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Diffstat (limited to 'scene/resources/2d/tile_set.cpp')
-rw-r--r-- | scene/resources/2d/tile_set.cpp | 6927 |
1 files changed, 6927 insertions, 0 deletions
diff --git a/scene/resources/2d/tile_set.cpp b/scene/resources/2d/tile_set.cpp new file mode 100644 index 0000000000..5ac7f127b0 --- /dev/null +++ b/scene/resources/2d/tile_set.cpp @@ -0,0 +1,6927 @@ +/**************************************************************************/ +/* tile_set.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "tile_set.h" +#include "tile_set.compat.inc" + +#include "core/io/marshalls.h" +#include "core/math/geometry_2d.h" +#include "core/templates/local_vector.h" +#include "core/templates/rb_set.h" +#include "scene/gui/control.h" +#include "scene/resources/image_texture.h" +#include "servers/navigation_server_2d.h" + +/////////////////////////////// TileMapPattern ////////////////////////////////////// + +void TileMapPattern::_set_tile_data(const Vector<int> &p_data) { + int c = p_data.size(); + const int *r = p_data.ptr(); + + int offset = 3; + ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data."); + + clear(); + + for (int i = 0; i < c; i += offset) { + const uint8_t *ptr = (const uint8_t *)&r[i]; + uint8_t local[12]; + for (int j = 0; j < 12; j++) { + local[j] = ptr[j]; + } + +#ifdef BIG_ENDIAN_ENABLED + SWAP(local[0], local[3]); + SWAP(local[1], local[2]); + SWAP(local[4], local[7]); + SWAP(local[5], local[6]); + SWAP(local[8], local[11]); + SWAP(local[9], local[10]); +#endif + + int16_t x = decode_uint16(&local[0]); + int16_t y = decode_uint16(&local[2]); + uint16_t source_id = decode_uint16(&local[4]); + uint16_t atlas_coords_x = decode_uint16(&local[6]); + uint16_t atlas_coords_y = decode_uint16(&local[8]); + uint16_t alternative_tile = decode_uint16(&local[10]); + set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile); + } + emit_signal(SNAME("changed")); +} + +Vector<int> TileMapPattern::_get_tile_data() const { + // Export tile data to raw format + Vector<int> data; + data.resize(pattern.size() * 3); + int *w = data.ptrw(); + + // Save in highest format + + int idx = 0; + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + uint8_t *ptr = (uint8_t *)&w[idx]; + encode_uint16((int16_t)(E.key.x), &ptr[0]); + encode_uint16((int16_t)(E.key.y), &ptr[2]); + encode_uint16(E.value.source_id, &ptr[4]); + encode_uint16(E.value.coord_x, &ptr[6]); + encode_uint16(E.value.coord_y, &ptr[8]); + encode_uint16(E.value.alternative_tile, &ptr[10]); + idx += 3; + } + + return data; +} + +void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { + ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords)); + + size = size.max(p_coords + Vector2i(1, 1)); + pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile); + emit_changed(); +} + +bool TileMapPattern::has_cell(const Vector2i &p_coords) const { + return pattern.has(p_coords); +} + +void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { + ERR_FAIL_COND(!pattern.has(p_coords)); + + pattern.erase(p_coords); + if (p_update_size) { + size = Size2i(); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + size = size.max(E.key + Vector2i(1, 1)); + } + } + emit_changed(); +} + +int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const { + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE); + + return pattern[p_coords].source_id; +} + +Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const { + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS); + + return pattern[p_coords].get_atlas_coords(); +} + +int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const { + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE); + + return pattern[p_coords].alternative_tile; +} + +TypedArray<Vector2i> TileMapPattern::get_used_cells() const { + // Returns the cells used in the tilemap. + TypedArray<Vector2i> a; + a.resize(pattern.size()); + int i = 0; + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + Vector2i p(E.key.x, E.key.y); + a[i++] = p; + } + + return a; +} + +Size2i TileMapPattern::get_size() const { + return size; +} + +void TileMapPattern::set_size(const Size2i &p_size) { + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + Vector2i coords = E.key; + if (p_size.x <= coords.x || p_size.y <= coords.y) { + ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords)); + }; + } + + size = p_size; + emit_changed(); +} + +bool TileMapPattern::is_empty() const { + return pattern.is_empty(); +}; + +void TileMapPattern::clear() { + size = Size2i(); + pattern.clear(); + emit_changed(); +}; + +bool TileMapPattern::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "tile_data") { + if (p_value.is_array()) { + _set_tile_data(p_value); + return true; + } + return false; + } + return false; +} + +bool TileMapPattern::_get(const StringName &p_name, Variant &r_ret) const { + if (p_name == "tile_data") { + r_ret = _get_tile_data(); + return true; + } + return false; +} + +void TileMapPattern::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); +} + +void TileMapPattern::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); + ClassDB::bind_method(D_METHOD("remove_cell", "coords", "update_size"), &TileMapPattern::remove_cell); + ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id); + ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords); + ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile); + + ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells); + ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size); + ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size); + ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty); +} + +/////////////////////////////// TileSet ////////////////////////////////////// + +bool TileSet::TerrainsPattern::is_valid() const { + return valid; +} + +bool TileSet::TerrainsPattern::is_erase_pattern() const { + return not_empty_terrains_count == 0; +} + +bool TileSet::TerrainsPattern::operator<(const TerrainsPattern &p_terrains_pattern) const { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i] != p_terrains_pattern.is_valid_bit[i]) { + return is_valid_bit[i] < p_terrains_pattern.is_valid_bit[i]; + } + } + if (terrain != p_terrains_pattern.terrain) { + return terrain < p_terrains_pattern.terrain; + } + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) { + return bits[i] < p_terrains_pattern.bits[i]; + } + } + return false; +} + +bool TileSet::TerrainsPattern::operator==(const TerrainsPattern &p_terrains_pattern) const { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i] != p_terrains_pattern.is_valid_bit[i]) { + return false; + } + if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) { + return false; + } + } + if (terrain != p_terrains_pattern.terrain) { + return false; + } + return true; +} + +void TileSet::TerrainsPattern::set_terrain(int p_terrain) { + ERR_FAIL_COND(p_terrain < -1); + + terrain = p_terrain; +} + +int TileSet::TerrainsPattern::get_terrain() const { + return terrain; +} + +void TileSet::TerrainsPattern::set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain) { + ERR_FAIL_COND(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX); + ERR_FAIL_COND(!is_valid_bit[p_peering_bit]); + ERR_FAIL_COND(p_terrain < -1); + + // Update the "is_erase_pattern" status. + if (p_terrain >= 0 && bits[p_peering_bit] < 0) { + not_empty_terrains_count++; + } else if (p_terrain < 0 && bits[p_peering_bit] >= 0) { + not_empty_terrains_count--; + } + + bits[p_peering_bit] = p_terrain; +} + +int TileSet::TerrainsPattern::get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const { + ERR_FAIL_COND_V(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX, -1); + ERR_FAIL_COND_V(!is_valid_bit[p_peering_bit], -1); + return bits[p_peering_bit]; +} + +void TileSet::TerrainsPattern::from_array(Array p_terrains) { + set_terrain(p_terrains[0]); + int in_array_index = 1; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i]) { + ERR_FAIL_INDEX(in_array_index, p_terrains.size()); + set_terrain_peering_bit(TileSet::CellNeighbor(i), p_terrains[in_array_index]); + in_array_index++; + } + } +} + +Array TileSet::TerrainsPattern::as_array() const { + Array output; + output.push_back(get_terrain()); + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i]) { + output.push_back(bits[i]); + } + } + return output; +} + +TileSet::TerrainsPattern::TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set) { + ERR_FAIL_COND(p_terrain_set < 0); + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + is_valid_bit[i] = (p_tile_set->is_valid_terrain_peering_bit(p_terrain_set, TileSet::CellNeighbor(i))); + bits[i] = -1; + } + valid = true; +} + +const int TileSet::INVALID_SOURCE = -1; + +const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = { + PNAME("right_side"), + PNAME("right_corner"), + PNAME("bottom_right_side"), + PNAME("bottom_right_corner"), + PNAME("bottom_side"), + PNAME("bottom_corner"), + PNAME("bottom_left_side"), + PNAME("bottom_left_corner"), + PNAME("left_side"), + PNAME("left_corner"), + PNAME("top_left_side"), + PNAME("top_left_corner"), + PNAME("top_side"), + PNAME("top_corner"), + PNAME("top_right_side"), + PNAME("top_right_corner"), +}; + +// -- Shape and layout -- +void TileSet::set_tile_shape(TileSet::TileShape p_shape) { + tile_shape = p_shape; + + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); + } + + terrain_bits_meshes_dirty = true; + tile_meshes_dirty = true; + notify_property_list_changed(); + emit_changed(); +} +TileSet::TileShape TileSet::get_tile_shape() const { + return tile_shape; +} + +void TileSet::set_tile_layout(TileSet::TileLayout p_layout) { + tile_layout = p_layout; + emit_changed(); +} +TileSet::TileLayout TileSet::get_tile_layout() const { + return tile_layout; +} + +void TileSet::set_tile_offset_axis(TileSet::TileOffsetAxis p_alignment) { + tile_offset_axis = p_alignment; + + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); + } + + terrain_bits_meshes_dirty = true; + tile_meshes_dirty = true; + emit_changed(); +} +TileSet::TileOffsetAxis TileSet::get_tile_offset_axis() const { + return tile_offset_axis; +} + +void TileSet::set_tile_size(Size2i p_size) { + ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1); + tile_size = p_size; + terrain_bits_meshes_dirty = true; + tile_meshes_dirty = true; + emit_changed(); +} +Size2i TileSet::get_tile_size() const { + return tile_size; +} + +int TileSet::get_next_source_id() const { + return next_source_id; +} + +void TileSet::_update_terrains_cache() { + if (terrains_cache_dirty) { + // Organizes tiles into structures. + per_terrain_pattern_tiles.resize(terrain_sets.size()); + for (RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>> &tiles : per_terrain_pattern_tiles) { + tiles.clear(); + } + + for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) { + Ref<TileSetSource> source = kv.value; + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) { + Vector2i tile_id = source->get_tile_id(tile_index); + for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { + int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); + + // Executed for each tile_data. + TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id); + int terrain_set = tile_data->get_terrain_set(); + if (terrain_set >= 0) { + TileMapCell cell; + cell.source_id = kv.key; + cell.set_atlas_coords(tile_id); + cell.alternative_tile = alternative_id; + + TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern(); + + // Main terrain. + if (terrains_pattern.get_terrain() >= 0) { + per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell); + } + + // Terrain bits. + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + CellNeighbor bit = CellNeighbor(i); + if (is_valid_terrain_peering_bit(terrain_set, bit)) { + int terrain = terrains_pattern.get_terrain_peering_bit(bit); + if (terrain >= 0) { + per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell); + } + } + } + } + } + } + } + } + + // Add the empty cell in the possible patterns and cells. + for (int i = 0; i < terrain_sets.size(); i++) { + TileSet::TerrainsPattern empty_pattern(this, i); + + TileMapCell empty_cell; + empty_cell.source_id = TileSet::INVALID_SOURCE; + empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; + per_terrain_pattern_tiles[i][empty_pattern].insert(empty_cell); + } + terrains_cache_dirty = false; + } +} + +void TileSet::_compute_next_source_id() { + while (sources.has(next_source_id)) { + next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30 + }; +} + +// Sources management +int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source_id_override) { + ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), TileSet::INVALID_SOURCE); + ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), TileSet::INVALID_SOURCE, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override)); + ERR_FAIL_COND_V_MSG(p_atlas_source_id_override < 0 && p_atlas_source_id_override != TileSet::INVALID_SOURCE, TileSet::INVALID_SOURCE, vformat("Provided source ID %d is not valid. Negative source IDs are not allowed.", p_atlas_source_id_override)); + + int new_source_id = p_atlas_source_id_override >= 0 ? p_atlas_source_id_override : next_source_id; + sources[new_source_id] = p_tile_set_source; + source_ids.push_back(new_source_id); + source_ids.sort(); + TileSet *old_tileset = p_tile_set_source->get_tile_set(); + if (old_tileset != this && old_tileset != nullptr) { + // If the source is already in a TileSet (might happen when duplicating), remove it from the other TileSet. + old_tileset->remove_source_ptr(p_tile_set_source.ptr()); + } + p_tile_set_source->set_tile_set(this); + _compute_next_source_id(); + + sources[new_source_id]->connect_changed(callable_mp(this, &TileSet::_source_changed)); + + terrains_cache_dirty = true; + emit_changed(); + + return new_source_id; +} + +void TileSet::remove_source(int p_source_id) { + ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot remove TileSet atlas source. No tileset atlas source with id %d.", p_source_id)); + + sources[p_source_id]->disconnect_changed(callable_mp(this, &TileSet::_source_changed)); + + sources[p_source_id]->set_tile_set(nullptr); + sources.erase(p_source_id); + source_ids.erase(p_source_id); + source_ids.sort(); + + terrains_cache_dirty = true; + emit_changed(); +} + +void TileSet::remove_source_ptr(TileSetSource *p_tile_set_source) { + for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) { + if (kv.value.ptr() == p_tile_set_source) { + remove_source(kv.key); + return; + } + } + ERR_FAIL_MSG(vformat("Attempting to remove source from a tileset, but the tileset doesn't have it: %s", p_tile_set_source)); +} + +void TileSet::set_source_id(int p_source_id, int p_new_source_id) { + ERR_FAIL_COND(p_new_source_id < 0); + ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot change TileSet atlas source ID. No tileset atlas source with id %d.", p_source_id)); + if (p_source_id == p_new_source_id) { + return; + } + + ERR_FAIL_COND_MSG(sources.has(p_new_source_id), vformat("Cannot change TileSet atlas source ID. Another atlas source exists with id %d.", p_new_source_id)); + + sources[p_new_source_id] = sources[p_source_id]; + sources.erase(p_source_id); + + source_ids.erase(p_source_id); + source_ids.push_back(p_new_source_id); + source_ids.sort(); + + _compute_next_source_id(); + + terrains_cache_dirty = true; + emit_changed(); +} + +bool TileSet::has_source(int p_source_id) const { + return sources.has(p_source_id); +} + +Ref<TileSetSource> TileSet::get_source(int p_source_id) const { + ERR_FAIL_COND_V_MSG(!sources.has(p_source_id), nullptr, vformat("No TileSet atlas source with id %d.", p_source_id)); + + return sources[p_source_id]; +} + +int TileSet::get_source_count() const { + return source_ids.size(); +} + +int TileSet::get_source_id(int p_index) const { + ERR_FAIL_INDEX_V(p_index, source_ids.size(), TileSet::INVALID_SOURCE); + return source_ids[p_index]; +} + +// Rendering +void TileSet::set_uv_clipping(bool p_uv_clipping) { + if (uv_clipping == p_uv_clipping) { + return; + } + uv_clipping = p_uv_clipping; + emit_changed(); +} + +bool TileSet::is_uv_clipping() const { + return uv_clipping; +}; + +int TileSet::get_occlusion_layers_count() const { + return occlusion_layers.size(); +}; + +void TileSet::add_occlusion_layer(int p_index) { + if (p_index < 0) { + p_index = occlusion_layers.size(); + } + ERR_FAIL_INDEX(p_index, occlusion_layers.size() + 1); + occlusion_layers.insert(p_index, OcclusionLayer()); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_occlusion_layer(p_index); + } + + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, occlusion_layers.size()); + ERR_FAIL_INDEX(p_to_pos, occlusion_layers.size() + 1); + occlusion_layers.insert(p_to_pos, occlusion_layers[p_from_index]); + occlusion_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_occlusion_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_occlusion_layer(int p_index) { + ERR_FAIL_INDEX(p_index, occlusion_layers.size()); + occlusion_layers.remove_at(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_occlusion_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask) { + ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size()); + occlusion_layers.write[p_layer_index].light_mask = p_light_mask; + emit_changed(); +} + +int TileSet::get_occlusion_layer_light_mask(int p_layer_index) const { + ERR_FAIL_INDEX_V(p_layer_index, occlusion_layers.size(), 0); + return occlusion_layers[p_layer_index].light_mask; +} + +void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision) { + ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size()); + occlusion_layers.write[p_layer_index].sdf_collision = p_sdf_collision; + emit_changed(); +} + +bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const { + ERR_FAIL_INDEX_V(p_layer_index, occlusion_layers.size(), false); + return occlusion_layers[p_layer_index].sdf_collision; +} + +int TileSet::get_physics_layers_count() const { + return physics_layers.size(); +} + +void TileSet::add_physics_layer(int p_index) { + if (p_index < 0) { + p_index = physics_layers.size(); + } + ERR_FAIL_INDEX(p_index, physics_layers.size() + 1); + physics_layers.insert(p_index, PhysicsLayer()); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_physics_layer(p_index); + } + + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::move_physics_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, physics_layers.size()); + ERR_FAIL_INDEX(p_to_pos, physics_layers.size() + 1); + physics_layers.insert(p_to_pos, physics_layers[p_from_index]); + physics_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_physics_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_physics_layer(int p_index) { + ERR_FAIL_INDEX(p_index, physics_layers.size()); + physics_layers.remove_at(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_physics_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer) { + ERR_FAIL_INDEX(p_layer_index, physics_layers.size()); + physics_layers.write[p_layer_index].collision_layer = p_layer; + emit_changed(); +} + +uint32_t TileSet::get_physics_layer_collision_layer(int p_layer_index) const { + ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0); + return physics_layers[p_layer_index].collision_layer; +} + +void TileSet::set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask) { + ERR_FAIL_INDEX(p_layer_index, physics_layers.size()); + physics_layers.write[p_layer_index].collision_mask = p_mask; + emit_changed(); +} + +uint32_t TileSet::get_physics_layer_collision_mask(int p_layer_index) const { + ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0); + return physics_layers[p_layer_index].collision_mask; +} + +void TileSet::set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material) { + ERR_FAIL_INDEX(p_layer_index, physics_layers.size()); + physics_layers.write[p_layer_index].physics_material = p_physics_material; +} + +Ref<PhysicsMaterial> TileSet::get_physics_layer_physics_material(int p_layer_index) const { + ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), Ref<PhysicsMaterial>()); + return physics_layers[p_layer_index].physics_material; +} + +// Terrains +int TileSet::get_terrain_sets_count() const { + return terrain_sets.size(); +} + +void TileSet::add_terrain_set(int p_index) { + if (p_index < 0) { + p_index = terrain_sets.size(); + } + ERR_FAIL_INDEX(p_index, terrain_sets.size() + 1); + terrain_sets.insert(p_index, TerrainSet()); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_terrain_set(p_index); + } + + notify_property_list_changed(); + terrains_cache_dirty = true; + emit_changed(); +} + +void TileSet::move_terrain_set(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, terrain_sets.size()); + ERR_FAIL_INDEX(p_to_pos, terrain_sets.size() + 1); + terrain_sets.insert(p_to_pos, terrain_sets[p_from_index]); + terrain_sets.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_terrain_set(p_from_index, p_to_pos); + } + notify_property_list_changed(); + terrains_cache_dirty = true; + emit_changed(); +} + +void TileSet::remove_terrain_set(int p_index) { + ERR_FAIL_INDEX(p_index, terrain_sets.size()); + terrain_sets.remove_at(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_terrain_set(p_index); + } + notify_property_list_changed(); + terrains_cache_dirty = true; + emit_changed(); +} + +void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) { + ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); + terrain_sets.write[p_terrain_set].mode = p_terrain_mode; + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); + } + + notify_property_list_changed(); + terrains_cache_dirty = true; + emit_changed(); +} + +TileSet::TerrainMode TileSet::get_terrain_set_mode(int p_terrain_set) const { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES); + return terrain_sets[p_terrain_set].mode; +} + +int TileSet::get_terrains_count(int p_terrain_set) const { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1); + return terrain_sets[p_terrain_set].terrains.size(); +} + +void TileSet::add_terrain(int p_terrain_set, int p_index) { + ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); + Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains; + if (p_index < 0) { + p_index = terrains.size(); + } + ERR_FAIL_INDEX(p_index, terrains.size() + 1); + terrains.insert(p_index, Terrain()); + + // Default name and color + float hue_rotate = (terrains.size() % 16) / 16.0; + Color c; + c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5); + terrains.write[p_index].color = c; + terrains.write[p_index].name = String(vformat("Terrain %d", p_index)); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_terrain(p_terrain_set, p_index); + } + + notify_property_list_changed(); + terrains_cache_dirty = true; + emit_changed(); +} + +void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); + Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains; + + ERR_FAIL_INDEX(p_from_index, terrains.size()); + ERR_FAIL_INDEX(p_to_pos, terrains.size() + 1); + terrains.insert(p_to_pos, terrains[p_from_index]); + terrains.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos); + } + notify_property_list_changed(); + terrains_cache_dirty = true; + emit_changed(); +} + +void TileSet::remove_terrain(int p_terrain_set, int p_index) { + ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); + Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains; + + ERR_FAIL_INDEX(p_index, terrains.size()); + terrains.remove_at(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_terrain(p_terrain_set, p_index); + } + notify_property_list_changed(); + terrains_cache_dirty = true; + emit_changed(); +} + +void TileSet::set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name) { + ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); + ERR_FAIL_INDEX(p_terrain_index, terrain_sets[p_terrain_set].terrains.size()); + terrain_sets.write[p_terrain_set].terrains.write[p_terrain_index].name = p_name; + emit_changed(); +} + +String TileSet::get_terrain_name(int p_terrain_set, int p_terrain_index) const { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), String()); + ERR_FAIL_INDEX_V(p_terrain_index, terrain_sets[p_terrain_set].terrains.size(), String()); + return terrain_sets[p_terrain_set].terrains[p_terrain_index].name; +} + +void TileSet::set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color) { + ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); + ERR_FAIL_INDEX(p_terrain_index, terrain_sets[p_terrain_set].terrains.size()); + if (p_color.a != 1.0) { + WARN_PRINT("Terrain color should have alpha == 1.0"); + p_color.a = 1.0; + } + terrain_sets.write[p_terrain_set].terrains.write[p_terrain_index].color = p_color; + emit_changed(); +} + +Color TileSet::get_terrain_color(int p_terrain_set, int p_terrain_index) const { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Color()); + ERR_FAIL_INDEX_V(p_terrain_index, terrain_sets[p_terrain_set].terrains.size(), Color()); + return terrain_sets[p_terrain_set].terrains[p_terrain_index].color; +} + +bool TileSet::is_valid_terrain_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const { + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) { + if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_SIDE) { + return true; + } + } + if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { + if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) { + return true; + } + } + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) { + if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return true; + } + } + if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { + if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return true; + } + } + } else { + if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) { + if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return true; + } + } + if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { + if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) { + return true; + } + } + } else { + if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) { + if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_SIDE || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return true; + } + } + if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { + if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || + p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) { + return true; + } + } + } + } + return false; +} + +bool TileSet::is_valid_terrain_peering_bit(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const { + if (p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count()) { + return false; + } + + TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set); + return is_valid_terrain_peering_bit_for_mode(terrain_mode, p_peering_bit); +} + +// Navigation +int TileSet::get_navigation_layers_count() const { + return navigation_layers.size(); +} + +void TileSet::add_navigation_layer(int p_index) { + if (p_index < 0) { + p_index = navigation_layers.size(); + } + ERR_FAIL_INDEX(p_index, navigation_layers.size() + 1); + navigation_layers.insert(p_index, NavigationLayer()); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_navigation_layer(p_index); + } + + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, navigation_layers.size()); + ERR_FAIL_INDEX(p_to_pos, navigation_layers.size() + 1); + navigation_layers.insert(p_to_pos, navigation_layers[p_from_index]); + navigation_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_navigation_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_navigation_layer(int p_index) { + ERR_FAIL_INDEX(p_index, navigation_layers.size()); + navigation_layers.remove_at(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_navigation_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::set_navigation_layer_layers(int p_layer_index, uint32_t p_layers) { + ERR_FAIL_INDEX(p_layer_index, navigation_layers.size()); + navigation_layers.write[p_layer_index].layers = p_layers; + emit_changed(); +} + +uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const { + ERR_FAIL_INDEX_V(p_layer_index, navigation_layers.size(), 0); + return navigation_layers[p_layer_index].layers; +} + +void TileSet::set_navigation_layer_layer_value(int p_layer_index, int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); + + uint32_t _navigation_layers = get_navigation_layer_layers(p_layer_index); + + if (p_value) { + _navigation_layers |= 1 << (p_layer_number - 1); + } else { + _navigation_layers &= ~(1 << (p_layer_number - 1)); + } + + set_navigation_layer_layers(p_layer_index, _navigation_layers); +} + +bool TileSet::get_navigation_layer_layer_value(int p_layer_index, int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); + + return get_navigation_layer_layers(p_layer_index) & (1 << (p_layer_number - 1)); +} + +// Custom data. +int TileSet::get_custom_data_layers_count() const { + return custom_data_layers.size(); +} + +void TileSet::add_custom_data_layer(int p_index) { + if (p_index < 0) { + p_index = custom_data_layers.size(); + } + ERR_FAIL_INDEX(p_index, custom_data_layers.size() + 1); + custom_data_layers.insert(p_index, CustomDataLayer()); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_custom_data_layer(p_index); + } + + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, custom_data_layers.size()); + ERR_FAIL_INDEX(p_to_pos, custom_data_layers.size() + 1); + custom_data_layers.insert(p_to_pos, custom_data_layers[p_from_index]); + custom_data_layers.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_custom_data_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_custom_data_layer(int p_index) { + ERR_FAIL_INDEX(p_index, custom_data_layers.size()); + custom_data_layers.remove_at(p_index); + + String to_erase; + for (KeyValue<String, int> &E : custom_data_layers_by_name) { + if (E.value == p_index) { + to_erase = E.key; + } else if (E.value > p_index) { + E.value--; + } + } + custom_data_layers_by_name.erase(to_erase); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_custom_data_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); +} + +int TileSet::get_custom_data_layer_by_name(String p_value) const { + if (custom_data_layers_by_name.has(p_value)) { + return custom_data_layers_by_name[p_value]; + } else { + return -1; + } +} + +void TileSet::set_custom_data_layer_name(int p_layer_id, String p_value) { + ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size()); + + // Exit if another property has the same name. + if (!p_value.is_empty()) { + for (int other_layer_id = 0; other_layer_id < get_custom_data_layers_count(); other_layer_id++) { + if (other_layer_id != p_layer_id && get_custom_data_layer_name(other_layer_id) == p_value) { + ERR_FAIL_MSG(vformat("There is already a custom property named %s", p_value)); + } + } + } + + if (p_value.is_empty() && custom_data_layers_by_name.has(p_value)) { + custom_data_layers_by_name.erase(p_value); + } else { + custom_data_layers_by_name[p_value] = p_layer_id; + } + + custom_data_layers.write[p_layer_id].name = p_value; + emit_changed(); +} + +String TileSet::get_custom_data_layer_name(int p_layer_id) const { + ERR_FAIL_INDEX_V(p_layer_id, custom_data_layers.size(), ""); + return custom_data_layers[p_layer_id].name; +} + +void TileSet::set_custom_data_layer_type(int p_layer_id, Variant::Type p_value) { + ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size()); + custom_data_layers.write[p_layer_id].type = p_value; + + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); + } + + emit_changed(); +} + +Variant::Type TileSet::get_custom_data_layer_type(int p_layer_id) const { + ERR_FAIL_INDEX_V(p_layer_id, custom_data_layers.size(), Variant::NIL); + return custom_data_layers[p_layer_id].type; +} + +void TileSet::set_source_level_tile_proxy(int p_source_from, int p_source_to) { + ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE); + + source_level_proxies[p_source_from] = p_source_to; + + emit_changed(); +} + +int TileSet::get_source_level_tile_proxy(int p_source_from) { + ERR_FAIL_COND_V(!source_level_proxies.has(p_source_from), TileSet::INVALID_SOURCE); + + return source_level_proxies[p_source_from]; +} + +bool TileSet::has_source_level_tile_proxy(int p_source_from) { + return source_level_proxies.has(p_source_from); +} + +void TileSet::remove_source_level_tile_proxy(int p_source_from) { + ERR_FAIL_COND(!source_level_proxies.has(p_source_from)); + + source_level_proxies.erase(p_source_from); + + emit_changed(); +} + +void TileSet::set_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_source_to, Vector2i p_coords_to) { + ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE); + ERR_FAIL_COND(p_coords_from == TileSetSource::INVALID_ATLAS_COORDS || p_coords_to == TileSetSource::INVALID_ATLAS_COORDS); + + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + + Array to; + to.push_back(p_source_to); + to.push_back(p_coords_to); + + coords_level_proxies[from] = to; + + emit_changed(); +} + +Array TileSet::get_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + + ERR_FAIL_COND_V(!coords_level_proxies.has(from), Array()); + + return coords_level_proxies[from]; +} + +bool TileSet::has_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + + return coords_level_proxies.has(from); +} + +void TileSet::remove_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + + ERR_FAIL_COND(!coords_level_proxies.has(from)); + + coords_level_proxies.erase(from); + + emit_changed(); +} + +void TileSet::set_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from, int p_source_to, Vector2i p_coords_to, int p_alternative_to) { + ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE); + ERR_FAIL_COND(p_coords_from == TileSetSource::INVALID_ATLAS_COORDS || p_coords_to == TileSetSource::INVALID_ATLAS_COORDS); + + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + from.push_back(p_alternative_from); + + Array to; + to.push_back(p_source_to); + to.push_back(p_coords_to); + to.push_back(p_alternative_to); + + alternative_level_proxies[from] = to; + + emit_changed(); +} + +Array TileSet::get_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + from.push_back(p_alternative_from); + + ERR_FAIL_COND_V(!alternative_level_proxies.has(from), Array()); + + return alternative_level_proxies[from]; +} + +bool TileSet::has_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + from.push_back(p_alternative_from); + + return alternative_level_proxies.has(from); +} + +void TileSet::remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + from.push_back(p_alternative_from); + + ERR_FAIL_COND(!alternative_level_proxies.has(from)); + + alternative_level_proxies.erase(from); + + emit_changed(); +} + +Array TileSet::get_source_level_tile_proxies() const { + Array output; + for (const KeyValue<int, int> &E : source_level_proxies) { + Array proxy; + proxy.push_back(E.key); + proxy.push_back(E.value); + output.push_back(proxy); + } + return output; +} + +Array TileSet::get_coords_level_tile_proxies() const { + Array output; + for (const KeyValue<Array, Array> &E : coords_level_proxies) { + Array proxy; + proxy.append_array(E.key); + proxy.append_array(E.value); + output.push_back(proxy); + } + return output; +} + +Array TileSet::get_alternative_level_tile_proxies() const { + Array output; + for (const KeyValue<Array, Array> &E : alternative_level_proxies) { + Array proxy; + proxy.append_array(E.key); + proxy.append_array(E.value); + output.push_back(proxy); + } + return output; +} + +Array TileSet::map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) const { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + from.push_back(p_alternative_from); + + // Check if the tile is valid, and if so, don't map the tile and return the input. + if (has_source(p_source_from)) { + Ref<TileSetSource> source = get_source(p_source_from); + if (source->has_tile(p_coords_from) && source->has_alternative_tile(p_coords_from, p_alternative_from)) { + return from; + } + } + + // Source, coords and alternative match. + if (alternative_level_proxies.has(from)) { + return alternative_level_proxies[from].duplicate(); + } + + // Source and coords match. + from.pop_back(); + if (coords_level_proxies.has(from)) { + Array output = coords_level_proxies[from].duplicate(); + output.push_back(p_alternative_from); + return output; + } + + // Source matches. + if (source_level_proxies.has(p_source_from)) { + Array output; + output.push_back(source_level_proxies[p_source_from]); + output.push_back(p_coords_from); + output.push_back(p_alternative_from); + return output; + } + + Array output; + output.push_back(p_source_from); + output.push_back(p_coords_from); + output.push_back(p_alternative_from); + return output; +} + +void TileSet::cleanup_invalid_tile_proxies() { + // Source level. + Vector<int> source_to_remove; + for (const KeyValue<int, int> &E : source_level_proxies) { + if (has_source(E.key)) { + source_to_remove.push_back(E.key); + } + } + for (int i = 0; i < source_to_remove.size(); i++) { + remove_source_level_tile_proxy(source_to_remove[i]); + } + + // Coords level. + Vector<Array> coords_to_remove; + for (const KeyValue<Array, Array> &E : coords_level_proxies) { + Array a = E.key; + if (has_source(a[0]) && get_source(a[0])->has_tile(a[1])) { + coords_to_remove.push_back(a); + } + } + for (int i = 0; i < coords_to_remove.size(); i++) { + Array a = coords_to_remove[i]; + remove_coords_level_tile_proxy(a[0], a[1]); + } + + // Alternative level. + Vector<Array> alternative_to_remove; + for (const KeyValue<Array, Array> &E : alternative_level_proxies) { + Array a = E.key; + if (has_source(a[0]) && get_source(a[0])->has_tile(a[1]) && get_source(a[0])->has_alternative_tile(a[1], a[2])) { + alternative_to_remove.push_back(a); + } + } + for (int i = 0; i < alternative_to_remove.size(); i++) { + Array a = alternative_to_remove[i]; + remove_alternative_level_tile_proxy(a[0], a[1], a[2]); + } +} + +void TileSet::clear_tile_proxies() { + source_level_proxies.clear(); + coords_level_proxies.clear(); + alternative_level_proxies.clear(); + + emit_changed(); +} + +int TileSet::add_pattern(Ref<TileMapPattern> p_pattern, int p_index) { + ERR_FAIL_COND_V(!p_pattern.is_valid(), -1); + ERR_FAIL_COND_V_MSG(p_pattern->is_empty(), -1, "Cannot add an empty pattern to the TileSet."); + for (const Ref<TileMapPattern> &pattern : patterns) { + ERR_FAIL_COND_V_MSG(pattern == p_pattern, -1, "TileSet has already this pattern."); + } + ERR_FAIL_COND_V(p_index > (int)patterns.size(), -1); + if (p_index < 0) { + p_index = patterns.size(); + } + patterns.insert(p_index, p_pattern); + emit_changed(); + return p_index; +} + +Ref<TileMapPattern> TileSet::get_pattern(int p_index) { + ERR_FAIL_INDEX_V(p_index, (int)patterns.size(), Ref<TileMapPattern>()); + return patterns[p_index]; +} + +void TileSet::remove_pattern(int p_index) { + ERR_FAIL_INDEX(p_index, (int)patterns.size()); + patterns.remove_at(p_index); + emit_changed(); +} + +int TileSet::get_patterns_count() { + return patterns.size(); +} + +RBSet<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), RBSet<TileSet::TerrainsPattern>()); + _update_terrains_cache(); + + RBSet<TileSet::TerrainsPattern> output; + for (KeyValue<TileSet::TerrainsPattern, RBSet<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) { + output.insert(kv.key); + } + return output; +} + +RBSet<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), RBSet<TileMapCell>()); + _update_terrains_cache(); + return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; +} + +TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell()); + _update_terrains_cache(); + + // Count the sum of probabilities. + double sum = 0.0; + RBSet<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; + for (const TileMapCell &E : set) { + if (E.source_id >= 0) { + Ref<TileSetSource> source = sources[E.source_id]; + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = atlas_source->get_tile_data(E.get_atlas_coords(), E.alternative_tile); + sum += tile_data->get_probability(); + } else { + sum += 1.0; + } + } else { + sum += 1.0; + } + } + + // Generate a random number. + double count = 0.0; + double picked = Math::random(0.0, sum); + + // Pick the tile. + for (const TileMapCell &E : set) { + if (E.source_id >= 0) { + Ref<TileSetSource> source = sources[E.source_id]; + + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = atlas_source->get_tile_data(E.get_atlas_coords(), E.alternative_tile); + count += tile_data->get_probability(); + } else { + count += 1.0; + } + } else { + count += 1.0; + } + + if (count >= picked) { + return E; + } + } + + ERR_FAIL_V(TileMapCell()); +} + +Vector<Vector2> TileSet::get_tile_shape_polygon() const { + Vector<Vector2> points; + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + points.push_back(Vector2(-0.5, -0.5)); + points.push_back(Vector2(0.5, -0.5)); + points.push_back(Vector2(0.5, 0.5)); + points.push_back(Vector2(-0.5, 0.5)); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + points.push_back(Vector2(0.0, -0.5)); + points.push_back(Vector2(-0.5, 0.0)); + points.push_back(Vector2(0.0, 0.5)); + points.push_back(Vector2(0.5, 0.0)); + } else { + float overlap = 0.0; + switch (tile_shape) { + case TileSet::TILE_SHAPE_HEXAGON: + overlap = 0.25; + break; + case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: + overlap = 0.0; + break; + default: + break; + } + + points.push_back(Vector2(0.0, -0.5)); + points.push_back(Vector2(-0.5, overlap - 0.5)); + points.push_back(Vector2(-0.5, 0.5 - overlap)); + points.push_back(Vector2(0.0, 0.5)); + points.push_back(Vector2(0.5, 0.5 - overlap)); + points.push_back(Vector2(0.5, overlap - 0.5)); + + if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) { + for (int i = 0; i < points.size(); i++) { + points.write[i] = Vector2(points[i].y, points[i].x); + } + } + } + return points; +} + +void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled, Ref<Texture2D> p_texture) const { + if (tile_meshes_dirty) { + Vector<Vector2> shape = get_tile_shape_polygon(); + Vector<Vector2> uvs; + uvs.resize(shape.size()); + for (int i = 0; i < shape.size(); i++) { + uvs.write[i] = shape[i] + Vector2(0.5, 0.5); + } + + Vector<Color> colors; + colors.resize(shape.size()); + colors.fill(Color(1.0, 1.0, 1.0, 1.0)); + + // Filled mesh. + tile_filled_mesh->clear_surfaces(); + Array a; + a.resize(Mesh::ARRAY_MAX); + a[Mesh::ARRAY_VERTEX] = shape; + a[Mesh::ARRAY_TEX_UV] = uvs; + a[Mesh::ARRAY_COLOR] = colors; + a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(shape); + tile_filled_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); + + // Lines mesh. + tile_lines_mesh->clear_surfaces(); + a.clear(); + a.resize(Mesh::ARRAY_MAX); + // Add the first point again when drawing lines. + shape.push_back(shape[0]); + colors.push_back(colors[0]); + a[Mesh::ARRAY_VERTEX] = shape; + a[Mesh::ARRAY_COLOR] = colors; + tile_lines_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINE_STRIP, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); + + tile_meshes_dirty = false; + } + + if (p_filled) { + p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, p_transform, p_color); + } else { + p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), p_transform, p_color); + } +} + +Vector2 TileSet::map_to_local(const Vector2i &p_pos) const { + // SHOULD RETURN THE CENTER OF THE CELL. + Vector2 ret = p_pos; + + if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. + // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap. + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: + ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y); + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y); + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x + ret.y / 2, ret.y); + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x / 2, ret.y * 2 + ret.x); + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x); + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x); + break; + } + } else { // TILE_OFFSET_AXIS_VERTICAL. + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: + ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5)); + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5)); + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x * 2 + ret.y, ret.y / 2); + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x, ret.y + ret.x / 2); + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2); + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2); + break; + } + } + } + + // Multiply by the overlapping ratio. + double overlapping_ratio = 1.0; + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.y *= overlapping_ratio; + } else { // TILE_OFFSET_AXIS_VERTICAL. + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.x *= overlapping_ratio; + } + + return (ret + Vector2(0.5, 0.5)) * tile_size; +} + +Vector2i TileSet::local_to_map(const Vector2 &p_local_position) const { + Vector2 ret = p_local_position; + ret /= tile_size; + + // Divide by the overlapping ratio. + double overlapping_ratio = 1.0; + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.y /= overlapping_ratio; + } else { // TILE_OFFSET_AXIS_VERTICAL. + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.x /= overlapping_ratio; + } + + // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly. + if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. + // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap. + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + // Smart floor of the position + Vector2 raw_pos = ret; + if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { + ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y)); + } else { + ret = ret.floor(); + } + + // Compute the tile offset, and if we might the output for a neighbor top tile. + Vector2 in_tile_pos = raw_pos - ret; + bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0; + bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0; + + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1); + } + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x - ret.y / 2, ret.y).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(1, -1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_top_right_triangle) { + ret += Vector2i(1, -1); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(1, 0); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_top_right_triangle) { + ret += Vector2i(0, -1); + } + break; + } + } else { // TILE_OFFSET_AXIS_VERTICAL. + // Smart floor of the position. + Vector2 raw_pos = ret; + if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { + ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5); + } else { + ret = ret.floor(); + } + + // Compute the tile offset, and if we might the output for a neighbor top tile. + Vector2 in_tile_pos = raw_pos - ret; + bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0; + bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0; + + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0); + } + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, 1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x, ret.y - ret.x / 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, 1); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, 0); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_bottom_left_triangle) { + ret += Vector2i(0, 1); + } + break; + } + } + } else { + ret = (ret + Vector2(0.00005, 0.00005)).floor(); + } + return Vector2i(ret); +} + +bool TileSet::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const { + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + } else { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + } else { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + } + } +} + +Vector2i TileSet::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const { + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + switch (p_cell_neighbor) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + return p_coords + Vector2i(1, 0); + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + return p_coords + Vector2i(1, 1); + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + return p_coords + Vector2i(0, 1); + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + return p_coords + Vector2i(-1, 1); + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + return p_coords + Vector2i(-1, 0); + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + return p_coords + Vector2i(-1, -1); + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + return p_coords + Vector2i(0, -1); + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + return p_coords + Vector2i(1, -1); + default: + ERR_FAIL_V(p_coords); + } + } else { // Half-offset shapes (square and hexagon). + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + bool is_offset = p_coords.y % 2; + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 1 : 0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(0, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : -1, 1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : -1, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(0, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 1 : 0, -1); + } else { + ERR_FAIL_V(p_coords); + } + } else { + bool is_offset = p_coords.x % 2; + + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? 1 : 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? 0 : -1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? 0 : -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? 1 : 0); + } else { + ERR_FAIL_V(p_coords); + } + } + } break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + bool is_offset = p_coords.y % 2; + + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : 1, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(0, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? -1 : 0, 1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? -1 : 0, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(0, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : 1, -1); + } else { + ERR_FAIL_V(p_coords); + } + } else { + bool is_offset = p_coords.x % 2; + + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? 0 : 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? -1 : 0); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? -1 : 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? 0 : 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + case TileSet::TILE_LAYOUT_STAIRS_DOWN: { + if ((tile_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(-1, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(1, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else { + ERR_FAIL_V(p_coords); + } + + } else { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(2, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-2, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } else { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(2, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-2, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else { + ERR_FAIL_V(p_coords); + } + + } else { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(-1, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(1, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-1, 0); + + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } + } break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: { + if ((tile_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else { + ERR_FAIL_V(p_coords); + } + + } else { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(-1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(0, 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } else { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(-1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(0, -1); + } else { + ERR_FAIL_V(p_coords); + } + + } else { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-1, -1); + + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else { + ERR_FAIL_V(p_coords); + } + } + } + } break; + default: + ERR_FAIL_V(p_coords); + } + } +} + +TypedArray<Vector2i> TileSet::get_surrounding_cells(const Vector2i &p_coords) const { + TypedArray<Vector2i> around; + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_TOP_SIDE)); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); + } else { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); + } else { + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_TOP_SIDE)); + around.push_back(get_neighbor_cell(p_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); + } + } + + return around; +} + +Vector2i TileSet::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) const { + ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i()); + ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i()); + + Vector2i output = p_position_in_tilemap + p_coords_in_pattern; + if (tile_shape != TileSet::TILE_SHAPE_SQUARE) { + if (tile_layout == TileSet::TILE_LAYOUT_STACKED) { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { + output.x += 1; + } else if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { + output.y += 1; + } + } else if (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET) { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { + output.x -= 1; + } else if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { + output.y -= 1; + } + } + } + + return output; +} + +void TileSet::draw_cells_outline(CanvasItem *p_canvas_item, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform) const { + Vector<Vector2> polygon = get_tile_shape_polygon(); + for (const Vector2i &E : p_cells) { + Vector2 center = map_to_local(E); + +#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \ + if (!p_cells.has(get_neighbor_cell(E, side))) { \ + Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \ + Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \ + p_canvas_item->draw_line(from, to, p_color); \ + } + + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 3, 0); + } else { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5); + } else { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); + } + } + } +#undef DRAW_SIDE_IF_NEEDED +} + +Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) { + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + return _get_square_terrain_polygon(tile_size); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + return _get_isometric_terrain_polygon(tile_size); + } else { + float overlap = 0.0; + switch (tile_shape) { + case TileSet::TILE_SHAPE_HEXAGON: + overlap = 0.25; + break; + case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: + overlap = 0.0; + break; + default: + break; + } + return _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis); + } +} + +Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) { + ERR_FAIL_COND_V(p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count(), Vector<Point2>()); + + TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set); + + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { + return _get_square_corner_or_side_terrain_peering_bit_polygon(tile_size, p_bit); + } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { + return _get_square_corner_terrain_peering_bit_polygon(tile_size, p_bit); + } else { // TileData::TERRAIN_MODE_MATCH_SIDES + return _get_square_side_terrain_peering_bit_polygon(tile_size, p_bit); + } + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { + return _get_isometric_corner_or_side_terrain_peering_bit_polygon(tile_size, p_bit); + } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { + return _get_isometric_corner_terrain_peering_bit_polygon(tile_size, p_bit); + } else { // TileData::TERRAIN_MODE_MATCH_SIDES + return _get_isometric_side_terrain_peering_bit_polygon(tile_size, p_bit); + } + } else { + float overlap = 0.0; + switch (tile_shape) { + case TileSet::TILE_SHAPE_HEXAGON: + overlap = 0.25; + break; + case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: + overlap = 0.0; + break; + default: + break; + } + if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { + return _get_half_offset_corner_or_side_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, p_bit); + } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { + return _get_half_offset_corner_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, p_bit); + } else { // TileData::TERRAIN_MODE_MATCH_SIDES + return _get_half_offset_side_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, p_bit); + } + } +} + +#define TERRAIN_ALPHA 0.6 + +void TileSet::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data) { + ERR_FAIL_NULL(p_tile_data); + + if (terrain_bits_meshes_dirty) { + // Recompute the meshes. + terrain_peering_bits_meshes.clear(); + + for (int terrain_mode_index = 0; terrain_mode_index < 3; terrain_mode_index++) { + TerrainMode terrain_mode = TerrainMode(terrain_mode_index); + + // Center terrain + Vector<Vector2> polygon; + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + polygon = _get_square_terrain_polygon(tile_size); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + polygon = _get_isometric_terrain_polygon(tile_size); + } else { + float overlap = 0.0; + switch (tile_shape) { + case TileSet::TILE_SHAPE_HEXAGON: + overlap = 0.25; + break; + case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: + overlap = 0.0; + break; + default: + break; + } + polygon = _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis); + } + { + Ref<ArrayMesh> mesh; + mesh.instantiate(); + Vector<Vector2> uvs; + uvs.resize(polygon.size()); + Vector<Color> colors; + colors.resize(polygon.size()); + colors.fill(Color(1.0, 1.0, 1.0, 1.0)); + Array a; + a.resize(Mesh::ARRAY_MAX); + a[Mesh::ARRAY_VERTEX] = polygon; + a[Mesh::ARRAY_TEX_UV] = uvs; + a[Mesh::ARRAY_COLOR] = colors; + a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(polygon); + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); + terrain_meshes[terrain_mode] = mesh; + } + // Peering bits + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + CellNeighbor bit = CellNeighbor(i); + + if (is_valid_terrain_peering_bit_for_mode(terrain_mode, bit)) { + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { + polygon = _get_square_corner_or_side_terrain_peering_bit_polygon(tile_size, bit); + } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { + polygon = _get_square_corner_terrain_peering_bit_polygon(tile_size, bit); + } else { // TileData::TERRAIN_MODE_MATCH_SIDES + polygon = _get_square_side_terrain_peering_bit_polygon(tile_size, bit); + } + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { + polygon = _get_isometric_corner_or_side_terrain_peering_bit_polygon(tile_size, bit); + } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { + polygon = _get_isometric_corner_terrain_peering_bit_polygon(tile_size, bit); + } else { // TileData::TERRAIN_MODE_MATCH_SIDES + polygon = _get_isometric_side_terrain_peering_bit_polygon(tile_size, bit); + } + } else { + float overlap = 0.0; + switch (tile_shape) { + case TileSet::TILE_SHAPE_HEXAGON: + overlap = 0.25; + break; + case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: + overlap = 0.0; + break; + default: + break; + } + if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { + polygon = _get_half_offset_corner_or_side_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, bit); + } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { + polygon = _get_half_offset_corner_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, bit); + } else { // TileData::TERRAIN_MODE_MATCH_SIDES + polygon = _get_half_offset_side_terrain_peering_bit_polygon(tile_size, overlap, tile_offset_axis, bit); + } + } + { + Ref<ArrayMesh> mesh; + mesh.instantiate(); + Vector<Vector2> uvs; + uvs.resize(polygon.size()); + Vector<Color> colors; + colors.resize(polygon.size()); + colors.fill(Color(1.0, 1.0, 1.0, 1.0)); + Array a; + a.resize(Mesh::ARRAY_MAX); + a[Mesh::ARRAY_VERTEX] = polygon; + a[Mesh::ARRAY_TEX_UV] = uvs; + a[Mesh::ARRAY_COLOR] = colors; + a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(polygon); + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); + terrain_peering_bits_meshes[terrain_mode][bit] = mesh; + } + } + } + } + terrain_bits_meshes_dirty = false; + } + + int terrain_set = p_tile_data->get_terrain_set(); + if (terrain_set < 0) { + return; + } + TileSet::TerrainMode terrain_mode = get_terrain_set_mode(terrain_set); + + RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform); + int terrain_id = p_tile_data->get_terrain(); + if (terrain_id >= 0) { + Color color = get_terrain_color(terrain_set, terrain_id); + color.a = TERRAIN_ALPHA; + p_canvas_item->draw_mesh(terrain_meshes[terrain_mode], Ref<Texture2D>(), Transform2D(), color); + } + + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + CellNeighbor bit = CellNeighbor(i); + if (is_valid_terrain_peering_bit(terrain_set, bit)) { + terrain_id = p_tile_data->get_terrain_peering_bit(bit); + if (terrain_id >= 0) { + Color color = get_terrain_color(terrain_set, terrain_id); + color.a = TERRAIN_ALPHA; + p_canvas_item->draw_mesh(terrain_peering_bits_meshes[terrain_mode][bit], Ref<Texture2D>(), Transform2D(), color); + } + } + } + RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D()); +} + +Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { + // Counts the number of matching terrain tiles and find the best matching icon. + struct Count { + int count = 0; + float probability = 0.0; + Ref<Texture2D> texture; + Rect2i region; + }; + Vector<Vector<Ref<Texture2D>>> output; + LocalVector<LocalVector<Count>> counts; + output.resize(get_terrain_sets_count()); + counts.resize(get_terrain_sets_count()); + for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) { + output.write[terrain_set].resize(get_terrains_count(terrain_set)); + counts[terrain_set].resize(get_terrains_count(terrain_set)); + } + + for (int source_index = 0; source_index < get_source_count(); source_index++) { + int source_id = get_source_id(source_index); + Ref<TileSetSource> source = get_source(source_id); + + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) { + Vector2i tile_id = source->get_tile_id(tile_index); + for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { + int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); + + TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id); + int terrain_set = tile_data->get_terrain_set(); + if (terrain_set >= 0) { + ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector<Vector<Ref<Texture2D>>>()); + + LocalVector<int> bit_counts; + bit_counts.resize(get_terrains_count(terrain_set)); + for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) { + bit_counts[terrain] = 0; + } + if (tile_data->get_terrain() >= 0) { + bit_counts[tile_data->get_terrain()] += 10; + } + for (int terrain_bit = 0; terrain_bit < TileSet::CELL_NEIGHBOR_MAX; terrain_bit++) { + TileSet::CellNeighbor cell_neighbor = TileSet::CellNeighbor(terrain_bit); + if (is_valid_terrain_peering_bit(terrain_set, cell_neighbor)) { + int terrain = tile_data->get_terrain_peering_bit(cell_neighbor); + if (terrain >= 0) { + if (terrain >= (int)bit_counts.size()) { + WARN_PRINT(vformat("Invalid terrain peering bit: %d", terrain)); + } else { + bit_counts[terrain] += 1; + } + } + } + } + + for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) { + if ((bit_counts[terrain] > counts[terrain_set][terrain].count) || (bit_counts[terrain] == counts[terrain_set][terrain].count && tile_data->get_probability() > counts[terrain_set][terrain].probability)) { + counts[terrain_set][terrain].count = bit_counts[terrain]; + counts[terrain_set][terrain].probability = tile_data->get_probability(); + counts[terrain_set][terrain].texture = atlas_source->get_texture(); + counts[terrain_set][terrain].region = atlas_source->get_tile_texture_region(tile_id); + } + } + } + } + } + } + } + + // Generate the icons. + for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) { + for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) { + Ref<Image> dst_image; + dst_image.instantiate(); + if (counts[terrain_set][terrain].count > 0) { + // Get the best tile. + Ref<Texture2D> src_texture = counts[terrain_set][terrain].texture; + ERR_FAIL_COND_V(src_texture.is_null(), output); + Ref<Image> src_image = src_texture->get_image(); + ERR_FAIL_COND_V(src_image.is_null(), output); + Rect2i region = counts[terrain_set][terrain].region; + + dst_image->initialize_data(region.size.x, region.size.y, false, src_image->get_format()); + dst_image->blit_rect(src_image, region, Point2i()); + dst_image->convert(Image::FORMAT_RGBA8); + dst_image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST); + } else { + dst_image->initialize_data(1, 1, false, Image::FORMAT_RGBA8); + dst_image->set_pixel(0, 0, get_terrain_color(terrain_set, terrain)); + } + Ref<ImageTexture> icon = ImageTexture::create_from_image(dst_image); + icon->set_size_override(p_size); + output.write[terrain_set].write[terrain] = icon; + } + } + return output; +} + +void TileSet::_source_changed() { + terrains_cache_dirty = true; + emit_changed(); +} + +Vector<Point2> TileSet::_get_square_terrain_polygon(Vector2i p_size) { + Rect2 rect(-Vector2(p_size) / 6.0, Vector2(p_size) / 3.0); + return { + rect.position, + Vector2(rect.get_end().x, rect.position.y), + rect.get_end(), + Vector2(rect.position.x, rect.get_end().y) + }; +} + +Vector<Point2> TileSet::_get_square_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { + Rect2 bit_rect; + bit_rect.size = Vector2(p_size) / 3; + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit_rect.position = Vector2(1, -1); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit_rect.position = Vector2(1, 1); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit_rect.position = Vector2(-1, 1); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit_rect.position = Vector2(-3, 1); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit_rect.position = Vector2(-3, -1); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit_rect.position = Vector2(-3, -3); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit_rect.position = Vector2(-1, -3); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit_rect.position = Vector2(1, -3); + break; + default: + break; + } + bit_rect.position *= Vector2(p_size) / 6.0; + + Vector<Vector2> polygon = { + bit_rect.position, + Vector2(bit_rect.get_end().x, bit_rect.position.y), + bit_rect.get_end(), + Vector2(bit_rect.position.x, bit_rect.get_end().y) + }; + + return polygon; +} + +Vector<Point2> TileSet::_get_square_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { + Vector2 unit = Vector2(p_size) / 6.0; + Vector<Vector2> polygon; + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + polygon.push_back(Vector2(0, 3) * unit); + polygon.push_back(Vector2(3, 3) * unit); + polygon.push_back(Vector2(3, 0) * unit); + polygon.push_back(Vector2(1, 0) * unit); + polygon.push_back(Vector2(1, 1) * unit); + polygon.push_back(Vector2(0, 1) * unit); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + polygon.push_back(Vector2(0, 3) * unit); + polygon.push_back(Vector2(-3, 3) * unit); + polygon.push_back(Vector2(-3, 0) * unit); + polygon.push_back(Vector2(-1, 0) * unit); + polygon.push_back(Vector2(-1, 1) * unit); + polygon.push_back(Vector2(0, 1) * unit); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + polygon.push_back(Vector2(0, -3) * unit); + polygon.push_back(Vector2(-3, -3) * unit); + polygon.push_back(Vector2(-3, 0) * unit); + polygon.push_back(Vector2(-1, 0) * unit); + polygon.push_back(Vector2(-1, -1) * unit); + polygon.push_back(Vector2(0, -1) * unit); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + polygon.push_back(Vector2(0, -3) * unit); + polygon.push_back(Vector2(3, -3) * unit); + polygon.push_back(Vector2(3, 0) * unit); + polygon.push_back(Vector2(1, 0) * unit); + polygon.push_back(Vector2(1, -1) * unit); + polygon.push_back(Vector2(0, -1) * unit); + break; + default: + break; + } + return polygon; +} + +Vector<Point2> TileSet::_get_square_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { + Vector2 unit = Vector2(p_size) / 6.0; + Vector<Vector2> polygon; + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + polygon.push_back(Vector2(1, -1) * unit); + polygon.push_back(Vector2(3, -3) * unit); + polygon.push_back(Vector2(3, 3) * unit); + polygon.push_back(Vector2(1, 1) * unit); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + polygon.push_back(Vector2(-1, 1) * unit); + polygon.push_back(Vector2(-3, 3) * unit); + polygon.push_back(Vector2(3, 3) * unit); + polygon.push_back(Vector2(1, 1) * unit); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + polygon.push_back(Vector2(-1, -1) * unit); + polygon.push_back(Vector2(-3, -3) * unit); + polygon.push_back(Vector2(-3, 3) * unit); + polygon.push_back(Vector2(-1, 1) * unit); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + polygon.push_back(Vector2(-1, -1) * unit); + polygon.push_back(Vector2(-3, -3) * unit); + polygon.push_back(Vector2(3, -3) * unit); + polygon.push_back(Vector2(1, -1) * unit); + break; + default: + break; + } + return polygon; +} + +Vector<Point2> TileSet::_get_isometric_terrain_polygon(Vector2i p_size) { + Vector2 unit = Vector2(p_size) / 6.0; + return { + Vector2(1, 0) * unit, + Vector2(0, 1) * unit, + Vector2(-1, 0) * unit, + Vector2(0, -1) * unit, + }; +} + +Vector<Point2> TileSet::_get_isometric_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { + Vector2 unit = Vector2(p_size) / 6.0; + Vector<Vector2> polygon; + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + polygon.push_back(Vector2(1, 0) * unit); + polygon.push_back(Vector2(2, -1) * unit); + polygon.push_back(Vector2(3, 0) * unit); + polygon.push_back(Vector2(2, 1) * unit); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + polygon.push_back(Vector2(0, 1) * unit); + polygon.push_back(Vector2(1, 2) * unit); + polygon.push_back(Vector2(2, 1) * unit); + polygon.push_back(Vector2(1, 0) * unit); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + polygon.push_back(Vector2(0, 1) * unit); + polygon.push_back(Vector2(-1, 2) * unit); + polygon.push_back(Vector2(0, 3) * unit); + polygon.push_back(Vector2(1, 2) * unit); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + polygon.push_back(Vector2(0, 1) * unit); + polygon.push_back(Vector2(-1, 2) * unit); + polygon.push_back(Vector2(-2, 1) * unit); + polygon.push_back(Vector2(-1, 0) * unit); + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + polygon.push_back(Vector2(-1, 0) * unit); + polygon.push_back(Vector2(-2, -1) * unit); + polygon.push_back(Vector2(-3, 0) * unit); + polygon.push_back(Vector2(-2, 1) * unit); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + polygon.push_back(Vector2(0, -1) * unit); + polygon.push_back(Vector2(-1, -2) * unit); + polygon.push_back(Vector2(-2, -1) * unit); + polygon.push_back(Vector2(-1, 0) * unit); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + polygon.push_back(Vector2(0, -1) * unit); + polygon.push_back(Vector2(-1, -2) * unit); + polygon.push_back(Vector2(0, -3) * unit); + polygon.push_back(Vector2(1, -2) * unit); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + polygon.push_back(Vector2(0, -1) * unit); + polygon.push_back(Vector2(1, -2) * unit); + polygon.push_back(Vector2(2, -1) * unit); + polygon.push_back(Vector2(1, 0) * unit); + break; + default: + break; + } + return polygon; +} + +Vector<Point2> TileSet::_get_isometric_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { + Vector2 unit = Vector2(p_size) / 6.0; + Vector<Vector2> polygon; + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + polygon.push_back(Vector2(0.5, -0.5) * unit); + polygon.push_back(Vector2(1.5, -1.5) * unit); + polygon.push_back(Vector2(3, 0) * unit); + polygon.push_back(Vector2(1.5, 1.5) * unit); + polygon.push_back(Vector2(0.5, 0.5) * unit); + polygon.push_back(Vector2(1, 0) * unit); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + polygon.push_back(Vector2(-0.5, 0.5) * unit); + polygon.push_back(Vector2(-1.5, 1.5) * unit); + polygon.push_back(Vector2(0, 3) * unit); + polygon.push_back(Vector2(1.5, 1.5) * unit); + polygon.push_back(Vector2(0.5, 0.5) * unit); + polygon.push_back(Vector2(0, 1) * unit); + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + polygon.push_back(Vector2(-0.5, -0.5) * unit); + polygon.push_back(Vector2(-1.5, -1.5) * unit); + polygon.push_back(Vector2(-3, 0) * unit); + polygon.push_back(Vector2(-1.5, 1.5) * unit); + polygon.push_back(Vector2(-0.5, 0.5) * unit); + polygon.push_back(Vector2(-1, 0) * unit); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + polygon.push_back(Vector2(-0.5, -0.5) * unit); + polygon.push_back(Vector2(-1.5, -1.5) * unit); + polygon.push_back(Vector2(0, -3) * unit); + polygon.push_back(Vector2(1.5, -1.5) * unit); + polygon.push_back(Vector2(0.5, -0.5) * unit); + polygon.push_back(Vector2(0, -1) * unit); + break; + default: + break; + } + return polygon; +} + +Vector<Point2> TileSet::_get_isometric_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { + Vector2 unit = Vector2(p_size) / 6.0; + Vector<Vector2> polygon; + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + polygon.push_back(Vector2(1, 0) * unit); + polygon.push_back(Vector2(3, 0) * unit); + polygon.push_back(Vector2(0, 3) * unit); + polygon.push_back(Vector2(0, 1) * unit); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + polygon.push_back(Vector2(-1, 0) * unit); + polygon.push_back(Vector2(-3, 0) * unit); + polygon.push_back(Vector2(0, 3) * unit); + polygon.push_back(Vector2(0, 1) * unit); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + polygon.push_back(Vector2(-1, 0) * unit); + polygon.push_back(Vector2(-3, 0) * unit); + polygon.push_back(Vector2(0, -3) * unit); + polygon.push_back(Vector2(0, -1) * unit); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + polygon.push_back(Vector2(1, 0) * unit); + polygon.push_back(Vector2(3, 0) * unit); + polygon.push_back(Vector2(0, -3) * unit); + polygon.push_back(Vector2(0, -1) * unit); + break; + default: + break; + } + return polygon; +} + +Vector<Point2> TileSet::_get_half_offset_terrain_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { + Vector2 unit = Vector2(p_size) / 6.0; + if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + return { + Vector2(1, 1.0 - p_overlap * 2.0) * unit, + Vector2(0, 1) * unit, + Vector2(-1, 1.0 - p_overlap * 2.0) * unit, + Vector2(-1, -1.0 + p_overlap * 2.0) * unit, + Vector2(0, -1) * unit, + Vector2(1, -1.0 + p_overlap * 2.0) * unit, + }; + } else { + return { + Vector2(1, 0) * unit, + Vector2(1.0 - p_overlap * 2.0, -1) * unit, + Vector2(-1.0 + p_overlap * 2.0, -1) * unit, + Vector2(-1, 0) * unit, + Vector2(-1.0 + p_overlap * 2.0, 1) * unit, + Vector2(1.0 - p_overlap * 2.0, 1) * unit, + }; + } +} + +Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit) { + Vector<Vector2> point_list = { + Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0), + Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(1, 3.0 - p_overlap * 2.0), + Vector2(0, 3), + Vector2(-1, 3.0 - p_overlap * 2.0), + Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0), + Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0), + Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(-1, -(3.0 - p_overlap * 2.0)), + Vector2(0, -3), + Vector2(1, -(3.0 - p_overlap * 2.0)), + Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0) + }; + + Vector2 unit = Vector2(p_size) / 6.0; + Vector<Vector2> polygon; + if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + for (int i = 0; i < point_list.size(); i++) { + point_list.write[i] = point_list[i] * unit; + } + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + polygon.push_back(point_list[17]); + polygon.push_back(point_list[0]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + polygon.push_back(point_list[0]); + polygon.push_back(point_list[1]); + polygon.push_back(point_list[2]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + polygon.push_back(point_list[2]); + polygon.push_back(point_list[3]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + polygon.push_back(point_list[3]); + polygon.push_back(point_list[4]); + polygon.push_back(point_list[5]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + polygon.push_back(point_list[5]); + polygon.push_back(point_list[6]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + polygon.push_back(point_list[6]); + polygon.push_back(point_list[7]); + polygon.push_back(point_list[8]); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + polygon.push_back(point_list[8]); + polygon.push_back(point_list[9]); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + polygon.push_back(point_list[9]); + polygon.push_back(point_list[10]); + polygon.push_back(point_list[11]); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + polygon.push_back(point_list[11]); + polygon.push_back(point_list[12]); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + polygon.push_back(point_list[12]); + polygon.push_back(point_list[13]); + polygon.push_back(point_list[14]); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + polygon.push_back(point_list[14]); + polygon.push_back(point_list[15]); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + polygon.push_back(point_list[15]); + polygon.push_back(point_list[16]); + polygon.push_back(point_list[17]); + break; + default: + break; + } + } else { + for (int i = 0; i < point_list.size(); i++) { + point_list.write[i] = Vector2(point_list[i].y, point_list[i].x) * unit; + } + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + polygon.push_back(point_list[3]); + polygon.push_back(point_list[4]); + polygon.push_back(point_list[5]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + polygon.push_back(point_list[2]); + polygon.push_back(point_list[3]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + polygon.push_back(point_list[0]); + polygon.push_back(point_list[1]); + polygon.push_back(point_list[2]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + polygon.push_back(point_list[17]); + polygon.push_back(point_list[0]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + polygon.push_back(point_list[15]); + polygon.push_back(point_list[16]); + polygon.push_back(point_list[17]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + polygon.push_back(point_list[14]); + polygon.push_back(point_list[15]); + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + polygon.push_back(point_list[12]); + polygon.push_back(point_list[13]); + polygon.push_back(point_list[14]); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + polygon.push_back(point_list[11]); + polygon.push_back(point_list[12]); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + polygon.push_back(point_list[9]); + polygon.push_back(point_list[10]); + polygon.push_back(point_list[11]); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + polygon.push_back(point_list[8]); + polygon.push_back(point_list[9]); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + polygon.push_back(point_list[6]); + polygon.push_back(point_list[7]); + polygon.push_back(point_list[8]); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + polygon.push_back(point_list[5]); + polygon.push_back(point_list[6]); + break; + default: + break; + } + } + + int half_polygon_size = polygon.size(); + for (int i = 0; i < half_polygon_size; i++) { + polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0); + } + + return polygon; +} + +Vector<Point2> TileSet::_get_half_offset_corner_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit) { + Vector<Vector2> point_list = { + Vector2(3, 0), + Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(0, 3), + Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-3, 0), + Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(0, -3), + Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)) + }; + + Vector2 unit = Vector2(p_size) / 6.0; + Vector<Vector2> polygon; + if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + for (int i = 0; i < point_list.size(); i++) { + point_list.write[i] = point_list[i] * unit; + } + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + polygon.push_back(point_list[0]); + polygon.push_back(point_list[1]); + polygon.push_back(point_list[2]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + polygon.push_back(point_list[2]); + polygon.push_back(point_list[3]); + polygon.push_back(point_list[4]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + polygon.push_back(point_list[4]); + polygon.push_back(point_list[5]); + polygon.push_back(point_list[6]); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + polygon.push_back(point_list[6]); + polygon.push_back(point_list[7]); + polygon.push_back(point_list[8]); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + polygon.push_back(point_list[8]); + polygon.push_back(point_list[9]); + polygon.push_back(point_list[10]); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + polygon.push_back(point_list[10]); + polygon.push_back(point_list[11]); + polygon.push_back(point_list[0]); + break; + default: + break; + } + } else { + for (int i = 0; i < point_list.size(); i++) { + point_list.write[i] = Vector2(point_list[i].y, point_list[i].x) * unit; + } + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + polygon.push_back(point_list[2]); + polygon.push_back(point_list[3]); + polygon.push_back(point_list[4]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + polygon.push_back(point_list[0]); + polygon.push_back(point_list[1]); + polygon.push_back(point_list[2]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + polygon.push_back(point_list[10]); + polygon.push_back(point_list[11]); + polygon.push_back(point_list[0]); + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + polygon.push_back(point_list[8]); + polygon.push_back(point_list[9]); + polygon.push_back(point_list[10]); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + polygon.push_back(point_list[6]); + polygon.push_back(point_list[7]); + polygon.push_back(point_list[8]); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + polygon.push_back(point_list[4]); + polygon.push_back(point_list[5]); + polygon.push_back(point_list[6]); + break; + default: + break; + } + } + + int half_polygon_size = polygon.size(); + for (int i = 0; i < half_polygon_size; i++) { + polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0); + } + + return polygon; +} + +Vector<Point2> TileSet::_get_half_offset_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit) { + Vector<Vector2> point_list = { + Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(0, 3), + Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(0, -3), + Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)) + }; + + Vector2 unit = Vector2(p_size) / 6.0; + Vector<Vector2> polygon; + if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + for (int i = 0; i < point_list.size(); i++) { + point_list.write[i] = point_list[i] * unit; + } + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + polygon.push_back(point_list[5]); + polygon.push_back(point_list[0]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + polygon.push_back(point_list[0]); + polygon.push_back(point_list[1]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + polygon.push_back(point_list[1]); + polygon.push_back(point_list[2]); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + polygon.push_back(point_list[2]); + polygon.push_back(point_list[3]); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + polygon.push_back(point_list[3]); + polygon.push_back(point_list[4]); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + polygon.push_back(point_list[4]); + polygon.push_back(point_list[5]); + break; + default: + break; + } + } else { + for (int i = 0; i < point_list.size(); i++) { + point_list.write[i] = Vector2(point_list[i].y, point_list[i].x) * unit; + } + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + polygon.push_back(point_list[0]); + polygon.push_back(point_list[1]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + polygon.push_back(point_list[5]); + polygon.push_back(point_list[0]); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + polygon.push_back(point_list[4]); + polygon.push_back(point_list[5]); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + polygon.push_back(point_list[3]); + polygon.push_back(point_list[4]); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + polygon.push_back(point_list[2]); + polygon.push_back(point_list[3]); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + polygon.push_back(point_list[1]); + polygon.push_back(point_list[2]); + break; + default: + break; + } + } + + int half_polygon_size = polygon.size(); + for (int i = 0; i < half_polygon_size; i++) { + polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0); + } + + return polygon; +} + +void TileSet::reset_state() { + // Rendering + occlusion_layers.clear(); + tile_lines_mesh.instantiate(); + tile_filled_mesh.instantiate(); + tile_meshes_dirty = true; + + // Physics + physics_layers.clear(); + + // Terrains + terrain_sets.clear(); + terrain_meshes.clear(); + terrain_peering_bits_meshes.clear(); + per_terrain_pattern_tiles.clear(); + terrains_cache_dirty = true; + + // Navigation + navigation_layers.clear(); + + custom_data_layers.clear(); + custom_data_layers_by_name.clear(); + + // Proxies + source_level_proxies.clear(); + coords_level_proxies.clear(); + alternative_level_proxies.clear(); + +#ifndef DISABLE_DEPRECATED + for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) { + memdelete(E.value); + } + compatibility_data.clear(); +#endif // DISABLE_DEPRECATED + while (!source_ids.is_empty()) { + remove_source(source_ids[0]); + } + + tile_shape = TILE_SHAPE_SQUARE; + tile_layout = TILE_LAYOUT_STACKED; + tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL; + tile_size = Size2i(16, 16); +} + +Vector2i TileSet::transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) { + // Transform to stacked layout. + Vector2i output = p_coords; + if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { + SWAP(output.x, output.y); + } + switch (p_from_layout) { + case TileSet::TILE_LAYOUT_STACKED: + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + if (output.y % 2) { + output.x -= 1; + } + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (output.y < 0 && bool(output.y % 2)) { + output = Vector2i(output.x + output.y / 2 - 1, output.y); + } else { + output = Vector2i(output.x + output.y / 2, output.y); + } + } else { + if (output.x < 0 && bool(output.x % 2)) { + output = Vector2i(output.x / 2 - 1, output.x + output.y * 2); + } else { + output = Vector2i(output.x / 2, output.x + output.y * 2); + } + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if ((output.x + output.y) < 0 && (output.x - output.y) % 2) { + output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x); + } else { + output = Vector2i((output.x + output.y) / 2, -output.x + output.y); + } + } else { + if ((output.x - output.y) < 0 && (output.x + output.y) % 2) { + output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y); + } else { + output = Vector2i((output.x - output.y) / 2, output.x + output.y); + } + } + break; + } + + switch (p_to_layout) { + case TileSet::TILE_LAYOUT_STACKED: + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + if (output.y % 2) { + output.x += 1; + } + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (output.y < 0 && (output.y % 2)) { + output = Vector2i(output.x - output.y / 2 + 1, output.y); + } else { + output = Vector2i(output.x - output.y / 2, output.y); + } + } else { + if (output.y % 2) { + if (output.y < 0) { + output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1); + } else { + output = Vector2i(2 * output.x + 1, -output.x + output.y / 2); + } + } else { + output = Vector2i(2 * output.x, -output.x + output.y / 2); + } + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (output.y % 2) { + if (output.y > 0) { + output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1); + } else { + output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2); + } + } else { + output = Vector2i(output.x - output.y / 2, output.x + output.y / 2); + } + } else { + if (output.y % 2) { + if (output.y < 0) { + output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1); + } else { + output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2); + } + } else { + output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2); + } + } + break; + } + + if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { + SWAP(output.x, output.y); + } + + return output; +} + +const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1); +const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1; + +#ifndef DISABLE_DEPRECATED +void TileSet::_compatibility_conversion() { + for (KeyValue<int, CompatibilityTileData *> &E : compatibility_data) { + CompatibilityTileData *ctd = E.value; + + // Add the texture + TileSetAtlasSource *atlas_source = memnew(TileSetAtlasSource); + int source_id = add_source(Ref<TileSetSource>(atlas_source)); + + atlas_source->set_texture(ctd->texture); + + // Handle each tile as a new source. Not optimal but at least it should stay compatible. + switch (ctd->tile_mode) { + case COMPATIBILITY_TILE_MODE_SINGLE_TILE: { + atlas_source->set_margins(ctd->region.get_position()); + atlas_source->set_texture_region_size(ctd->region.get_size()); + + Vector2i coords; + for (int flags = 0; flags < 8; flags++) { + bool flip_h = flags & 1; + bool flip_v = flags & 2; + bool transpose = flags & 4; + + Transform2D xform; + xform = flip_h ? xform.scaled(Size2(-1, 1)) : xform; + xform = flip_v ? xform.scaled(Size2(1, -1)) : xform; + xform = transpose ? Transform2D(xform[1], xform[0], Vector2()) : xform; + + int alternative_tile = 0; + if (!atlas_source->has_tile(coords)) { + atlas_source->create_tile(coords); + } else { + alternative_tile = atlas_source->create_alternative_tile(coords); + } + + // Add to the mapping. + Array key_array; + key_array.push_back(flip_h); + key_array.push_back(flip_v); + key_array.push_back(transpose); + + Array value_array; + value_array.push_back(source_id); + value_array.push_back(coords); + value_array.push_back(alternative_tile); + + if (!compatibility_tilemap_mapping.has(E.key)) { + compatibility_tilemap_mapping[E.key] = RBMap<Array, Array>(); + } + compatibility_tilemap_mapping[E.key][key_array] = value_array; + compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE; + + TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile); + ERR_CONTINUE(!tile_data); + + tile_data->set_flip_h(flip_h); + tile_data->set_flip_v(flip_v); + tile_data->set_transpose(transpose); + tile_data->set_material(ctd->material); + tile_data->set_modulate(ctd->modulate); + tile_data->set_z_index(ctd->z_index); + + if (ctd->occluder.is_valid()) { + if (get_occlusion_layers_count() < 1) { + add_occlusion_layer(); + }; + Ref<OccluderPolygon2D> occluder = ctd->occluder->duplicate(); + Vector<Vector2> polygon = ctd->occluder->get_polygon(); + for (int index = 0; index < polygon.size(); index++) { + polygon.write[index] = xform.xform(polygon[index] - ctd->region.get_size() / 2.0); + } + occluder->set_polygon(polygon); + tile_data->set_occluder(0, occluder); + } + if (ctd->navigation.is_valid()) { + if (get_navigation_layers_count() < 1) { + add_navigation_layer(); + } + Ref<NavigationPolygon> navigation = ctd->navigation->duplicate(); + Vector<Vector2> vertices = navigation->get_vertices(); + for (int index = 0; index < vertices.size(); index++) { + vertices.write[index] = xform.xform(vertices[index] - ctd->region.get_size() / 2.0); + } + navigation->set_vertices(vertices); + tile_data->set_navigation_polygon(0, navigation); + } + + tile_data->set_z_index(ctd->z_index); + + // Add the shapes. + if (ctd->shapes.size() > 0) { + if (get_physics_layers_count() < 1) { + add_physics_layer(); + } + } + for (int k = 0; k < ctd->shapes.size(); k++) { + CompatibilityShapeData csd = ctd->shapes[k]; + if (csd.autotile_coords == coords) { + Ref<ConvexPolygonShape2D> convex_shape = csd.shape; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor + if (convex_shape.is_valid()) { + Vector<Vector2> polygon = convex_shape->get_points(); + for (int point_index = 0; point_index < polygon.size(); point_index++) { + polygon.write[point_index] = xform.xform(csd.transform.xform(polygon[point_index]) - ctd->region.get_size() / 2.0); + } + tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1); + int index = tile_data->get_collision_polygons_count(0) - 1; + tile_data->set_collision_polygon_one_way(0, index, csd.one_way); + tile_data->set_collision_polygon_one_way_margin(0, index, csd.one_way_margin); + tile_data->set_collision_polygon_points(0, index, polygon); + } + } + } + } + // Update the size count. + if (!compatibility_size_count.has(ctd->region.get_size())) { + compatibility_size_count[ctd->region.get_size()] = 0; + } + compatibility_size_count[ctd->region.get_size()]++; + } break; + case COMPATIBILITY_TILE_MODE_AUTO_TILE: { + // Not supported. It would need manual conversion. + WARN_PRINT_ONCE("Could not convert 3.x autotiles to 4.x. This operation cannot be done automatically, autotiles must be re-created using the terrain system."); + } break; + case COMPATIBILITY_TILE_MODE_ATLAS_TILE: { + atlas_source->set_margins(ctd->region.get_position()); + atlas_source->set_separation(Vector2i(ctd->autotile_spacing, ctd->autotile_spacing)); + atlas_source->set_texture_region_size(ctd->autotile_tile_size); + + Size2i atlas_size = ctd->region.get_size() / (ctd->autotile_tile_size + atlas_source->get_separation()); + for (int i = 0; i < atlas_size.x; i++) { + for (int j = 0; j < atlas_size.y; j++) { + Vector2i coords = Vector2i(i, j); + + for (int flags = 0; flags < 8; flags++) { + bool flip_h = flags & 1; + bool flip_v = flags & 2; + bool transpose = flags & 4; + + Transform2D xform; + xform = flip_h ? xform.scaled(Size2(-1, 1)) : xform; + xform = flip_v ? xform.scaled(Size2(1, -1)) : xform; + xform = transpose ? Transform2D(xform[1], xform[0], Vector2()) : xform; + + int alternative_tile = 0; + if (!atlas_source->has_tile(coords)) { + atlas_source->create_tile(coords); + } else { + alternative_tile = atlas_source->create_alternative_tile(coords); + } + + // Add to the mapping. + Array key_array; + key_array.push_back(coords); + key_array.push_back(flip_h); + key_array.push_back(flip_v); + key_array.push_back(transpose); + + Array value_array; + value_array.push_back(source_id); + value_array.push_back(coords); + value_array.push_back(alternative_tile); + + if (!compatibility_tilemap_mapping.has(E.key)) { + compatibility_tilemap_mapping[E.key] = RBMap<Array, Array>(); + } + compatibility_tilemap_mapping[E.key][key_array] = value_array; + compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE; + + TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile); + + tile_data->set_flip_h(flip_h); + tile_data->set_flip_v(flip_v); + tile_data->set_transpose(transpose); + tile_data->set_material(ctd->material); + tile_data->set_modulate(ctd->modulate); + tile_data->set_z_index(ctd->z_index); + if (ctd->autotile_occluder_map.has(coords)) { + if (get_occlusion_layers_count() < 1) { + add_occlusion_layer(); + } + Ref<OccluderPolygon2D> occluder = ctd->autotile_occluder_map[coords]->duplicate(); + Vector<Vector2> polygon = ctd->occluder->get_polygon(); + for (int index = 0; index < polygon.size(); index++) { + polygon.write[index] = xform.xform(polygon[index] - ctd->region.get_size() / 2.0); + } + occluder->set_polygon(polygon); + tile_data->set_occluder(0, occluder); + } + if (ctd->autotile_navpoly_map.has(coords)) { + if (get_navigation_layers_count() < 1) { + add_navigation_layer(); + } + Ref<NavigationPolygon> navigation = ctd->autotile_navpoly_map[coords]->duplicate(); + Vector<Vector2> vertices = navigation->get_vertices(); + for (int index = 0; index < vertices.size(); index++) { + vertices.write[index] = xform.xform(vertices[index] - ctd->region.get_size() / 2.0); + } + navigation->set_vertices(vertices); + tile_data->set_navigation_polygon(0, navigation); + } + if (ctd->autotile_priority_map.has(coords)) { + tile_data->set_probability(ctd->autotile_priority_map[coords]); + } + if (ctd->autotile_z_index_map.has(coords)) { + tile_data->set_z_index(ctd->autotile_z_index_map[coords]); + } + + // Add the shapes. + if (ctd->shapes.size() > 0) { + if (get_physics_layers_count() < 1) { + add_physics_layer(); + } + } + for (int k = 0; k < ctd->shapes.size(); k++) { + CompatibilityShapeData csd = ctd->shapes[k]; + if (csd.autotile_coords == coords) { + Ref<ConvexPolygonShape2D> convex_shape = csd.shape; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor + if (convex_shape.is_valid()) { + Vector<Vector2> polygon = convex_shape->get_points(); + for (int point_index = 0; point_index < polygon.size(); point_index++) { + polygon.write[point_index] = xform.xform(csd.transform.xform(polygon[point_index]) - ctd->autotile_tile_size / 2.0); + } + tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1); + int index = tile_data->get_collision_polygons_count(0) - 1; + tile_data->set_collision_polygon_one_way(0, index, csd.one_way); + tile_data->set_collision_polygon_one_way_margin(0, index, csd.one_way_margin); + tile_data->set_collision_polygon_points(0, index, polygon); + } + } + } + + // -- TODO: handle -- + // Those are offset for the whole atlas, they are likely useless for the atlases, but might make sense for single tiles. + // texture offset + // occluder_offset + // navigation_offset + + // For terrains, ignored for now? + // bitmask_mode + // bitmask_flags + } + } + } + + // Update the size count. + if (!compatibility_size_count.has(ctd->region.get_size())) { + compatibility_size_count[ctd->autotile_tile_size] = 0; + } + compatibility_size_count[ctd->autotile_tile_size] += atlas_size.x * atlas_size.y; + } break; + } + + // Offset all shapes + for (int k = 0; k < ctd->shapes.size(); k++) { + Ref<ConvexPolygonShape2D> convex = ctd->shapes[k].shape; + if (convex.is_valid()) { + Vector<Vector2> points = convex->get_points(); + for (int i_point = 0; i_point < points.size(); i_point++) { + points.write[i_point] = points[i_point] - get_tile_size() / 2; + } + convex->set_points(points); + } + } + } + + // Update the TileSet tile_size according to the most common size found. + Vector2i max_size = get_tile_size(); + int max_count = 0; + for (KeyValue<Vector2i, int> kv : compatibility_size_count) { + if (kv.value > max_count) { + max_size = kv.key; + max_count = kv.value; + } + } + set_tile_size(max_size); + + // Reset compatibility data (besides the histogram counts) + for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) { + memdelete(E.value); + } + compatibility_data = HashMap<int, CompatibilityTileData *>(); +} + +Array TileSet::compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose) { + Array cannot_convert_array; + cannot_convert_array.push_back(TileSet::INVALID_SOURCE); + cannot_convert_array.push_back(TileSetAtlasSource::INVALID_ATLAS_COORDS); + cannot_convert_array.push_back(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + + if (!compatibility_tilemap_mapping.has(p_tile_id)) { + return cannot_convert_array; + } + + int tile_mode = compatibility_tilemap_mapping_tile_modes[p_tile_id]; + switch (tile_mode) { + case COMPATIBILITY_TILE_MODE_SINGLE_TILE: { + Array a; + a.push_back(p_flip_h); + a.push_back(p_flip_v); + a.push_back(p_transpose); + return compatibility_tilemap_mapping[p_tile_id][a]; + } + case COMPATIBILITY_TILE_MODE_AUTO_TILE: + return cannot_convert_array; + break; + case COMPATIBILITY_TILE_MODE_ATLAS_TILE: { + Array a; + a.push_back(p_coords); + a.push_back(p_flip_h); + a.push_back(p_flip_v); + a.push_back(p_transpose); + return compatibility_tilemap_mapping[p_tile_id][a]; + } + default: + return cannot_convert_array; + break; + } +}; + +#endif // DISABLE_DEPRECATED + +bool TileSet::_set(const StringName &p_name, const Variant &p_value) { + Vector<String> components = String(p_name).split("/", true, 2); + +#ifndef DISABLE_DEPRECATED + // TODO: This should be moved to a dedicated conversion system (see #50691) + if (components.size() >= 1 && components[0].is_valid_int()) { + int id = components[0].to_int(); + + // Get or create the compatibility object + CompatibilityTileData *ctd; + HashMap<int, CompatibilityTileData *>::Iterator E = compatibility_data.find(id); + if (!E) { + ctd = memnew(CompatibilityTileData); + compatibility_data.insert(id, ctd); + } else { + ctd = E->value; + } + + if (components.size() < 2) { + return false; + } + + String what = components[1]; + + if (what == "name") { + ctd->name = p_value; + } else if (what == "texture") { + ctd->texture = p_value; + } else if (what == "tex_offset") { + ctd->tex_offset = p_value; + } else if (what == "material") { + ctd->material = p_value; + } else if (what == "modulate") { + ctd->modulate = p_value; + } else if (what == "region") { + ctd->region = p_value; + } else if (what == "tile_mode") { + ctd->tile_mode = p_value; + } else if (what.left(9) == "autotile") { + what = what.substr(9); + if (what == "bitmask_mode") { + ctd->autotile_bitmask_mode = p_value; + } else if (what == "icon_coordinate") { + ctd->autotile_icon_coordinate = p_value; + } else if (what == "tile_size") { + ctd->autotile_tile_size = p_value; + } else if (what == "spacing") { + ctd->autotile_spacing = p_value; + } else if (what == "bitmask_flags") { + if (p_value.is_array()) { + Array p = p_value; + Vector2i last_coord; + while (p.size() > 0) { + if (p[0].get_type() == Variant::VECTOR2) { + last_coord = p[0]; + } else if (p[0].get_type() == Variant::INT) { + ctd->autotile_bitmask_flags.insert(last_coord, p[0]); + } + p.pop_front(); + } + } + } else if (what == "occluder_map") { + Array p = p_value; + Vector2 last_coord; + while (p.size() > 0) { + if (p[0].get_type() == Variant::VECTOR2) { + last_coord = p[0]; + } else if (p[0].get_type() == Variant::OBJECT) { + ctd->autotile_occluder_map.insert(last_coord, p[0]); + } + p.pop_front(); + } + } else if (what == "navpoly_map") { + Array p = p_value; + Vector2 last_coord; + while (p.size() > 0) { + if (p[0].get_type() == Variant::VECTOR2) { + last_coord = p[0]; + } else if (p[0].get_type() == Variant::OBJECT) { + ctd->autotile_navpoly_map.insert(last_coord, p[0]); + } + p.pop_front(); + } + } else if (what == "priority_map") { + Array p = p_value; + Vector3 val; + Vector2 v; + int priority; + while (p.size() > 0) { + val = p[0]; + if (val.z > 1) { + v.x = val.x; + v.y = val.y; + priority = (int)val.z; + ctd->autotile_priority_map.insert(v, priority); + } + p.pop_front(); + } + } else if (what == "z_index_map") { + Array p = p_value; + Vector3 val; + Vector2 v; + int z_index; + while (p.size() > 0) { + val = p[0]; + if (val.z != 0) { + v.x = val.x; + v.y = val.y; + z_index = (int)val.z; + ctd->autotile_z_index_map.insert(v, z_index); + } + p.pop_front(); + } + } + + } else if (what == "shapes") { + Array p = p_value; + for (int i = 0; i < p.size(); i++) { + CompatibilityShapeData csd; + Dictionary d = p[i]; + for (int j = 0; j < d.size(); j++) { + String key = d.get_key_at_index(j); + if (key == "autotile_coord") { + csd.autotile_coords = d[key]; + } else if (key == "one_way") { + csd.one_way = d[key]; + } else if (key == "one_way_margin") { + csd.one_way_margin = d[key]; + } else if (key == "shape") { + csd.shape = d[key]; + } else if (key == "shape_transform") { + csd.transform = d[key]; + } + } + ctd->shapes.push_back(csd); + } + } else if (what == "occluder") { + ctd->occluder = p_value; + } else if (what == "navigation") { + ctd->navigation = p_value; + + /* + // IGNORED FOR NOW, they seem duplicated data compared to the shapes array + } else if (what == "shape") { + } else if (what == "shape_offset") { + } else if (what == "shape_transform") { + } else if (what == "shape_one_way") { + } else if (what == "shape_one_way_margin") { + } + // IGNORED FOR NOW, maybe useless ? + else if (what == "occluder_offset") { + // Not + } else if (what == "navigation_offset") { + } + */ + + } else if (what == "z_index") { + ctd->z_index = p_value; + + // TODO: remove the conversion from here, it's not where it should be done (see #50691) + _compatibility_conversion(); + } else { + return false; + } + } else { +#endif // DISABLE_DEPRECATED + + // This is now a new property. + if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { + // Occlusion layers. + int index = components[0].trim_prefix("occlusion_layer_").to_int(); + ERR_FAIL_COND_V(index < 0, false); + if (components[1] == "light_mask") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); + while (index >= occlusion_layers.size()) { + add_occlusion_layer(); + } + set_occlusion_layer_light_mask(index, p_value); + return true; + } else if (components[1] == "sdf_collision") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false); + while (index >= occlusion_layers.size()) { + add_occlusion_layer(); + } + set_occlusion_layer_sdf_collision(index, p_value); + return true; + } + } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { + // Physics layers. + int index = components[0].trim_prefix("physics_layer_").to_int(); + ERR_FAIL_COND_V(index < 0, false); + if (components[1] == "collision_layer") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); + while (index >= physics_layers.size()) { + add_physics_layer(); + } + set_physics_layer_collision_layer(index, p_value); + return true; + } else if (components[1] == "collision_mask") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); + while (index >= physics_layers.size()) { + add_physics_layer(); + } + set_physics_layer_collision_mask(index, p_value); + return true; + } else if (components[1] == "physics_material") { + Ref<PhysicsMaterial> physics_material = p_value; + while (index >= physics_layers.size()) { + add_physics_layer(); + } + set_physics_layer_physics_material(index, physics_material); + return true; + } + } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) { + // Terrains. + int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int(); + ERR_FAIL_COND_V(terrain_set_index < 0, false); + if (components[1] == "mode") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); + while (terrain_set_index >= terrain_sets.size()) { + add_terrain_set(); + } + set_terrain_set_mode(terrain_set_index, TerrainMode(int(p_value))); + } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) { + int terrain_index = components[1].trim_prefix("terrain_").to_int(); + ERR_FAIL_COND_V(terrain_index < 0, false); + if (components[2] == "name") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false); + while (terrain_set_index >= terrain_sets.size()) { + add_terrain_set(); + } + while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { + add_terrain(terrain_set_index); + } + set_terrain_name(terrain_set_index, terrain_index, p_value); + return true; + } else if (components[2] == "color") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::COLOR, false); + while (terrain_set_index >= terrain_sets.size()) { + add_terrain_set(); + } + while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { + add_terrain(terrain_set_index); + } + set_terrain_color(terrain_set_index, terrain_index, p_value); + return true; + } + } + } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { + // Navigation layers. + int index = components[0].trim_prefix("navigation_layer_").to_int(); + ERR_FAIL_COND_V(index < 0, false); + if (components[1] == "layers") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); + while (index >= navigation_layers.size()) { + add_navigation_layer(); + } + set_navigation_layer_layers(index, p_value); + return true; + } + } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) { + // Custom data layers. + int index = components[0].trim_prefix("custom_data_layer_").to_int(); + ERR_FAIL_COND_V(index < 0, false); + if (components[1] == "name") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false); + while (index >= custom_data_layers.size()) { + add_custom_data_layer(); + } + set_custom_data_layer_name(index, p_value); + return true; + } else if (components[1] == "type") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); + while (index >= custom_data_layers.size()) { + add_custom_data_layer(); + } + set_custom_data_layer_type(index, Variant::Type(int(p_value))); + return true; + } + } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) { + // Create source only if it does not exists. + int source_id = components[1].to_int(); + + if (has_source(source_id)) { + remove_source(source_id); + } + add_source(p_value, source_id); + return true; + } else if (components.size() == 2 && components[0] == "tile_proxies") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::ARRAY, false); + Array a = p_value; + ERR_FAIL_COND_V(a.size() % 2 != 0, false); + if (components[1] == "source_level") { + for (int i = 0; i < a.size(); i += 2) { + set_source_level_tile_proxy(a[i], a[i + 1]); + } + return true; + } else if (components[1] == "coords_level") { + for (int i = 0; i < a.size(); i += 2) { + Array key = a[i]; + Array value = a[i + 1]; + set_coords_level_tile_proxy(key[0], key[1], value[0], value[1]); + } + return true; + } else if (components[1] == "alternative_level") { + for (int i = 0; i < a.size(); i += 2) { + Array key = a[i]; + Array value = a[i + 1]; + set_alternative_level_tile_proxy(key[0], key[1], key[2], value[0], value[1], value[2]); + } + return true; + } + return false; + } else if (components.size() == 1 && components[0].begins_with("pattern_") && components[0].trim_prefix("pattern_").is_valid_int()) { + int pattern_index = components[0].trim_prefix("pattern_").to_int(); + for (int i = patterns.size(); i <= pattern_index; i++) { + add_pattern(p_value); + } + return true; + } + +#ifndef DISABLE_DEPRECATED + } +#endif // DISABLE_DEPRECATED + + return false; +} + +bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { + Vector<String> components = String(p_name).split("/", true, 2); + + if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { + // Occlusion layers. + int index = components[0].trim_prefix("occlusion_layer_").to_int(); + if (index < 0 || index >= occlusion_layers.size()) { + return false; + } + if (components[1] == "light_mask") { + r_ret = get_occlusion_layer_light_mask(index); + return true; + } else if (components[1] == "sdf_collision") { + r_ret = get_occlusion_layer_sdf_collision(index); + return true; + } + } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { + // Physics layers. + int index = components[0].trim_prefix("physics_layer_").to_int(); + if (index < 0 || index >= physics_layers.size()) { + return false; + } + if (components[1] == "collision_layer") { + r_ret = get_physics_layer_collision_layer(index); + return true; + } else if (components[1] == "collision_mask") { + r_ret = get_physics_layer_collision_mask(index); + return true; + } else if (components[1] == "physics_material") { + r_ret = get_physics_layer_physics_material(index); + return true; + } + } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) { + // Terrains. + int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int(); + if (terrain_set_index < 0 || terrain_set_index >= terrain_sets.size()) { + return false; + } + if (components[1] == "mode") { + r_ret = get_terrain_set_mode(terrain_set_index); + return true; + } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) { + int terrain_index = components[1].trim_prefix("terrain_").to_int(); + if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { + return false; + } + if (components[2] == "name") { + r_ret = get_terrain_name(terrain_set_index, terrain_index); + return true; + } else if (components[2] == "color") { + r_ret = get_terrain_color(terrain_set_index, terrain_index); + return true; + } + } + } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { + // navigation layers. + int index = components[0].trim_prefix("navigation_layer_").to_int(); + if (index < 0 || index >= navigation_layers.size()) { + return false; + } + if (components[1] == "layers") { + r_ret = get_navigation_layer_layers(index); + return true; + } + } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) { + // Custom data layers. + int index = components[0].trim_prefix("custom_data_layer_").to_int(); + if (index < 0 || index >= custom_data_layers.size()) { + return false; + } + if (components[1] == "name") { + r_ret = get_custom_data_layer_name(index); + return true; + } else if (components[1] == "type") { + r_ret = get_custom_data_layer_type(index); + return true; + } + } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) { + // Atlases data. + int source_id = components[1].to_int(); + + if (has_source(source_id)) { + r_ret = get_source(source_id); + return true; + } else { + return false; + } + } else if (components.size() == 2 && components[0] == "tile_proxies") { + if (components[1] == "source_level") { + Array a; + for (const KeyValue<int, int> &E : source_level_proxies) { + a.push_back(E.key); + a.push_back(E.value); + } + r_ret = a; + return true; + } else if (components[1] == "coords_level") { + Array a; + for (const KeyValue<Array, Array> &E : coords_level_proxies) { + a.push_back(E.key); + a.push_back(E.value); + } + r_ret = a; + return true; + } else if (components[1] == "alternative_level") { + Array a; + for (const KeyValue<Array, Array> &E : alternative_level_proxies) { + a.push_back(E.key); + a.push_back(E.value); + } + r_ret = a; + return true; + } + return false; + } else if (components.size() == 1 && components[0].begins_with("pattern_") && components[0].trim_prefix("pattern_").is_valid_int()) { + int pattern_index = components[0].trim_prefix("pattern_").to_int(); + if (pattern_index < 0 || pattern_index >= (int)patterns.size()) { + return false; + } + r_ret = patterns[pattern_index]; + return true; + } + + return false; +} + +void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { + PropertyInfo property_info; + // Rendering. + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Rendering", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < occlusion_layers.size(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, vformat("occlusion_layer_%d/light_mask", i), PROPERTY_HINT_LAYERS_2D_RENDER)); + + // occlusion_layer_%d/sdf_collision + property_info = PropertyInfo(Variant::BOOL, vformat("occlusion_layer_%d/sdf_collision", i)); + if (occlusion_layers[i].sdf_collision == false) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + } + + // Physics. + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Physics", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < physics_layers.size(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_layer", i), PROPERTY_HINT_LAYERS_2D_PHYSICS)); + + // physics_layer_%d/collision_mask + property_info = PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_mask", i), PROPERTY_HINT_LAYERS_2D_PHYSICS); + if (physics_layers[i].collision_mask == 1) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + + // physics_layer_%d/physics_material + property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/physics_material", i), PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"); + if (!physics_layers[i].physics_material.is_valid()) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + } + + // Terrains. + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Terrains", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) { + p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match Corners and Sides,Match Corners,Match Sides")); + p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index))); + for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) { + p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index))); + p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index))); + } + } + + // Navigation. + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Navigation", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < navigation_layers.size(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, vformat("navigation_layer_%d/layers", i), PROPERTY_HINT_LAYERS_2D_NAVIGATION)); + } + + // Custom data. + String argt = "Any"; + for (int i = 1; i < Variant::VARIANT_MAX; i++) { + argt += "," + Variant::get_type_name(Variant::Type(i)); + } + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Custom Data", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < custom_data_layers.size(); i++) { + p_list->push_back(PropertyInfo(Variant::STRING, vformat("custom_data_layer_%d/name", i))); + p_list->push_back(PropertyInfo(Variant::INT, vformat("custom_data_layer_%d/type", i), PROPERTY_HINT_ENUM, argt)); + } + + // Sources. + // Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first. + for (const KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("sources/%d", E_source.key), PROPERTY_HINT_RESOURCE_TYPE, "TileSetAtlasSource", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_ALWAYS_DUPLICATE)); + } + + // Tile Proxies. + // Note: proxies need to be set after sources are set. + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Tile Proxies", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/source_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/coords_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/alternative_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + + // Patterns. + for (unsigned int pattern_index = 0; pattern_index < patterns.size(); pattern_index++) { + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("pattern_%d", pattern_index), PROPERTY_HINT_RESOURCE_TYPE, "TileMapPattern", PROPERTY_USAGE_NO_EDITOR)); + } +} + +void TileSet::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "tile_layout" && tile_shape == TILE_SHAPE_SQUARE) { + p_property.usage ^= PROPERTY_USAGE_READ_ONLY; + } else if (p_property.name == "tile_offset_axis" && tile_shape == TILE_SHAPE_SQUARE) { + p_property.usage ^= PROPERTY_USAGE_READ_ONLY; + } +} + +void TileSet::_bind_methods() { + // Sources management. + ClassDB::bind_method(D_METHOD("get_next_source_id"), &TileSet::get_next_source_id); + ClassDB::bind_method(D_METHOD("add_source", "source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(TileSet::INVALID_SOURCE)); + ClassDB::bind_method(D_METHOD("remove_source", "source_id"), &TileSet::remove_source); + ClassDB::bind_method(D_METHOD("set_source_id", "source_id", "new_source_id"), &TileSet::set_source_id); + ClassDB::bind_method(D_METHOD("get_source_count"), &TileSet::get_source_count); + ClassDB::bind_method(D_METHOD("get_source_id", "index"), &TileSet::get_source_id); + ClassDB::bind_method(D_METHOD("has_source", "source_id"), &TileSet::has_source); + ClassDB::bind_method(D_METHOD("get_source", "source_id"), &TileSet::get_source); + + // Shape and layout. + ClassDB::bind_method(D_METHOD("set_tile_shape", "shape"), &TileSet::set_tile_shape); + ClassDB::bind_method(D_METHOD("get_tile_shape"), &TileSet::get_tile_shape); + ClassDB::bind_method(D_METHOD("set_tile_layout", "layout"), &TileSet::set_tile_layout); + ClassDB::bind_method(D_METHOD("get_tile_layout"), &TileSet::get_tile_layout); + ClassDB::bind_method(D_METHOD("set_tile_offset_axis", "alignment"), &TileSet::set_tile_offset_axis); + ClassDB::bind_method(D_METHOD("get_tile_offset_axis"), &TileSet::get_tile_offset_axis); + ClassDB::bind_method(D_METHOD("set_tile_size", "size"), &TileSet::set_tile_size); + ClassDB::bind_method(D_METHOD("get_tile_size"), &TileSet::get_tile_size); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_shape", PROPERTY_HINT_ENUM, "Square,Isometric,Half-Offset Square,Hexagon"), "set_tile_shape", "get_tile_shape"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_layout", PROPERTY_HINT_ENUM, "Stacked,Stacked Offset,Stairs Right,Stairs Down,Diamond Right,Diamond Down"), "set_tile_layout", "get_tile_layout"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_offset_axis", PROPERTY_HINT_ENUM, "Horizontal Offset,Vertical Offset"), "set_tile_offset_axis", "get_tile_offset_axis"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, "suffix:px"), "set_tile_size", "get_tile_size"); + + // Rendering. + ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping); + ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping); + + ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count); + ClassDB::bind_method(D_METHOD("add_occlusion_layer", "to_position"), &TileSet::add_occlusion_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_occlusion_layer", "layer_index", "to_position"), &TileSet::move_occlusion_layer); + ClassDB::bind_method(D_METHOD("remove_occlusion_layer", "layer_index"), &TileSet::remove_occlusion_layer); + ClassDB::bind_method(D_METHOD("set_occlusion_layer_light_mask", "layer_index", "light_mask"), &TileSet::set_occlusion_layer_light_mask); + ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask", "layer_index"), &TileSet::get_occlusion_layer_light_mask); + ClassDB::bind_method(D_METHOD("set_occlusion_layer_sdf_collision", "layer_index", "sdf_collision"), &TileSet::set_occlusion_layer_sdf_collision); + ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision", "layer_index"), &TileSet::get_occlusion_layer_sdf_collision); + + // Physics + ClassDB::bind_method(D_METHOD("get_physics_layers_count"), &TileSet::get_physics_layers_count); + ClassDB::bind_method(D_METHOD("add_physics_layer", "to_position"), &TileSet::add_physics_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_physics_layer", "layer_index", "to_position"), &TileSet::move_physics_layer); + ClassDB::bind_method(D_METHOD("remove_physics_layer", "layer_index"), &TileSet::remove_physics_layer); + ClassDB::bind_method(D_METHOD("set_physics_layer_collision_layer", "layer_index", "layer"), &TileSet::set_physics_layer_collision_layer); + ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer); + ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask); + ClassDB::bind_method(D_METHOD("get_physics_layer_collision_mask", "layer_index"), &TileSet::get_physics_layer_collision_mask); + ClassDB::bind_method(D_METHOD("set_physics_layer_physics_material", "layer_index", "physics_material"), &TileSet::set_physics_layer_physics_material); + ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material); + + // Terrains + ClassDB::bind_method(D_METHOD("get_terrain_sets_count"), &TileSet::get_terrain_sets_count); + ClassDB::bind_method(D_METHOD("add_terrain_set", "to_position"), &TileSet::add_terrain_set, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_terrain_set", "terrain_set", "to_position"), &TileSet::move_terrain_set); + ClassDB::bind_method(D_METHOD("remove_terrain_set", "terrain_set"), &TileSet::remove_terrain_set); + ClassDB::bind_method(D_METHOD("set_terrain_set_mode", "terrain_set", "mode"), &TileSet::set_terrain_set_mode); + ClassDB::bind_method(D_METHOD("get_terrain_set_mode", "terrain_set"), &TileSet::get_terrain_set_mode); + + ClassDB::bind_method(D_METHOD("get_terrains_count", "terrain_set"), &TileSet::get_terrains_count); + ClassDB::bind_method(D_METHOD("add_terrain", "terrain_set", "to_position"), &TileSet::add_terrain, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_terrain", "terrain_set", "terrain_index", "to_position"), &TileSet::move_terrain); + ClassDB::bind_method(D_METHOD("remove_terrain", "terrain_set", "terrain_index"), &TileSet::remove_terrain); + ClassDB::bind_method(D_METHOD("set_terrain_name", "terrain_set", "terrain_index", "name"), &TileSet::set_terrain_name); + ClassDB::bind_method(D_METHOD("get_terrain_name", "terrain_set", "terrain_index"), &TileSet::get_terrain_name); + ClassDB::bind_method(D_METHOD("set_terrain_color", "terrain_set", "terrain_index", "color"), &TileSet::set_terrain_color); + ClassDB::bind_method(D_METHOD("get_terrain_color", "terrain_set", "terrain_index"), &TileSet::get_terrain_color); + + // Navigation + ClassDB::bind_method(D_METHOD("get_navigation_layers_count"), &TileSet::get_navigation_layers_count); + ClassDB::bind_method(D_METHOD("add_navigation_layer", "to_position"), &TileSet::add_navigation_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_navigation_layer", "layer_index", "to_position"), &TileSet::move_navigation_layer); + ClassDB::bind_method(D_METHOD("remove_navigation_layer", "layer_index"), &TileSet::remove_navigation_layer); + ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers); + ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers); + ClassDB::bind_method(D_METHOD("set_navigation_layer_layer_value", "layer_index", "layer_number", "value"), &TileSet::set_navigation_layer_layer_value); + ClassDB::bind_method(D_METHOD("get_navigation_layer_layer_value", "layer_index", "layer_number"), &TileSet::get_navigation_layer_layer_value); + + // Custom data + ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count); + ClassDB::bind_method(D_METHOD("add_custom_data_layer", "to_position"), &TileSet::add_custom_data_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_custom_data_layer", "layer_index", "to_position"), &TileSet::move_custom_data_layer); + ClassDB::bind_method(D_METHOD("remove_custom_data_layer", "layer_index"), &TileSet::remove_custom_data_layer); + ClassDB::bind_method(D_METHOD("get_custom_data_layer_by_name", "layer_name"), &TileSet::get_custom_data_layer_by_name); + ClassDB::bind_method(D_METHOD("set_custom_data_layer_name", "layer_index", "layer_name"), &TileSet::set_custom_data_layer_name); + ClassDB::bind_method(D_METHOD("get_custom_data_layer_name", "layer_index"), &TileSet::get_custom_data_layer_name); + ClassDB::bind_method(D_METHOD("set_custom_data_layer_type", "layer_index", "layer_type"), &TileSet::set_custom_data_layer_type); + ClassDB::bind_method(D_METHOD("get_custom_data_layer_type", "layer_index"), &TileSet::get_custom_data_layer_type); + + // Tile proxies + ClassDB::bind_method(D_METHOD("set_source_level_tile_proxy", "source_from", "source_to"), &TileSet::set_source_level_tile_proxy); + ClassDB::bind_method(D_METHOD("get_source_level_tile_proxy", "source_from"), &TileSet::get_source_level_tile_proxy); + ClassDB::bind_method(D_METHOD("has_source_level_tile_proxy", "source_from"), &TileSet::has_source_level_tile_proxy); + ClassDB::bind_method(D_METHOD("remove_source_level_tile_proxy", "source_from"), &TileSet::remove_source_level_tile_proxy); + + ClassDB::bind_method(D_METHOD("set_coords_level_tile_proxy", "p_source_from", "coords_from", "source_to", "coords_to"), &TileSet::set_coords_level_tile_proxy); + ClassDB::bind_method(D_METHOD("get_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::get_coords_level_tile_proxy); + ClassDB::bind_method(D_METHOD("has_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::has_coords_level_tile_proxy); + ClassDB::bind_method(D_METHOD("remove_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::remove_coords_level_tile_proxy); + + ClassDB::bind_method(D_METHOD("set_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from", "source_to", "coords_to", "alternative_to"), &TileSet::set_alternative_level_tile_proxy); + ClassDB::bind_method(D_METHOD("get_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::get_alternative_level_tile_proxy); + ClassDB::bind_method(D_METHOD("has_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::has_alternative_level_tile_proxy); + ClassDB::bind_method(D_METHOD("remove_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::remove_alternative_level_tile_proxy); + + ClassDB::bind_method(D_METHOD("map_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::map_tile_proxy); + + ClassDB::bind_method(D_METHOD("cleanup_invalid_tile_proxies"), &TileSet::cleanup_invalid_tile_proxies); + ClassDB::bind_method(D_METHOD("clear_tile_proxies"), &TileSet::clear_tile_proxies); + + // Patterns + ClassDB::bind_method(D_METHOD("add_pattern", "pattern", "index"), &TileSet::add_pattern, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_pattern", "index"), &TileSet::get_pattern, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("remove_pattern", "index"), &TileSet::remove_pattern); + ClassDB::bind_method(D_METHOD("get_patterns_count"), &TileSet::get_patterns_count); + + ADD_GROUP("Rendering", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping"); + ADD_ARRAY("occlusion_layers", "occlusion_layer_"); + + ADD_GROUP("", ""); + ADD_ARRAY("physics_layers", "physics_layer_"); + ADD_ARRAY("terrain_sets", "terrain_set_"); + ADD_ARRAY("navigation_layers", "navigation_layer_"); + ADD_ARRAY("custom_data_layers", "custom_data_layer_"); + + // -- Enum binding -- + BIND_ENUM_CONSTANT(TILE_SHAPE_SQUARE); + BIND_ENUM_CONSTANT(TILE_SHAPE_ISOMETRIC); + BIND_ENUM_CONSTANT(TILE_SHAPE_HALF_OFFSET_SQUARE); + BIND_ENUM_CONSTANT(TILE_SHAPE_HEXAGON); + + BIND_ENUM_CONSTANT(TILE_LAYOUT_STACKED); + BIND_ENUM_CONSTANT(TILE_LAYOUT_STACKED_OFFSET); + BIND_ENUM_CONSTANT(TILE_LAYOUT_STAIRS_RIGHT); + BIND_ENUM_CONSTANT(TILE_LAYOUT_STAIRS_DOWN); + BIND_ENUM_CONSTANT(TILE_LAYOUT_DIAMOND_RIGHT); + BIND_ENUM_CONSTANT(TILE_LAYOUT_DIAMOND_DOWN); + + BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_HORIZONTAL); + BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_VERTICAL); + + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_CORNER); + + BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS_AND_SIDES); + BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS); + BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_SIDES); +} + +TileSet::TileSet() { + // Instantiate the tile meshes. + tile_lines_mesh.instantiate(); + tile_filled_mesh.instantiate(); +} + +TileSet::~TileSet() { +#ifndef DISABLE_DEPRECATED + for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) { + memdelete(E.value); + } +#endif // DISABLE_DEPRECATED + while (!source_ids.is_empty()) { + remove_source(source_ids[0]); + } +} + +/////////////////////////////// TileSetSource ////////////////////////////////////// + +void TileSetSource::set_tile_set(const TileSet *p_tile_set) { + tile_set = p_tile_set; +} + +TileSet *TileSetSource::get_tile_set() const { + return (TileSet *)tile_set; +} + +void TileSetSource::reset_state() { + tile_set = nullptr; +}; + +void TileSetSource::_bind_methods() { + // Base tiles + ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetSource::get_tiles_count); + ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetSource::get_tile_id); + ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetSource::has_tile); + + // Alternative tiles + ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetSource::get_alternative_tiles_count); + ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetSource::get_alternative_tile_id); + ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetSource::has_alternative_tile); +} + +/////////////////////////////// TileSetAtlasSource ////////////////////////////////////// + +void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) { + tile_set = p_tile_set; + + // Set the TileSet on all TileData. + for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { + for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { + E_alternative.value->set_tile_set(tile_set); + } + } +} + +const TileSet *TileSetAtlasSource::get_tile_set() const { + return tile_set; +} + +void TileSetAtlasSource::notify_tile_data_properties_should_change() { + // Set the TileSet on all TileData. + for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { + for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { + E_alternative.value->notify_tile_data_properties_should_change(); + } + } +} + +void TileSetAtlasSource::add_occlusion_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_occlusion_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_occlusion_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_occlusion_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_occlusion_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_occlusion_layer(p_index); + } + } +} + +void TileSetAtlasSource::add_physics_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_physics_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_physics_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_physics_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_physics_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_physics_layer(p_index); + } + } +} + +void TileSetAtlasSource::add_terrain_set(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_terrain_set(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_terrain_set(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_terrain_set(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_terrain_set(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_terrain_set(p_index); + } + } +} + +void TileSetAtlasSource::add_terrain(int p_terrain_set, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_terrain(p_terrain_set, p_to_pos); + } + } +} + +void TileSetAtlasSource::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_terrain(p_terrain_set, p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_terrain(int p_terrain_set, int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_terrain(p_terrain_set, p_index); + } + } +} + +void TileSetAtlasSource::add_navigation_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_navigation_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_navigation_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_navigation_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_navigation_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_navigation_layer(p_index); + } + } +} + +void TileSetAtlasSource::add_custom_data_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_custom_data_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_custom_data_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_custom_data_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_custom_data_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_custom_data_layer(p_index); + } + } +} + +void TileSetAtlasSource::reset_state() { + tile_set = nullptr; + + for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { + for (const KeyValue<int, TileData *> &E_tile_data : E_tile.value.alternatives) { + memdelete(E_tile_data.value); + } + } + _coords_mapping_cache.clear(); + tiles.clear(); + tiles_ids.clear(); + _queue_update_padded_texture(); +} + +void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) { + if (texture.is_valid()) { + texture->disconnect_changed(callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture)); + } + + texture = p_texture; + + if (texture.is_valid()) { + texture->connect_changed(callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture)); + } + + _queue_update_padded_texture(); + emit_changed(); +} + +Ref<Texture2D> TileSetAtlasSource::get_texture() const { + return texture; +} + +void TileSetAtlasSource::set_margins(Vector2i p_margins) { + if (p_margins.x < 0 || p_margins.y < 0) { + WARN_PRINT("Atlas source margins should be positive."); + margins = Vector2i(MAX(0, p_margins.x), MAX(0, p_margins.y)); + } else { + margins = p_margins; + } + + _queue_update_padded_texture(); + emit_changed(); +} + +Vector2i TileSetAtlasSource::get_margins() const { + return margins; +} + +void TileSetAtlasSource::set_separation(Vector2i p_separation) { + if (p_separation.x < 0 || p_separation.y < 0) { + WARN_PRINT("Atlas source separation should be positive."); + separation = Vector2i(MAX(0, p_separation.x), MAX(0, p_separation.y)); + } else { + separation = p_separation; + } + + _queue_update_padded_texture(); + emit_changed(); +} + +Vector2i TileSetAtlasSource::get_separation() const { + return separation; +} + +void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) { + if (p_tile_size.x <= 0 || p_tile_size.y <= 0) { + WARN_PRINT("Atlas source tile_size should be strictly positive."); + texture_region_size = Vector2i(MAX(1, p_tile_size.x), MAX(1, p_tile_size.y)); + } else { + texture_region_size = p_tile_size; + } + + _queue_update_padded_texture(); + emit_changed(); +} + +Vector2i TileSetAtlasSource::get_texture_region_size() const { + return texture_region_size; +} + +void TileSetAtlasSource::set_use_texture_padding(bool p_use_padding) { + if (use_texture_padding == p_use_padding) { + return; + } + use_texture_padding = p_use_padding; + _queue_update_padded_texture(); + emit_changed(); +} + +bool TileSetAtlasSource::get_use_texture_padding() const { + return use_texture_padding; +} + +Vector2i TileSetAtlasSource::get_atlas_grid_size() const { + Ref<Texture2D> txt = get_texture(); + if (!txt.is_valid()) { + return Vector2i(); + } + + ERR_FAIL_COND_V(texture_region_size.x <= 0 || texture_region_size.y <= 0, Vector2i()); + + Size2i valid_area = txt->get_size() - margins; + + // Compute the number of valid tiles in the tiles atlas + Size2i grid_size; + if (valid_area.x >= texture_region_size.x && valid_area.y >= texture_region_size.y) { + valid_area -= texture_region_size; + grid_size = Size2i(1, 1) + valid_area / (texture_region_size + separation); + } + return grid_size; +} + +bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) { + Vector<String> components = String(p_name).split("/", true, 2); + + // Compute the vector2i if we have coordinates. + Vector<String> coords_split = components[0].split(":"); + Vector2i coords = TileSetSource::INVALID_ATLAS_COORDS; + if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) { + coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int()); + } + + // Properties. + if (coords != TileSetSource::INVALID_ATLAS_COORDS) { + // Create the tile if needed. + if (!has_tile(coords)) { + create_tile(coords); + } + if (components.size() >= 2) { + // Properties. + if (components[1] == "size_in_atlas") { + move_tile_in_atlas(coords, coords, p_value); + return true; + } else if (components[1] == "next_alternative_id") { + tiles[coords].next_alternative_id = p_value; + return true; + } else if (components[1] == "animation_columns") { + set_tile_animation_columns(coords, p_value); + return true; + } else if (components[1] == "animation_separation") { + set_tile_animation_separation(coords, p_value); + return true; + } else if (components[1] == "animation_speed") { + set_tile_animation_speed(coords, p_value); + return true; + } else if (components[1] == "animation_mode") { + set_tile_animation_mode(coords, VariantCaster<TileSetAtlasSource::TileAnimationMode>::cast(p_value)); + return true; + } else if (components[1] == "animation_frames_count") { + set_tile_animation_frames_count(coords, p_value); + return true; + } else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) { + int frame = components[1].trim_prefix("animation_frame_").to_int(); + if (components[2] == "duration") { + if (frame >= get_tile_animation_frames_count(coords)) { + set_tile_animation_frames_count(coords, frame + 1); + } + set_tile_animation_frame_duration(coords, frame, p_value); + return true; + } + return false; + } else if (components[1].is_valid_int()) { + int alternative_id = components[1].to_int(); + if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) { + // Create the alternative if needed ? + if (!has_alternative_tile(coords, alternative_id)) { + create_alternative_tile(coords, alternative_id); + } + if (!tiles[coords].alternatives.has(alternative_id)) { + tiles[coords].alternatives[alternative_id] = memnew(TileData); + tiles[coords].alternatives[alternative_id]->set_tile_set(tile_set); + tiles[coords].alternatives[alternative_id]->set_allow_transform(alternative_id > 0); + tiles[coords].alternatives_ids.push_back(alternative_id); + } + if (components.size() >= 3) { + bool valid; + tiles[coords].alternatives[alternative_id]->set(components[2], p_value, &valid); + return valid; + } else { + // Only create the alternative if it did not exist yet. + return true; + } + } + } + } + } + + return false; +} + +bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const { + Vector<String> components = String(p_name).split("/", true, 2); + + // Properties. + Vector<String> coords_split = components[0].split(":"); + if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) { + Vector2i coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int()); + if (tiles.has(coords)) { + if (components.size() >= 2) { + // Properties. + if (components[1] == "size_in_atlas") { + r_ret = tiles[coords].size_in_atlas; + return true; + } else if (components[1] == "next_alternative_id") { + r_ret = tiles[coords].next_alternative_id; + return true; + } else if (components[1] == "animation_columns") { + r_ret = get_tile_animation_columns(coords); + return true; + } else if (components[1] == "animation_separation") { + r_ret = get_tile_animation_separation(coords); + return true; + } else if (components[1] == "animation_speed") { + r_ret = get_tile_animation_speed(coords); + return true; + } else if (components[1] == "animation_mode") { + r_ret = get_tile_animation_mode(coords); + return true; + } else if (components[1] == "animation_frames_count") { + r_ret = get_tile_animation_frames_count(coords); + return true; + } else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) { + int frame = components[1].trim_prefix("animation_frame_").to_int(); + if (frame < 0 || frame >= get_tile_animation_frames_count(coords)) { + return false; + } + if (components[2] == "duration") { + r_ret = get_tile_animation_frame_duration(coords, frame); + return true; + } + return false; + } else if (components[1].is_valid_int()) { + int alternative_id = components[1].to_int(); + if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) { + if (components.size() >= 3) { + bool valid; + r_ret = tiles[coords].alternatives[alternative_id]->get(components[2], &valid); + return valid; + } else { + // Only to notify the tile alternative exists. + r_ret = alternative_id; + return true; + } + } + } + } + } + } + + return false; +} + +void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const { + // Atlases data. + PropertyInfo property_info; + for (const KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { + List<PropertyInfo> tile_property_list; + + // size_in_atlas + property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); + if (E_tile.value.size_in_atlas == Vector2i(1, 1)) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + + // next_alternative_id + property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); + if (E_tile.value.next_alternative_id == 1) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + + // animation_columns. + property_info = PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); + if (E_tile.value.animation_columns == 0) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + + // animation_separation. + property_info = PropertyInfo(Variant::INT, "animation_separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); + if (E_tile.value.animation_separation == Vector2i()) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + + // animation_speed. + property_info = PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); + if (E_tile.value.animation_speed == 1.0) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + + // animation_mode. + property_info = PropertyInfo(Variant::INT, "animation_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); + if (E_tile.value.animation_mode == TILE_ANIMATION_MODE_DEFAULT) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + + // animation_frames_count. + tile_property_list.push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); + + // animation_frame_*. + bool store_durations = tiles[E_tile.key].animation_frames_durations.size() >= 2; + for (int i = 0; i < (int)tiles[E_tile.key].animation_frames_durations.size(); i++) { + property_info = PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); + if (!store_durations) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + tile_property_list.push_back(property_info); + } + + for (const KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { + // Add a dummy property to show the alternative exists. + tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + + // Get the alternative tile's properties and append them to the list of properties. + List<PropertyInfo> alternative_property_list; + E_alternative.value->get_property_list(&alternative_property_list); + for (PropertyInfo &alternative_property_info : alternative_property_list) { + Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name); + Variant value = E_alternative.value->get(alternative_property_info.name); + if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) { + alternative_property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative.key), alternative_property_info.name); + tile_property_list.push_back(alternative_property_info); + } + } + + // Add all alternative. + for (PropertyInfo &tile_property_info : tile_property_list) { + tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile.key.x, E_tile.key.y), tile_property_info.name); + p_list->push_back(tile_property_info); + } + } +} + +void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector2i p_size) { + // Create a tile if it does not exists. + ERR_FAIL_COND(p_atlas_coords.x < 0 || p_atlas_coords.y < 0); + ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0); + + bool room_for_tile = has_room_for_tile(p_atlas_coords, p_size, 1, Vector2i(), 1); + ERR_FAIL_COND_MSG(!room_for_tile, "Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover."); + + // Initialize the tile data. + TileAlternativesData tad; + tad.size_in_atlas = p_size; + tad.animation_frames_durations.push_back(1.0); + tad.alternatives[0] = memnew(TileData); + tad.alternatives[0]->set_tile_set(tile_set); + tad.alternatives[0]->set_allow_transform(false); + tad.alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed)); + tad.alternatives[0]->notify_property_list_changed(); + tad.alternatives_ids.push_back(0); + + // Create and resize the tile. + tiles.insert(p_atlas_coords, tad); + tiles_ids.push_back(p_atlas_coords); + tiles_ids.sort(); + + _create_coords_mapping_cache(p_atlas_coords); + _queue_update_padded_texture(); + + emit_signal(SNAME("changed")); +} + +void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + + // Remove all covered positions from the mapping cache + _clear_coords_mapping_cache(p_atlas_coords); + + // Free tile data. + for (const KeyValue<int, TileData *> &E_tile_data : tiles[p_atlas_coords].alternatives) { + memdelete(E_tile_data.value); + } + + // Delete the tile + tiles.erase(p_atlas_coords); + tiles_ids.erase(p_atlas_coords); + tiles_ids.sort(); + + _queue_update_padded_texture(); + + emit_signal(SNAME("changed")); +} + +bool TileSetAtlasSource::has_tile(Vector2i p_atlas_coords) const { + return tiles.has(p_atlas_coords); +} + +Vector2i TileSetAtlasSource::get_tile_at_coords(Vector2i p_atlas_coords) const { + if (!_coords_mapping_cache.has(p_atlas_coords)) { + return INVALID_ATLAS_COORDS; + } + + return _coords_mapping_cache[p_atlas_coords]; +} + +void TileSetAtlasSource::set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_COND(p_frame_columns < 0); + + TileAlternativesData &tad = tiles[p_atlas_coords]; + bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, p_frame_columns, tad.animation_separation, tad.animation_frames_durations.size(), p_atlas_coords); + ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover."); + + _clear_coords_mapping_cache(p_atlas_coords); + + tiles[p_atlas_coords].animation_columns = p_frame_columns; + + _create_coords_mapping_cache(p_atlas_coords); + _queue_update_padded_texture(); + + emit_signal(SNAME("changed")); +} + +int TileSetAtlasSource::get_tile_animation_columns(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + return tiles[p_atlas_coords].animation_columns; +} + +void TileSetAtlasSource::set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_COND(p_separation.x < 0 || p_separation.y < 0); + + TileAlternativesData &tad = tiles[p_atlas_coords]; + bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, p_separation, tad.animation_frames_durations.size(), p_atlas_coords); + ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover."); + + _clear_coords_mapping_cache(p_atlas_coords); + + tiles[p_atlas_coords].animation_separation = p_separation; + + _create_coords_mapping_cache(p_atlas_coords); + _queue_update_padded_texture(); + + emit_signal(SNAME("changed")); +} + +Vector2i TileSetAtlasSource::get_tile_animation_separation(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + return tiles[p_atlas_coords].animation_separation; +} + +void TileSetAtlasSource::set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_COND(p_speed <= 0); + + tiles[p_atlas_coords].animation_speed = p_speed; + + emit_signal(SNAME("changed")); +} + +real_t TileSetAtlasSource::get_tile_animation_speed(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1.0, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + return tiles[p_atlas_coords].animation_speed; +} + +void TileSetAtlasSource::set_tile_animation_mode(const Vector2i p_atlas_coords, TileSetAtlasSource::TileAnimationMode p_mode) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + + tiles[p_atlas_coords].animation_mode = p_mode; + + emit_signal(SNAME("changed")); +} + +TileSetAtlasSource::TileAnimationMode TileSetAtlasSource::get_tile_animation_mode(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TILE_ANIMATION_MODE_DEFAULT, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + + return tiles[p_atlas_coords].animation_mode; +} + +void TileSetAtlasSource::set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_COND(p_frames_count < 1); + + int old_size = tiles[p_atlas_coords].animation_frames_durations.size(); + if (p_frames_count == old_size) { + return; + } + + TileAlternativesData &tad = tiles[p_atlas_coords]; + bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, tad.animation_separation, p_frames_count, p_atlas_coords); + ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover."); + + _clear_coords_mapping_cache(p_atlas_coords); + + tiles[p_atlas_coords].animation_frames_durations.resize(p_frames_count); + for (int i = old_size; i < p_frames_count; i++) { + tiles[p_atlas_coords].animation_frames_durations[i] = 1.0; + } + + _create_coords_mapping_cache(p_atlas_coords); + _queue_update_padded_texture(); + + notify_property_list_changed(); + + emit_signal(SNAME("changed")); +} + +int TileSetAtlasSource::get_tile_animation_frames_count(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + return tiles[p_atlas_coords].animation_frames_durations.size(); +} + +void TileSetAtlasSource::set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_INDEX(p_frame_index, (int)tiles[p_atlas_coords].animation_frames_durations.size()); + ERR_FAIL_COND(p_duration <= 0.0); + + tiles[p_atlas_coords].animation_frames_durations[p_frame_index] = p_duration; + + emit_signal(SNAME("changed")); +} + +real_t TileSetAtlasSource::get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + ERR_FAIL_INDEX_V(p_frame_index, (int)tiles[p_atlas_coords].animation_frames_durations.size(), 0.0); + return tiles[p_atlas_coords].animation_frames_durations[p_frame_index]; +} + +real_t TileSetAtlasSource::get_tile_animation_total_duration(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + + real_t sum = 0.0; + for (const real_t &duration : tiles[p_atlas_coords].animation_frames_durations) { + sum += duration; + } + return sum; +} + +Vector2i TileSetAtlasSource::get_tile_size_in_atlas(Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(-1, -1), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + + return tiles[p_atlas_coords].size_in_atlas; +} + +int TileSetAtlasSource::get_tiles_count() const { + return tiles_ids.size(); +} + +Vector2i TileSetAtlasSource::get_tile_id(int p_index) const { + ERR_FAIL_INDEX_V(p_index, tiles_ids.size(), TileSetSource::INVALID_ATLAS_COORDS); + return tiles_ids[p_index]; +} + +bool TileSetAtlasSource::has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile) const { + if (p_atlas_coords.x < 0 || p_atlas_coords.y < 0) { + return false; + } + if (p_size.x <= 0 || p_size.y <= 0) { + return false; + } + if (p_frames_count <= 0) { + return false; + } + Size2i atlas_grid_size = get_atlas_grid_size(); + for (int frame = 0; frame < p_frames_count; frame++) { + Vector2i frame_coords = p_atlas_coords + (p_size + p_animation_separation) * ((p_animation_columns > 0) ? Vector2i(frame % p_animation_columns, frame / p_animation_columns) : Vector2i(frame, 0)); + for (int x = 0; x < p_size.x; x++) { + for (int y = 0; y < p_size.y; y++) { + Vector2i coords = frame_coords + Vector2i(x, y); + if (_coords_mapping_cache.has(coords) && _coords_mapping_cache[coords] != p_ignored_tile) { + return false; + } + if (coords.x >= atlas_grid_size.x || coords.y >= atlas_grid_size.y) { + return false; + } + } + } + } + return true; +} + +bool TileSetAtlasSource::has_tiles_outside_texture() const { + for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) { + if (!has_room_for_tile(E.key, E.value.size_in_atlas, E.value.animation_columns, E.value.animation_separation, E.value.animation_frames_durations.size(), E.key)) { + return true; + } + } + return false; +} + +Vector<Vector2i> TileSetAtlasSource::get_tiles_outside_texture() const { + Vector<Vector2i> to_return; + + for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) { + if (!has_room_for_tile(E.key, E.value.size_in_atlas, E.value.animation_columns, E.value.animation_separation, E.value.animation_frames_durations.size(), E.key)) { + to_return.push_back(E.key); + } + } + return to_return; +} + +void TileSetAtlasSource::clear_tiles_outside_texture() { + LocalVector<Vector2i> to_remove; + + for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) { + if (!has_room_for_tile(E.key, E.value.size_in_atlas, E.value.animation_columns, E.value.animation_separation, E.value.animation_frames_durations.size(), E.key)) { + to_remove.push_back(E.key); + } + } + + for (const Vector2i &v : to_remove) { + remove_tile(v); + } +} + +PackedVector2Array TileSetAtlasSource::get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size) { + ERR_FAIL_COND_V(p_margins.x < 0 || p_margins.y < 0, PackedVector2Array()); + ERR_FAIL_COND_V(p_separation.x < 0 || p_separation.y < 0, PackedVector2Array()); + ERR_FAIL_COND_V(p_texture_region_size.x <= 0 || p_texture_region_size.y <= 0, PackedVector2Array()); + + // Compute the new atlas grid size. + Size2 new_grid_size; + if (p_texture.is_valid()) { + Size2i valid_area = p_texture->get_size() - p_margins; + + // Compute the number of valid tiles in the tiles atlas + if (valid_area.x >= p_texture_region_size.x && valid_area.y >= p_texture_region_size.y) { + valid_area -= p_texture_region_size; + new_grid_size = Size2i(1, 1) + valid_area / (p_texture_region_size + p_separation); + } + } + + Vector<Vector2> output; + for (KeyValue<Vector2i, TileAlternativesData> &E : tiles) { + for (unsigned int frame = 0; frame < E.value.animation_frames_durations.size(); frame++) { + Vector2i frame_coords = E.key + (E.value.size_in_atlas + E.value.animation_separation) * ((E.value.animation_columns > 0) ? Vector2i(frame % E.value.animation_columns, frame / E.value.animation_columns) : Vector2i(frame, 0)); + frame_coords += E.value.size_in_atlas; + if (frame_coords.x > new_grid_size.x || frame_coords.y > new_grid_size.y) { + output.push_back(E.key); + break; + } + } + } + return output; +} + +Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i()); + + const TileAlternativesData &tad = tiles[p_atlas_coords]; + + Vector2i size_in_atlas = tad.size_in_atlas; + Vector2 region_size = texture_region_size * size_in_atlas + separation * (size_in_atlas - Vector2i(1, 1)); + + Vector2i frame_coords = p_atlas_coords + (size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0)); + Vector2 origin = margins + (frame_coords * (texture_region_size + separation)); + + return Rect2(origin, region_size); +} + +bool TileSetAtlasSource::is_position_in_tile_texture_region(const Vector2i p_atlas_coords, int p_alternative_tile, Vector2 p_position) const { + Size2 size = get_tile_texture_region(p_atlas_coords).size; + Rect2 rect = Rect2(-size / 2 - get_tile_data(p_atlas_coords, p_alternative_tile)->get_texture_origin(), size); + + return rect.has_point(p_position); +} + +int TileSetAtlasSource::alternative_no_transform(int p_alternative_id) { + return p_alternative_id & ~(TRANSFORM_FLIP_H | TRANSFORM_FLIP_V | TRANSFORM_TRANSPOSE); +} + +// Getters for texture and tile region (padded or not) +Ref<Texture2D> TileSetAtlasSource::get_runtime_texture() const { + if (use_texture_padding) { + return padded_texture; + } else { + return texture; + } +} + +Rect2i TileSetAtlasSource::get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i()); + + Rect2i src_rect = get_tile_texture_region(p_atlas_coords, p_frame); + if (use_texture_padding) { + const TileAlternativesData &tad = tiles[p_atlas_coords]; + Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0)); + Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1); + + return Rect2i(base_pos, src_rect.size); + } else { + return src_rect; + } +} + +void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + + TileAlternativesData &tad = tiles[p_atlas_coords]; + + // Compute the actual new rect from arguments. + Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords; + Vector2i new_size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tad.size_in_atlas; + + if (new_atlas_coords == p_atlas_coords && new_size == tad.size_in_atlas) { + return; + } + + bool room_for_tile = has_room_for_tile(new_atlas_coords, new_size, tad.animation_columns, tad.animation_separation, tad.animation_frames_durations.size(), p_atlas_coords); + ERR_FAIL_COND_MSG(!room_for_tile, vformat("Cannot move tile at position %s with size %s. Tile already present.", new_atlas_coords, new_size)); + + _clear_coords_mapping_cache(p_atlas_coords); + + // Move the tile and update its size. + if (new_atlas_coords != p_atlas_coords) { + tiles[new_atlas_coords] = tiles[p_atlas_coords]; + tiles.erase(p_atlas_coords); + + tiles_ids.erase(p_atlas_coords); + tiles_ids.push_back(new_atlas_coords); + tiles_ids.sort(); + } + tiles[new_atlas_coords].size_in_atlas = new_size; + + _create_coords_mapping_cache(new_atlas_coords); + _queue_update_padded_texture(); + + emit_signal(SNAME("changed")); +} + +int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override)); + + int new_alternative_id = p_alternative_id_override >= 0 ? p_alternative_id_override : tiles[p_atlas_coords].next_alternative_id; + + tiles[p_atlas_coords].alternatives[new_alternative_id] = memnew(TileData); + tiles[p_atlas_coords].alternatives[new_alternative_id]->set_tile_set(tile_set); + tiles[p_atlas_coords].alternatives[new_alternative_id]->set_allow_transform(true); + tiles[p_atlas_coords].alternatives[new_alternative_id]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed)); + tiles[p_atlas_coords].alternatives[new_alternative_id]->notify_property_list_changed(); + tiles[p_atlas_coords].alternatives_ids.push_back(new_alternative_id); + tiles[p_atlas_coords].alternatives_ids.sort(); + _compute_next_alternative_id(p_atlas_coords); + + emit_signal(SNAME("changed")); + + return new_alternative_id; +} + +void TileSetAtlasSource::remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_COND_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); + p_alternative_tile = alternative_no_transform(p_alternative_tile); + ERR_FAIL_COND_MSG(p_alternative_tile == 0, "Cannot remove the alternative with id 0, the base tile alternative cannot be removed."); + + memdelete(tiles[p_atlas_coords].alternatives[p_alternative_tile]); + tiles[p_atlas_coords].alternatives.erase(p_alternative_tile); + tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile); + tiles[p_atlas_coords].alternatives_ids.sort(); + + emit_signal(SNAME("changed")); +} + +void TileSetAtlasSource::set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_COND_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); + p_alternative_tile = alternative_no_transform(p_alternative_tile); + ERR_FAIL_COND_MSG(p_alternative_tile == 0, "Cannot change the alternative with id 0, the base tile alternative cannot be modified."); + + ERR_FAIL_COND_MSG(tiles[p_atlas_coords].alternatives.has(p_new_id), vformat("TileSetAtlasSource has already an alternative with id %d at %s.", p_new_id, String(p_atlas_coords))); + + tiles[p_atlas_coords].alternatives[p_new_id] = tiles[p_atlas_coords].alternatives[p_alternative_tile]; + tiles[p_atlas_coords].alternatives_ids.push_back(p_new_id); + + tiles[p_atlas_coords].alternatives.erase(p_alternative_tile); + tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile); + tiles[p_atlas_coords].alternatives_ids.sort(); + + emit_signal(SNAME("changed")); +} + +bool TileSetAtlasSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); + return tiles[p_atlas_coords].alternatives.has(alternative_no_transform(p_alternative_tile)); +} + +int TileSetAtlasSource::get_next_alternative_tile_id(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); + return tiles[p_atlas_coords].next_alternative_id; +} + +int TileSetAtlasSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); + return tiles[p_atlas_coords].alternatives_ids.size(); +} + +int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); + p_index = alternative_no_transform(p_index); + ERR_FAIL_INDEX_V(p_index, tiles[p_atlas_coords].alternatives_ids.size(), TileSetSource::INVALID_TILE_ALTERNATIVE); + + return tiles[p_atlas_coords].alternatives_ids[p_index]; +} + +TileData *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); + p_alternative_tile = alternative_no_transform(p_alternative_tile); + ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); + + return tiles[p_atlas_coords].alternatives[p_alternative_tile]; +} + +void TileSetAtlasSource::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TileSetAtlasSource::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &TileSetAtlasSource::get_texture); + ClassDB::bind_method(D_METHOD("set_margins", "margins"), &TileSetAtlasSource::set_margins); + ClassDB::bind_method(D_METHOD("get_margins"), &TileSetAtlasSource::get_margins); + ClassDB::bind_method(D_METHOD("set_separation", "separation"), &TileSetAtlasSource::set_separation); + ClassDB::bind_method(D_METHOD("get_separation"), &TileSetAtlasSource::get_separation); + ClassDB::bind_method(D_METHOD("set_texture_region_size", "texture_region_size"), &TileSetAtlasSource::set_texture_region_size); + ClassDB::bind_method(D_METHOD("get_texture_region_size"), &TileSetAtlasSource::get_texture_region_size); + ClassDB::bind_method(D_METHOD("set_use_texture_padding", "use_texture_padding"), &TileSetAtlasSource::set_use_texture_padding); + ClassDB::bind_method(D_METHOD("get_use_texture_padding"), &TileSetAtlasSource::get_use_texture_padding); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NO_EDITOR), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NO_EDITOR), "set_margins", "get_margins"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NO_EDITOR), "set_separation", "get_separation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NO_EDITOR), "set_texture_region_size", "get_texture_region_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_texture_padding", "get_use_texture_padding"); + + // Base tiles + ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1))); + ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative + ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1))); + ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas); + + ClassDB::bind_method(D_METHOD("has_room_for_tile", "atlas_coords", "size", "animation_columns", "animation_separation", "frames_count", "ignored_tile"), &TileSetAtlasSource::has_room_for_tile, DEFVAL(INVALID_ATLAS_COORDS)); + ClassDB::bind_method(D_METHOD("get_tiles_to_be_removed_on_change", "texture", "margins", "separation", "texture_region_size"), &TileSetAtlasSource::get_tiles_to_be_removed_on_change); + ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords); + + ClassDB::bind_method(D_METHOD("has_tiles_outside_texture"), &TileSetAtlasSource::has_tiles_outside_texture); + ClassDB::bind_method(D_METHOD("clear_tiles_outside_texture"), &TileSetAtlasSource::clear_tiles_outside_texture); + + ClassDB::bind_method(D_METHOD("set_tile_animation_columns", "atlas_coords", "frame_columns"), &TileSetAtlasSource::set_tile_animation_columns); + ClassDB::bind_method(D_METHOD("get_tile_animation_columns", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_columns); + ClassDB::bind_method(D_METHOD("set_tile_animation_separation", "atlas_coords", "separation"), &TileSetAtlasSource::set_tile_animation_separation); + ClassDB::bind_method(D_METHOD("get_tile_animation_separation", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_separation); + ClassDB::bind_method(D_METHOD("set_tile_animation_speed", "atlas_coords", "speed"), &TileSetAtlasSource::set_tile_animation_speed); + ClassDB::bind_method(D_METHOD("get_tile_animation_speed", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_speed); + ClassDB::bind_method(D_METHOD("set_tile_animation_mode", "atlas_coords", "mode"), &TileSetAtlasSource::set_tile_animation_mode); + ClassDB::bind_method(D_METHOD("get_tile_animation_mode", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_mode); + ClassDB::bind_method(D_METHOD("set_tile_animation_frames_count", "atlas_coords", "frames_count"), &TileSetAtlasSource::set_tile_animation_frames_count); + ClassDB::bind_method(D_METHOD("get_tile_animation_frames_count", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_frames_count); + ClassDB::bind_method(D_METHOD("set_tile_animation_frame_duration", "atlas_coords", "frame_index", "duration"), &TileSetAtlasSource::set_tile_animation_frame_duration); + ClassDB::bind_method(D_METHOD("get_tile_animation_frame_duration", "atlas_coords", "frame_index"), &TileSetAtlasSource::get_tile_animation_frame_duration); + ClassDB::bind_method(D_METHOD("get_tile_animation_total_duration", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_total_duration); + + // Alternative tiles + ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile); + ClassDB::bind_method(D_METHOD("set_alternative_tile_id", "atlas_coords", "alternative_tile", "new_id"), &TileSetAtlasSource::set_alternative_tile_id); + ClassDB::bind_method(D_METHOD("get_next_alternative_tile_id", "atlas_coords"), &TileSetAtlasSource::get_next_alternative_tile_id); + + ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::get_tile_data); + + // Helpers. + ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size); + ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0)); + + // Getters for texture and tile region (padded or not) + ClassDB::bind_method(D_METHOD("get_runtime_texture"), &TileSetAtlasSource::get_runtime_texture); + ClassDB::bind_method(D_METHOD("get_runtime_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_runtime_tile_texture_region); + + BIND_ENUM_CONSTANT(TILE_ANIMATION_MODE_DEFAULT) + BIND_ENUM_CONSTANT(TILE_ANIMATION_MODE_RANDOM_START_TIMES) + BIND_ENUM_CONSTANT(TILE_ANIMATION_MODE_MAX) + + BIND_CONSTANT(TRANSFORM_FLIP_H) + BIND_CONSTANT(TRANSFORM_FLIP_V) + BIND_CONSTANT(TRANSFORM_TRANSPOSE) +} + +TileSetAtlasSource::~TileSetAtlasSource() { + // Free everything needed. + for (KeyValue<Vector2i, TileAlternativesData> &E_alternatives : tiles) { + for (KeyValue<int, TileData *> &E_tile_data : E_alternatives.value.alternatives) { + memdelete(E_tile_data.value); + } + } +} + +TileData *TileSetAtlasSource::_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + p_alternative_tile = alternative_no_transform(p_alternative_tile); + ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); + + return tiles[p_atlas_coords].alternatives[p_alternative_tile]; +} + +const TileData *TileSetAtlasSource::_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); + + return tiles[p_atlas_coords].alternatives[p_alternative_tile]; +} + +void TileSetAtlasSource::_compute_next_alternative_id(const Vector2i p_atlas_coords) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + + while (tiles[p_atlas_coords].alternatives.has(tiles[p_atlas_coords].next_alternative_id)) { + tiles[p_atlas_coords].next_alternative_id = (tiles[p_atlas_coords].next_alternative_id % 1073741823) + 1; // 2 ** 30 + }; +} + +void TileSetAtlasSource::_clear_coords_mapping_cache(Vector2i p_atlas_coords) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + TileAlternativesData &tad = tiles[p_atlas_coords]; + for (int frame = 0; frame < (int)tad.animation_frames_durations.size(); frame++) { + Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(frame % tad.animation_columns, frame / tad.animation_columns) : Vector2i(frame, 0)); + for (int x = 0; x < tad.size_in_atlas.x; x++) { + for (int y = 0; y < tad.size_in_atlas.y; y++) { + Vector2i coords = frame_coords + Vector2i(x, y); + if (!_coords_mapping_cache.has(coords)) { + WARN_PRINT(vformat("TileSetAtlasSource has no cached tile at position %s, the position cache might be corrupted.", coords)); + } else { + if (_coords_mapping_cache[coords] != p_atlas_coords) { + WARN_PRINT(vformat("The position cache at position %s is pointing to a wrong tile, the position cache might be corrupted.", coords)); + } + _coords_mapping_cache.erase(coords); + } + } + } + } +} + +void TileSetAtlasSource::_create_coords_mapping_cache(Vector2i p_atlas_coords) { + ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); + + TileAlternativesData &tad = tiles[p_atlas_coords]; + for (int frame = 0; frame < (int)tad.animation_frames_durations.size(); frame++) { + Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(frame % tad.animation_columns, frame / tad.animation_columns) : Vector2i(frame, 0)); + for (int x = 0; x < tad.size_in_atlas.x; x++) { + for (int y = 0; y < tad.size_in_atlas.y; y++) { + Vector2i coords = frame_coords + Vector2i(x, y); + if (_coords_mapping_cache.has(coords)) { + WARN_PRINT(vformat("The cache already has a tile for position %s, the position cache might be corrupted.", coords)); + } + _coords_mapping_cache[coords] = p_atlas_coords; + } + } + } +} + +void TileSetAtlasSource::_queue_update_padded_texture() { + padded_texture_needs_update = true; + callable_mp(this, &TileSetAtlasSource::_update_padded_texture).call_deferred(); +} + +Ref<ImageTexture> TileSetAtlasSource::_create_padded_image_texture(const Ref<Texture2D> &p_source) { + ERR_FAIL_COND_V(p_source.is_null(), Ref<ImageTexture>()); + + Ref<Image> src_image = p_source->get_image(); + if (src_image.is_null()) { + Ref<ImageTexture> ret; + ret.instantiate(); + return ret; + } + + Size2 size = get_atlas_grid_size() * (texture_region_size + Vector2i(2, 2)); + Ref<Image> image = Image::create_empty(size.x, size.y, false, src_image->get_format()); + + for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) { + for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) { + // Compute the source rects. + Rect2i src_rect = get_tile_texture_region(kv.key, frame); + + Rect2i top_src_rect = Rect2i(src_rect.position, Vector2i(src_rect.size.x, 1)); + Rect2i bottom_src_rect = Rect2i(src_rect.position + Vector2i(0, src_rect.size.y - 1), Vector2i(src_rect.size.x, 1)); + Rect2i left_src_rect = Rect2i(src_rect.position, Vector2i(1, src_rect.size.y)); + Rect2i right_src_rect = Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, 0), Vector2i(1, src_rect.size.y)); + + // Copy the tile and the paddings. + Vector2i frame_coords = kv.key + (kv.value.size_in_atlas + kv.value.animation_separation) * ((kv.value.animation_columns > 0) ? Vector2i(frame % kv.value.animation_columns, frame / kv.value.animation_columns) : Vector2i(frame, 0)); + Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1); + + image->blit_rect(*src_image, src_rect, base_pos); + + // Sides + image->blit_rect(*src_image, top_src_rect, base_pos + Vector2i(0, -1)); + image->blit_rect(*src_image, bottom_src_rect, base_pos + Vector2i(0, src_rect.size.y)); + image->blit_rect(*src_image, left_src_rect, base_pos + Vector2i(-1, 0)); + image->blit_rect(*src_image, right_src_rect, base_pos + Vector2i(src_rect.size.x, 0)); + + // Corners + image->blit_rect(*src_image, Rect2i(src_rect.position, Vector2i(1, 1)), base_pos + Vector2i(-1, -1)); + image->blit_rect(*src_image, Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, 0), Vector2i(1, 1)), base_pos + Vector2i(src_rect.size.x, -1)); + image->blit_rect(*src_image, Rect2i(src_rect.position + Vector2i(0, src_rect.size.y - 1), Vector2i(1, 1)), base_pos + Vector2i(-1, src_rect.size.y)); + image->blit_rect(*src_image, Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1), Vector2i(1, 1)), base_pos + Vector2i(src_rect.size.x, src_rect.size.y)); + } + } + + return ImageTexture::create_from_image(image); +} + +void TileSetAtlasSource::_update_padded_texture() { + if (!padded_texture_needs_update) { + return; + } + padded_texture_needs_update = false; + + if (padded_texture.is_valid()) { + padded_texture->disconnect_changed(callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture)); + } + + padded_texture = Ref<CanvasTexture>(); + + if (texture.is_null()) { + return; + } + + if (!use_texture_padding) { + return; + } + + padded_texture.instantiate(); + + Ref<CanvasTexture> src_canvas_texture = texture; + if (src_canvas_texture.is_valid()) { + // Use all textures. + // Diffuse + Ref<Texture2D> src = src_canvas_texture->get_diffuse_texture(); + Ref<ImageTexture> image_texture; + if (src.is_valid()) { + padded_texture->set_diffuse_texture(_create_padded_image_texture(src)); + } + + // Normal + src = src_canvas_texture->get_normal_texture(); + if (src.is_valid()) { + padded_texture->set_normal_texture(_create_padded_image_texture(src)); + } + + // Specular + src = src_canvas_texture->get_specular_texture(); + if (src.is_valid()) { + padded_texture->set_specular_texture(_create_padded_image_texture(src)); + } + + // Other properties. + padded_texture->set_specular_color(src_canvas_texture->get_specular_color()); + padded_texture->set_specular_shininess(src_canvas_texture->get_specular_shininess()); + padded_texture->set_texture_filter(src_canvas_texture->get_texture_filter()); + padded_texture->set_texture_repeat(src_canvas_texture->get_texture_repeat()); + } else { + // Use only diffuse. + Ref<ImageTexture> image_texture = _create_padded_image_texture(texture); + padded_texture->set_diffuse_texture(image_texture); + } + padded_texture->connect_changed(callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture)); + emit_changed(); +} + +/////////////////////////////// TileSetScenesCollectionSource ////////////////////////////////////// + +void TileSetScenesCollectionSource::_compute_next_alternative_id() { + while (scenes.has(next_scene_id)) { + next_scene_id = (next_scene_id % 1073741823) + 1; // 2 ** 30 + }; +} + +int TileSetScenesCollectionSource::get_tiles_count() const { + return 1; +} + +Vector2i TileSetScenesCollectionSource::get_tile_id(int p_tile_index) const { + ERR_FAIL_COND_V(p_tile_index != 0, TileSetSource::INVALID_ATLAS_COORDS); + return Vector2i(); +} + +bool TileSetScenesCollectionSource::has_tile(Vector2i p_atlas_coords) const { + return p_atlas_coords == Vector2i(); +} + +int TileSetScenesCollectionSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const { + return scenes_ids.size(); +} + +int TileSetScenesCollectionSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const { + ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), TileSetSource::INVALID_TILE_ALTERNATIVE); + ERR_FAIL_INDEX_V(p_index, scenes_ids.size(), TileSetSource::INVALID_TILE_ALTERNATIVE); + + return scenes_ids[p_index]; +} + +bool TileSetScenesCollectionSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const { + ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), false); + return scenes.has(p_alternative_tile); +} + +int TileSetScenesCollectionSource::create_scene_tile(Ref<PackedScene> p_packed_scene, int p_id_override) { + ERR_FAIL_COND_V_MSG(p_id_override >= 0 && scenes.has(p_id_override), INVALID_TILE_ALTERNATIVE, vformat("Cannot create scene tile. Another scene tile exists with id %d.", p_id_override)); + + int new_scene_id = p_id_override >= 0 ? p_id_override : next_scene_id; + + scenes[new_scene_id] = SceneData(); + scenes_ids.push_back(new_scene_id); + scenes_ids.sort(); + set_scene_tile_scene(new_scene_id, p_packed_scene); + _compute_next_alternative_id(); + + emit_signal(SNAME("changed")); + + return new_scene_id; +} + +void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) { + ERR_FAIL_COND(p_new_id < 0); + ERR_FAIL_COND(!has_scene_tile_id(p_id)); + ERR_FAIL_COND(has_scene_tile_id(p_new_id)); + + scenes[p_new_id] = SceneData(); + scenes[p_new_id] = scenes[p_id]; + scenes_ids.push_back(p_new_id); + scenes_ids.sort(); + + _compute_next_alternative_id(); + + scenes.erase(p_id); + scenes_ids.erase(p_id); + + emit_signal(SNAME("changed")); +} + +void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) { + ERR_FAIL_COND(!scenes.has(p_id)); + if (p_packed_scene.is_valid()) { + // Check if it extends CanvasItem. + Ref<SceneState> scene_state = p_packed_scene->get_state(); + String type; + while (scene_state.is_valid() && type.is_empty()) { + // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. + ERR_FAIL_COND(scene_state->get_node_count() < 1); + + type = scene_state->get_node_type(0); + scene_state = scene_state->get_base_scene_state(); + } + ERR_FAIL_COND_EDMSG(type.is_empty(), vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Could not get the type of the root node.", p_packed_scene->get_path())); + bool extends_correct_class = ClassDB::is_parent_class(type, "CanvasItem"); + ERR_FAIL_COND_EDMSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend CanvasItem. Found %s instead.", p_packed_scene->get_path(), type)); + + scenes[p_id].scene = p_packed_scene; + } else { + scenes[p_id].scene = Ref<PackedScene>(); + } + emit_signal(SNAME("changed")); +} + +Ref<PackedScene> TileSetScenesCollectionSource::get_scene_tile_scene(int p_id) const { + ERR_FAIL_COND_V(!scenes.has(p_id), Ref<PackedScene>()); + return scenes[p_id].scene; +} + +void TileSetScenesCollectionSource::set_scene_tile_display_placeholder(int p_id, bool p_display_placeholder) { + ERR_FAIL_COND(!scenes.has(p_id)); + + scenes[p_id].display_placeholder = p_display_placeholder; + + emit_signal(SNAME("changed")); +} + +bool TileSetScenesCollectionSource::get_scene_tile_display_placeholder(int p_id) const { + ERR_FAIL_COND_V(!scenes.has(p_id), false); + return scenes[p_id].display_placeholder; +} + +void TileSetScenesCollectionSource::remove_scene_tile(int p_id) { + ERR_FAIL_COND(!scenes.has(p_id)); + + scenes.erase(p_id); + scenes_ids.erase(p_id); + emit_signal(SNAME("changed")); +} + +int TileSetScenesCollectionSource::get_next_scene_tile_id() const { + return next_scene_id; +} + +bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant &p_value) { + Vector<String> components = String(p_name).split("/", true, 2); + + if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int()) { + int scene_id = components[1].to_int(); + if (components.size() >= 3 && components[2] == "scene") { + if (has_scene_tile_id(scene_id)) { + set_scene_tile_scene(scene_id, p_value); + } else { + create_scene_tile(p_value, scene_id); + } + return true; + } else if (components.size() >= 3 && components[2] == "display_placeholder") { + if (!has_scene_tile_id(scene_id)) { + create_scene_tile(p_value, scene_id); + } + + return true; + } + } + + return false; +} + +bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_ret) const { + Vector<String> components = String(p_name).split("/", true, 2); + + if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int() && scenes.has(components[1].to_int())) { + if (components.size() >= 3 && components[2] == "scene") { + r_ret = scenes[components[1].to_int()].scene; + return true; + } else if (components.size() >= 3 && components[2] == "display_placeholder") { + r_ret = scenes[components[1].to_int()].scene; + return true; + } + } + + return false; +} + +void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < scenes_ids.size(); i++) { + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d/%s", PNAME("scenes"), scenes_ids[i], PNAME("scene")), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource")); + + PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("%s/%d/%s", PNAME("scenes"), scenes_ids[i], PNAME("display_placeholder"))); + if (scenes[scenes_ids[i]].display_placeholder == false) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + } +} + +void TileSetScenesCollectionSource::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count); + ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id); + ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id); + ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("set_scene_tile_id", "id", "new_id"), &TileSetScenesCollectionSource::set_scene_tile_id); + ClassDB::bind_method(D_METHOD("set_scene_tile_scene", "id", "packed_scene"), &TileSetScenesCollectionSource::set_scene_tile_scene); + ClassDB::bind_method(D_METHOD("get_scene_tile_scene", "id"), &TileSetScenesCollectionSource::get_scene_tile_scene); + ClassDB::bind_method(D_METHOD("set_scene_tile_display_placeholder", "id", "display_placeholder"), &TileSetScenesCollectionSource::set_scene_tile_display_placeholder); + ClassDB::bind_method(D_METHOD("get_scene_tile_display_placeholder", "id"), &TileSetScenesCollectionSource::get_scene_tile_display_placeholder); + ClassDB::bind_method(D_METHOD("remove_scene_tile", "id"), &TileSetScenesCollectionSource::remove_scene_tile); + ClassDB::bind_method(D_METHOD("get_next_scene_tile_id"), &TileSetScenesCollectionSource::get_next_scene_tile_id); +} + +/////////////////////////////// TileData ////////////////////////////////////// + +void TileData::set_tile_set(const TileSet *p_tile_set) { + tile_set = p_tile_set; + notify_tile_data_properties_should_change(); +} + +void TileData::notify_tile_data_properties_should_change() { + if (!tile_set) { + return; + } + + occluders.resize(tile_set->get_occlusion_layers_count()); + physics.resize(tile_set->get_physics_layers_count()); + for (int bit_index = 0; bit_index < 16; bit_index++) { + if (terrain_set < 0 || terrain_peering_bits[bit_index] >= tile_set->get_terrains_count(terrain_set)) { + terrain_peering_bits[bit_index] = -1; + } + } + navigation.resize(tile_set->get_navigation_layers_count()); + + // Convert custom data to the new type. + custom_data.resize(tile_set->get_custom_data_layers_count()); + for (int i = 0; i < custom_data.size(); i++) { + if (custom_data[i].get_type() != tile_set->get_custom_data_layer_type(i)) { + Variant new_val; + Callable::CallError error; + if (Variant::can_convert(custom_data[i].get_type(), tile_set->get_custom_data_layer_type(i))) { + const Variant *args[] = { &custom_data[i] }; + Variant::construct(tile_set->get_custom_data_layer_type(i), new_val, args, 1, error); + } else { + Variant::construct(tile_set->get_custom_data_layer_type(i), new_val, nullptr, 0, error); + } + custom_data.write[i] = new_val; + } + } + + notify_property_list_changed(); + emit_signal(SNAME("changed")); +} + +void TileData::add_occlusion_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = occluders.size(); + } + ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1); + occluders.insert(p_to_pos, OcclusionLayerTileData()); +} + +void TileData::move_occlusion_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, occluders.size()); + ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1); + occluders.insert(p_to_pos, occluders[p_from_index]); + occluders.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_occlusion_layer(int p_index) { + ERR_FAIL_INDEX(p_index, occluders.size()); + occluders.remove_at(p_index); +} + +void TileData::add_physics_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = physics.size(); + } + ERR_FAIL_INDEX(p_to_pos, physics.size() + 1); + physics.insert(p_to_pos, PhysicsLayerTileData()); +} + +void TileData::move_physics_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, physics.size()); + ERR_FAIL_INDEX(p_to_pos, physics.size() + 1); + physics.insert(p_to_pos, physics[p_from_index]); + physics.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_physics_layer(int p_index) { + ERR_FAIL_INDEX(p_index, physics.size()); + physics.remove_at(p_index); +} + +void TileData::add_terrain_set(int p_to_pos) { + if (p_to_pos >= 0 && p_to_pos <= terrain_set) { + terrain_set += 1; + } +} + +void TileData::move_terrain_set(int p_from_index, int p_to_pos) { + if (p_from_index == terrain_set) { + terrain_set = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos; + } else { + if (p_from_index < terrain_set) { + terrain_set -= 1; + } + if (p_to_pos <= terrain_set) { + terrain_set += 1; + } + } +} + +void TileData::remove_terrain_set(int p_index) { + if (p_index == terrain_set) { + terrain_set = -1; + for (int i = 0; i < 16; i++) { + terrain_peering_bits[i] = -1; + } + } else if (terrain_set > p_index) { + terrain_set -= 1; + } +} + +void TileData::add_terrain(int p_terrain_set, int p_to_pos) { + if (terrain_set == p_terrain_set) { + for (int i = 0; i < 16; i++) { + if (p_to_pos >= 0 && p_to_pos <= terrain_peering_bits[i]) { + terrain_peering_bits[i] += 1; + } + } + } +} + +void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { + if (terrain_set == p_terrain_set) { + for (int i = 0; i < 16; i++) { + if (p_from_index == terrain_peering_bits[i]) { + terrain_peering_bits[i] = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos; + } else { + if (p_from_index < terrain_peering_bits[i]) { + terrain_peering_bits[i] -= 1; + } + if (p_to_pos <= terrain_peering_bits[i]) { + terrain_peering_bits[i] += 1; + } + } + } + } +} + +void TileData::remove_terrain(int p_terrain_set, int p_index) { + if (terrain_set == p_terrain_set) { + if (terrain == p_index) { + terrain = -1; + } else if (terrain > p_index) { + terrain -= 1; + } + + for (int i = 0; i < 16; i++) { + if (terrain_peering_bits[i] == p_index) { + terrain_peering_bits[i] = -1; + } else if (terrain_peering_bits[i] > p_index) { + terrain_peering_bits[i] -= 1; + } + } + } +} + +void TileData::add_navigation_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = navigation.size(); + } + ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1); + navigation.insert(p_to_pos, NavigationLayerTileData()); +} + +void TileData::move_navigation_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, navigation.size()); + ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1); + navigation.insert(p_to_pos, navigation[p_from_index]); + navigation.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_navigation_layer(int p_index) { + ERR_FAIL_INDEX(p_index, navigation.size()); + navigation.remove_at(p_index); +} + +void TileData::add_custom_data_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = custom_data.size(); + } + ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1); + custom_data.insert(p_to_pos, Variant()); +} + +void TileData::move_custom_data_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, custom_data.size()); + ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1); + custom_data.insert(p_to_pos, custom_data[p_from_index]); + custom_data.remove_at(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_custom_data_layer(int p_index) { + ERR_FAIL_INDEX(p_index, custom_data.size()); + custom_data.remove_at(p_index); +} + +void TileData::set_allow_transform(bool p_allow_transform) { + allow_transform = p_allow_transform; +} + +bool TileData::is_allowing_transform() const { + return allow_transform; +} + +TileData *TileData::duplicate() { + TileData *output = memnew(TileData); + output->tile_set = tile_set; + + output->allow_transform = allow_transform; + + // Rendering + output->flip_h = flip_h; + output->flip_v = flip_v; + output->transpose = transpose; + output->texture_origin = texture_origin; + output->material = material; + output->modulate = modulate; + output->z_index = z_index; + output->y_sort_origin = y_sort_origin; + output->occluders = occluders; + // Physics + output->physics = physics; + // Terrain + output->terrain_set = -1; + memcpy(output->terrain_peering_bits, terrain_peering_bits, 16 * sizeof(int)); + // Navigation + output->navigation = navigation; + // Misc + output->probability = probability; + // Custom data + output->custom_data = custom_data; + + return output; +} + +// Rendering +void TileData::set_flip_h(bool p_flip_h) { + ERR_FAIL_COND_MSG(!allow_transform && p_flip_h, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); + flip_h = p_flip_h; + emit_signal(SNAME("changed")); +} +bool TileData::get_flip_h() const { + return flip_h; +} + +void TileData::set_flip_v(bool p_flip_v) { + ERR_FAIL_COND_MSG(!allow_transform && p_flip_v, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); + flip_v = p_flip_v; + emit_signal(SNAME("changed")); +} + +bool TileData::get_flip_v() const { + return flip_v; +} + +void TileData::set_transpose(bool p_transpose) { + ERR_FAIL_COND_MSG(!allow_transform && p_transpose, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); + transpose = p_transpose; + emit_signal(SNAME("changed")); +} +bool TileData::get_transpose() const { + return transpose; +} + +void TileData::set_texture_origin(Vector2i p_texture_origin) { + texture_origin = p_texture_origin; + emit_signal(SNAME("changed")); +} + +Vector2i TileData::get_texture_origin() const { + return texture_origin; +} + +void TileData::set_material(Ref<Material> p_material) { + material = p_material; + emit_signal(SNAME("changed")); +} +Ref<Material> TileData::get_material() const { + return material; +} + +void TileData::set_modulate(Color p_modulate) { + modulate = p_modulate; + emit_signal(SNAME("changed")); +} +Color TileData::get_modulate() const { + return modulate; +} + +void TileData::set_z_index(int p_z_index) { + z_index = p_z_index; + emit_signal(SNAME("changed")); +} +int TileData::get_z_index() const { + return z_index; +} + +void TileData::set_y_sort_origin(int p_y_sort_origin) { + y_sort_origin = p_y_sort_origin; + emit_signal(SNAME("changed")); +} +int TileData::get_y_sort_origin() const { + return y_sort_origin; +} + +void TileData::set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon) { + ERR_FAIL_INDEX(p_layer_id, occluders.size()); + occluders.write[p_layer_id].occluder = p_occluder_polygon; + occluders.write[p_layer_id].transformed_occluders.clear(); + emit_signal(SNAME("changed")); +} + +Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id, bool p_flip_h, bool p_flip_v, bool p_transpose) const { + ERR_FAIL_INDEX_V(p_layer_id, occluders.size(), Ref<OccluderPolygon2D>()); + + const OcclusionLayerTileData &layer_tile_data = occluders[p_layer_id]; + + int key = int(p_flip_h) | int(p_flip_v) << 1 | int(p_transpose) << 2; + if (key == 0) { + return layer_tile_data.occluder; + } + + if (layer_tile_data.occluder.is_null()) { + return Ref<OccluderPolygon2D>(); + } + + HashMap<int, Ref<OccluderPolygon2D>>::Iterator I = layer_tile_data.transformed_occluders.find(key); + if (!I) { + Ref<OccluderPolygon2D> transformed_polygon; + transformed_polygon.instantiate(); + transformed_polygon->set_polygon(get_transformed_vertices(layer_tile_data.occluder->get_polygon(), p_flip_h, p_flip_v, p_transpose)); + layer_tile_data.transformed_occluders[key] = transformed_polygon; + return transformed_polygon; + } else { + return I->value; + } +} + +// Physics +void TileData::set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity) { + ERR_FAIL_INDEX(p_layer_id, physics.size()); + physics.write[p_layer_id].linear_velocity = p_velocity; + emit_signal(SNAME("changed")); +} + +Vector2 TileData::get_constant_linear_velocity(int p_layer_id) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector2()); + return physics[p_layer_id].linear_velocity; +} + +void TileData::set_constant_angular_velocity(int p_layer_id, real_t p_velocity) { + ERR_FAIL_INDEX(p_layer_id, physics.size()); + physics.write[p_layer_id].angular_velocity = p_velocity; + emit_signal(SNAME("changed")); +} + +real_t TileData::get_constant_angular_velocity(int p_layer_id) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0); + return physics[p_layer_id].angular_velocity; +} + +void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) { + ERR_FAIL_INDEX(p_layer_id, physics.size()); + ERR_FAIL_COND(p_polygons_count < 0); + if (p_polygons_count == physics.write[p_layer_id].polygons.size()) { + return; + } + physics.write[p_layer_id].polygons.resize(p_polygons_count); + notify_property_list_changed(); + emit_signal(SNAME("changed")); +} + +int TileData::get_collision_polygons_count(int p_layer_id) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); + return physics[p_layer_id].polygons.size(); +} + +void TileData::add_collision_polygon(int p_layer_id) { + ERR_FAIL_INDEX(p_layer_id, physics.size()); + physics.write[p_layer_id].polygons.push_back(PhysicsLayerTileData::PolygonShapeTileData()); + emit_signal(SNAME("changed")); +} + +void TileData::remove_collision_polygon(int p_layer_id, int p_polygon_index) { + ERR_FAIL_INDEX(p_layer_id, physics.size()); + ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); + physics.write[p_layer_id].polygons.remove_at(p_polygon_index); + emit_signal(SNAME("changed")); +} + +void TileData::set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon) { + ERR_FAIL_INDEX(p_layer_id, physics.size()); + ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); + ERR_FAIL_COND_MSG(p_polygon.size() != 0 && p_polygon.size() < 3, "Invalid polygon. Needs either 0 or more than 3 points."); + + TileData::PhysicsLayerTileData::PolygonShapeTileData &polygon_shape_tile_data = physics.write[p_layer_id].polygons.write[p_polygon_index]; + + if (p_polygon.is_empty()) { + polygon_shape_tile_data.shapes.clear(); + } else { + // Decompose into convex shapes. + Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(p_polygon); + ERR_FAIL_COND_MSG(decomp.is_empty(), "Could not decompose the polygon into convex shapes."); + + polygon_shape_tile_data.shapes.resize(decomp.size()); + for (int i = 0; i < decomp.size(); i++) { + Ref<ConvexPolygonShape2D> shape; + shape.instantiate(); + shape->set_points(decomp[i]); + polygon_shape_tile_data.shapes[i] = shape; + } + } + polygon_shape_tile_data.transformed_shapes.clear(); + polygon_shape_tile_data.polygon = p_polygon; + emit_signal(SNAME("changed")); +} + +Vector<Vector2> TileData::get_collision_polygon_points(int p_layer_id, int p_polygon_index) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector<Vector2>()); + ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Vector<Vector2>()); + return physics[p_layer_id].polygons[p_polygon_index].polygon; +} + +void TileData::set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way) { + ERR_FAIL_INDEX(p_layer_id, physics.size()); + ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); + physics.write[p_layer_id].polygons.write[p_polygon_index].one_way = p_one_way; + emit_signal(SNAME("changed")); +} + +bool TileData::is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), false); + ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), false); + return physics[p_layer_id].polygons[p_polygon_index].one_way; +} + +void TileData::set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin) { + ERR_FAIL_INDEX(p_layer_id, physics.size()); + ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); + physics.write[p_layer_id].polygons.write[p_polygon_index].one_way_margin = p_one_way_margin; + emit_signal(SNAME("changed")); +} + +float TileData::get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0); + ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0.0); + return physics[p_layer_id].polygons[p_polygon_index].one_way_margin; +} + +int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); + ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0); + return physics[p_layer_id].polygons[p_polygon_index].shapes.size(); +} + +Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index, bool p_flip_h, bool p_flip_v, bool p_transpose) const { + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Ref<ConvexPolygonShape2D>()); + ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>()); + ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>()); + + const PhysicsLayerTileData &layer_tile_data = physics[p_layer_id]; + const PhysicsLayerTileData::PolygonShapeTileData &shapes_data = layer_tile_data.polygons[p_polygon_index]; + + int key = int(p_flip_h) | int(p_flip_v) << 1 | int(p_transpose) << 2; + if (key == 0) { + return shapes_data.shapes[shape_index]; + } + if (shapes_data.shapes[shape_index].is_null()) { + return Ref<ConvexPolygonShape2D>(); + } + + HashMap<int, LocalVector<Ref<ConvexPolygonShape2D>>>::Iterator I = shapes_data.transformed_shapes.find(key); + if (!I) { + int size = shapes_data.shapes.size(); + shapes_data.transformed_shapes[key].resize(size); + for (int i = 0; i < size; i++) { + Ref<ConvexPolygonShape2D> transformed_polygon; + transformed_polygon.instantiate(); + transformed_polygon->set_points(get_transformed_vertices(shapes_data.shapes[shape_index]->get_points(), p_flip_h, p_flip_v, p_transpose)); + shapes_data.transformed_shapes[key][i] = transformed_polygon; + } + return shapes_data.transformed_shapes[key][shape_index]; + } else { + return I->value[shape_index]; + } +} + +// Terrain +void TileData::set_terrain_set(int p_terrain_set) { + ERR_FAIL_COND(p_terrain_set < -1); + if (p_terrain_set == terrain_set) { + return; + } + if (tile_set) { + ERR_FAIL_COND(p_terrain_set >= tile_set->get_terrain_sets_count()); + terrain = -1; + for (int i = 0; i < 16; i++) { + terrain_peering_bits[i] = -1; + } + } + terrain_set = p_terrain_set; + notify_property_list_changed(); + emit_signal(SNAME("changed")); +} + +int TileData::get_terrain_set() const { + return terrain_set; +} + +void TileData::set_terrain(int p_terrain) { + ERR_FAIL_COND(terrain_set < 0); + ERR_FAIL_COND(p_terrain < -1); + if (tile_set) { + ERR_FAIL_COND(p_terrain >= tile_set->get_terrains_count(terrain_set)); + } + terrain = p_terrain; + emit_signal(SNAME("changed")); +} + +int TileData::get_terrain() const { + return terrain; +} + +void TileData::set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) { + ERR_FAIL_INDEX(p_peering_bit, TileSet::CellNeighbor::CELL_NEIGHBOR_MAX); + ERR_FAIL_COND(terrain_set < 0); + ERR_FAIL_COND(p_terrain_index < -1); + if (tile_set) { + ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set)); + ERR_FAIL_COND(!is_valid_terrain_peering_bit(p_peering_bit)); + } + terrain_peering_bits[p_peering_bit] = p_terrain_index; + emit_signal(SNAME("changed")); +} + +int TileData::get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const { + ERR_FAIL_COND_V(!is_valid_terrain_peering_bit(p_peering_bit), -1); + return terrain_peering_bits[p_peering_bit]; +} + +bool TileData::is_valid_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const { + ERR_FAIL_NULL_V(tile_set, false); + + return tile_set->is_valid_terrain_peering_bit(terrain_set, p_peering_bit); +} + +TileSet::TerrainsPattern TileData::get_terrains_pattern() const { + ERR_FAIL_NULL_V(tile_set, TileSet::TerrainsPattern()); + + TileSet::TerrainsPattern output(tile_set, terrain_set); + output.set_terrain(terrain); + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (tile_set->is_valid_terrain_peering_bit(terrain_set, TileSet::CellNeighbor(i))) { + output.set_terrain_peering_bit(TileSet::CellNeighbor(i), get_terrain_peering_bit(TileSet::CellNeighbor(i))); + } + } + return output; +} + +// Navigation +void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) { + ERR_FAIL_INDEX(p_layer_id, navigation.size()); + navigation.write[p_layer_id].navigation_polygon = p_navigation_polygon; + navigation.write[p_layer_id].transformed_navigation_polygon.clear(); + emit_signal(SNAME("changed")); +} + +Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id, bool p_flip_h, bool p_flip_v, bool p_transpose) const { + ERR_FAIL_INDEX_V(p_layer_id, navigation.size(), Ref<NavigationPolygon>()); + + const NavigationLayerTileData &layer_tile_data = navigation[p_layer_id]; + + int key = int(p_flip_h) | int(p_flip_v) << 1 | int(p_transpose) << 2; + if (key == 0) { + return layer_tile_data.navigation_polygon; + } + + if (layer_tile_data.navigation_polygon.is_null()) { + return Ref<NavigationPolygon>(); + } + + HashMap<int, Ref<NavigationPolygon>>::Iterator I = layer_tile_data.transformed_navigation_polygon.find(key); + if (!I) { + Ref<NavigationPolygon> transformed_polygon; + transformed_polygon.instantiate(); + + PackedVector2Array new_points = get_transformed_vertices(layer_tile_data.navigation_polygon->get_vertices(), p_flip_h, p_flip_v, p_transpose); + transformed_polygon->set_vertices(new_points); + + for (int i = 0; i < layer_tile_data.navigation_polygon->get_outline_count(); i++) { + PackedVector2Array new_outline = get_transformed_vertices(layer_tile_data.navigation_polygon->get_outline(i), p_flip_h, p_flip_v, p_transpose); + transformed_polygon->add_outline(new_outline); + } + + PackedInt32Array indices; + indices.resize(new_points.size()); + int *w = indices.ptrw(); + for (int i = 0; i < new_points.size(); i++) { + w[i] = i; + } + transformed_polygon->add_polygon(indices); + layer_tile_data.transformed_navigation_polygon[key] = transformed_polygon; + return transformed_polygon; + } else { + return I->value; + } +} + +// Misc +void TileData::set_probability(float p_probability) { + ERR_FAIL_COND(p_probability < 0.0); + probability = p_probability; + emit_signal(SNAME("changed")); +} +float TileData::get_probability() const { + return probability; +} + +// Custom data +void TileData::set_custom_data(String p_layer_name, Variant p_value) { + ERR_FAIL_NULL(tile_set); + int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name); + ERR_FAIL_COND_MSG(p_layer_id < 0, vformat("TileSet has no layer with name: %s", p_layer_name)); + set_custom_data_by_layer_id(p_layer_id, p_value); +} + +Variant TileData::get_custom_data(String p_layer_name) const { + ERR_FAIL_NULL_V(tile_set, Variant()); + int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name); + ERR_FAIL_COND_V_MSG(p_layer_id < 0, Variant(), vformat("TileSet has no layer with name: %s", p_layer_name)); + return get_custom_data_by_layer_id(p_layer_id); +} + +void TileData::set_custom_data_by_layer_id(int p_layer_id, Variant p_value) { + ERR_FAIL_INDEX(p_layer_id, custom_data.size()); + custom_data.write[p_layer_id] = p_value; + emit_signal(SNAME("changed")); +} + +Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const { + ERR_FAIL_INDEX_V(p_layer_id, custom_data.size(), Variant()); + return custom_data[p_layer_id]; +} + +PackedVector2Array TileData::get_transformed_vertices(const PackedVector2Array &p_vertices, bool p_flip_h, bool p_flip_v, bool p_transpose) { + const Vector2 *r = p_vertices.ptr(); + int size = p_vertices.size(); + + PackedVector2Array new_points; + new_points.resize(size); + Vector2 *w = new_points.ptrw(); + + for (int i = 0; i < size; i++) { + Vector2 v; + if (p_transpose) { + v = Vector2(r[i].y, r[i].x); + } else { + v = r[i]; + } + + if (p_flip_h) { + v.x *= -1; + } + if (p_flip_v) { + v.y *= -1; + } + w[i] = v; + } + return new_points; +} + +bool TileData::_set(const StringName &p_name, const Variant &p_value) { +#ifndef DISABLE_DEPRECATED + if (p_name == "texture_offset") { + texture_origin = p_value; + return true; + } +#endif + + Vector<String> components = String(p_name).split("/", true, 2); + + if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { + // Occlusion layers. + int layer_index = components[0].trim_prefix("occlusion_layer_").to_int(); + ERR_FAIL_COND_V(layer_index < 0, false); + if (components[1] == "polygon") { + Ref<OccluderPolygon2D> polygon = p_value; + + if (layer_index >= occluders.size()) { + if (tile_set) { + return false; + } else { + occluders.resize(layer_index + 1); + } + } + set_occluder(layer_index, polygon); + return true; + } + } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { + // Physics layers. + int layer_index = components[0].trim_prefix("physics_layer_").to_int(); + ERR_FAIL_COND_V(layer_index < 0, false); + if (components.size() == 2) { + if (layer_index >= physics.size()) { + if (tile_set) { + return false; + } else { + physics.resize(layer_index + 1); + } + } + if (components[1] == "linear_velocity") { + set_constant_linear_velocity(layer_index, p_value); + return true; + } else if (components[1] == "angular_velocity") { + set_constant_angular_velocity(layer_index, p_value); + return true; + } else if (components[1] == "polygons_count") { + if (p_value.get_type() != Variant::INT) { + return false; + } + set_collision_polygons_count(layer_index, p_value); + return true; + } + } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) { + int polygon_index = components[1].trim_prefix("polygon_").to_int(); + ERR_FAIL_COND_V(polygon_index < 0, false); + + if (components[2] == "points" || components[2] == "one_way" || components[2] == "one_way_margin") { + if (layer_index >= physics.size()) { + if (tile_set) { + return false; + } else { + physics.resize(layer_index + 1); + } + } + + if (polygon_index >= physics[layer_index].polygons.size()) { + physics.write[layer_index].polygons.resize(polygon_index + 1); + } + } + if (components[2] == "points") { + Vector<Vector2> polygon = p_value; + set_collision_polygon_points(layer_index, polygon_index, polygon); + return true; + } else if (components[2] == "one_way") { + set_collision_polygon_one_way(layer_index, polygon_index, p_value); + return true; + } else if (components[2] == "one_way_margin") { + set_collision_polygon_one_way_margin(layer_index, polygon_index, p_value); + return true; + } + } + } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { + // Navigation layers. + int layer_index = components[0].trim_prefix("navigation_layer_").to_int(); + ERR_FAIL_COND_V(layer_index < 0, false); + if (components[1] == "polygon") { + Ref<NavigationPolygon> polygon = p_value; + + if (layer_index >= navigation.size()) { + if (tile_set) { + return false; + } else { + navigation.resize(layer_index + 1); + } + } + set_navigation_polygon(layer_index, polygon); + return true; + } + } else if (components.size() == 2 && components[0] == "terrains_peering_bit") { + // Terrains. + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) { + set_terrain_peering_bit(bit, p_value); + return true; + } + } + return false; + } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) { + // Custom data layers. + int layer_index = components[0].trim_prefix("custom_data_").to_int(); + ERR_FAIL_COND_V(layer_index < 0, false); + + if (layer_index >= custom_data.size()) { + if (tile_set) { + return false; + } else { + custom_data.resize(layer_index + 1); + } + } + set_custom_data_by_layer_id(layer_index, p_value); + + return true; + } + + return false; +} + +bool TileData::_get(const StringName &p_name, Variant &r_ret) const { +#ifndef DISABLE_DEPRECATED + if (p_name == "texture_offset") { + r_ret = texture_origin; + return true; + } +#endif + + Vector<String> components = String(p_name).split("/", true, 2); + + if (tile_set) { + if (components.size() == 2 && components[0].begins_with("occlusion_layer") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { + // Occlusion layers. + int layer_index = components[0].trim_prefix("occlusion_layer_").to_int(); + ERR_FAIL_COND_V(layer_index < 0, false); + if (layer_index >= occluders.size()) { + return false; + } + if (components[1] == "polygon") { + r_ret = get_occluder(layer_index); + return true; + } + } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { + // Physics layers. + int layer_index = components[0].trim_prefix("physics_layer_").to_int(); + ERR_FAIL_COND_V(layer_index < 0, false); + if (layer_index >= physics.size()) { + return false; + } + + if (components.size() == 2) { + if (components[1] == "linear_velocity") { + r_ret = get_constant_linear_velocity(layer_index); + return true; + } else if (components[1] == "angular_velocity") { + r_ret = get_constant_angular_velocity(layer_index); + return true; + } else if (components[1] == "polygons_count") { + r_ret = get_collision_polygons_count(layer_index); + return true; + } + } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) { + int polygon_index = components[1].trim_prefix("polygon_").to_int(); + ERR_FAIL_COND_V(polygon_index < 0, false); + if (polygon_index >= physics[layer_index].polygons.size()) { + return false; + } + if (components[2] == "points") { + r_ret = get_collision_polygon_points(layer_index, polygon_index); + return true; + } else if (components[2] == "one_way") { + r_ret = is_collision_polygon_one_way(layer_index, polygon_index); + return true; + } else if (components[2] == "one_way_margin") { + r_ret = get_collision_polygon_one_way_margin(layer_index, polygon_index); + return true; + } + } + } else if (components.size() == 2 && components[0] == "terrains_peering_bit") { + // Terrains. + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) { + r_ret = terrain_peering_bits[i]; + return true; + } + } + return false; + } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { + // Occlusion layers. + int layer_index = components[0].trim_prefix("navigation_layer_").to_int(); + ERR_FAIL_COND_V(layer_index < 0, false); + if (layer_index >= navigation.size()) { + return false; + } + if (components[1] == "polygon") { + r_ret = get_navigation_polygon(layer_index); + return true; + } + } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) { + // Custom data layers. + int layer_index = components[0].trim_prefix("custom_data_").to_int(); + ERR_FAIL_COND_V(layer_index < 0, false); + if (layer_index >= custom_data.size()) { + return false; + } + r_ret = get_custom_data_by_layer_id(layer_index); + return true; + } + } + + return false; +} + +void TileData::_get_property_list(List<PropertyInfo> *p_list) const { + PropertyInfo property_info; + // Add the groups manually. + if (tile_set) { + // Occlusion layers. + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Rendering", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < occluders.size(); i++) { + // occlusion_layer_%d/polygon + property_info = PropertyInfo(Variant::OBJECT, vformat("occlusion_layer_%d/%s", i, PNAME("polygon")), PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_DEFAULT); + if (occluders[i].occluder.is_null()) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + } + + // Physics layers. + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Physics", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < physics.size(); i++) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/%s", i, PNAME("linear_velocity")), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/%s", i, PNAME("angular_velocity")), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/%s", i, PNAME("polygons_count")), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + + for (int j = 0; j < physics[i].polygons.size(); j++) { + // physics_layer_%d/points + property_info = PropertyInfo(Variant::ARRAY, vformat("physics_layer_%d/polygon_%d/%s", i, j, PNAME("points")), PROPERTY_HINT_ARRAY_TYPE, "Vector2", PROPERTY_USAGE_DEFAULT); + if (physics[i].polygons[j].polygon.is_empty()) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + + // physics_layer_%d/polygon_%d/one_way + property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/polygon_%d/%s", i, j, PNAME("one_way"))); + if (physics[i].polygons[j].one_way == false) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + + // physics_layer_%d/polygon_%d/one_way_margin + property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/polygon_%d/%s", i, j, PNAME("one_way_margin"))); + if (physics[i].polygons[j].one_way_margin == 1.0) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + } + } + + // Terrain data + if (terrain_set >= 0) { + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Terrains", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (is_valid_terrain_peering_bit(bit)) { + property_info = PropertyInfo(Variant::INT, vformat("%s/%s", PNAME("terrains_peering_bit"), TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i])); + if (get_terrain_peering_bit(bit) == -1) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + } + } + } + + // Navigation layers. + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Navigation", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < navigation.size(); i++) { + property_info = PropertyInfo(Variant::OBJECT, vformat("navigation_layer_%d/%s", i, PNAME("polygon")), PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_DEFAULT); + if (navigation[i].navigation_polygon.is_null()) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + } + + // Custom data layers. + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Custom Data", "custom_data_"), PROPERTY_HINT_NONE, "custom_data_", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < custom_data.size(); i++) { + Variant default_val; + Callable::CallError error; + Variant::construct(custom_data[i].get_type(), default_val, nullptr, 0, error); + property_info = PropertyInfo(tile_set->get_custom_data_layer_type(i), vformat("custom_data_%d", i), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT); + if (custom_data[i] == default_val) { + property_info.usage ^= PROPERTY_USAGE_STORAGE; + } + p_list->push_back(property_info); + } + } +} + +void TileData::_bind_methods() { + // Rendering. + ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &TileData::set_flip_h); + ClassDB::bind_method(D_METHOD("get_flip_h"), &TileData::get_flip_h); + ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &TileData::set_flip_v); + ClassDB::bind_method(D_METHOD("get_flip_v"), &TileData::get_flip_v); + ClassDB::bind_method(D_METHOD("set_transpose", "transpose"), &TileData::set_transpose); + ClassDB::bind_method(D_METHOD("get_transpose"), &TileData::get_transpose); + ClassDB::bind_method(D_METHOD("set_material", "material"), &TileData::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &TileData::get_material); + ClassDB::bind_method(D_METHOD("set_texture_origin", "texture_origin"), &TileData::set_texture_origin); + ClassDB::bind_method(D_METHOD("get_texture_origin"), &TileData::get_texture_origin); + ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &TileData::set_modulate); + ClassDB::bind_method(D_METHOD("get_modulate"), &TileData::get_modulate); + ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &TileData::set_z_index); + ClassDB::bind_method(D_METHOD("get_z_index"), &TileData::get_z_index); + ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileData::set_y_sort_origin); + ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileData::get_y_sort_origin); + + ClassDB::bind_method(D_METHOD("set_occluder", "layer_id", "occluder_polygon"), &TileData::set_occluder); + ClassDB::bind_method(D_METHOD("get_occluder", "layer_id", "flip_h", "flip_v", "transpose"), &TileData::get_occluder, DEFVAL(false), DEFVAL(false), DEFVAL(false)); + + // Physics. + ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "layer_id", "velocity"), &TileData::set_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("get_constant_linear_velocity", "layer_id"), &TileData::get_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "layer_id", "velocity"), &TileData::set_constant_angular_velocity); + ClassDB::bind_method(D_METHOD("get_constant_angular_velocity", "layer_id"), &TileData::get_constant_angular_velocity); + ClassDB::bind_method(D_METHOD("set_collision_polygons_count", "layer_id", "polygons_count"), &TileData::set_collision_polygons_count); + ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count); + ClassDB::bind_method(D_METHOD("add_collision_polygon", "layer_id"), &TileData::add_collision_polygon); + ClassDB::bind_method(D_METHOD("remove_collision_polygon", "layer_id", "polygon_index"), &TileData::remove_collision_polygon); + ClassDB::bind_method(D_METHOD("set_collision_polygon_points", "layer_id", "polygon_index", "polygon"), &TileData::set_collision_polygon_points); + ClassDB::bind_method(D_METHOD("get_collision_polygon_points", "layer_id", "polygon_index"), &TileData::get_collision_polygon_points); + ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way", "layer_id", "polygon_index", "one_way"), &TileData::set_collision_polygon_one_way); + ClassDB::bind_method(D_METHOD("is_collision_polygon_one_way", "layer_id", "polygon_index"), &TileData::is_collision_polygon_one_way); + ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way_margin", "layer_id", "polygon_index", "one_way_margin"), &TileData::set_collision_polygon_one_way_margin); + ClassDB::bind_method(D_METHOD("get_collision_polygon_one_way_margin", "layer_id", "polygon_index"), &TileData::get_collision_polygon_one_way_margin); + + // Terrain + ClassDB::bind_method(D_METHOD("set_terrain_set", "terrain_set"), &TileData::set_terrain_set); + ClassDB::bind_method(D_METHOD("get_terrain_set"), &TileData::get_terrain_set); + ClassDB::bind_method(D_METHOD("set_terrain", "terrain"), &TileData::set_terrain); + ClassDB::bind_method(D_METHOD("get_terrain"), &TileData::get_terrain); + ClassDB::bind_method(D_METHOD("set_terrain_peering_bit", "peering_bit", "terrain"), &TileData::set_terrain_peering_bit); + ClassDB::bind_method(D_METHOD("get_terrain_peering_bit", "peering_bit"), &TileData::get_terrain_peering_bit); + + // Navigation + ClassDB::bind_method(D_METHOD("set_navigation_polygon", "layer_id", "navigation_polygon"), &TileData::set_navigation_polygon); + ClassDB::bind_method(D_METHOD("get_navigation_polygon", "layer_id", "flip_h", "flip_v", "transpose"), &TileData::get_navigation_polygon, DEFVAL(false), DEFVAL(false), DEFVAL(false)); + + // Misc. + ClassDB::bind_method(D_METHOD("set_probability", "probability"), &TileData::set_probability); + ClassDB::bind_method(D_METHOD("get_probability"), &TileData::get_probability); + + // Custom data. + ClassDB::bind_method(D_METHOD("set_custom_data", "layer_name", "value"), &TileData::set_custom_data); + ClassDB::bind_method(D_METHOD("get_custom_data", "layer_name"), &TileData::get_custom_data); + ClassDB::bind_method(D_METHOD("set_custom_data_by_layer_id", "layer_id", "value"), &TileData::set_custom_data_by_layer_id); + ClassDB::bind_method(D_METHOD("get_custom_data_by_layer_id", "layer_id"), &TileData::get_custom_data_by_layer_id); + + ADD_GROUP("Rendering", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "get_flip_v"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_origin", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_origin", "get_texture_origin"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin"); + + ADD_GROUP("Terrains", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "terrain_set"), "set_terrain_set", "get_terrain_set"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "terrain"), "set_terrain", "get_terrain"); + + ADD_GROUP("Miscellaneous", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "probability"), "set_probability", "get_probability"); + + ADD_SIGNAL(MethodInfo("changed")); +} |