diff options
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 31d0fc2c9d..5faa256abd 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -66,6 +66,7 @@ bool VisualShaderNode::is_port_separator(int p_index) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { return Vector<VisualShader::DefaultTextureParam>(); } + String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return String(); } @@ -90,6 +91,7 @@ Array VisualShaderNode::get_default_input_values() const { } return ret; } + void VisualShaderNode::set_default_input_values(const Array &p_values) { if (p_values.size() % 2 == 0) { for (int i = 0; i < p_values.size(); i += 2) { @@ -389,6 +391,7 @@ Vector<int> VisualShader::get_node_list(Type p_type) const { return ret; } + int VisualShader::get_valid_node_id(Type p_type) const { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, NODE_ID_INVALID); const Graph *g = &graph[p_type]; @@ -1724,9 +1727,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { int VisualShaderNodeInput::get_input_port_count() const { return 0; } + VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeInput::get_input_port_name(int p_port) const { return ""; } @@ -1734,9 +1739,11 @@ String VisualShaderNodeInput::get_input_port_name(int p_port) const { int VisualShaderNodeInput::get_output_port_count() const { return 1; } + VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const { return get_input_type_by_name(input_name); } + String VisualShaderNodeInput::get_output_port_name(int p_port) const { return ""; } @@ -1932,6 +1939,7 @@ void VisualShaderNodeInput::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name"); ADD_SIGNAL(MethodInfo("input_type_changed")); } + VisualShaderNodeInput::VisualShaderNodeInput() { input_name = "[None]"; // changed when set @@ -2064,9 +2072,11 @@ Variant VisualShaderNodeOutput::get_input_port_default_value(int p_port) const { int VisualShaderNodeOutput::get_output_port_count() const { return 0; } + VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeOutput::get_output_port_name(int p_port) const { return String(); } |