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+/**************************************************************************/
+/* style_box_flat.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "style_box_flat.h"
+
+#include "servers/rendering_server.h"
+
+float StyleBoxFlat::get_style_margin(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
+ return border_width[p_side];
+}
+
+void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const {
+ if (!anti_aliased && p_property.name == "anti_aliasing_size") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+}
+
+void StyleBoxFlat::set_bg_color(const Color &p_color) {
+ bg_color = p_color;
+ emit_changed();
+}
+
+Color StyleBoxFlat::get_bg_color() const {
+ return bg_color;
+}
+
+void StyleBoxFlat::set_border_color(const Color &p_color) {
+ border_color = p_color;
+ emit_changed();
+}
+
+Color StyleBoxFlat::get_border_color() const {
+ return border_color;
+}
+
+void StyleBoxFlat::set_border_width_all(int p_size) {
+ border_width[0] = p_size;
+ border_width[1] = p_size;
+ border_width[2] = p_size;
+ border_width[3] = p_size;
+ emit_changed();
+}
+
+int StyleBoxFlat::get_border_width_min() const {
+ return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3]));
+}
+
+void StyleBoxFlat::set_border_width(Side p_side, int p_width) {
+ ERR_FAIL_INDEX((int)p_side, 4);
+ border_width[p_side] = p_width;
+ emit_changed();
+}
+
+int StyleBoxFlat::get_border_width(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0);
+ return border_width[p_side];
+}
+
+void StyleBoxFlat::set_border_blend(bool p_blend) {
+ blend_border = p_blend;
+ emit_changed();
+}
+
+bool StyleBoxFlat::get_border_blend() const {
+ return blend_border;
+}
+
+void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
+ ERR_FAIL_INDEX((int)p_corner, 4);
+ corner_radius[p_corner] = radius;
+ emit_changed();
+}
+
+void StyleBoxFlat::set_corner_radius_all(int radius) {
+ for (int i = 0; i < 4; i++) {
+ corner_radius[i] = radius;
+ }
+
+ emit_changed();
+}
+
+void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) {
+ corner_radius[0] = radius_top_left;
+ corner_radius[1] = radius_top_right;
+ corner_radius[2] = radius_bottom_right;
+ corner_radius[3] = radius_bottom_left;
+
+ emit_changed();
+}
+
+int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
+ ERR_FAIL_INDEX_V((int)p_corner, 4, 0);
+ return corner_radius[p_corner];
+}
+
+void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) {
+ corner_detail = CLAMP(p_corner_detail, 1, 20);
+ emit_changed();
+}
+
+int StyleBoxFlat::get_corner_detail() const {
+ return corner_detail;
+}
+
+void StyleBoxFlat::set_expand_margin(Side p_side, float p_size) {
+ ERR_FAIL_INDEX((int)p_side, 4);
+ expand_margin[p_side] = p_size;
+ emit_changed();
+}
+
+void StyleBoxFlat::set_expand_margin_all(float p_expand_margin_size) {
+ for (int i = 0; i < 4; i++) {
+ expand_margin[i] = p_expand_margin_size;
+ }
+ emit_changed();
+}
+
+void StyleBoxFlat::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
+ expand_margin[SIDE_LEFT] = p_left;
+ expand_margin[SIDE_TOP] = p_top;
+ expand_margin[SIDE_RIGHT] = p_right;
+ expand_margin[SIDE_BOTTOM] = p_bottom;
+ emit_changed();
+}
+
+float StyleBoxFlat::get_expand_margin(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
+ return expand_margin[p_side];
+}
+
+void StyleBoxFlat::set_draw_center(bool p_enabled) {
+ draw_center = p_enabled;
+ emit_changed();
+}
+
+bool StyleBoxFlat::is_draw_center_enabled() const {
+ return draw_center;
+}
+
+void StyleBoxFlat::set_skew(Vector2 p_skew) {
+ skew = p_skew;
+ emit_changed();
+}
+
+Vector2 StyleBoxFlat::get_skew() const {
+ return skew;
+}
+
+void StyleBoxFlat::set_shadow_color(const Color &p_color) {
+ shadow_color = p_color;
+ emit_changed();
+}
+
+Color StyleBoxFlat::get_shadow_color() const {
+ return shadow_color;
+}
+
+void StyleBoxFlat::set_shadow_size(const int &p_size) {
+ shadow_size = p_size;
+ emit_changed();
+}
+
+int StyleBoxFlat::get_shadow_size() const {
+ return shadow_size;
+}
+
+void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {
+ shadow_offset = p_offset;
+ emit_changed();
+}
+
+Point2 StyleBoxFlat::get_shadow_offset() const {
+ return shadow_offset;
+}
+
+void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
+ anti_aliased = p_anti_aliased;
+ emit_changed();
+ notify_property_list_changed();
+}
+
+bool StyleBoxFlat::is_anti_aliased() const {
+ return anti_aliased;
+}
+
+void StyleBoxFlat::set_aa_size(const real_t p_aa_size) {
+ aa_size = CLAMP(p_aa_size, 0.01, 10);
+ emit_changed();
+}
+
+real_t StyleBoxFlat::get_aa_size() const {
+ return aa_size;
+}
+
+inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const real_t corner_radius[4], real_t *inner_corner_radius) {
+ real_t border_left = inner_rect.position.x - style_rect.position.x;
+ real_t border_top = inner_rect.position.y - style_rect.position.y;
+ real_t border_right = style_rect.size.width - inner_rect.size.width - border_left;
+ real_t border_bottom = style_rect.size.height - inner_rect.size.height - border_top;
+
+ real_t rad;
+
+ // Top left.
+ rad = MIN(border_top, border_left);
+ inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0);
+
+ // Top right;
+ rad = MIN(border_top, border_right);
+ inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0);
+
+ // Bottom right.
+ rad = MIN(border_bottom, border_right);
+ inner_corner_radius[2] = MAX(corner_radius[2] - rad, 0);
+
+ // Bottom left.
+ rad = MIN(border_bottom, border_left);
+ inner_corner_radius[3] = MAX(corner_radius[3] - rad, 0);
+}
+
+inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4],
+ const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool is_filled = false) {
+ int vert_offset = verts.size();
+ if (!vert_offset) {
+ vert_offset = 0;
+ }
+
+ int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
+
+ bool draw_border = !is_filled;
+
+ real_t ring_corner_radius[4];
+ set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
+
+ // Corner radius center points.
+ Vector<Point2> outer_points = {
+ ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl
+ Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr
+ ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br
+ Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl
+ };
+
+ real_t inner_corner_radius[4];
+ set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
+
+ Vector<Point2> inner_points = {
+ inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl
+ Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr
+ inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br
+ Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl
+ };
+ // Calculate the vertices.
+
+ // If the center is filled, we do not draw the border and directly use the inner ring as reference. Because all calls to this
+ // method either draw a ring or a filled rounded rectangle, but not both.
+ int max_inner_outer = draw_border ? 2 : 1;
+
+ for (int corner_index = 0; corner_index < 4; corner_index++) {
+ for (int detail = 0; detail <= adapted_corner_detail; detail++) {
+ for (int inner_outer = 0; inner_outer < max_inner_outer; inner_outer++) {
+ real_t radius;
+ Color color;
+ Point2 corner_point;
+ if (inner_outer == 0) {
+ radius = inner_corner_radius[corner_index];
+ color = inner_color;
+ corner_point = inner_points[corner_index];
+ } else {
+ radius = ring_corner_radius[corner_index];
+ color = outer_color;
+ corner_point = outer_points[corner_index];
+ }
+
+ const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x;
+ const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y;
+ const float x_skew = -skew.x * (y - ring_rect.get_center().y);
+ const float y_skew = -skew.y * (x - ring_rect.get_center().x);
+ verts.push_back(Vector2(x + x_skew, y + y_skew));
+ colors.push_back(color);
+ }
+ }
+ }
+
+ int ring_vert_count = verts.size() - vert_offset;
+
+ // Fill the indices and the colors for the border.
+
+ if (draw_border) {
+ for (int i = 0; i < ring_vert_count; i++) {
+ indices.push_back(vert_offset + ((i + 0) % ring_vert_count));
+ indices.push_back(vert_offset + ((i + 2) % ring_vert_count));
+ indices.push_back(vert_offset + ((i + 1) % ring_vert_count));
+ }
+ }
+
+ if (is_filled) {
+ // Compute the triangles pattern to draw the rounded rectangle.
+ // Consists of vertical stripes of two triangles each.
+
+ int stripes_count = ring_vert_count / 2 - 1;
+ int last_vert_id = ring_vert_count - 1;
+
+ for (int i = 0; i < stripes_count; i++) {
+ // Polygon 1.
+ indices.push_back(vert_offset + i);
+ indices.push_back(vert_offset + last_vert_id - i - 1);
+ indices.push_back(vert_offset + i + 1);
+ // Polygon 2.
+ indices.push_back(vert_offset + i);
+ indices.push_back(vert_offset + last_vert_id - 0 - i);
+ indices.push_back(vert_offset + last_vert_id - 1 - i);
+ }
+ }
+}
+
+inline void adapt_values(int p_index_a, int p_index_b, real_t *adapted_values, const real_t *p_values, const real_t p_width, const real_t p_max_a, const real_t p_max_b) {
+ if (p_values[p_index_a] + p_values[p_index_b] > p_width) {
+ real_t factor;
+ real_t new_value;
+
+ factor = (real_t)p_width / (real_t)(p_values[p_index_a] + p_values[p_index_b]);
+
+ new_value = (p_values[p_index_a] * factor);
+ if (new_value < adapted_values[p_index_a]) {
+ adapted_values[p_index_a] = new_value;
+ }
+ new_value = (p_values[p_index_b] * factor);
+ if (new_value < adapted_values[p_index_b]) {
+ adapted_values[p_index_b] = new_value;
+ }
+ } else {
+ adapted_values[p_index_a] = MIN(p_values[p_index_a], adapted_values[p_index_a]);
+ adapted_values[p_index_b] = MIN(p_values[p_index_b], adapted_values[p_index_b]);
+ }
+ adapted_values[p_index_a] = MIN(p_max_a, adapted_values[p_index_a]);
+ adapted_values[p_index_b] = MIN(p_max_b, adapted_values[p_index_b]);
+}
+
+Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const {
+ Rect2 draw_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
+
+ if (shadow_size > 0) {
+ Rect2 shadow_rect = draw_rect.grow(shadow_size);
+ shadow_rect.position += shadow_offset;
+ draw_rect = draw_rect.merge(shadow_rect);
+ }
+
+ return draw_rect;
+}
+
+void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
+ bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0);
+ bool draw_shadow = (shadow_size > 0);
+ if (!draw_border && !draw_center && !draw_shadow) {
+ return;
+ }
+
+ Rect2 style_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
+ if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) {
+ return;
+ }
+
+ const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
+ // Only enable antialiasing if it is actually needed. This improve performances
+ // and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
+ const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
+
+ const bool blend_on = blend_border && draw_border;
+
+ Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
+ Color border_color_blend = (draw_center ? bg_color : border_color_alpha);
+ Color border_color_inner = blend_on ? border_color_blend : border_color;
+
+ // Adapt borders (prevent weird overlapping/glitchy drawings).
+ real_t width = MAX(style_rect.size.width, 0);
+ real_t height = MAX(style_rect.size.height, 0);
+ real_t adapted_border[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
+ adapt_values(SIDE_TOP, SIDE_BOTTOM, adapted_border, border_width, height, height, height);
+ adapt_values(SIDE_LEFT, SIDE_RIGHT, adapted_border, border_width, width, width, width);
+
+ // Adapt corners (prevent weird overlapping/glitchy drawings).
+ real_t adapted_corner[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
+ adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
+ adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
+ adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
+ adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
+
+ Rect2 infill_rect = style_rect.grow_individual(-adapted_border[SIDE_LEFT], -adapted_border[SIDE_TOP], -adapted_border[SIDE_RIGHT], -adapted_border[SIDE_BOTTOM]);
+
+ Rect2 border_style_rect = style_rect;
+ if (aa_on) {
+ for (int i = 0; i < 4; i++) {
+ if (border_width[i] > 0) {
+ border_style_rect = border_style_rect.grow_side((Side)i, -aa_size);
+ }
+ }
+ }
+
+ Vector<Point2> verts;
+ Vector<int> indices;
+ Vector<Color> colors;
+ Vector<Point2> uvs;
+
+ // Create shadow
+ if (draw_shadow) {
+ Rect2 shadow_inner_rect = style_rect;
+ shadow_inner_rect.position += shadow_offset;
+
+ Rect2 shadow_rect = style_rect.grow(shadow_size);
+ shadow_rect.position += shadow_offset;
+
+ Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+
+ draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
+ shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew);
+
+ if (draw_center) {
+ draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
+ shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true);
+ }
+ }
+
+ // Create border (no AA).
+ if (draw_border && !aa_on) {
+ draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
+ border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew);
+ }
+
+ // Create infill (no AA).
+ if (draw_center && (!aa_on || blend_on)) {
+ draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
+ infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true);
+ }
+
+ if (aa_on) {
+ real_t aa_border_width[4];
+ real_t aa_border_width_half[4];
+ real_t aa_fill_width[4];
+ real_t aa_fill_width_half[4];
+ if (draw_border) {
+ for (int i = 0; i < 4; i++) {
+ if (border_width[i] > 0) {
+ aa_border_width[i] = aa_size;
+ aa_border_width_half[i] = aa_size / 2;
+ aa_fill_width[i] = 0;
+ aa_fill_width_half[i] = 0;
+ } else {
+ aa_border_width[i] = 0;
+ aa_border_width_half[i] = 0;
+ aa_fill_width[i] = aa_size;
+ aa_fill_width_half[i] = aa_size / 2;
+ }
+ }
+ } else {
+ for (int i = 0; i < 4; i++) {
+ aa_border_width[i] = 0;
+ aa_border_width_half[i] = 0;
+ aa_fill_width[i] = aa_size;
+ aa_fill_width_half[i] = aa_size / 2;
+ }
+ }
+
+ if (draw_center) {
+ // Infill rect, transparent side of antialiasing gradient (base infill rect enlarged by AA size)
+ Rect2 infill_rect_aa_transparent = infill_rect.grow_individual(aa_fill_width_half[SIDE_LEFT], aa_fill_width_half[SIDE_TOP],
+ aa_fill_width_half[SIDE_RIGHT], aa_fill_width_half[SIDE_BOTTOM]);
+ // Infill rect, colored side of antialiasing gradient (base infill rect shrunk by AA size)
+ Rect2 infill_rect_aa_colored = infill_rect_aa_transparent.grow_individual(-aa_fill_width[SIDE_LEFT], -aa_fill_width[SIDE_TOP],
+ -aa_fill_width[SIDE_RIGHT], -aa_fill_width[SIDE_BOTTOM]);
+ if (!blend_on) {
+ // Create center fill, not antialiased yet
+ draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
+ infill_rect_aa_colored, infill_rect_aa_colored, bg_color, bg_color, corner_detail, skew, true);
+ }
+ if (!blend_on || !draw_border) {
+ Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
+ // Add antialiasing on the center fill
+ draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
+ infill_rect_aa_transparent, infill_rect_aa_colored, bg_color, alpha_bg, corner_detail, skew);
+ }
+ }
+
+ if (draw_border) {
+ // Inner border recct, fully colored side of antialiasing gradient (base inner rect enlarged by AA size)
+ Rect2 inner_rect_aa_colored = infill_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
+ aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
+ // Inner border rect, transparent side of antialiasing gradient (base inner rect shrunk by AA size)
+ Rect2 inner_rect_aa_transparent = inner_rect_aa_colored.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
+ -aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
+ // Outer border rect, transparent side of antialiasing gradient (base outer rect enlarged by AA size)
+ Rect2 outer_rect_aa_transparent = style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
+ aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
+ // Outer border rect, colored side of antialiasing gradient (base outer rect shrunk by AA size)
+ Rect2 outer_rect_aa_colored = border_style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
+ aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
+
+ // Create border ring, not antialiased yet
+ draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
+ outer_rect_aa_colored, ((blend_on) ? infill_rect : inner_rect_aa_colored), border_color_inner, border_color, corner_detail, skew);
+ if (!blend_on) {
+ // Add antialiasing on the ring inner border
+ draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
+ inner_rect_aa_colored, inner_rect_aa_transparent, border_color_blend, border_color, corner_detail, skew);
+ }
+ // Add antialiasing on the ring outer border
+ draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
+ outer_rect_aa_transparent, outer_rect_aa_colored, border_color, border_color_alpha, corner_detail, skew);
+ }
+ }
+
+ // Compute UV coordinates.
+ Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0);
+ uvs.resize(verts.size());
+ for (int i = 0; i < verts.size(); i++) {
+ uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width;
+ uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height;
+ }
+
+ // Draw stylebox.
+ RenderingServer *vs = RenderingServer::get_singleton();
+ vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs);
+}
+
+void StyleBoxFlat::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
+ ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
+
+ ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color);
+ ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color);
+
+ ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all);
+ ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min);
+
+ ClassDB::bind_method(D_METHOD("set_border_width", "margin", "width"), &StyleBoxFlat::set_border_width);
+ ClassDB::bind_method(D_METHOD("get_border_width", "margin"), &StyleBoxFlat::get_border_width);
+
+ ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
+ ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
+
+ ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
+
+ ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
+ ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius);
+
+ ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin);
+ ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_all);
+ ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin);
+
+ ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center);
+ ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew);
+ ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew);
+
+ ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color);
+ ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color);
+
+ ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
+ ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
+
+ ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset);
+ ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset);
+
+ ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
+ ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
+
+ ClassDB::bind_method(D_METHOD("set_aa_size", "size"), &StyleBoxFlat::set_aa_size);
+ ClassDB::bind_method(D_METHOD("get_aa_size"), &StyleBoxFlat::get_aa_size);
+
+ ClassDB::bind_method(D_METHOD("set_corner_detail", "detail"), &StyleBoxFlat::set_corner_detail);
+ ClassDB::bind_method(D_METHOD("get_corner_detail"), &StyleBoxFlat::get_corner_detail);
+
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew");
+
+ ADD_GROUP("Border Width", "border_width_");
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM);
+
+ ADD_GROUP("Border", "border_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend");
+
+ ADD_GROUP("Corner Radius", "corner_radius_");
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail");
+
+ ADD_GROUP("Expand Margins", "expand_margin_");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
+
+ ADD_GROUP("Shadow", "shadow_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset");
+
+ ADD_GROUP("Anti Aliasing", "anti_aliasing_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,suffix:px"), "set_aa_size", "get_aa_size");
+}
+
+StyleBoxFlat::StyleBoxFlat() {}
+
+StyleBoxFlat::~StyleBoxFlat() {}