summaryrefslogtreecommitdiffstats
path: root/scene/gui/tree.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/gui/tree.cpp')
-rw-r--r--scene/gui/tree.cpp59
1 files changed, 14 insertions, 45 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 9fbf2cc24e..d66499e663 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1576,7 +1576,7 @@ Size2 TreeItem::get_minimum_size(int p_column) {
const TreeItem::Cell &cell = cells[p_column];
- if (cell.cached_minimum_size_dirty) {
+ if (cell.cached_minimum_size_dirty || cell.text_buf->is_dirty() || cell.dirty) {
Size2 size = Size2(
parent_tree->theme_cache.inner_item_margin_left + parent_tree->theme_cache.inner_item_margin_right,
parent_tree->theme_cache.inner_item_margin_top + parent_tree->theme_cache.inner_item_margin_bottom);
@@ -1595,7 +1595,9 @@ Size2 TreeItem::get_minimum_size(int p_column) {
// Icon.
if (cell.mode == CELL_MODE_CHECK) {
- size.width += parent_tree->theme_cache.checked->get_width() + parent_tree->theme_cache.h_separation;
+ Size2i check_size = parent_tree->theme_cache.checked->get_size();
+ size.width += check_size.width + parent_tree->theme_cache.h_separation;
+ size.height = MAX(size.height, check_size.height);
}
if (cell.icon.is_valid()) {
Size2i icon_size = parent_tree->_get_cell_icon_size(cell);
@@ -1607,7 +1609,8 @@ Size2 TreeItem::get_minimum_size(int p_column) {
for (int i = 0; i < cell.buttons.size(); i++) {
Ref<Texture2D> texture = cell.buttons[i].texture;
if (texture.is_valid()) {
- Size2 button_size = texture->get_size() + parent_tree->theme_cache.button_pressed->get_minimum_size();
+ Size2 button_size = texture->get_size();
+ button_size.width += parent_tree->theme_cache.button_pressed->get_minimum_size().width;
size.width += button_size.width + parent_tree->theme_cache.button_margin;
size.height = MAX(size.height, button_size.height);
}
@@ -1891,44 +1894,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
int height = 0;
for (int i = 0; i < columns.size(); i++) {
- if (p_item->cells[i].dirty) {
- const_cast<Tree *>(this)->update_item_cell(p_item, i);
- }
- height = MAX(height, p_item->cells[i].text_buf->get_size().y);
- for (int j = 0; j < p_item->cells[i].buttons.size(); j++) {
- Size2i s; // = cache.button_pressed->get_minimum_size();
- s += p_item->cells[i].buttons[j].texture->get_size();
- if (s.height > height) {
- height = s.height;
- }
- }
-
- switch (p_item->cells[i].mode) {
- case TreeItem::CELL_MODE_CHECK: {
- int check_icon_h = theme_cache.checked->get_height();
- if (height < check_icon_h) {
- height = check_icon_h;
- }
- [[fallthrough]];
- }
- case TreeItem::CELL_MODE_STRING:
- case TreeItem::CELL_MODE_CUSTOM:
- case TreeItem::CELL_MODE_ICON: {
- Ref<Texture2D> icon = p_item->cells[i].icon;
- if (!icon.is_null()) {
- Size2i s = _get_cell_icon_size(p_item->cells[i]);
- if (s.height > height) {
- height = s.height;
- }
- }
- if (p_item->cells[i].mode == TreeItem::CELL_MODE_CUSTOM && p_item->cells[i].custom_button) {
- height += theme_cache.custom_button->get_minimum_size().height;
- }
-
- } break;
- default: {
- }
- }
+ height = MAX(height, p_item->get_minimum_size(i).y);
}
int item_min_height = MAX(theme_cache.font->get_height(theme_cache.font_size), p_item->get_custom_minimum_height());
if (height < item_min_height) {
@@ -4704,6 +4670,7 @@ void Tree::item_edited(int p_column, TreeItem *p_item, MouseButton p_custom_mous
edited_col = p_column;
if (p_item != nullptr && p_column >= 0 && p_column < p_item->cells.size()) {
edited_item->cells.write[p_column].dirty = true;
+ edited_item->cells.write[p_column].cached_minimum_size_dirty = true;
}
emit_signal(SNAME("item_edited"));
if (p_custom_mouse_index != MouseButton::NONE) {
@@ -5364,14 +5331,16 @@ void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
int y_offset = get_item_offset(p_item);
if (y_offset != -1) {
- const int tbh = _get_title_button_height();
- y_offset -= tbh;
+ const int title_button_height = _get_title_button_height();
+ y_offset -= title_button_height;
const int cell_h = compute_item_height(p_item) + theme_cache.v_separation;
- int screen_h = area_size.height - tbh;
+ int screen_h = area_size.height - title_button_height;
if (p_center_on_item) {
- v_scroll->set_value(y_offset - (screen_h - cell_h) / 2.0f);
+ // This makes sure that centering the offset doesn't overflow.
+ const double v_scroll_value = y_offset - MAX((screen_h - cell_h) / 2.0, 0.0);
+ v_scroll->set_value(v_scroll_value);
} else {
if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet.
v_scroll->set_value(y_offset);