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+/**************************************************************************/
+/* navigation_polygon.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef NAVIGATION_POLYGON_H
+#define NAVIGATION_POLYGON_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/navigation_mesh.h"
+
+class NavigationPolygon : public Resource {
+ GDCLASS(NavigationPolygon, Resource);
+
+ Vector<Vector2> vertices;
+ struct Polygon {
+ Vector<int> indices;
+ };
+ Vector<Polygon> polygons;
+ Vector<Vector<Vector2>> outlines;
+ Vector<Vector<Vector2>> baked_outlines;
+
+ mutable Rect2 item_rect;
+ mutable bool rect_cache_dirty = true;
+
+ Mutex navigation_mesh_generation;
+ // Navigation mesh
+ Ref<NavigationMesh> navigation_mesh;
+
+ real_t cell_size = 1.0f; // Must match ProjectSettings default 2D cell_size.
+ real_t border_size = 0.0f;
+
+ Rect2 baking_rect;
+ Vector2 baking_rect_offset;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+ void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
+ TypedArray<Vector<int32_t>> _get_polygons() const;
+
+ void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
+ TypedArray<Vector<Vector2>> _get_outlines() const;
+
+public:
+#ifdef TOOLS_ENABLED
+ Rect2 _edit_get_rect() const;
+ bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+#endif
+
+ enum ParsedGeometryType {
+ PARSED_GEOMETRY_MESH_INSTANCES = 0,
+ PARSED_GEOMETRY_STATIC_COLLIDERS,
+ PARSED_GEOMETRY_BOTH,
+ PARSED_GEOMETRY_MAX
+ };
+
+ enum SourceGeometryMode {
+ SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0,
+ SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN,
+ SOURCE_GEOMETRY_GROUPS_EXPLICIT,
+ SOURCE_GEOMETRY_MAX
+ };
+
+ real_t agent_radius = 10.0f;
+
+ ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_BOTH;
+ uint32_t parsed_collision_mask = 0xFFFFFFFF;
+
+ SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN;
+ StringName source_geometry_group_name = "navigation_polygon_source_geometry_group";
+
+ void set_vertices(const Vector<Vector2> &p_vertices);
+ Vector<Vector2> get_vertices() const;
+
+ void add_polygon(const Vector<int> &p_polygon);
+ int get_polygon_count() const;
+
+ void add_outline(const Vector<Vector2> &p_outline);
+ void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index);
+ void set_outline(int p_idx, const Vector<Vector2> &p_outline);
+ Vector<Vector2> get_outline(int p_idx) const;
+ void remove_outline(int p_idx);
+ int get_outline_count() const;
+
+ void clear_outlines();
+#ifndef DISABLE_DEPRECATED
+ void make_polygons_from_outlines();
+#endif // DISABLE_DEPRECATED
+
+ void set_polygons(const Vector<Vector<int>> &p_polygons);
+ const Vector<Vector<int>> &get_polygons() const;
+ Vector<int> get_polygon(int p_idx);
+ void clear_polygons();
+
+ void set_parsed_geometry_type(ParsedGeometryType p_geometry_type);
+ ParsedGeometryType get_parsed_geometry_type() const;
+
+ void set_parsed_collision_mask(uint32_t p_mask);
+ uint32_t get_parsed_collision_mask() const;
+
+ void set_parsed_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_parsed_collision_mask_value(int p_layer_number) const;
+
+ void set_source_geometry_mode(SourceGeometryMode p_geometry_mode);
+ SourceGeometryMode get_source_geometry_mode() const;
+
+ void set_source_geometry_group_name(const StringName &p_group_name);
+ StringName get_source_geometry_group_name() const;
+
+ void set_agent_radius(real_t p_value);
+ real_t get_agent_radius() const;
+
+ Ref<NavigationMesh> get_navigation_mesh();
+
+ void set_cell_size(real_t p_cell_size);
+ real_t get_cell_size() const;
+
+ void set_border_size(real_t p_value);
+ real_t get_border_size() const;
+
+ void set_baking_rect(const Rect2 &p_rect);
+ Rect2 get_baking_rect() const;
+
+ void set_baking_rect_offset(const Vector2 &p_rect_offset);
+ Vector2 get_baking_rect_offset() const;
+
+ void clear();
+
+ NavigationPolygon() {}
+ ~NavigationPolygon() {}
+};
+
+VARIANT_ENUM_CAST(NavigationPolygon::ParsedGeometryType);
+VARIANT_ENUM_CAST(NavigationPolygon::SourceGeometryMode);
+
+#endif // NAVIGATION_POLYGON_H