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+/*************************************************************************/
+/* control.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CONTROL_H
+#define CONTROL_H
+
+#include "scene/main/node.h"
+#include "scene/resources/theme.h"
+#include "scene/main/timer.h"
+#include "scene/2d/canvas_item.h"
+#include "math_2d.h"
+#include "rid.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class Viewport;
+class Label;
+class Panel;
+
+class Control : public CanvasItem {
+
+ OBJ_TYPE( Control, CanvasItem );
+ OBJ_CATEGORY("GUI Nodes");
+
+public:
+
+ enum AnchorType {
+ ANCHOR_BEGIN,
+ ANCHOR_END,
+ ANCHOR_RATIO
+ };
+
+ enum FocusMode {
+ FOCUS_NONE,
+ FOCUS_CLICK,
+ FOCUS_ALL
+ };
+
+ enum SizeFlags {
+
+ SIZE_EXPAND=1,
+ SIZE_FILL=2,
+ SIZE_EXPAND_FILL=SIZE_EXPAND|SIZE_FILL
+
+ };
+
+ enum CursorShape {
+ CURSOR_ARROW,
+ CURSOR_IBEAM,
+ CURSOR_POINTING_HAND,
+ CURSOR_CROSS,
+ CURSOR_WAIT,
+ CURSOR_BUSY,
+ CURSOR_DRAG,
+ CURSOR_CAN_DROP,
+ CURSOR_FORBIDDEN,
+ CURSOR_VSIZE,
+ CURSOR_HSIZE,
+ CURSOR_BDIAGSIZE,
+ CURSOR_FDIAGSIZE,
+ CURSOR_MOVE,
+ CURSOR_VSPLIT,
+ CURSOR_HSPLIT,
+ CURSOR_HELP,
+ CURSOR_MAX
+ };
+
+private:
+
+ struct CComparator {
+
+ bool operator()(const Control* p_a, const Control* p_b) const { return p_b->is_greater_than(p_a); }
+ };
+
+ struct Data {
+
+ Point2 pos_cache;
+ Size2 size_cache;
+
+ float margin[4];
+ AnchorType anchor[4];
+ FocusMode focus_mode;
+
+ bool pending_resize;
+
+ int h_size_flags;
+ int v_size_flags;
+ float expand;
+ bool pending_min_size_update;
+ Point2 custom_minimum_size;
+
+ bool ignore_mouse;
+ bool stop_mouse;
+
+ Control *parent;
+ Control *window;
+ bool modal;
+ bool modal_exclusive;
+ Ref<Theme> theme;
+ Control *theme_owner;
+ String tooltip;
+ CursorShape default_cursor;
+
+ List<Control*>::Element *MI; //modal item
+ List<Control*>::Element *SI;
+
+ CanvasItem *parent_canvas_item;
+
+ Viewport *viewport;
+
+ ObjectID modal_prev_focus_owner;
+
+ NodePath focus_neighbour[4];
+
+ HashMap<StringName, Ref<Texture>, StringNameHasher > icon_override;
+ HashMap<StringName, Ref<StyleBox>, StringNameHasher > style_override;
+ HashMap<StringName, Ref<Font>, StringNameHasher > font_override;
+ HashMap<StringName, Color, StringNameHasher > color_override;
+ HashMap<StringName, int, StringNameHasher > constant_override;
+ } data;
+
+ struct Window {
+ // info used when this is a window
+
+ bool key_event_accepted;
+ Control *mouse_focus;
+ int mouse_focus_button;
+ Control *key_focus;
+ Control *mouse_over;
+ Control *tooltip;
+ Panel *tooltip_popup;
+ Label *tooltip_label;
+ Point2 tooltip_pos;
+ Point2 last_mouse_pos;
+ Point2 drag_accum;
+ bool drag_attempted;
+ Variant drag_data;
+ Control *drag_preview;
+ Timer *tooltip_timer;
+ List<Control*> modal_stack;
+ unsigned int cancelled_input_ID;
+ Matrix32 focus_inv_xform;
+ bool subwindow_order_dirty;
+ List<Control*> subwindows;
+ bool disable_input;
+
+ Window();
+ };
+
+ Window *window;
+
+ // used internally
+ Control* _find_next_visible_control_at_pos(Node* p_node,const Point2& p_global,Matrix32& r_xform) const;
+ Control* _find_control_at_pos(CanvasItem* p_node,const Point2& p_pos,const Matrix32& p_xform,Matrix32& r_inv_xform);
+
+
+ void _window_sort_subwindows();
+ void _window_accept_event();
+ void _window_remove_focus();
+ void _window_cancel_input_ID(int p_input);
+ void _window_sort_modal_stack();
+ void _window_find_focus_neighbour(const Vector2& p_dir, Node *p_at, const Point2* p_points ,float p_min,float &r_closest_dist,Control **r_closest);
+ Control *_get_focus_neighbour(Margin p_margin,int p_count=0);
+ void _window_call_input(Control *p_control,const InputEvent& p_input);
+
+ float _get_parent_range(int p_idx) const;
+ float _get_range(int p_idx) const;
+ Point2 _window_get_pos() const;
+ float _s2a(float p_val, AnchorType p_anchor,float p_range) const;
+ float _a2s(float p_val, AnchorType p_anchor,float p_range) const;
+ void _modal_stack_remove();
+ void _propagate_theme_changed(Control *p_owner);
+
+ void _change_notify_margins();
+ void _window_cancel_tooltip();
+ void _window_show_tooltip();
+ void _update_minimum_size();
+
+ void _update_scroll();
+ void _gui_input(const InputEvent& p_event); //used by scene main loop
+ void _input_text(const String& p_text);
+ void _resize(const Size2& p_size);
+
+ void _size_changed();
+ String _get_tooltip() const;
+
+
+protected:
+ bool window_has_modal_stack() const;
+
+ virtual void _window_input_event(InputEvent p_event);
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ void _notification(int p_notification);
+
+
+ static void _bind_methods();
+
+ //bind helpers
+
+public:
+
+ enum {
+
+/* NOTIFICATION_DRAW=30,
+ NOTIFICATION_VISIBILITY_CHANGED=38*/
+ NOTIFICATION_RESIZED=40,
+ NOTIFICATION_MOUSE_ENTER=41,
+ NOTIFICATION_MOUSE_EXIT=42,
+ NOTIFICATION_FOCUS_ENTER=43,
+ NOTIFICATION_FOCUS_EXIT=44,
+ NOTIFICATION_THEME_CHANGED=45,
+ NOTIFICATION_MODAL_CLOSE=46,
+
+
+ };
+
+ virtual Variant edit_get_state() const;
+ virtual void edit_set_state(const Variant& p_state);
+ virtual void edit_set_rect(const Rect2& p_edit_rect);
+ virtual Size2 edit_get_minimum_size() const;
+
+ void accept_event();
+
+ virtual Size2 get_minimum_size() const;
+ virtual Size2 get_combined_minimum_size() const;
+ virtual bool has_point(const Point2& p_point) const;
+ virtual bool clips_input() const;
+ virtual Variant get_drag_data(const Point2& p_point);
+ virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const;
+ virtual void drop_data(const Point2& p_point,const Variant& p_data);
+ void set_drag_preview(Control *p_control);
+ void force_drag(const Variant& p_data,Control *p_control);
+
+ void set_custom_minimum_size(const Size2& p_custom);
+ Size2 get_custom_minimum_size() const;
+
+ bool is_window() const;
+ Control *get_window() const;
+ Control *get_parent_control() const;
+
+
+
+ /* POSITIONING */
+
+ void set_anchor(Margin p_margin,AnchorType p_anchor);
+ void set_anchor_and_margin(Margin p_margin,AnchorType p_anchor, float p_pos);
+
+ AnchorType get_anchor(Margin p_margin) const;
+
+ void set_margin(Margin p_margin,float p_value);
+
+ void set_begin(const Point2& p_point); // helper
+ void set_end(const Point2& p_point); // helper
+
+
+
+ float get_margin(Margin p_margin) const;
+ Point2 get_begin() const;
+ Point2 get_end() const;
+
+ void set_pos(const Point2& p_point);
+ void set_size(const Size2& p_size);
+ void set_global_pos(const Point2& p_point);
+
+ Point2 get_pos() const;
+ Point2 get_global_pos() const;
+ Size2 get_size() const;
+ Rect2 get_rect() const;
+ Rect2 get_global_rect() const;
+ Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
+
+ void set_area_as_parent_rect(int p_margin=0);
+
+ void show_modal(bool p_exclusive=false);
+
+ void set_theme(const Ref<Theme>& p_theme);
+ Ref<Theme> get_theme() const;
+
+ void set_h_size_flags(int p_flags);
+ int get_h_size_flags() const;
+
+ void set_v_size_flags(int p_flags);
+ int get_v_size_flags() const;
+
+ void set_stretch_ratio(float p_ratio);
+ float get_stretch_ratio() const;
+
+ void minimum_size_changed();
+
+ /* FOCUS */
+
+ void set_focus_mode(FocusMode p_focus_mode);
+ FocusMode get_focus_mode() const;
+ bool has_focus() const;
+ void grab_focus();
+ void release_focus();
+
+ Control *find_next_valid_focus() const;
+ Control *find_prev_valid_focus() const;
+
+ void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
+ NodePath get_focus_neighbour(Margin p_margin) const;
+
+ Control *get_focus_owner() const;
+
+ void set_ignore_mouse(bool p_ignore);
+ bool is_ignoring_mouse() const;
+
+ void set_stop_mouse(bool p_stop);
+ bool is_stopping_mouse() const;
+
+ /* SKINNING */
+
+ void add_icon_override(const StringName& p_name, const Ref<Texture>& p_icon);
+ void add_style_override(const StringName& p_name, const Ref<StyleBox>& p_style);
+ void add_font_override(const StringName& p_name, const Ref<Font>& p_font);
+ void add_color_override(const StringName& p_name, const Color& p_color);
+ void add_constant_override(const StringName& p_name, int p_constant);
+
+ Ref<Texture> get_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
+ Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
+ Ref<Font> get_font(const StringName& p_name,const StringName& p_type=StringName()) const;
+ Color get_color(const StringName& p_name,const StringName& p_type=StringName()) const;
+ int get_constant(const StringName& p_name,const StringName& p_type=StringName()) const;
+
+ bool has_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
+ bool has_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
+ bool has_font(const StringName& p_name,const StringName& p_type=StringName()) const;
+ bool has_color(const StringName& p_name,const StringName& p_type=StringName()) const;
+ bool has_constant(const StringName& p_name,const StringName& p_type=StringName()) const;
+
+ /* TOOLTIP */
+
+ void set_tooltip(const String& p_tooltip);
+ virtual String get_tooltip(const Point2& p_pos) const;
+
+ /* CURSOR */
+
+ void set_default_cursor_shape(CursorShape p_shape);
+ CursorShape get_default_cursor_shape() const;
+ virtual CursorShape get_cursor_shape(const Point2& p_pos=Point2i()) const;
+
+ virtual Rect2 get_item_rect() const;
+ virtual Matrix32 get_transform() const;
+
+ bool is_toplevel_control() const;
+
+ Size2 get_parent_area_size() const;
+
+ void grab_click_focus();
+
+
+
+ Control();
+ ~Control();
+
+};
+
+VARIANT_ENUM_CAST(Control::AnchorType);
+VARIANT_ENUM_CAST(Control::FocusMode);
+VARIANT_ENUM_CAST(Control::SizeFlags);
+VARIANT_ENUM_CAST(Control::CursorShape);
+
+#endif