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diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
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+/*************************************************************************/
+/* base_button.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef BASE_BUTTON_H
+#define BASE_BUTTON_H
+
+#include "scene/gui/control.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+class ButtonGroup;
+
+class BaseButton : public Control {
+
+ OBJ_TYPE( BaseButton, Control );
+
+ bool toggle_mode;
+
+ struct Status {
+
+ bool pressed;
+ bool hovering;
+ bool press_attempt;
+ bool pressing_inside;
+
+ bool disabled;
+ bool click_on_press;
+ int pressing_button;
+
+ } status;
+
+ ButtonGroup *group;
+
+
+protected:
+
+ enum DrawMode {
+ DRAW_NORMAL,
+ DRAW_PRESSED,
+ DRAW_HOVER,
+ DRAW_DISABLED,
+ };
+
+
+ DrawMode get_draw_mode() const;
+
+ virtual void pressed();
+ virtual void toggled(bool p_pressed);
+ static void _bind_methods();
+ virtual void _input_event(InputEvent p_event);
+ void _notification(int p_what);
+
+public:
+
+ /* Signals */
+
+ bool is_pressed() const; ///< return wether button is pressed (toggled in)
+ bool is_pressing() const; ///< return wether button is pressed (toggled in)
+ void set_pressed(bool p_pressed); ///only works in toggle mode
+ void set_toggle_mode(bool p_on);
+ bool is_toggle_mode() const;
+
+ void set_disabled(bool p_disabled);
+ bool is_disabled() const;
+
+ void set_click_on_press(bool p_click_on_press);
+ bool get_click_on_press() const;
+
+
+ BaseButton();
+ ~BaseButton();
+
+};
+
+#endif