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-rw-r--r--scene/resources/navigation_mesh_source_geometry_data_3d.cpp181
1 files changed, 181 insertions, 0 deletions
diff --git a/scene/resources/navigation_mesh_source_geometry_data_3d.cpp b/scene/resources/navigation_mesh_source_geometry_data_3d.cpp
new file mode 100644
index 0000000000..0201fb70b2
--- /dev/null
+++ b/scene/resources/navigation_mesh_source_geometry_data_3d.cpp
@@ -0,0 +1,181 @@
+/**************************************************************************/
+/* navigation_mesh_source_geometry_data_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "navigation_mesh_source_geometry_data_3d.h"
+
+void NavigationMeshSourceGeometryData3D::set_vertices(const Vector<float> &p_vertices) {
+ vertices = p_vertices;
+}
+
+void NavigationMeshSourceGeometryData3D::set_indices(const Vector<int> &p_indices) {
+ indices = p_indices;
+}
+
+void NavigationMeshSourceGeometryData3D::clear() {
+ vertices.clear();
+ indices.clear();
+}
+
+void NavigationMeshSourceGeometryData3D::_add_vertex(const Vector3 &p_vec3) {
+ vertices.push_back(p_vec3.x);
+ vertices.push_back(p_vec3.y);
+ vertices.push_back(p_vec3.z);
+}
+
+void NavigationMeshSourceGeometryData3D::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) {
+ int current_vertex_count;
+ for (int i = 0; i < p_mesh->get_surface_count(); i++) {
+ current_vertex_count = vertices.size() / 3;
+
+ if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
+ continue;
+ }
+
+ int index_count = 0;
+ if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
+ index_count = p_mesh->surface_get_array_index_len(i);
+ } else {
+ index_count = p_mesh->surface_get_array_len(i);
+ }
+
+ ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
+
+ int face_count = index_count / 3;
+
+ Array a = p_mesh->surface_get_arrays(i);
+
+ Vector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
+ const Vector3 *vr = mesh_vertices.ptr();
+
+ if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
+ Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
+ const int *ir = mesh_indices.ptr();
+
+ for (int j = 0; j < mesh_vertices.size(); j++) {
+ _add_vertex(p_xform.xform(vr[j]));
+ }
+
+ for (int j = 0; j < face_count; j++) {
+ // CCW
+ indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
+ indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
+ indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
+ }
+ } else {
+ face_count = mesh_vertices.size() / 3;
+ for (int j = 0; j < face_count; j++) {
+ _add_vertex(p_xform.xform(vr[j * 3 + 0]));
+ _add_vertex(p_xform.xform(vr[j * 3 + 2]));
+ _add_vertex(p_xform.xform(vr[j * 3 + 1]));
+
+ indices.push_back(current_vertex_count + (j * 3 + 0));
+ indices.push_back(current_vertex_count + (j * 3 + 1));
+ indices.push_back(current_vertex_count + (j * 3 + 2));
+ }
+ }
+ }
+}
+
+void NavigationMeshSourceGeometryData3D::_add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) {
+ Vector<Vector3> mesh_vertices = p_mesh_array[Mesh::ARRAY_VERTEX];
+ const Vector3 *vr = mesh_vertices.ptr();
+
+ Vector<int> mesh_indices = p_mesh_array[Mesh::ARRAY_INDEX];
+ const int *ir = mesh_indices.ptr();
+
+ const int face_count = mesh_indices.size() / 3;
+ const int current_vertex_count = vertices.size() / 3;
+
+ for (int j = 0; j < mesh_vertices.size(); j++) {
+ _add_vertex(p_xform.xform(vr[j]));
+ }
+
+ for (int j = 0; j < face_count; j++) {
+ // CCW
+ indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
+ indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
+ indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
+ }
+}
+
+void NavigationMeshSourceGeometryData3D::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) {
+ int face_count = p_faces.size() / 3;
+ int current_vertex_count = vertices.size() / 3;
+
+ for (int j = 0; j < face_count; j++) {
+ _add_vertex(p_xform.xform(p_faces[j * 3 + 0]));
+ _add_vertex(p_xform.xform(p_faces[j * 3 + 1]));
+ _add_vertex(p_xform.xform(p_faces[j * 3 + 2]));
+
+ indices.push_back(current_vertex_count + (j * 3 + 0));
+ indices.push_back(current_vertex_count + (j * 3 + 2));
+ indices.push_back(current_vertex_count + (j * 3 + 1));
+ }
+}
+
+void NavigationMeshSourceGeometryData3D::add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) {
+ ERR_FAIL_COND(!p_mesh.is_valid());
+ _add_mesh(p_mesh, root_node_transform * p_xform);
+}
+
+void NavigationMeshSourceGeometryData3D::add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) {
+ ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX);
+ _add_mesh_array(p_mesh_array, root_node_transform * p_xform);
+}
+
+void NavigationMeshSourceGeometryData3D::add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) {
+ ERR_FAIL_COND(p_faces.size() % 3 != 0);
+ _add_faces(p_faces, root_node_transform * p_xform);
+}
+
+void NavigationMeshSourceGeometryData3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMeshSourceGeometryData3D::set_vertices);
+ ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMeshSourceGeometryData3D::get_vertices);
+
+ ClassDB::bind_method(D_METHOD("set_indices", "indices"), &NavigationMeshSourceGeometryData3D::set_indices);
+ ClassDB::bind_method(D_METHOD("get_indices"), &NavigationMeshSourceGeometryData3D::get_indices);
+
+ ClassDB::bind_method(D_METHOD("clear"), &NavigationMeshSourceGeometryData3D::clear);
+ ClassDB::bind_method(D_METHOD("has_data"), &NavigationMeshSourceGeometryData3D::has_data);
+
+ ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh);
+ ClassDB::bind_method(D_METHOD("add_mesh_array", "mesh_array", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh_array);
+ ClassDB::bind_method(D_METHOD("add_faces", "faces", "xform"), &NavigationMeshSourceGeometryData3D::add_faces);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_indices", "get_indices");
+}
+
+NavigationMeshSourceGeometryData3D::NavigationMeshSourceGeometryData3D() {
+}
+
+NavigationMeshSourceGeometryData3D::~NavigationMeshSourceGeometryData3D() {
+ clear();
+}