diff options
Diffstat (limited to 'scene/resources/sky_material.h')
-rw-r--r-- | scene/resources/sky_material.h | 213 |
1 files changed, 136 insertions, 77 deletions
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 5c8cddb10e..2d0a62e0f6 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -34,98 +34,157 @@ #ifndef SKY_MATERIAL_H #define SKY_MATERIAL_H -class SkyMaterial : public Material { +class ProceduralSkyMaterial : public Material { - GDCLASS(SkyMaterial, Material); + GDCLASS(ProceduralSkyMaterial, Material); + +private: + Color sky_top_color; + Color sky_horizon_color; + float sky_curve; + float sky_energy; + + Color ground_bottom_color; + Color ground_horizon_color; + float ground_curve; + float ground_energy; + + float sun_angle_min; + float sun_angle_max; + float sun_curve; + + RID shader; + +protected: + static void _bind_methods(); + virtual bool _can_do_next_pass() const; public: + void set_sky_top_color(const Color &p_sky_top); + Color get_sky_top_color() const; + + void set_sky_horizon_color(const Color &p_sky_horizon); + Color get_sky_horizon_color() const; + + void set_sky_curve(float p_curve); + float get_sky_curve() const; + + void set_sky_energy(float p_energy); + float get_sky_energy() const; + + void set_ground_bottom_color(const Color &p_ground_bottom); + Color get_ground_bottom_color() const; + + void set_ground_horizon_color(const Color &p_ground_horizon); + Color get_ground_horizon_color() const; + + void set_ground_curve(float p_curve); + float get_ground_curve() const; + + void set_ground_energy(float p_energy); + float get_ground_energy() const; + + void set_sun_angle_min(float p_angle); + float get_sun_angle_min() const; + + void set_sun_angle_max(float p_angle); + float get_sun_angle_max() const; + + void set_sun_curve(float p_curve); + float get_sun_curve() const; + + virtual Shader::Mode get_shader_mode() const; + RID get_shader_rid() const; + + ProceduralSkyMaterial(); + ~ProceduralSkyMaterial(); +}; + +////////////////////////////////////////////////////// +/* PanoramaSkyMaterial */ + +class PanoramaSkyMaterial : public Material { + GDCLASS(PanoramaSkyMaterial, Material); private: - union MaterialKey { - - struct { - uint32_t texture_mask : 16; - uint32_t texture_color : 1; - uint32_t flags : 4; - uint32_t emission_shape : 2; - uint32_t trail_size_texture : 1; - uint32_t trail_color_texture : 1; - uint32_t invalid_key : 1; - uint32_t has_emission_color : 1; - }; - - uint32_t key; - - bool operator<(const MaterialKey &p_key) const { - return key < p_key.key; - } - }; - - struct ShaderData { - RID shader; - int users; - }; - - static Map<MaterialKey, ShaderData> shader_map; - - MaterialKey current_key; - - _FORCE_INLINE_ MaterialKey _compute_key() const { - - MaterialKey mk; - mk.key = 0; - /* - for (int i = 0; i < PARAM_MAX; i++) { - if (tex_parameters[i].is_valid()) { - mk.texture_mask |= (1 << i); - } - } - for (int i = 0; i < FLAG_MAX; i++) { - if (flags[i]) { - mk.flags |= (1 << i); - } - } - - mk.texture_color = color_ramp.is_valid() ? 1 : 0; - mk.emission_shape = emission_shape; - mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0; - mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0; - mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid(); - */ - - return mk; - } - - static Mutex *material_mutex; - static SelfList<SkyMaterial>::List *dirty_materials; - - struct ShaderNames { - StringName placeholder; - }; - - static ShaderNames *shader_names; - - SelfList<SkyMaterial> element; - - void _update_shader(); - _FORCE_INLINE_ void _queue_shader_change(); - _FORCE_INLINE_ bool _is_shader_dirty() const; + Ref<Texture2D> panorama; + RID shader; protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual bool _can_do_next_pass() const; public: - static void init_shaders(); - static void finish_shaders(); - static void flush_changes(); + void set_panorama(const Ref<Texture2D> &p_panorama); + Ref<Texture2D> get_panorama() const; + virtual Shader::Mode get_shader_mode() const; RID get_shader_rid() const; + PanoramaSkyMaterial(); + ~PanoramaSkyMaterial(); +}; + +////////////////////////////////////////////////////// +/* PanoramaSkyMaterial */ + +class PhysicalSkyMaterial : public Material { + GDCLASS(PhysicalSkyMaterial, Material); + +private: + RID shader; + + float rayleigh; + Color rayleigh_color; + float mie; + float mie_eccentricity; + Color mie_color; + float turbidity; + float sun_disk_scale; + Color ground_color; + float exposure; + float dither_strength; + +protected: + static void _bind_methods(); + virtual bool _can_do_next_pass() const; + +public: + void set_rayleigh_coefficient(float p_rayleigh); + float get_rayleigh_coefficient() const; + + void set_rayleigh_color(Color p_rayleigh_color); + Color get_rayleigh_color() const; + + void set_turbidity(float p_turbidity); + float get_turbidity() const; + + void set_mie_coefficient(float p_mie); + float get_mie_coefficient() const; + + void set_mie_eccentricity(float p_eccentricity); + float get_mie_eccentricity() const; + + void set_mie_color(Color p_mie_color); + Color get_mie_color() const; + + void set_sun_disk_scale(float p_sun_disk_scale); + float get_sun_disk_scale() const; + + void set_ground_color(Color p_ground_color); + Color get_ground_color() const; + + void set_exposure(float p_exposure); + float get_exposure() const; + + void set_dither_strength(float p_dither_strength); + float get_dither_strength() const; + virtual Shader::Mode get_shader_mode() const; + RID get_shader_rid() const; - SkyMaterial(); - ~SkyMaterial(); + PhysicalSkyMaterial(); + ~PhysicalSkyMaterial(); }; #endif /* !SKY_MATERIAL_H */ |