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path: root/scene/resources/bit_map.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix polygon generation in BitMapNinni Pipping2022-11-171-1/+1
* Refactor BitMap and add testsHendrik Brucker2022-09-011-12/+15
* Replace Array return types with TypedArraykobewi2022-08-221-1/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Sprite to polygon conversion improvementsPouleyKetchoupp2019-10-071-0/+1
* Style: Fix issues with clang-format 8.0Rémi Verschelde2019-05-201-2/+2
* Added ability for multiple images to be imported as an atlasJuan Linietsky2019-04-191-0/+4
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-0/+75