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Diffstat (limited to 'scene/resources/default_theme/default_theme.cpp')
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index cc606b5b88..2e1ba96d11 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -86,6 +86,10 @@ static Ref<ImageTexture> generate_icon(int p_index) { ImageLoaderSVG img_loader; Error err = img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>()); ERR_FAIL_COND_V_MSG(err != OK, Ref<ImageTexture>(), "Failed generating icon, unsupported or invalid SVG data in default theme."); +#else + // If the SVG module is disabled, we can't really display the UI well, but at least we won't crash. + // 16 pixels is used as it's the most common base size for Godot icons. + img = Image::create_empty(16 * scale, 16 * scale, false, Image::FORMAT_RGBA8); #endif return ImageTexture::create_from_image(img); |