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diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
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+/*************************************************************************/
+/* texture_button.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef TEXTURE_BUTTON_H
+#define TEXTURE_BUTTON_H
+
+#include "scene/gui/base_button.h"
+#include "scene/resources/bit_mask.h"
+class TextureButton : public BaseButton {
+
+ OBJ_TYPE( TextureButton, BaseButton );
+
+ Ref<Texture> normal;
+ Ref<Texture> pressed;
+ Ref<Texture> hover;
+ Ref<Texture> disabled;
+ Ref<Texture> focused;
+ Ref<BitMap> click_mask;
+
+
+protected:
+
+ virtual bool has_point(const Point2& p_point) const;
+ virtual Size2 get_minimum_size() const;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ void set_normal_texture(const Ref<Texture>& p_normal);
+ void set_pressed_texture(const Ref<Texture>& p_pressed);
+ void set_hover_texture(const Ref<Texture>& p_hover);
+ void set_disabled_texture(const Ref<Texture>& p_disabled);
+ void set_focused_texture(const Ref<Texture>& p_focused);
+ void set_click_mask(const Ref<BitMap>& p_image);
+
+ Ref<Texture> get_normal_texture() const;
+ Ref<Texture> get_pressed_texture() const;
+ Ref<Texture> get_hover_texture() const;
+ Ref<Texture> get_disabled_texture() const;
+ Ref<Texture> get_focused_texture() const;
+ Ref<BitMap> get_click_mask() const;
+
+
+ TextureButton();
+};
+
+#endif // TEXTURE_BUTTON_H