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-rw-r--r--scene/resources/tile_set.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 08853679e1..5f19121447 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -479,6 +479,11 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source
sources[new_source_id] = p_tile_set_source;
source_ids.push_back(new_source_id);
source_ids.sort();
+ TileSet *old_tileset = p_tile_set_source->get_tile_set();
+ if (old_tileset != this && old_tileset != nullptr) {
+ // If the source is already in a TileSet (might happen when duplicating), remove it from the other TileSet.
+ old_tileset->remove_source_ptr(p_tile_set_source.ptr());
+ }
p_tile_set_source->set_tile_set(this);
_compute_next_source_id();
@@ -504,6 +509,16 @@ void TileSet::remove_source(int p_source_id) {
emit_changed();
}
+void TileSet::remove_source_ptr(TileSetSource *p_tile_set_source) {
+ for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) {
+ if (kv.value.ptr() == p_tile_set_source) {
+ remove_source(kv.key);
+ return;
+ }
+ }
+ ERR_FAIL_MSG(vformat("Attempting to remove source from a tileset, but the tileset doesn't have it: %s", p_tile_set_source));
+}
+
void TileSet::set_source_id(int p_source_id, int p_new_source_id) {
ERR_FAIL_COND(p_new_source_id < 0);
ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot change TileSet atlas source ID. No tileset atlas source with id %d.", p_source_id));
@@ -3140,9 +3155,10 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
// Create source only if it does not exists.
int source_id = components[1].to_int();
- if (!has_source(source_id)) {
- add_source(p_value, source_id);
+ if (has_source(source_id)) {
+ remove_source(source_id);
}
+ add_source(p_value, source_id);
return true;
} else if (components.size() == 2 && components[0] == "tile_proxies") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::ARRAY, false);
@@ -3587,6 +3603,10 @@ void TileSetSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
}
+TileSet *TileSetSource::get_tile_set() const {
+ return (TileSet *)tile_set;
+}
+
void TileSetSource::reset_state() {
tile_set = nullptr;
};