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-rw-r--r--scene/audio/audio_stream_player.cpp211
1 files changed, 47 insertions, 164 deletions
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index f3c986f9b3..d7582526a3 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -30,185 +30,104 @@
#include "audio_stream_player.h"
-#include "core/config/engine.h"
-#include "core/math/audio_frame.h"
-#include "servers/audio_server.h"
+#include "scene/audio/audio_stream_player_internal.h"
+#include "servers/audio/audio_stream.h"
void AudioStreamPlayer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- set_stream_paused(!can_process());
- } break;
-
- case NOTIFICATION_INTERNAL_PROCESS: {
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
- }
- }
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- } break;
-
- case NOTIFICATION_EXIT_TREE: {
- set_stream_paused(true);
- } break;
-
- case NOTIFICATION_PREDELETE: {
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->stop_playback_stream(playback);
- }
- stream_playbacks.clear();
- } break;
-
- case NOTIFICATION_PAUSED: {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- } break;
-
- case NOTIFICATION_UNPAUSED: {
- set_stream_paused(false);
- } break;
- }
+ internal->notification(p_what);
}
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
- stop();
- stream = p_stream;
+ internal->set_stream(p_stream);
+}
+
+bool AudioStreamPlayer::_set(const StringName &p_name, const Variant &p_value) {
+ return internal->set(p_name, p_value);
+}
+
+bool AudioStreamPlayer::_get(const StringName &p_name, Variant &r_ret) const {
+ return internal->get(p_name, r_ret);
+}
+
+void AudioStreamPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
+ internal->get_property_list(p_list);
}
Ref<AudioStream> AudioStreamPlayer::get_stream() const {
- return stream;
+ return internal->stream;
}
void AudioStreamPlayer::set_volume_db(float p_volume) {
- volume_db = p_volume;
+ internal->volume_db = p_volume;
Vector<AudioFrame> volume_vector = _get_volume_vector();
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector);
}
}
float AudioStreamPlayer::get_volume_db() const {
- return volume_db;
+ return internal->volume_db;
}
void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
- ERR_FAIL_COND(!(p_pitch_scale > 0.0));
- pitch_scale = p_pitch_scale;
-
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
- }
+ internal->set_pitch_scale(p_pitch_scale);
}
float AudioStreamPlayer::get_pitch_scale() const {
- return pitch_scale;
+ return internal->pitch_scale;
}
void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) {
- if (p_max_polyphony > 0) {
- max_polyphony = p_max_polyphony;
- }
+ internal->set_max_polyphony(p_max_polyphony);
}
int AudioStreamPlayer::get_max_polyphony() const {
- return max_polyphony;
+ return internal->max_polyphony;
}
void AudioStreamPlayer::play(float p_from_pos) {
- if (stream.is_null()) {
+ Ref<AudioStreamPlayback> stream_playback = internal->play_basic();
+ if (stream_playback.is_null()) {
return;
}
- ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
- if (stream->is_monophonic() && is_playing()) {
- stop();
- }
- Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback();
- ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
-
- AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos, pitch_scale);
- stream_playbacks.push_back(stream_playback);
- active.set();
- set_process_internal(true);
- while (stream_playbacks.size() > max_polyphony) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove_at(0);
- }
+ AudioServer::get_singleton()->start_playback_stream(stream_playback, internal->bus, _get_volume_vector(), p_from_pos, internal->pitch_scale);
+ internal->ensure_playback_limit();
}
void AudioStreamPlayer::seek(float p_seconds) {
- if (is_playing()) {
- stop();
- play(p_seconds);
- }
+ internal->seek(p_seconds);
}
void AudioStreamPlayer::stop() {
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->stop_playback_stream(playback);
- }
- stream_playbacks.clear();
- active.clear();
- set_process_internal(false);
+ internal->stop();
}
bool AudioStreamPlayer::is_playing() const {
- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (AudioServer::get_singleton()->is_playback_active(playback)) {
- return true;
- }
- }
- return false;
+ return internal->is_playing();
}
float AudioStreamPlayer::get_playback_position() {
- // Return the playback position of the most recently started playback stream.
- if (!stream_playbacks.is_empty()) {
- return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
- }
- return 0;
+ return internal->get_playback_position();
}
void AudioStreamPlayer::set_bus(const StringName &p_bus) {
- bus = p_bus;
- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ internal->bus = p_bus;
+ for (const Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector());
}
}
StringName AudioStreamPlayer::get_bus() const {
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == String(bus)) {
- return bus;
- }
- }
- return SceneStringNames::get_singleton()->Master;
+ return internal->get_bus();
}
void AudioStreamPlayer::set_autoplay(bool p_enable) {
- autoplay = p_enable;
+ internal->autoplay = p_enable;
}
bool AudioStreamPlayer::is_autoplay_enabled() {
- return autoplay;
+ return internal->autoplay;
}
void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
@@ -220,43 +139,19 @@ AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
}
void AudioStreamPlayer::_set_playing(bool p_enable) {
- if (p_enable) {
- play();
- } else {
- stop();
- }
+ internal->set_playing(p_enable);
}
bool AudioStreamPlayer::_is_active() const {
- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (AudioServer::get_singleton()->is_playback_active(playback)) {
- return true;
- }
- }
- return false;
-}
-
-void AudioStreamPlayer::_on_bus_layout_changed() {
- notify_property_list_changed();
-}
-
-void AudioStreamPlayer::_on_bus_renamed(int p_bus_index, const StringName &p_old_name, const StringName &p_new_name) {
- notify_property_list_changed();
+ return internal->is_active();
}
void AudioStreamPlayer::set_stream_paused(bool p_pause) {
- // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
- }
+ internal->set_stream_paused(p_pause);
}
bool AudioStreamPlayer::get_stream_paused() const {
- // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
- if (!stream_playbacks.is_empty()) {
- return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
- }
- return false;
+ return internal->get_stream_paused();
}
Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
@@ -269,7 +164,7 @@ Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
channel_volume_db = AudioFrame(0, 0);
}
- float volume_linear = Math::db_to_linear(volume_db);
+ float volume_linear = Math::db_to_linear(internal->volume_db);
// Set the volume vector up according to the speaker mode and mix target.
// TODO do we need to scale the volume down when we output to more channels?
@@ -297,27 +192,15 @@ Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
}
void AudioStreamPlayer::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "bus") {
- String options;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (i > 0) {
- options += ",";
- }
- String name = AudioServer::get_singleton()->get_bus_name(i);
- options += name;
- }
-
- p_property.hint_string = options;
- }
+ internal->validate_property(p_property);
}
bool AudioStreamPlayer::has_stream_playback() {
- return !stream_playbacks.is_empty();
+ return internal->has_stream_playback();
}
Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
- ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
- return stream_playbacks[stream_playbacks.size() - 1];
+ return internal->get_stream_playback();
}
void AudioStreamPlayer::_bind_methods() {
@@ -376,9 +259,9 @@ void AudioStreamPlayer::_bind_methods() {
}
AudioStreamPlayer::AudioStreamPlayer() {
- AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_on_bus_layout_changed));
- AudioServer::get_singleton()->connect("bus_renamed", callable_mp(this, &AudioStreamPlayer::_on_bus_renamed));
+ internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer::play), false));
}
AudioStreamPlayer::~AudioStreamPlayer() {
+ memdelete(internal);
}