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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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shader.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
1
-0
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+2
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Merge pull request #97205 from tetrapod00/inspect-native-shader-code
Thaddeus Crews
2024-10-21
1
-0
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+2
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Add "Inspect Native Shader Code" to shader resource and shader editor
tetrapod00
2024-10-08
1
-0
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-1
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+5
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Allow setting a cubemap as default parameter to shader
Chaosus
2024-08-27
1
-3
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+9
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Add 'override' mark to ResourceFormat class
ppphp
2024-03-25
1
-7
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+7
*
Fix several shader preprocessor include issues
bitsawer
2023-01-27
1
-0
/
+2
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Fix shader include dependency handling
bitsawer
2023-01-22
1
-0
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+1
*
Clean up shader parameter remap
Juan Linietsky
2023-01-21
1
-47
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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prefix shader parameters with "shader_parameter/"
Nathan Franke
2022-09-02
1
-4
/
+33
*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-4
/
+4
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-7
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+7
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Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-1
/
+1
*
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-26
1
-1
/
+1
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
/
+3
*
Adding shader preprocessor support
Yuri Roubinsky
2022-07-22
1
-0
/
+3
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
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+4
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-3
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+3
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-0
/
+1
*
Improve resource load cache
reduz
2021-02-11
1
-1
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+1
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-2
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+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-1
/
+1
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
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+2
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
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+1
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Add shader based background mode
Bastiaan Olij
2020-03-19
1
-0
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+1
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
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+1
*
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
1
-1
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-06-18
1
-2
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-15
1
-0
/
+2
*
Don't open VisualShaders in the text shader editor, and don't support saving ...
elasota
2018-09-14
1
-0
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Visual Shaders are back.
Juan Linietsky
2018-07-14
1
-1
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
A promise is a promise, so added ability to load and save shaders as text fil...
Juan Linietsky
2017-12-26
1
-1
/
+16
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
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