diff options
Diffstat (limited to 'scene/resources/bone_map.cpp')
-rw-r--r-- | scene/resources/bone_map.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp index 5363b8ec79..97e3af726a 100644 --- a/scene/resources/bone_map.cpp +++ b/scene/resources/bone_map.cpp @@ -77,22 +77,22 @@ void BoneMap::set_profile(const Ref<SkeletonProfile> &p_profile) { notify_property_list_changed(); } -StringName BoneMap::get_skeleton_bone_name(StringName p_profile_bone_name) const { +StringName BoneMap::get_skeleton_bone_name(const StringName &p_profile_bone_name) const { ERR_FAIL_COND_V(!bone_map.has(p_profile_bone_name), StringName()); return bone_map.get(p_profile_bone_name); } -void BoneMap::_set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) { +void BoneMap::_set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name) { ERR_FAIL_COND(!bone_map.has(p_profile_bone_name)); bone_map.insert(p_profile_bone_name, p_skeleton_bone_name); } -void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) { +void BoneMap::set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name) { _set_skeleton_bone_name(p_profile_bone_name, p_skeleton_bone_name); emit_signal("bone_map_updated"); } -StringName BoneMap::find_profile_bone_name(StringName p_skeleton_bone_name) const { +StringName BoneMap::find_profile_bone_name(const StringName &p_skeleton_bone_name) const { StringName profile_bone_name; HashMap<StringName, StringName>::ConstIterator E = bone_map.begin(); while (E) { @@ -105,7 +105,7 @@ StringName BoneMap::find_profile_bone_name(StringName p_skeleton_bone_name) cons return profile_bone_name; } -int BoneMap::get_skeleton_bone_name_count(const StringName p_skeleton_bone_name) const { +int BoneMap::get_skeleton_bone_name_count(const StringName &p_skeleton_bone_name) const { int count = 0; HashMap<StringName, StringName>::ConstIterator E = bone_map.begin(); while (E) { |