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+/**************************************************************************/
+/* audio_stream_player_internal.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "audio_stream_player_internal.h"
+
+#include "scene/main/node.h"
+#include "scene/scene_string_names.h"
+#include "servers/audio/audio_stream.h"
+
+void AudioStreamPlayerInternal::_set_process(bool p_enabled) {
+ if (physical) {
+ node->set_physics_process_internal(p_enabled);
+ } else {
+ node->set_process(p_enabled);
+ }
+}
+
+void AudioStreamPlayerInternal::_update_stream_parameters() {
+ if (stream.is_null()) {
+ return;
+ }
+
+ List<AudioStream::Parameter> parameters;
+ stream->get_parameter_list(&parameters);
+ for (const AudioStream::Parameter &K : parameters) {
+ const PropertyInfo &pi = K.property;
+ StringName key = PARAM_PREFIX + pi.name;
+ if (!playback_parameters.has(key)) {
+ ParameterData pd;
+ pd.path = pi.name;
+ pd.value = K.default_value;
+ playback_parameters.insert(key, pd);
+ }
+ }
+}
+
+void AudioStreamPlayerInternal::process() {
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ _set_process(false);
+ }
+ if (!playbacks_to_remove.is_empty()) {
+ node->emit_signal(SNAME("finished"));
+ }
+}
+
+void AudioStreamPlayerInternal::ensure_playback_limit() {
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove_at(0);
+ }
+}
+
+void AudioStreamPlayerInternal::notification(int p_what) {
+ switch (p_what) {
+ case Node::NOTIFICATION_ENTER_TREE: {
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
+ play_callable.call(0.0);
+ }
+ set_stream_paused(!node->can_process());
+ } break;
+
+ case Node::NOTIFICATION_EXIT_TREE: {
+ set_stream_paused(true);
+ } break;
+
+ case Node::NOTIFICATION_INTERNAL_PROCESS: {
+ process();
+ } break;
+
+ case Node::NOTIFICATION_PREDELETE: {
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
+ }
+ stream_playbacks.clear();
+ } break;
+
+ case Node::NOTIFICATION_PAUSED: {
+ if (!node->can_process()) {
+ // Node can't process so we start fading out to silence
+ set_stream_paused(true);
+ }
+ } break;
+
+ case Node::NOTIFICATION_UNPAUSED: {
+ set_stream_paused(false);
+ } break;
+ }
+}
+
+Ref<AudioStreamPlayback> AudioStreamPlayerInternal::play_basic() {
+ Ref<AudioStreamPlayback> stream_playback;
+ if (stream.is_null()) {
+ return stream_playback;
+ }
+ ERR_FAIL_COND_V_MSG(!node->is_inside_tree(), stream_playback, "Playback can only happen when a node is inside the scene tree");
+ if (stream->is_monophonic() && is_playing()) {
+ stop();
+ }
+ stream_playback = stream->instantiate_playback();
+ ERR_FAIL_COND_V_MSG(stream_playback.is_null(), stream_playback, "Failed to instantiate playback.");
+
+ for (const KeyValue<StringName, ParameterData> &K : playback_parameters) {
+ stream_playback->set_parameter(K.value.path, K.value.value);
+ }
+
+ stream_playbacks.push_back(stream_playback);
+ active.set();
+ _set_process(true);
+ return stream_playback;
+}
+
+void AudioStreamPlayerInternal::set_stream_paused(bool p_pause) {
+ // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
+ }
+}
+
+bool AudioStreamPlayerInternal::get_stream_paused() const {
+ // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
+ }
+ return false;
+}
+
+void AudioStreamPlayerInternal::validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bus") {
+ String options;
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (i > 0) {
+ options += ",";
+ }
+ String name = AudioServer::get_singleton()->get_bus_name(i);
+ options += name;
+ }
+
+ p_property.hint_string = options;
+ }
+}
+
+bool AudioStreamPlayerInternal::set(const StringName &p_name, const Variant &p_value) {
+ ParameterData *pd = playback_parameters.getptr(p_name);
+ if (!pd) {
+ return false;
+ }
+ pd->value = p_value;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ playback->set_parameter(pd->path, pd->value);
+ }
+ return true;
+}
+
+bool AudioStreamPlayerInternal::get(const StringName &p_name, Variant &r_ret) const {
+ const ParameterData *pd = playback_parameters.getptr(p_name);
+ if (!pd) {
+ return false;
+ }
+ r_ret = pd->value;
+ return true;
+}
+
+void AudioStreamPlayerInternal::get_property_list(List<PropertyInfo> *p_list) const {
+ if (stream.is_null()) {
+ return;
+ }
+ List<AudioStream::Parameter> parameters;
+ stream->get_parameter_list(&parameters);
+ for (const AudioStream::Parameter &K : parameters) {
+ PropertyInfo pi = K.property;
+ pi.name = PARAM_PREFIX + pi.name;
+
+ const ParameterData *pd = playback_parameters.getptr(pi.name);
+ if (pd && pd->value == K.default_value) {
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ }
+
+ p_list->push_back(pi);
+ }
+}
+
+void AudioStreamPlayerInternal::set_stream(Ref<AudioStream> p_stream) {
+ if (stream.is_valid()) {
+ stream->disconnect(SNAME("parameter_list_changed"), callable_mp(this, &AudioStreamPlayerInternal::_update_stream_parameters));
+ }
+ stop();
+ stream = p_stream;
+ _update_stream_parameters();
+ if (stream.is_valid()) {
+ stream->connect(SNAME("parameter_list_changed"), callable_mp(this, &AudioStreamPlayerInternal::_update_stream_parameters));
+ }
+ node->notify_property_list_changed();
+}
+
+void AudioStreamPlayerInternal::seek(float p_seconds) {
+ if (is_playing()) {
+ stop();
+ play_callable.call(p_seconds);
+ }
+}
+
+void AudioStreamPlayerInternal::stop() {
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
+ }
+ stream_playbacks.clear();
+ active.clear();
+ _set_process(false);
+}
+
+bool AudioStreamPlayerInternal::is_playing() const {
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (AudioServer::get_singleton()->is_playback_active(playback)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+float AudioStreamPlayerInternal::get_playback_position() {
+ // Return the playback position of the most recently started playback stream.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
+ }
+ return 0;
+}
+
+void AudioStreamPlayerInternal::set_playing(bool p_enable) {
+ if (p_enable) {
+ play_callable.call(0.0);
+ } else {
+ stop();
+ }
+}
+
+bool AudioStreamPlayerInternal::is_active() const {
+ return active.is_set();
+}
+
+void AudioStreamPlayerInternal::set_pitch_scale(float p_pitch_scale) {
+ ERR_FAIL_COND(p_pitch_scale <= 0.0);
+ pitch_scale = p_pitch_scale;
+
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
+ }
+}
+
+void AudioStreamPlayerInternal::set_max_polyphony(int p_max_polyphony) {
+ if (p_max_polyphony > 0) {
+ max_polyphony = p_max_polyphony;
+ }
+}
+
+bool AudioStreamPlayerInternal::has_stream_playback() {
+ return !stream_playbacks.is_empty();
+}
+
+Ref<AudioStreamPlayback> AudioStreamPlayerInternal::get_stream_playback() {
+ ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
+ return stream_playbacks[stream_playbacks.size() - 1];
+}
+
+StringName AudioStreamPlayerInternal::get_bus() const {
+ const String bus_name = bus;
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == bus_name) {
+ return bus;
+ }
+ }
+ return SceneStringNames::get_singleton()->Master;
+}
+
+AudioStreamPlayerInternal::AudioStreamPlayerInternal(Node *p_node, const Callable &p_play_callable, bool p_physical) {
+ node = p_node;
+ play_callable = p_play_callable;
+ physical = p_physical;
+ bus = SceneStringNames::get_singleton()->Master;
+
+ AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp((Object *)node, &Object::notify_property_list_changed));
+ AudioServer::get_singleton()->connect("bus_renamed", callable_mp((Object *)node, &Object::notify_property_list_changed).unbind(3));
+}