATION_PLAYER_H |