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Diffstat (limited to 'scene/gui/texture_button.cpp')
-rw-r--r--scene/gui/texture_button.cpp33
1 files changed, 17 insertions, 16 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 0b197c8c02..c267ff93c6 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -103,7 +103,7 @@ bool TextureButton::has_point(const Point2 &p_point) const {
point *= scale;
// finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size
- rect.position = Point2().max(_texture_region.position);
+ rect.position = _texture_region.position.maxf(0);
rect.size = mask_size.min(_texture_region.size);
}
@@ -178,13 +178,14 @@ void TextureButton::_notification(int p_what) {
texdraw = focused;
}
- if (texdraw.is_valid()) {
- size = texdraw->get_size();
- _texture_region = Rect2(Point2(), texdraw->get_size());
+ if (texdraw.is_valid() || click_mask.is_valid()) {
+ const Size2 texdraw_size = texdraw.is_valid() ? texdraw->get_size() : Size2(click_mask->get_size());
+
+ size = texdraw_size;
+ _texture_region = Rect2(Point2(), texdraw_size);
_tile = false;
switch (stretch_mode) {
case STRETCH_KEEP:
- size = texdraw->get_size();
break;
case STRETCH_SCALE:
size = get_size();
@@ -194,18 +195,17 @@ void TextureButton::_notification(int p_what) {
_tile = true;
break;
case STRETCH_KEEP_CENTERED:
- ofs = (get_size() - texdraw->get_size()) / 2;
- size = texdraw->get_size();
+ ofs = (get_size() - texdraw_size) / 2;
break;
case STRETCH_KEEP_ASPECT_CENTERED:
case STRETCH_KEEP_ASPECT: {
Size2 _size = get_size();
- float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
+ float tex_width = texdraw_size.width * _size.height / texdraw_size.height;
float tex_height = _size.height;
if (tex_width > _size.width) {
tex_width = _size.width;
- tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
+ tex_height = texdraw_size.height * tex_width / texdraw_size.width;
}
if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
@@ -217,10 +217,9 @@ void TextureButton::_notification(int p_what) {
} break;
case STRETCH_KEEP_ASPECT_COVERED: {
size = get_size();
- Size2 tex_size = texdraw->get_size();
- Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
+ Size2 scale_size = size / texdraw_size;
float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
- Size2 scaled_tex_size = tex_size * scale;
+ Size2 scaled_tex_size = texdraw_size * scale;
Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
_texture_region = Rect2(ofs2, size / scale);
} break;
@@ -233,10 +232,12 @@ void TextureButton::_notification(int p_what) {
if (draw_focus_only) {
// Do nothing, we only needed to calculate the rectangle.
- } else if (_tile) {
- draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
- } else {
- draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
+ } else if (texdraw.is_valid()) {
+ if (_tile) {
+ draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
+ } else {
+ draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
+ }
}
} else {
_position_rect = Rect2();