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Diffstat (limited to 'scene/gui/color_picker.cpp')
-rw-r--r--scene/gui/color_picker.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index f1b910d23f..f8f8b1f6d1 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -246,7 +246,7 @@ void ColorPicker::set_raw_mode(bool p_enabled) {
raw_mode_enabled=p_enabled;
if (btn_mode->is_pressed()!=p_enabled)
btn_mode->set_pressed(p_enabled);
-
+
if (!is_inside_tree())
return;
@@ -322,7 +322,7 @@ void ColorPicker::_w_input(const InputEvent &ev) {
if (bev.pressed) {
changing_color = true;
h=1-((float)bev.y)/256.0;
-
+
} else {
changing_color = false;
}
@@ -502,7 +502,7 @@ ColorPicker::ColorPicker() :
args.push_back(1);
args.push_back(c);
c->connect("draw",this,"_hsv_draw",args);
-
+
hb_edit->add_child(uv_edit);
hb_edit->add_child(memnew( VSeparator ));
hb_edit->add_child(w_edit);
@@ -543,7 +543,7 @@ ColorPicker::ColorPicker() :
}
HBoxContainer *hhb = memnew( HBoxContainer );
-
+
btn_mode = memnew( CheckButton );
btn_mode->set_text("RAW Mode");
btn_mode->connect("toggled", this, "set_raw_mode");
@@ -570,7 +570,7 @@ ColorPicker::ColorPicker() :
uv_material->set_shader(s_uv);
w_material.instance();
-
+
Ref<Shader> s_w = get_shader("w_editor");
w_material->set_shader(s_w);