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Diffstat (limited to 'scene/resources/2d/shape_2d.h')
-rw-r--r-- | scene/resources/2d/shape_2d.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/scene/resources/2d/shape_2d.h b/scene/resources/2d/shape_2d.h new file mode 100644 index 0000000000..b1a5b24d05 --- /dev/null +++ b/scene/resources/2d/shape_2d.h @@ -0,0 +1,70 @@ +/**************************************************************************/ +/* shape_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef SHAPE_2D_H +#define SHAPE_2D_H + +#include "core/io/resource.h" + +class Shape2D : public Resource { + GDCLASS(Shape2D, Resource); + OBJ_SAVE_TYPE(Shape2D); + + RID shape; + real_t custom_bias = 0.0; + +protected: + static void _bind_methods(); + Shape2D(const RID &p_rid); + +public: + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); } + + void set_custom_solver_bias(real_t p_bias); + real_t get_custom_solver_bias() const; + + bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); + bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform); + + PackedVector2Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); + PackedVector2Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform); + + virtual void draw(const RID &p_to_rid, const Color &p_color) {} + virtual Rect2 get_rect() const { return Rect2(); } + /// Returns the radius of a circle that fully enclose this shape + virtual real_t get_enclosing_radius() const = 0; + virtual RID get_rid() const override; + + static bool is_collision_outline_enabled(); + + ~Shape2D(); +}; + +#endif // SHAPE_2D_H |