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-rw-r--r--scene/gui/texture_frame.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/scene/gui/texture_frame.cpp b/scene/gui/texture_frame.cpp
new file mode 100644
index 0000000000..26f4d32965
--- /dev/null
+++ b/scene/gui/texture_frame.cpp
@@ -0,0 +1,137 @@
+/*************************************************************************/
+/* texture_frame.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "texture_frame.h"
+#include "servers/visual_server.h"
+
+void TextureFrame::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+ if (texture.is_null())
+ return;
+
+
+ Size2 s=expand?get_size():texture->get_size();
+ RID ci = get_canvas_item();
+ draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
+
+/*
+ Vector<Point2> points;
+ points.resize(4);
+ points[0]=Point2(0,0);
+ points[1]=Point2(s.x,0);
+ points[2]=Point2(s.x,s.y);
+ points[3]=Point2(0,s.y);
+ Vector<Point2> uvs;
+ uvs.resize(4);
+ uvs[0]=Point2(0,0);
+ uvs[1]=Point2(1,0);
+ uvs[2]=Point2(1,1);
+ uvs[3]=Point2(0,1);
+
+ VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid());
+*/
+ }
+}
+
+Size2 TextureFrame::get_minimum_size() const {
+
+ if (!expand && !texture.is_null())
+ return texture->get_size();
+ else
+ return Size2();
+}
+void TextureFrame::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture"), & TextureFrame::set_texture );
+ ObjectTypeDB::bind_method(_MD("get_texture"), & TextureFrame::get_texture );
+ ObjectTypeDB::bind_method(_MD("set_modulate","modulate"), & TextureFrame::set_modulate );
+ ObjectTypeDB::bind_method(_MD("get_modulate"), & TextureFrame::get_modulate );
+ ObjectTypeDB::bind_method(_MD("set_expand","enable"), & TextureFrame::set_expand );
+ ObjectTypeDB::bind_method(_MD("has_expand"), & TextureFrame::has_expand );
+
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
+ ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "expand" ), _SCS("set_expand"),_SCS("has_expand") );
+
+}
+
+
+void TextureFrame::set_texture(const Ref<Texture>& p_tex) {
+
+ texture=p_tex;
+ update();
+ if (texture.is_valid())
+ texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
+ minimum_size_changed();
+}
+
+Ref<Texture> TextureFrame::get_texture() const {
+
+ return texture;
+}
+
+void TextureFrame::set_modulate(const Color& p_tex) {
+
+ modulate=p_tex;
+ update();
+}
+
+Color TextureFrame::get_modulate() const{
+
+ return modulate;
+}
+
+
+void TextureFrame::set_expand(bool p_expand) {
+
+ expand=p_expand;
+ update();
+ minimum_size_changed();
+}
+bool TextureFrame::has_expand() const {
+
+ return expand;
+}
+
+TextureFrame::TextureFrame() {
+
+
+ expand=false;
+ modulate=Color(1,1,1,1);
+ set_ignore_mouse(true);
+}
+
+
+TextureFrame::~TextureFrame()
+{
+}
+
+