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path: root/scene/resources/shader.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-0/+2
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| * Merge pull request #97205 from tetrapod00/inspect-native-shader-codeThaddeus Crews2024-10-211-0/+2
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| | * Add "Inspect Native Shader Code" to shader resource and shader editortetrapod002024-10-081-0/+2
* | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* / Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-1/+5
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* Allow setting a cubemap as default parameter to shaderChaosus2024-08-271-3/+9
* Add 'override' mark to ResourceFormat classppphp2024-03-251-7/+7
* Fix several shader preprocessor include issuesbitsawer2023-01-271-0/+2
* Fix shader include dependency handlingbitsawer2023-01-221-0/+1
* Clean up shader parameter remapJuan Linietsky2023-01-211-47/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* prefix shader parameters with "shader_parameter/"Nathan Franke2022-09-021-4/+33
* Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-4/+4
* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-7/+7
* Swap arguments of ResourceSaver.save()kobewi2022-07-291-1/+1
* Implement shader uniform groups/subgroupsYuri Rubinsky2022-07-261-1/+1
* Clean up Shader Preprocessorreduz2022-07-221-0/+3
* Adding shader preprocessor supportYuri Roubinsky2022-07-221-0/+3
* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-3/+3
* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-0/+1
* Improve resource load cachereduz2021-02-111-1/+1
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Add shader based background modeBastiaan Olij2020-03-191-0/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Removed interactive loader, added proper thread loading.Juan Linietsky2020-02-281-1/+1
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Unexpose subclasses of ResourceFormatLoader and -SaverRémi Verschelde2019-06-181-2/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-0/+2
* Don't open VisualShaders in the text shader editor, and don't support saving ...elasota2018-09-141-0/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Visual Shaders are back.Juan Linietsky2018-07-141-1/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* A promise is a promise, so added ability to load and save shaders as text fil...Juan Linietsky2017-12-261-1/+16
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1