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-rw-r--r--scene/resources/material.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 65da0bc3c8..39b3acfe3f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -777,6 +777,9 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_USE_SHADOW_TO_OPACITY]) {
code += ",shadow_to_opacity";
}
+ if (flags[FLAG_DISABLE_FOG]) {
+ code += ",fog_disabled";
+ }
if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) {
code += ",depth_prepass_alpha";
@@ -2725,6 +2728,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Toon"), "set_diffuse_mode", "get_diffuse_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_fog"), "set_flag", "get_flag", FLAG_DISABLE_FOG);
ADD_GROUP("Vertex Color", "vertex_color");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR);
@@ -2977,6 +2981,7 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN);
BIND_ENUM_CONSTANT(FLAG_PARTICLE_TRAILS_MODE);
BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_MSDF);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_FOG);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);