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-rw-r--r--scene/gui/file_dialog.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 3816b337b8..12b2364ddf 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -170,6 +170,20 @@ void FileDialog::_validate_property(PropertyInfo &p_property) const {
void FileDialog::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_READY: {
+#ifdef TOOLS_ENABLED
+ if (is_part_of_edited_scene()) {
+ return;
+ }
+#endif
+
+ // Replace the built-in dialog with the native one if it started visible.
+ if (is_visible() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
+ ConfirmationDialog::set_visible(false);
+ _native_popup();
+ }
+ } break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible()) {
set_process_shortcut_input(false);
@@ -1392,6 +1406,18 @@ void FileDialog::set_default_show_hidden_files(bool p_show) {
void FileDialog::set_use_native_dialog(bool p_native) {
use_native_dialog = p_native;
+
+#ifdef TOOLS_ENABLED
+ if (is_part_of_edited_scene()) {
+ return;
+ }
+#endif
+
+ // Replace the built-in dialog with the native one if it's currently visible.
+ if (is_visible() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
+ ConfirmationDialog::set_visible(false);
+ _native_popup();
+ }
}
bool FileDialog::get_use_native_dialog() const {