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-rw-r--r--scene/gui/graph_edit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 429fb2e64f..55a2c607e3 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -546,6 +546,11 @@ void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_node) {
GraphNode *graph_node = Object::cast_to<GraphNode>(p_node);
ERR_FAIL_NULL(graph_node);
+ // Update all adjacent connections during the next redraw.
+ for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
+ conn->_cache.dirty = true;
+ }
+
minimap->queue_redraw();
queue_redraw();
connections_layer->queue_redraw();