diff options
Diffstat (limited to 'scene/resources/navigation_mesh_source_geometry_data_3d.cpp')
-rw-r--r-- | scene/resources/navigation_mesh_source_geometry_data_3d.cpp | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/scene/resources/navigation_mesh_source_geometry_data_3d.cpp b/scene/resources/navigation_mesh_source_geometry_data_3d.cpp new file mode 100644 index 0000000000..0201fb70b2 --- /dev/null +++ b/scene/resources/navigation_mesh_source_geometry_data_3d.cpp @@ -0,0 +1,181 @@ +/**************************************************************************/ +/* navigation_mesh_source_geometry_data_3d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "navigation_mesh_source_geometry_data_3d.h" + +void NavigationMeshSourceGeometryData3D::set_vertices(const Vector<float> &p_vertices) { + vertices = p_vertices; +} + +void NavigationMeshSourceGeometryData3D::set_indices(const Vector<int> &p_indices) { + indices = p_indices; +} + +void NavigationMeshSourceGeometryData3D::clear() { + vertices.clear(); + indices.clear(); +} + +void NavigationMeshSourceGeometryData3D::_add_vertex(const Vector3 &p_vec3) { + vertices.push_back(p_vec3.x); + vertices.push_back(p_vec3.y); + vertices.push_back(p_vec3.z); +} + +void NavigationMeshSourceGeometryData3D::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) { + int current_vertex_count; + for (int i = 0; i < p_mesh->get_surface_count(); i++) { + current_vertex_count = vertices.size() / 3; + + if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { + continue; + } + + int index_count = 0; + if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + index_count = p_mesh->surface_get_array_index_len(i); + } else { + index_count = p_mesh->surface_get_array_len(i); + } + + ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0)); + + int face_count = index_count / 3; + + Array a = p_mesh->surface_get_arrays(i); + + Vector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX]; + const Vector3 *vr = mesh_vertices.ptr(); + + if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { + Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX]; + const int *ir = mesh_indices.ptr(); + + for (int j = 0; j < mesh_vertices.size(); j++) { + _add_vertex(p_xform.xform(vr[j])); + } + + for (int j = 0; j < face_count; j++) { + // CCW + indices.push_back(current_vertex_count + (ir[j * 3 + 0])); + indices.push_back(current_vertex_count + (ir[j * 3 + 2])); + indices.push_back(current_vertex_count + (ir[j * 3 + 1])); + } + } else { + face_count = mesh_vertices.size() / 3; + for (int j = 0; j < face_count; j++) { + _add_vertex(p_xform.xform(vr[j * 3 + 0])); + _add_vertex(p_xform.xform(vr[j * 3 + 2])); + _add_vertex(p_xform.xform(vr[j * 3 + 1])); + + indices.push_back(current_vertex_count + (j * 3 + 0)); + indices.push_back(current_vertex_count + (j * 3 + 1)); + indices.push_back(current_vertex_count + (j * 3 + 2)); + } + } + } +} + +void NavigationMeshSourceGeometryData3D::_add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) { + Vector<Vector3> mesh_vertices = p_mesh_array[Mesh::ARRAY_VERTEX]; + const Vector3 *vr = mesh_vertices.ptr(); + + Vector<int> mesh_indices = p_mesh_array[Mesh::ARRAY_INDEX]; + const int *ir = mesh_indices.ptr(); + + const int face_count = mesh_indices.size() / 3; + const int current_vertex_count = vertices.size() / 3; + + for (int j = 0; j < mesh_vertices.size(); j++) { + _add_vertex(p_xform.xform(vr[j])); + } + + for (int j = 0; j < face_count; j++) { + // CCW + indices.push_back(current_vertex_count + (ir[j * 3 + 0])); + indices.push_back(current_vertex_count + (ir[j * 3 + 2])); + indices.push_back(current_vertex_count + (ir[j * 3 + 1])); + } +} + +void NavigationMeshSourceGeometryData3D::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) { + int face_count = p_faces.size() / 3; + int current_vertex_count = vertices.size() / 3; + + for (int j = 0; j < face_count; j++) { + _add_vertex(p_xform.xform(p_faces[j * 3 + 0])); + _add_vertex(p_xform.xform(p_faces[j * 3 + 1])); + _add_vertex(p_xform.xform(p_faces[j * 3 + 2])); + + indices.push_back(current_vertex_count + (j * 3 + 0)); + indices.push_back(current_vertex_count + (j * 3 + 2)); + indices.push_back(current_vertex_count + (j * 3 + 1)); + } +} + +void NavigationMeshSourceGeometryData3D::add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) { + ERR_FAIL_COND(!p_mesh.is_valid()); + _add_mesh(p_mesh, root_node_transform * p_xform); +} + +void NavigationMeshSourceGeometryData3D::add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) { + ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX); + _add_mesh_array(p_mesh_array, root_node_transform * p_xform); +} + +void NavigationMeshSourceGeometryData3D::add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) { + ERR_FAIL_COND(p_faces.size() % 3 != 0); + _add_faces(p_faces, root_node_transform * p_xform); +} + +void NavigationMeshSourceGeometryData3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMeshSourceGeometryData3D::set_vertices); + ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMeshSourceGeometryData3D::get_vertices); + + ClassDB::bind_method(D_METHOD("set_indices", "indices"), &NavigationMeshSourceGeometryData3D::set_indices); + ClassDB::bind_method(D_METHOD("get_indices"), &NavigationMeshSourceGeometryData3D::get_indices); + + ClassDB::bind_method(D_METHOD("clear"), &NavigationMeshSourceGeometryData3D::clear); + ClassDB::bind_method(D_METHOD("has_data"), &NavigationMeshSourceGeometryData3D::has_data); + + ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh); + ClassDB::bind_method(D_METHOD("add_mesh_array", "mesh_array", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh_array); + ClassDB::bind_method(D_METHOD("add_faces", "faces", "xform"), &NavigationMeshSourceGeometryData3D::add_faces); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_indices", "get_indices"); +} + +NavigationMeshSourceGeometryData3D::NavigationMeshSourceGeometryData3D() { +} + +NavigationMeshSourceGeometryData3D::~NavigationMeshSourceGeometryData3D() { + clear(); +} |