diff options
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r-- | scene/resources/packed_scene.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 199f0e3989..ba2cdf75e4 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -1331,11 +1331,13 @@ int SceneState::get_node_property_count(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1); return nodes[p_idx].properties.size(); } + StringName SceneState::get_node_property_name(int p_idx, int p_prop) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), StringName()); return names[nodes[p_idx].properties[p_prop].name]; } + Variant SceneState::get_node_property_value(int p_idx, int p_prop) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), Variant()); ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), Variant()); @@ -1357,6 +1359,7 @@ NodePath SceneState::get_node_owner_path(int p_idx) const { int SceneState::get_connection_count() const { return connections.size(); } + NodePath SceneState::get_connection_source(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath()); if (connections[p_idx].from & FLAG_ID_IS_PATH) { @@ -1370,6 +1373,7 @@ StringName SceneState::get_connection_signal(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName()); return names[connections[p_idx].signal]; } + NodePath SceneState::get_connection_target(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath()); if (connections[p_idx].to & FLAG_ID_IS_PATH) { @@ -1378,6 +1382,7 @@ NodePath SceneState::get_connection_target(int p_idx) const { return get_node_path(connections[p_idx].to & FLAG_MASK); } } + StringName SceneState::get_connection_method(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName()); return names[connections[p_idx].method]; @@ -1438,6 +1443,7 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p Vector<NodePath> SceneState::get_editable_instances() const { return editable_instances; } + //add int SceneState::add_name(const StringName &p_name) { @@ -1463,6 +1469,7 @@ int SceneState::add_node_path(const NodePath &p_path) { node_paths.push_back(p_path); return (node_paths.size() - 1) | FLAG_ID_IS_PATH; } + int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index) { NodeData nd; nd.parent = p_parent; @@ -1476,6 +1483,7 @@ int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int return nodes.size() - 1; } + void SceneState::add_node_property(int p_node, int p_name, int p_value) { ERR_FAIL_INDEX(p_node, nodes.size()); ERR_FAIL_INDEX(p_name, names.size()); @@ -1486,15 +1494,18 @@ void SceneState::add_node_property(int p_node, int p_name, int p_value) { prop.value = p_value; nodes.write[p_node].properties.push_back(prop); } + void SceneState::add_node_group(int p_node, int p_group) { ERR_FAIL_INDEX(p_node, nodes.size()); ERR_FAIL_INDEX(p_group, names.size()); nodes.write[p_node].groups.push_back(p_group); } + void SceneState::set_base_scene(int p_idx) { ERR_FAIL_INDEX(p_idx, variants.size()); base_scene_idx = p_idx; } + void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds) { ERR_FAIL_INDEX(p_signal, names.size()); ERR_FAIL_INDEX(p_method, names.size()); @@ -1511,6 +1522,7 @@ void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method c.binds = p_binds; connections.push_back(c); } + void SceneState::add_editable_instance(const NodePath &p_path) { editable_instances.push_back(p_path); } |