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-rw-r--r--scene/resources/shader.h107
1 files changed, 31 insertions, 76 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 57be142a95..75c490e912 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* shader.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* shader.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SHADER_H
#define SHADER_H
@@ -57,15 +57,12 @@ private:
HashSet<Ref<ShaderInclude>> include_dependencies;
String code;
- // hack the name of performance
- // shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
- // conversion fast and save memory.
- mutable bool params_cache_dirty = true;
- mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param..
HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
void _dependency_changed();
virtual void _update_shader() const; //used for visual shader
+ Array _get_shader_uniform_list(bool p_get_groups = false);
+
protected:
static void _bind_methods();
@@ -79,7 +76,6 @@ public:
String get_code() const;
void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
- bool has_parameter(const StringName &p_name) const;
void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0);
Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const;
@@ -87,47 +83,6 @@ public:
virtual bool is_text_shader() const;
- // Finds the shader parameter name for the given property name, which should start with "shader_parameter/".
- _FORCE_INLINE_ StringName remap_parameter(const StringName &p_property) const {
- if (params_cache_dirty) {
- get_shader_uniform_list(nullptr);
- }
-
- String n = p_property;
-
- // Backwards compatibility with old shader parameter names.
- // Note: The if statements are important to make sure we are only replacing text exactly at index 0.
- if (n.find("param/") == 0) {
- n = n.replace_first("param/", "shader_parameter/");
- }
- if (n.find("shader_param/") == 0) {
- n = n.replace_first("shader_param/", "shader_parameter/");
- }
- if (n.find("shader_uniform/") == 0) {
- n = n.replace_first("shader_uniform/", "shader_parameter/");
- }
-
- {
- // Additional backwards compatibility for projects between #62972 and #64092 (about a month of v4.0 development).
- // These projects did not have any prefix for shader uniforms due to a bug.
- // This code should be removed during beta or rc of 4.0.
- const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
- if (E) {
- return E->value;
- }
- }
-
- if (n.begins_with("shader_parameter/")) {
- n = n.replace_first("shader_parameter/", "");
- const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
- if (E) {
- return E->value;
- }
- }
-
- return StringName();
- }
-
virtual RID get_rid() const override;
Shader();