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-rw-r--r--scene/resources/visual_shader.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index ea1207605c..489b866e70 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -435,8 +435,62 @@ VisualShaderNode::VisualShaderNode() {
/////////////////////////////////////////////////////////
+void VisualShaderNodeCustom::update_property_default_values() {
+ int prop_count;
+ if (GDVIRTUAL_CALL(_get_property_count, prop_count)) {
+ for (int i = 0; i < prop_count; i++) {
+ int selected = 0;
+ if (GDVIRTUAL_CALL(_get_property_default_index, i, selected)) {
+ dp_selected_cache[i] = selected;
+ }
+ }
+ }
+}
+
+void VisualShaderNodeCustom::update_input_port_default_values() {
+ int input_port_count;
+ if (GDVIRTUAL_CALL(_get_input_port_count, input_port_count)) {
+ for (int i = 0; i < input_port_count; i++) {
+ Variant value;
+ if (GDVIRTUAL_CALL(_get_input_port_default_value, i, value)) {
+ default_input_values[i] = value;
+ }
+ }
+ }
+}
+
void VisualShaderNodeCustom::update_ports() {
{
+ dp_props.clear();
+ int prop_count;
+ if (GDVIRTUAL_CALL(_get_property_count, prop_count)) {
+ for (int i = 0; i < prop_count; i++) {
+ DropDownListProperty prop;
+ if (!GDVIRTUAL_CALL(_get_property_name, i, prop.name)) {
+ prop.name = "prop";
+ }
+ if (!GDVIRTUAL_CALL(_get_property_options, i, prop.options)) {
+ prop.options.push_back("Default");
+ }
+ dp_props.push_back(prop);
+ }
+ }
+ }
+
+ {
+ Vector<String> vprops = properties.split(";", false);
+ for (int i = 0; i < vprops.size(); i++) {
+ Vector<String> arr = vprops[i].split(",", false);
+ ERR_FAIL_COND(arr.size() != 2);
+ ERR_FAIL_COND(!arr[0].is_valid_int());
+ ERR_FAIL_COND(!arr[1].is_valid_int());
+ int index = arr[0].to_int();
+ int selected = arr[1].to_int();
+ dp_selected_cache[index] = selected;
+ }
+ }
+
+ {
input_ports.clear();
int input_port_count;
if (GDVIRTUAL_CALL(_get_input_port_count, input_port_count)) {
@@ -479,6 +533,15 @@ void VisualShaderNodeCustom::update_ports() {
}
}
+void VisualShaderNodeCustom::update_properties() {
+ properties = "";
+ for (const KeyValue<int, int> &p : dp_selected_cache) {
+ if (p.value != 0) {
+ properties += itos(p.key) + "," + itos(p.value) + ";";
+ }
+ }
+}
+
String VisualShaderNodeCustom::get_caption() const {
String ret = "Unnamed";
GDVIRTUAL_CALL(_get_name, ret);
@@ -635,6 +698,14 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) {
is_initialized = p_enabled;
}
+void VisualShaderNodeCustom::_set_properties(const String &p_properties) {
+ properties = p_properties;
+}
+
+String VisualShaderNodeCustom::_get_properties() const {
+ return properties;
+}
+
String VisualShaderNodeCustom::_get_name() const {
String ret;
GDVIRTUAL_CALL(_get_name, ret);
@@ -665,6 +736,21 @@ bool VisualShaderNodeCustom::_is_highend() const {
return ret;
}
+void VisualShaderNodeCustom::_set_option_index(int p_option, int p_value) {
+ dp_selected_cache[p_option] = p_value;
+ update_properties();
+ update_ports();
+ update_input_port_default_values();
+ emit_changed();
+}
+
+int VisualShaderNodeCustom::get_option_index(int p_option) const {
+ if (!dp_selected_cache.has(p_option)) {
+ return 0;
+ }
+ return dp_selected_cache[p_option];
+}
+
void VisualShaderNodeCustom::_bind_methods() {
GDVIRTUAL_BIND(_get_name);
GDVIRTUAL_BIND(_get_description);
@@ -673,10 +759,15 @@ void VisualShaderNodeCustom::_bind_methods() {
GDVIRTUAL_BIND(_get_input_port_count);
GDVIRTUAL_BIND(_get_input_port_type, "port");
GDVIRTUAL_BIND(_get_input_port_name, "port");
+ GDVIRTUAL_BIND(_get_input_port_default_value, "port");
GDVIRTUAL_BIND(_get_default_input_port, "type");
GDVIRTUAL_BIND(_get_output_port_count);
GDVIRTUAL_BIND(_get_output_port_type, "port");
GDVIRTUAL_BIND(_get_output_port_name, "port");
+ GDVIRTUAL_BIND(_get_property_count);
+ GDVIRTUAL_BIND(_get_property_name, "index");
+ GDVIRTUAL_BIND(_get_property_default_index, "index");
+ GDVIRTUAL_BIND(_get_property_options, "index");
GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type");
GDVIRTUAL_BIND(_get_func_code, "mode", "type");
GDVIRTUAL_BIND(_get_global_code, "mode");
@@ -686,8 +777,14 @@ void VisualShaderNodeCustom::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized);
ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);
ClassDB::bind_method(D_METHOD("_set_input_port_default_value", "port", "value"), &VisualShaderNodeCustom::_set_input_port_default_value);
+ ClassDB::bind_method(D_METHOD("_set_option_index", "option", "value"), &VisualShaderNodeCustom::_set_option_index);
+ ClassDB::bind_method(D_METHOD("_set_properties", "properties"), &VisualShaderNodeCustom::_set_properties);
+ ClassDB::bind_method(D_METHOD("_get_properties"), &VisualShaderNodeCustom::_get_properties);
+
+ ClassDB::bind_method(D_METHOD("get_option_index", "option"), &VisualShaderNodeCustom::get_option_index);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_initialized", "_is_initialized");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_properties", "_get_properties");
}
VisualShaderNodeCustom::VisualShaderNodeCustom() {