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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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audio
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audio_stream_player_internal.cpp
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-0
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+8
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Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
1
-0
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+8
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Honor `pitch_scale` value before playing audio sample
Adam Scott
2024-08-20
1
-0
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+1
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Add `stop_callable` to `AudioStreamPlayerInternal`
Kusok
2024-08-11
1
-6
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+7
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Fix audio samples not being able to be "finished"
Adam Scott
2024-07-17
1
-4
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+0
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Fix Web samples finished missing signal
Adam Scott
2024-07-07
1
-0
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+1
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Remove superfluous non-working sample playing check
Adam Scott
2024-06-21
1
-3
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+0
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Add samples playback support
Adam Scott
2024-06-18
1
-0
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+36
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
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+1
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
-2
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+2
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Fix wrong process method in AudioStreamPlayer
kobewi
2024-02-01
1
-1
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+1
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Add AudioStreamPlayerInternal to unify stream players
kobewi
2024-01-17
1
-0
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+321