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-rw-r--r--scene/resources/material.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index d35c49b266..5752f4cc1a 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -475,13 +475,11 @@ ShaderMaterial::~ShaderMaterial() {
/////////////////////////////////
Mutex BaseMaterial3D::material_mutex;
-SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = nullptr;
+SelfList<BaseMaterial3D>::List BaseMaterial3D::dirty_materials;
HashMap<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData, BaseMaterial3D::MaterialKey> BaseMaterial3D::shader_map;
BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = nullptr;
void BaseMaterial3D::init_shaders() {
- dirty_materials = memnew(SelfList<BaseMaterial3D>::List);
-
shader_names = memnew(ShaderNames);
shader_names->albedo = "albedo";
@@ -568,14 +566,14 @@ HashMap<uint64_t, Ref<StandardMaterial3D>> BaseMaterial3D::materials_for_2d;
void BaseMaterial3D::finish_shaders() {
materials_for_2d.clear();
- memdelete(dirty_materials);
- dirty_materials = nullptr;
+ dirty_materials.clear();
memdelete(shader_names);
+ shader_names = nullptr;
}
void BaseMaterial3D::_update_shader() {
- dirty_materials->remove(&element);
+ dirty_materials.remove(&element);
MaterialKey mk = _compute_key();
if (mk == current_key) {
@@ -1494,8 +1492,8 @@ void BaseMaterial3D::_update_shader() {
void BaseMaterial3D::flush_changes() {
MutexLock lock(material_mutex);
- while (dirty_materials->first()) {
- dirty_materials->first()->self()->_update_shader();
+ while (dirty_materials.first()) {
+ dirty_materials.first()->self()->_update_shader();
}
}
@@ -1503,7 +1501,7 @@ void BaseMaterial3D::_queue_shader_change() {
MutexLock lock(material_mutex);
if (_is_initialized() && !element.in_list()) {
- dirty_materials->add(&element);
+ dirty_materials.add(&element);
}
}