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diff --git a/scene/resources/3d/navigation_mesh_source_geometry_data_3d.h b/scene/resources/3d/navigation_mesh_source_geometry_data_3d.h
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+/**************************************************************************/
+/* navigation_mesh_source_geometry_data_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
+#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
+
+#include "core/os/rw_lock.h"
+#include "scene/resources/mesh.h"
+
+class NavigationMeshSourceGeometryData3D : public Resource {
+ GDCLASS(NavigationMeshSourceGeometryData3D, Resource);
+ RWLock geometry_rwlock;
+
+ Vector<float> vertices;
+ Vector<int> indices;
+
+public:
+ struct ProjectedObstruction;
+
+private:
+ Vector<ProjectedObstruction> _projected_obstructions;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ static void _bind_methods();
+
+private:
+ void _add_vertex(const Vector3 &p_vec3);
+ void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
+ void _add_mesh_array(const Array &p_array, const Transform3D &p_xform);
+ void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
+
+public:
+ struct ProjectedObstruction {
+ static inline uint32_t VERSION = 1; // Increase when format changes so we can detect outdated formats and provide compatibility.
+
+ Vector<float> vertices;
+ float elevation = 0.0;
+ float height = 0.0;
+ bool carve = false;
+ };
+
+ // kept root node transform here on the geometry data
+ // if we add this transform to all exposed functions we need to break comp on all functions later
+ // when navmesh changes from global transform to relative to navregion
+ // but if it stays here we can just remove it and change the internal functions only
+ Transform3D root_node_transform;
+
+ void set_vertices(const Vector<float> &p_vertices);
+ const Vector<float> &get_vertices() const { return vertices; }
+
+ void set_indices(const Vector<int> &p_indices);
+ const Vector<int> &get_indices() const { return indices; }
+
+ bool has_data() { return vertices.size() && indices.size(); };
+ void clear();
+ void clear_projected_obstructions();
+
+ void add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
+ void add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform);
+ void add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
+
+ void merge(const Ref<NavigationMeshSourceGeometryData3D> &p_other_geometry);
+
+ void add_projected_obstruction(const Vector<Vector3> &p_vertices, float p_elevation, float p_height, bool p_carve);
+ Vector<ProjectedObstruction> _get_projected_obstructions() const;
+
+ void set_projected_obstructions(const Array &p_array);
+ Array get_projected_obstructions() const;
+
+ NavigationMeshSourceGeometryData3D() {}
+ ~NavigationMeshSourceGeometryData3D() { clear(); }
+};
+
+#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H