diff options
Diffstat (limited to 'scene/gui/graph_edit.cpp')
-rw-r--r-- | scene/gui/graph_edit.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 35d7146d20..7878786716 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -601,7 +601,7 @@ void GraphEdit::add_child_notify(Node *p_child) { GraphNode *graph_node = Object::cast_to<GraphNode>(graph_element); if (graph_node) { graph_node->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(graph_element)); - graph_node->connect("item_rect_changed", callable_mp(this, &GraphEdit::_graph_node_rect_changed).bind(graph_node)); + graph_node->connect(SceneStringName(item_rect_changed), callable_mp(this, &GraphEdit::_graph_node_rect_changed).bind(graph_node)); _ensure_node_order_from(graph_node); } @@ -618,8 +618,8 @@ void GraphEdit::add_child_notify(Node *p_child) { } graph_element->connect("raise_request", callable_mp(this, &GraphEdit::_ensure_node_order_from).bind(graph_element)); graph_element->connect("resize_request", callable_mp(this, &GraphEdit::_graph_element_resize_request).bind(graph_element)); - graph_element->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw)); - graph_element->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw)); + graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw)); + graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw)); graph_element->set_scale(Vector2(zoom, zoom)); _graph_element_moved(graph_element); @@ -651,7 +651,7 @@ void GraphEdit::remove_child_notify(Node *p_child) { GraphNode *graph_node = Object::cast_to<GraphNode>(graph_element); if (graph_node) { graph_node->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated)); - graph_node->disconnect("item_rect_changed", callable_mp(this, &GraphEdit::_graph_node_rect_changed)); + graph_node->disconnect(SceneStringName(item_rect_changed), callable_mp(this, &GraphEdit::_graph_node_rect_changed)); // Invalidate all adjacent connections, so that they are removed before the next redraw. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) { @@ -692,7 +692,7 @@ void GraphEdit::remove_child_notify(Node *p_child) { // In case of the whole GraphEdit being destroyed these references can already be freed. if (minimap != nullptr && minimap->is_inside_tree()) { - graph_element->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw)); + graph_element->disconnect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw)); } } } @@ -2757,12 +2757,12 @@ GraphEdit::GraphEdit() { add_child(top_layer, false, INTERNAL_MODE_BACK); top_layer->set_mouse_filter(MOUSE_FILTER_IGNORE); top_layer->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); - top_layer->connect("draw", callable_mp(this, &GraphEdit::_top_layer_draw)); - top_layer->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key)); + top_layer->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_top_layer_draw)); + top_layer->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key)); connections_layer = memnew(Control); add_child(connections_layer, false); - connections_layer->connect("draw", callable_mp(this, &GraphEdit::_update_connections)); + connections_layer->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_update_connections)); connections_layer->set_name("_connection_layer"); connections_layer->set_disable_visibility_clip(true); // Necessary, so it can draw freely and be offset. connections_layer->set_mouse_filter(MOUSE_FILTER_IGNORE); @@ -2774,7 +2774,7 @@ GraphEdit::GraphEdit() { top_connection_layer->set_mouse_filter(MOUSE_FILTER_PASS); top_connection_layer->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); - top_connection_layer->connect("gui_input", callable_mp(this, &GraphEdit::_top_connection_layer_input)); + top_connection_layer->connect(SceneStringName(gui_input), callable_mp(this, &GraphEdit::_top_connection_layer_input)); dragged_connection_line = memnew(Line2D); dragged_connection_line->set_texture_mode(Line2D::LINE_TEXTURE_STRETCH); @@ -2911,7 +2911,7 @@ GraphEdit::GraphEdit() { minimap->set_offset(Side::SIDE_TOP, -minimap_size.height - MINIMAP_OFFSET); minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET); minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET); - minimap->connect("draw", callable_mp(this, &GraphEdit::_minimap_draw)); + minimap->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_minimap_draw)); set_clip_contents(true); |