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-rw-r--r--scene/resources/bit_map.h88
1 files changed, 47 insertions, 41 deletions
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index 0d0d779c32..8912e3992e 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* bit_map.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* bit_map.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef BIT_MAP_H
#define BIT_MAP_H
@@ -35,6 +35,9 @@
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
+template <typename T>
+class TypedArray;
+
class BitMap : public Resource {
GDCLASS(BitMap, Resource);
OBJ_SAVE_TYPE(BitMap);
@@ -43,9 +46,9 @@ class BitMap : public Resource {
int width = 0;
int height = 0;
- Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
+ Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
- Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const;
+ TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;
protected:
void _set_data(const Dictionary &p_d);
@@ -54,24 +57,27 @@ protected:
static void _bind_methods();
public:
- void create(const Size2 &p_size);
+ void create(const Size2i &p_size);
void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
- void set_bit(const Point2 &p_pos, bool p_value);
- bool get_bit(const Point2 &p_pos) const;
- void set_bit_rect(const Rect2 &p_rect, bool p_value);
+ void set_bitv(const Point2i &p_pos, bool p_value);
+ void set_bit(int p_x, int p_y, bool p_value);
+ void set_bit_rect(const Rect2i &p_rect, bool p_value);
+ bool get_bitv(const Point2i &p_pos) const;
+ bool get_bit(int p_x, int p_y) const;
+
int get_true_bit_count() const;
- Size2 get_size() const;
- void resize(const Size2 &p_new_size);
+ Size2i get_size() const;
+ void resize(const Size2i &p_new_size);
- void grow_mask(int p_pixels, const Rect2 &p_rect);
- void shrink_mask(int p_pixels, const Rect2 &p_rect);
+ void grow_mask(int p_pixels, const Rect2i &p_rect);
+ void shrink_mask(int p_pixels, const Rect2i &p_rect);
- void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
+ void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap);
Ref<Image> convert_to_image() const;
- Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
+ Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const;
BitMap();
};