summaryrefslogtreecommitdiffstats
path: root/scene/main/node.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index a9fff264e4..d97e668172 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -66,8 +66,8 @@ void Node::_notification(int p_notification) {
} break;
case NOTIFICATION_ENTER_TREE: {
- ERR_FAIL_COND(!get_viewport());
- ERR_FAIL_COND(!get_tree());
+ ERR_FAIL_NULL(get_viewport());
+ ERR_FAIL_NULL(get_tree());
// Update process mode.
if (data.process_mode == PROCESS_MODE_INHERIT) {
@@ -121,8 +121,8 @@ void Node::_notification(int p_notification) {
} break;
case NOTIFICATION_EXIT_TREE: {
- ERR_FAIL_COND(!get_viewport());
- ERR_FAIL_COND(!get_tree());
+ ERR_FAIL_NULL(get_viewport());
+ ERR_FAIL_NULL(get_tree());
get_tree()->nodes_in_tree_count--;
orphan_node_count++;
@@ -1989,7 +1989,7 @@ NodePath Node::get_path_to(const Node *p_node, bool p_use_unique_path) const {
common_parent = common_parent->data.parent;
}
- ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree
+ ERR_FAIL_NULL_V(common_parent, NodePath()); //nodes not in the same tree
visited.clear();
@@ -2252,7 +2252,7 @@ void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
Ref<Tween> Node::create_tween() {
ERR_THREAD_GUARD_V(Ref<Tween>());
- ERR_FAIL_COND_V_MSG(!data.tree, nullptr, "Can't create Tween when not inside scene tree.");
+ ERR_FAIL_NULL_V_MSG(data.tree, nullptr, "Can't create Tween when not inside scene tree.");
Ref<Tween> tween = get_tree()->create_tween();
tween->bind_node(this);
return tween;
@@ -2437,19 +2437,19 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
}
#endif
node = res->instantiate(edit_state);
- ERR_FAIL_COND_V(!node, nullptr);
+ ERR_FAIL_NULL_V(node, nullptr);
node->set_scene_instance_load_placeholder(get_scene_instance_load_placeholder());
instantiated = true;
} else {
Object *obj = ClassDB::instantiate(get_class());
- ERR_FAIL_COND_V(!obj, nullptr);
+ ERR_FAIL_NULL_V(obj, nullptr);
node = Object::cast_to<Node>(obj);
if (!node) {
memdelete(obj);
}
- ERR_FAIL_COND_V(!node, nullptr);
+ ERR_FAIL_NULL_V(node, nullptr);
}
if (!get_scene_file_path().is_empty()) { //an instance