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Diffstat (limited to 'scene/gui/base_button.h')
-rw-r--r-- | scene/gui/base_button.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h new file mode 100644 index 0000000000..65563ddc03 --- /dev/null +++ b/scene/gui/base_button.h @@ -0,0 +1,102 @@ +/*************************************************************************/ +/* base_button.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef BASE_BUTTON_H +#define BASE_BUTTON_H + +#include "scene/gui/control.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + + +class ButtonGroup; + +class BaseButton : public Control { + + OBJ_TYPE( BaseButton, Control ); + + bool toggle_mode; + + struct Status { + + bool pressed; + bool hovering; + bool press_attempt; + bool pressing_inside; + + bool disabled; + bool click_on_press; + int pressing_button; + + } status; + + ButtonGroup *group; + + +protected: + + enum DrawMode { + DRAW_NORMAL, + DRAW_PRESSED, + DRAW_HOVER, + DRAW_DISABLED, + }; + + + DrawMode get_draw_mode() const; + + virtual void pressed(); + virtual void toggled(bool p_pressed); + static void _bind_methods(); + virtual void _input_event(InputEvent p_event); + void _notification(int p_what); + +public: + + /* Signals */ + + bool is_pressed() const; ///< return wether button is pressed (toggled in) + bool is_pressing() const; ///< return wether button is pressed (toggled in) + void set_pressed(bool p_pressed); ///only works in toggle mode + void set_toggle_mode(bool p_on); + bool is_toggle_mode() const; + + void set_disabled(bool p_disabled); + bool is_disabled() const; + + void set_click_on_press(bool p_click_on_press); + bool get_click_on_press() const; + + + BaseButton(); + ~BaseButton(); + +}; + +#endif |