diff options
Diffstat (limited to 'scene/resources/style_box_flat.cpp')
-rw-r--r-- | scene/resources/style_box_flat.cpp | 642 |
1 files changed, 642 insertions, 0 deletions
diff --git a/scene/resources/style_box_flat.cpp b/scene/resources/style_box_flat.cpp new file mode 100644 index 0000000000..52d02e92cb --- /dev/null +++ b/scene/resources/style_box_flat.cpp @@ -0,0 +1,642 @@ +/**************************************************************************/ +/* style_box_flat.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "style_box_flat.h" + +#include "servers/rendering_server.h" + +float StyleBoxFlat::get_style_margin(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); + return border_width[p_side]; +} + +void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const { + if (!anti_aliased && p_property.name == "anti_aliasing_size") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } +} + +void StyleBoxFlat::set_bg_color(const Color &p_color) { + bg_color = p_color; + emit_changed(); +} + +Color StyleBoxFlat::get_bg_color() const { + return bg_color; +} + +void StyleBoxFlat::set_border_color(const Color &p_color) { + border_color = p_color; + emit_changed(); +} + +Color StyleBoxFlat::get_border_color() const { + return border_color; +} + +void StyleBoxFlat::set_border_width_all(int p_size) { + border_width[0] = p_size; + border_width[1] = p_size; + border_width[2] = p_size; + border_width[3] = p_size; + emit_changed(); +} + +int StyleBoxFlat::get_border_width_min() const { + return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3])); +} + +void StyleBoxFlat::set_border_width(Side p_side, int p_width) { + ERR_FAIL_INDEX((int)p_side, 4); + border_width[p_side] = p_width; + emit_changed(); +} + +int StyleBoxFlat::get_border_width(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0); + return border_width[p_side]; +} + +void StyleBoxFlat::set_border_blend(bool p_blend) { + blend_border = p_blend; + emit_changed(); +} + +bool StyleBoxFlat::get_border_blend() const { + return blend_border; +} + +void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) { + ERR_FAIL_INDEX((int)p_corner, 4); + corner_radius[p_corner] = radius; + emit_changed(); +} + +void StyleBoxFlat::set_corner_radius_all(int radius) { + for (int i = 0; i < 4; i++) { + corner_radius[i] = radius; + } + + emit_changed(); +} + +void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) { + corner_radius[0] = radius_top_left; + corner_radius[1] = radius_top_right; + corner_radius[2] = radius_bottom_right; + corner_radius[3] = radius_bottom_left; + + emit_changed(); +} + +int StyleBoxFlat::get_corner_radius(const Corner p_corner) const { + ERR_FAIL_INDEX_V((int)p_corner, 4, 0); + return corner_radius[p_corner]; +} + +void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) { + corner_detail = CLAMP(p_corner_detail, 1, 20); + emit_changed(); +} + +int StyleBoxFlat::get_corner_detail() const { + return corner_detail; +} + +void StyleBoxFlat::set_expand_margin(Side p_side, float p_size) { + ERR_FAIL_INDEX((int)p_side, 4); + expand_margin[p_side] = p_size; + emit_changed(); +} + +void StyleBoxFlat::set_expand_margin_all(float p_expand_margin_size) { + for (int i = 0; i < 4; i++) { + expand_margin[i] = p_expand_margin_size; + } + emit_changed(); +} + +void StyleBoxFlat::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) { + expand_margin[SIDE_LEFT] = p_left; + expand_margin[SIDE_TOP] = p_top; + expand_margin[SIDE_RIGHT] = p_right; + expand_margin[SIDE_BOTTOM] = p_bottom; + emit_changed(); +} + +float StyleBoxFlat::get_expand_margin(Side p_side) const { + ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); + return expand_margin[p_side]; +} + +void StyleBoxFlat::set_draw_center(bool p_enabled) { + draw_center = p_enabled; + emit_changed(); +} + +bool StyleBoxFlat::is_draw_center_enabled() const { + return draw_center; +} + +void StyleBoxFlat::set_skew(Vector2 p_skew) { + skew = p_skew; + emit_changed(); +} + +Vector2 StyleBoxFlat::get_skew() const { + return skew; +} + +void StyleBoxFlat::set_shadow_color(const Color &p_color) { + shadow_color = p_color; + emit_changed(); +} + +Color StyleBoxFlat::get_shadow_color() const { + return shadow_color; +} + +void StyleBoxFlat::set_shadow_size(const int &p_size) { + shadow_size = p_size; + emit_changed(); +} + +int StyleBoxFlat::get_shadow_size() const { + return shadow_size; +} + +void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) { + shadow_offset = p_offset; + emit_changed(); +} + +Point2 StyleBoxFlat::get_shadow_offset() const { + return shadow_offset; +} + +void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) { + anti_aliased = p_anti_aliased; + emit_changed(); + notify_property_list_changed(); +} + +bool StyleBoxFlat::is_anti_aliased() const { + return anti_aliased; +} + +void StyleBoxFlat::set_aa_size(const real_t p_aa_size) { + aa_size = CLAMP(p_aa_size, 0.01, 10); + emit_changed(); +} + +real_t StyleBoxFlat::get_aa_size() const { + return aa_size; +} + +inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const real_t corner_radius[4], real_t *inner_corner_radius) { + real_t border_left = inner_rect.position.x - style_rect.position.x; + real_t border_top = inner_rect.position.y - style_rect.position.y; + real_t border_right = style_rect.size.width - inner_rect.size.width - border_left; + real_t border_bottom = style_rect.size.height - inner_rect.size.height - border_top; + + real_t rad; + + // Top left. + rad = MIN(border_top, border_left); + inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0); + + // Top right; + rad = MIN(border_top, border_right); + inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0); + + // Bottom right. + rad = MIN(border_bottom, border_right); + inner_corner_radius[2] = MAX(corner_radius[2] - rad, 0); + + // Bottom left. + rad = MIN(border_bottom, border_left); + inner_corner_radius[3] = MAX(corner_radius[3] - rad, 0); +} + +inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4], + const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool is_filled = false) { + int vert_offset = verts.size(); + if (!vert_offset) { + vert_offset = 0; + } + + int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail; + + bool draw_border = !is_filled; + + real_t ring_corner_radius[4]; + set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius); + + // Corner radius center points. + Vector<Point2> outer_points = { + ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl + Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr + ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br + Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl + }; + + real_t inner_corner_radius[4]; + set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); + + Vector<Point2> inner_points = { + inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl + Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr + inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br + Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl + }; + // Calculate the vertices. + + // If the center is filled, we do not draw the border and directly use the inner ring as reference. Because all calls to this + // method either draw a ring or a filled rounded rectangle, but not both. + int max_inner_outer = draw_border ? 2 : 1; + + for (int corner_index = 0; corner_index < 4; corner_index++) { + for (int detail = 0; detail <= adapted_corner_detail; detail++) { + for (int inner_outer = 0; inner_outer < max_inner_outer; inner_outer++) { + real_t radius; + Color color; + Point2 corner_point; + if (inner_outer == 0) { + radius = inner_corner_radius[corner_index]; + color = inner_color; + corner_point = inner_points[corner_index]; + } else { + radius = ring_corner_radius[corner_index]; + color = outer_color; + corner_point = outer_points[corner_index]; + } + + const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x; + const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y; + const float x_skew = -skew.x * (y - ring_rect.get_center().y); + const float y_skew = -skew.y * (x - ring_rect.get_center().x); + verts.push_back(Vector2(x + x_skew, y + y_skew)); + colors.push_back(color); + } + } + } + + int ring_vert_count = verts.size() - vert_offset; + + // Fill the indices and the colors for the border. + + if (draw_border) { + for (int i = 0; i < ring_vert_count; i++) { + indices.push_back(vert_offset + ((i + 0) % ring_vert_count)); + indices.push_back(vert_offset + ((i + 2) % ring_vert_count)); + indices.push_back(vert_offset + ((i + 1) % ring_vert_count)); + } + } + + if (is_filled) { + // Compute the triangles pattern to draw the rounded rectangle. + // Consists of vertical stripes of two triangles each. + + int stripes_count = ring_vert_count / 2 - 1; + int last_vert_id = ring_vert_count - 1; + + for (int i = 0; i < stripes_count; i++) { + // Polygon 1. + indices.push_back(vert_offset + i); + indices.push_back(vert_offset + last_vert_id - i - 1); + indices.push_back(vert_offset + i + 1); + // Polygon 2. + indices.push_back(vert_offset + i); + indices.push_back(vert_offset + last_vert_id - 0 - i); + indices.push_back(vert_offset + last_vert_id - 1 - i); + } + } +} + +inline void adapt_values(int p_index_a, int p_index_b, real_t *adapted_values, const real_t *p_values, const real_t p_width, const real_t p_max_a, const real_t p_max_b) { + if (p_values[p_index_a] + p_values[p_index_b] > p_width) { + real_t factor; + real_t new_value; + + factor = (real_t)p_width / (real_t)(p_values[p_index_a] + p_values[p_index_b]); + + new_value = (p_values[p_index_a] * factor); + if (new_value < adapted_values[p_index_a]) { + adapted_values[p_index_a] = new_value; + } + new_value = (p_values[p_index_b] * factor); + if (new_value < adapted_values[p_index_b]) { + adapted_values[p_index_b] = new_value; + } + } else { + adapted_values[p_index_a] = MIN(p_values[p_index_a], adapted_values[p_index_a]); + adapted_values[p_index_b] = MIN(p_values[p_index_b], adapted_values[p_index_b]); + } + adapted_values[p_index_a] = MIN(p_max_a, adapted_values[p_index_a]); + adapted_values[p_index_b] = MIN(p_max_b, adapted_values[p_index_b]); +} + +Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const { + Rect2 draw_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]); + + if (shadow_size > 0) { + Rect2 shadow_rect = draw_rect.grow(shadow_size); + shadow_rect.position += shadow_offset; + draw_rect = draw_rect.merge(shadow_rect); + } + + return draw_rect; +} + +void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { + bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0); + bool draw_shadow = (shadow_size > 0); + if (!draw_border && !draw_center && !draw_shadow) { + return; + } + + Rect2 style_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]); + if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) { + return; + } + + const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); + // Only enable antialiasing if it is actually needed. This improve performances + // and maximizes sharpness for non-skewed StyleBoxes with sharp corners. + const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased; + + const bool blend_on = blend_border && draw_border; + + Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0); + Color border_color_blend = (draw_center ? bg_color : border_color_alpha); + Color border_color_inner = blend_on ? border_color_blend : border_color; + + // Adapt borders (prevent weird overlapping/glitchy drawings). + real_t width = MAX(style_rect.size.width, 0); + real_t height = MAX(style_rect.size.height, 0); + real_t adapted_border[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 }; + adapt_values(SIDE_TOP, SIDE_BOTTOM, adapted_border, border_width, height, height, height); + adapt_values(SIDE_LEFT, SIDE_RIGHT, adapted_border, border_width, width, width, width); + + // Adapt corners (prevent weird overlapping/glitchy drawings). + real_t adapted_corner[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 }; + adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]); + adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]); + adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]); + adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]); + + Rect2 infill_rect = style_rect.grow_individual(-adapted_border[SIDE_LEFT], -adapted_border[SIDE_TOP], -adapted_border[SIDE_RIGHT], -adapted_border[SIDE_BOTTOM]); + + Rect2 border_style_rect = style_rect; + if (aa_on) { + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + border_style_rect = border_style_rect.grow_side((Side)i, -aa_size); + } + } + } + + Vector<Point2> verts; + Vector<int> indices; + Vector<Color> colors; + Vector<Point2> uvs; + + // Create shadow + if (draw_shadow) { + Rect2 shadow_inner_rect = style_rect; + shadow_inner_rect.position += shadow_offset; + + Rect2 shadow_rect = style_rect.grow(shadow_size); + shadow_rect.position += shadow_offset; + + Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + + draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner, + shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew); + + if (draw_center) { + draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner, + shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true); + } + } + + // Create border (no AA). + if (draw_border && !aa_on) { + draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, + border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew); + } + + // Create infill (no AA). + if (draw_center && (!aa_on || blend_on)) { + draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, + infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true); + } + + if (aa_on) { + real_t aa_border_width[4]; + real_t aa_border_width_half[4]; + real_t aa_fill_width[4]; + real_t aa_fill_width_half[4]; + if (draw_border) { + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + aa_border_width[i] = aa_size; + aa_border_width_half[i] = aa_size / 2; + aa_fill_width[i] = 0; + aa_fill_width_half[i] = 0; + } else { + aa_border_width[i] = 0; + aa_border_width_half[i] = 0; + aa_fill_width[i] = aa_size; + aa_fill_width_half[i] = aa_size / 2; + } + } + } else { + for (int i = 0; i < 4; i++) { + aa_border_width[i] = 0; + aa_border_width_half[i] = 0; + aa_fill_width[i] = aa_size; + aa_fill_width_half[i] = aa_size / 2; + } + } + + if (draw_center) { + // Infill rect, transparent side of antialiasing gradient (base infill rect enlarged by AA size) + Rect2 infill_rect_aa_transparent = infill_rect.grow_individual(aa_fill_width_half[SIDE_LEFT], aa_fill_width_half[SIDE_TOP], + aa_fill_width_half[SIDE_RIGHT], aa_fill_width_half[SIDE_BOTTOM]); + // Infill rect, colored side of antialiasing gradient (base infill rect shrunk by AA size) + Rect2 infill_rect_aa_colored = infill_rect_aa_transparent.grow_individual(-aa_fill_width[SIDE_LEFT], -aa_fill_width[SIDE_TOP], + -aa_fill_width[SIDE_RIGHT], -aa_fill_width[SIDE_BOTTOM]); + if (!blend_on) { + // Create center fill, not antialiased yet + draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, + infill_rect_aa_colored, infill_rect_aa_colored, bg_color, bg_color, corner_detail, skew, true); + } + if (!blend_on || !draw_border) { + Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); + // Add antialiasing on the center fill + draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, + infill_rect_aa_transparent, infill_rect_aa_colored, bg_color, alpha_bg, corner_detail, skew); + } + } + + if (draw_border) { + // Inner border recct, fully colored side of antialiasing gradient (base inner rect enlarged by AA size) + Rect2 inner_rect_aa_colored = infill_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP], + aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]); + // Inner border rect, transparent side of antialiasing gradient (base inner rect shrunk by AA size) + Rect2 inner_rect_aa_transparent = inner_rect_aa_colored.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP], + -aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]); + // Outer border rect, transparent side of antialiasing gradient (base outer rect enlarged by AA size) + Rect2 outer_rect_aa_transparent = style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP], + aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]); + // Outer border rect, colored side of antialiasing gradient (base outer rect shrunk by AA size) + Rect2 outer_rect_aa_colored = border_style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP], + aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]); + + // Create border ring, not antialiased yet + draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, + outer_rect_aa_colored, ((blend_on) ? infill_rect : inner_rect_aa_colored), border_color_inner, border_color, corner_detail, skew); + if (!blend_on) { + // Add antialiasing on the ring inner border + draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, + inner_rect_aa_colored, inner_rect_aa_transparent, border_color_blend, border_color, corner_detail, skew); + } + // Add antialiasing on the ring outer border + draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, + outer_rect_aa_transparent, outer_rect_aa_colored, border_color, border_color_alpha, corner_detail, skew); + } + } + + // Compute UV coordinates. + Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0); + uvs.resize(verts.size()); + for (int i = 0; i < verts.size(); i++) { + uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width; + uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height; + } + + // Draw stylebox. + RenderingServer *vs = RenderingServer::get_singleton(); + vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs); +} + +void StyleBoxFlat::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color); + ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color); + + ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color); + ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color); + + ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all); + ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min); + + ClassDB::bind_method(D_METHOD("set_border_width", "margin", "width"), &StyleBoxFlat::set_border_width); + ClassDB::bind_method(D_METHOD("get_border_width", "margin"), &StyleBoxFlat::get_border_width); + + ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend); + ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend); + + ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all); + + ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius); + ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius); + + ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin); + ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_all); + ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin); + + ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center); + ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled); + + ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew); + ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew); + + ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color); + ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color); + + ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size); + ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size); + + ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset); + ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset); + + ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased); + ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased); + + ClassDB::bind_method(D_METHOD("set_aa_size", "size"), &StyleBoxFlat::set_aa_size); + ClassDB::bind_method(D_METHOD("get_aa_size"), &StyleBoxFlat::get_aa_size); + + ClassDB::bind_method(D_METHOD("set_corner_detail", "detail"), &StyleBoxFlat::set_corner_detail); + ClassDB::bind_method(D_METHOD("get_corner_detail"), &StyleBoxFlat::get_corner_detail); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew"); + + ADD_GROUP("Border Width", "border_width_"); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM); + + ADD_GROUP("Border", "border_"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend"); + + ADD_GROUP("Corner Radius", "corner_radius_"); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail"); + + ADD_GROUP("Expand Margins", "expand_margin_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM); + + ADD_GROUP("Shadow", "shadow_"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset"); + + ADD_GROUP("Anti Aliasing", "anti_aliasing_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,suffix:px"), "set_aa_size", "get_aa_size"); +} + +StyleBoxFlat::StyleBoxFlat() {} + +StyleBoxFlat::~StyleBoxFlat() {} |