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-rw-r--r--scene/animation/animation_tree.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index aa497ff1d6..d4b7bf31c9 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -106,7 +106,7 @@ public:
// Temporary state for blending process which needs to be started in the AnimationTree, pass through the AnimationNodes, and then return to the AnimationTree.
struct ProcessState {
AnimationTree *tree = nullptr;
- HashMap<NodePath, int> track_map; // TODO: Is there a better way to manage filter/tracks?
+ const HashMap<NodePath, int> *track_map; // TODO: Is there a better way to manage filter/tracks?
bool is_testing = false;
bool valid = false;
String invalid_reasons;