diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index cb8719fbef..018b7be81c 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -6497,6 +6497,58 @@ bool VisualShaderNodeTextureParameter::is_show_prop_names() const { return true; } +String VisualShaderNodeTextureParameter::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + if (texture_source != SOURCE_NONE) { + String texture_source_str; + + switch (texture_source) { + case SOURCE_SCREEN: { + texture_source_str = "Screen"; + } break; + case SOURCE_DEPTH: { + texture_source_str = "Depth"; + } break; + case SOURCE_NORMAL_ROUGHNESS: { + texture_source_str = "NormalRoughness"; + } break; + default: + break; + } + + if (texture_type == TYPE_NORMAL_MAP || texture_type == TYPE_ANISOTROPY) { + String texture_type_str; + + switch (texture_type) { + case TYPE_NORMAL_MAP: { + texture_type_str = "Normal Map"; + } break; + case TYPE_ANISOTROPY: { + texture_type_str = "Anisotropic"; + } break; + default: + break; + } + return vformat(RTR("'%s' type is incompatible with '%s' source."), texture_type_str, texture_source_str); + } else if (color_default != COLOR_DEFAULT_WHITE) { + String color_default_str; + + switch (color_default) { + case COLOR_DEFAULT_BLACK: { + color_default_str = "Black"; + } break; + case COLOR_DEFAULT_TRANSPARENT: { + color_default_str = "Transparent"; + } break; + default: + break; + } + return vformat(RTR("'%s' default color is incompatible with '%s' source."), color_default_str, texture_source_str); + } + } + + return ""; +} + HashMap<StringName, String> VisualShaderNodeTextureParameter::get_editable_properties_names() const { HashMap<StringName, String> names; names.insert("texture_type", RTR("Type")); |