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Diffstat (limited to 'scene/gui/texture_button.h')
-rw-r--r-- | scene/gui/texture_button.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h new file mode 100644 index 0000000000..d186966cb1 --- /dev/null +++ b/scene/gui/texture_button.h @@ -0,0 +1,73 @@ +/*************************************************************************/ +/* texture_button.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef TEXTURE_BUTTON_H +#define TEXTURE_BUTTON_H + +#include "scene/gui/base_button.h" +#include "scene/resources/bit_mask.h" +class TextureButton : public BaseButton { + + OBJ_TYPE( TextureButton, BaseButton ); + + Ref<Texture> normal; + Ref<Texture> pressed; + Ref<Texture> hover; + Ref<Texture> disabled; + Ref<Texture> focused; + Ref<BitMap> click_mask; + + +protected: + + virtual bool has_point(const Point2& p_point) const; + virtual Size2 get_minimum_size() const; + void _notification(int p_what); + static void _bind_methods(); + +public: + + void set_normal_texture(const Ref<Texture>& p_normal); + void set_pressed_texture(const Ref<Texture>& p_pressed); + void set_hover_texture(const Ref<Texture>& p_hover); + void set_disabled_texture(const Ref<Texture>& p_disabled); + void set_focused_texture(const Ref<Texture>& p_focused); + void set_click_mask(const Ref<BitMap>& p_image); + + Ref<Texture> get_normal_texture() const; + Ref<Texture> get_pressed_texture() const; + Ref<Texture> get_hover_texture() const; + Ref<Texture> get_disabled_texture() const; + Ref<Texture> get_focused_texture() const; + Ref<BitMap> get_click_mask() const; + + + TextureButton(); +}; + +#endif // TEXTURE_BUTTON_H |