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-rw-r--r--scene/main/viewport.cpp57
1 files changed, 7 insertions, 50 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 3659457789..02da926e50 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -28,28 +28,23 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "viewport.h"
+
#include "os/input.h"
#include "os/os.h"
-#include "scene/3d/spatial.h"
-#include "servers/physics_2d_server.h"
-//#include "scene/3d/camera.h"
-
+#include "project_settings.h"
+#include "scene/2d/collision_object_2d.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
#include "scene/3d/listener.h"
-#include "scene/3d/spatial_indexer.h"
+#include "scene/3d/scenario_fx.h"
+#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
-#include "scene/resources/mesh.h"
-
-#include "scene/2d/collision_object_2d.h"
-
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/main/timer.h"
+#include "scene/resources/mesh.h"
#include "scene/scene_string_names.h"
-
-#include "project_settings.h"
-#include "scene/3d/scenario_fx.h"
+#include "servers/physics_2d_server.h"
void ViewportTexture::setup_local_to_scene() {
@@ -1180,44 +1175,7 @@ bool Viewport::is_size_override_stretch_enabled() const {
return size_override_stretch;
}
-#if 0
-void Viewport::set_as_render_target(bool p_enable){
-
-/* if (render_target==p_enable)
- return;
-
- render_target=p_enable;
- VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable);
- if (is_inside_tree()) {
-
- if (p_enable)
- _vp_exit_tree();
- else
- _vp_enter_tree();
- }
-
- if (p_enable) {
-
- texture_rid = VS::get_singleton()->viewport_get_texture(viewport);
- } else {
-
- texture_rid=RID();
- }
-
- texture->set_flags(texture->flags);
- texture->emit_changed();
-
- update_configuration_warning();
- */
-}
-
-bool Viewport::is_set_as_render_target() const{
-
- return render_target;
-
-}
-#endif
void Viewport::set_update_mode(UpdateMode p_mode) {
update_mode = p_mode;
@@ -1227,7 +1185,6 @@ Viewport::UpdateMode Viewport::get_update_mode() const {
return update_mode;
}
-//RID get_texture() const;
Ref<ViewportTexture> Viewport::get_texture() const {