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-rw-r--r--scene/animation/animation_tree.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 81575b7f48..671c87eb58 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -289,6 +289,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
int AnimationNode::get_input_count() const {
return inputs.size();
}
+
String AnimationNode::get_input_name(int p_input) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
return inputs[p_input].name;
@@ -368,6 +369,7 @@ Array AnimationNode::_get_filters() const {
return paths;
}
+
void AnimationNode::_set_filters(const Array &p_filters) {
filter.clear();
for (int i = 0; i < p_filters.size(); i++) {
@@ -1260,6 +1262,7 @@ NodePath AnimationTree::get_animation_player() const {
bool AnimationTree::is_state_invalid() const {
return !state.valid;
}
+
String AnimationTree::get_invalid_state_reason() const {
return state.invalid_reasons;
}
@@ -1420,6 +1423,7 @@ bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
+
void AnimationTree::_get_property_list(List<PropertyInfo> *p_list) const {
if (properties_dirty) {
const_cast<AnimationTree *>(this)->_update_properties();