diff options
Diffstat (limited to 'scene/audio/audio_stream_player.cpp')
-rw-r--r-- | scene/audio/audio_stream_player.cpp | 211 |
1 files changed, 47 insertions, 164 deletions
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index f3c986f9b3..d7582526a3 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -30,185 +30,104 @@ #include "audio_stream_player.h" -#include "core/config/engine.h" -#include "core/math/audio_frame.h" -#include "servers/audio_server.h" +#include "scene/audio/audio_stream_player_internal.h" +#include "servers/audio/audio_stream.h" void AudioStreamPlayer::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - if (autoplay && !Engine::get_singleton()->is_editor_hint()) { - play(); - } - set_stream_paused(!can_process()); - } break; - - case NOTIFICATION_INTERNAL_PROCESS: { - Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { - playbacks_to_remove.push_back(playback); - } - } - // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble. - for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) { - stream_playbacks.erase(playback); - } - if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) { - // This node is no longer actively playing audio. - active.clear(); - set_process_internal(false); - } - if (!playbacks_to_remove.is_empty()) { - emit_signal(SNAME("finished")); - } - } break; - - case NOTIFICATION_EXIT_TREE: { - set_stream_paused(true); - } break; - - case NOTIFICATION_PREDELETE: { - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - AudioServer::get_singleton()->stop_playback_stream(playback); - } - stream_playbacks.clear(); - } break; - - case NOTIFICATION_PAUSED: { - if (!can_process()) { - // Node can't process so we start fading out to silence - set_stream_paused(true); - } - } break; - - case NOTIFICATION_UNPAUSED: { - set_stream_paused(false); - } break; - } + internal->notification(p_what); } void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) { - stop(); - stream = p_stream; + internal->set_stream(p_stream); +} + +bool AudioStreamPlayer::_set(const StringName &p_name, const Variant &p_value) { + return internal->set(p_name, p_value); +} + +bool AudioStreamPlayer::_get(const StringName &p_name, Variant &r_ret) const { + return internal->get(p_name, r_ret); +} + +void AudioStreamPlayer::_get_property_list(List<PropertyInfo> *p_list) const { + internal->get_property_list(p_list); } Ref<AudioStream> AudioStreamPlayer::get_stream() const { - return stream; + return internal->stream; } void AudioStreamPlayer::set_volume_db(float p_volume) { - volume_db = p_volume; + internal->volume_db = p_volume; Vector<AudioFrame> volume_vector = _get_volume_vector(); - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) { AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector); } } float AudioStreamPlayer::get_volume_db() const { - return volume_db; + return internal->volume_db; } void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) { - ERR_FAIL_COND(!(p_pitch_scale > 0.0)); - pitch_scale = p_pitch_scale; - - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale); - } + internal->set_pitch_scale(p_pitch_scale); } float AudioStreamPlayer::get_pitch_scale() const { - return pitch_scale; + return internal->pitch_scale; } void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) { - if (p_max_polyphony > 0) { - max_polyphony = p_max_polyphony; - } + internal->set_max_polyphony(p_max_polyphony); } int AudioStreamPlayer::get_max_polyphony() const { - return max_polyphony; + return internal->max_polyphony; } void AudioStreamPlayer::play(float p_from_pos) { - if (stream.is_null()) { + Ref<AudioStreamPlayback> stream_playback = internal->play_basic(); + if (stream_playback.is_null()) { return; } - ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree"); - if (stream->is_monophonic() && is_playing()) { - stop(); - } - Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback(); - ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback."); - - AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos, pitch_scale); - stream_playbacks.push_back(stream_playback); - active.set(); - set_process_internal(true); - while (stream_playbacks.size() > max_polyphony) { - AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]); - stream_playbacks.remove_at(0); - } + AudioServer::get_singleton()->start_playback_stream(stream_playback, internal->bus, _get_volume_vector(), p_from_pos, internal->pitch_scale); + internal->ensure_playback_limit(); } void AudioStreamPlayer::seek(float p_seconds) { - if (is_playing()) { - stop(); - play(p_seconds); - } + internal->seek(p_seconds); } void AudioStreamPlayer::stop() { - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - AudioServer::get_singleton()->stop_playback_stream(playback); - } - stream_playbacks.clear(); - active.clear(); - set_process_internal(false); + internal->stop(); } bool AudioStreamPlayer::is_playing() const { - for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { - if (AudioServer::get_singleton()->is_playback_active(playback)) { - return true; - } - } - return false; + return internal->is_playing(); } float AudioStreamPlayer::get_playback_position() { - // Return the playback position of the most recently started playback stream. - if (!stream_playbacks.is_empty()) { - return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]); - } - return 0; + return internal->get_playback_position(); } void AudioStreamPlayer::set_bus(const StringName &p_bus) { - bus = p_bus; - for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + internal->bus = p_bus; + for (const Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) { AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector()); } } StringName AudioStreamPlayer::get_bus() const { - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { - if (AudioServer::get_singleton()->get_bus_name(i) == String(bus)) { - return bus; - } - } - return SceneStringNames::get_singleton()->Master; + return internal->get_bus(); } void AudioStreamPlayer::set_autoplay(bool p_enable) { - autoplay = p_enable; + internal->autoplay = p_enable; } bool AudioStreamPlayer::is_autoplay_enabled() { - return autoplay; + return internal->autoplay; } void AudioStreamPlayer::set_mix_target(MixTarget p_target) { @@ -220,43 +139,19 @@ AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const { } void AudioStreamPlayer::_set_playing(bool p_enable) { - if (p_enable) { - play(); - } else { - stop(); - } + internal->set_playing(p_enable); } bool AudioStreamPlayer::_is_active() const { - for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { - if (AudioServer::get_singleton()->is_playback_active(playback)) { - return true; - } - } - return false; -} - -void AudioStreamPlayer::_on_bus_layout_changed() { - notify_property_list_changed(); -} - -void AudioStreamPlayer::_on_bus_renamed(int p_bus_index, const StringName &p_old_name, const StringName &p_new_name) { - notify_property_list_changed(); + return internal->is_active(); } void AudioStreamPlayer::set_stream_paused(bool p_pause) { - // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted. - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - AudioServer::get_singleton()->set_playback_paused(playback, p_pause); - } + internal->set_stream_paused(p_pause); } bool AudioStreamPlayer::get_stream_paused() const { - // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest. - if (!stream_playbacks.is_empty()) { - return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]); - } - return false; + return internal->get_stream_paused(); } Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() { @@ -269,7 +164,7 @@ Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() { channel_volume_db = AudioFrame(0, 0); } - float volume_linear = Math::db_to_linear(volume_db); + float volume_linear = Math::db_to_linear(internal->volume_db); // Set the volume vector up according to the speaker mode and mix target. // TODO do we need to scale the volume down when we output to more channels? @@ -297,27 +192,15 @@ Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() { } void AudioStreamPlayer::_validate_property(PropertyInfo &p_property) const { - if (p_property.name == "bus") { - String options; - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { - if (i > 0) { - options += ","; - } - String name = AudioServer::get_singleton()->get_bus_name(i); - options += name; - } - - p_property.hint_string = options; - } + internal->validate_property(p_property); } bool AudioStreamPlayer::has_stream_playback() { - return !stream_playbacks.is_empty(); + return internal->has_stream_playback(); } Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() { - ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback()."); - return stream_playbacks[stream_playbacks.size() - 1]; + return internal->get_stream_playback(); } void AudioStreamPlayer::_bind_methods() { @@ -376,9 +259,9 @@ void AudioStreamPlayer::_bind_methods() { } AudioStreamPlayer::AudioStreamPlayer() { - AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_on_bus_layout_changed)); - AudioServer::get_singleton()->connect("bus_renamed", callable_mp(this, &AudioStreamPlayer::_on_bus_renamed)); + internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer::play), false)); } AudioStreamPlayer::~AudioStreamPlayer() { + memdelete(internal); } |