diff options
Diffstat (limited to 'scene/resources/3d/navigation_mesh_source_geometry_data_3d.h')
| -rw-r--r-- | scene/resources/3d/navigation_mesh_source_geometry_data_3d.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/scene/resources/3d/navigation_mesh_source_geometry_data_3d.h b/scene/resources/3d/navigation_mesh_source_geometry_data_3d.h new file mode 100644 index 0000000000..79e2f3740d --- /dev/null +++ b/scene/resources/3d/navigation_mesh_source_geometry_data_3d.h @@ -0,0 +1,103 @@ +/**************************************************************************/ +/* navigation_mesh_source_geometry_data_3d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H +#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H + +#include "core/os/rw_lock.h" +#include "scene/resources/mesh.h" + +class NavigationMeshSourceGeometryData3D : public Resource { + GDCLASS(NavigationMeshSourceGeometryData3D, Resource); + RWLock geometry_rwlock; + + Vector<float> vertices; + Vector<int> indices; + +public: + struct ProjectedObstruction; + +private: + Vector<ProjectedObstruction> _projected_obstructions; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + static void _bind_methods(); + +private: + void _add_vertex(const Vector3 &p_vec3); + void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform); + void _add_mesh_array(const Array &p_array, const Transform3D &p_xform); + void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform); + +public: + struct ProjectedObstruction { + static inline uint32_t VERSION = 1; // Increase when format changes so we can detect outdated formats and provide compatibility. + + Vector<float> vertices; + float elevation = 0.0; + float height = 0.0; + bool carve = false; + }; + + // kept root node transform here on the geometry data + // if we add this transform to all exposed functions we need to break comp on all functions later + // when navmesh changes from global transform to relative to navregion + // but if it stays here we can just remove it and change the internal functions only + Transform3D root_node_transform; + + void set_vertices(const Vector<float> &p_vertices); + const Vector<float> &get_vertices() const { return vertices; } + + void set_indices(const Vector<int> &p_indices); + const Vector<int> &get_indices() const { return indices; } + + bool has_data() { return vertices.size() && indices.size(); }; + void clear(); + void clear_projected_obstructions(); + + void add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform); + void add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform); + void add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform); + + void merge(const Ref<NavigationMeshSourceGeometryData3D> &p_other_geometry); + + void add_projected_obstruction(const Vector<Vector3> &p_vertices, float p_elevation, float p_height, bool p_carve); + Vector<ProjectedObstruction> _get_projected_obstructions() const; + + void set_projected_obstructions(const Array &p_array); + Array get_projected_obstructions() const; + + NavigationMeshSourceGeometryData3D() {} + ~NavigationMeshSourceGeometryData3D() { clear(); } +}; + +#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H |
