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Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp137
1 files changed, 44 insertions, 93 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 4023de9023..71b8af6625 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -51,11 +51,11 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_
VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const {
switch (op_type) {
case OP_TYPE_VECTOR_2D:
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_4D:
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
default:
break;
}
@@ -379,13 +379,6 @@ String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
return "";
}
-bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const {
- if (p_port == 0) {
- return true;
- }
- return false;
-}
-
String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)", constant.r, constant.g, constant.b, constant.a) + ";\n";
}
@@ -441,7 +434,7 @@ int VisualShaderNodeVec2Constant::get_output_port_count() const {
}
VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const {
@@ -503,7 +496,7 @@ int VisualShaderNodeVec3Constant::get_output_port_count() const {
}
VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const {
@@ -565,7 +558,7 @@ int VisualShaderNodeVec4Constant::get_output_port_count() const {
}
VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeVec4Constant::get_output_port_name(int p_port) const {
@@ -715,12 +708,7 @@ int VisualShaderNodeTexture::get_output_port_count() const {
}
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const {
- switch (p_port) {
- case 0:
- return PORT_TYPE_VECTOR_4D;
- default:
- return PORT_TYPE_SCALAR;
- }
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
@@ -732,13 +720,6 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
}
}
-bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const {
- if (p_port == 0) {
- return true;
- }
- return false;
-}
-
bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
if (p_port == 0) {
@@ -1167,7 +1148,7 @@ int VisualShaderNodeCurveXYZTexture::get_output_port_count() const {
}
VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const {
@@ -1271,13 +1252,6 @@ String VisualShaderNodeSample3D::get_output_port_name(int p_port) const {
return "color";
}
-bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const {
- if (p_port == 0) {
- return true;
- }
- return false;
-}
-
bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
if (p_port == 0) {
@@ -1505,20 +1479,13 @@ int VisualShaderNodeCubemap::get_output_port_count() const {
}
VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeCubemap::get_output_port_name(int p_port) const {
return "color";
}
-bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
- if (p_port == 0) {
- return true;
- }
- return false;
-}
-
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "cube");
@@ -1757,7 +1724,7 @@ int VisualShaderNodeWorldPositionFromDepth::get_output_port_count() const {
}
VisualShaderNodeWorldPositionFromDepth::PortType VisualShaderNodeWorldPositionFromDepth::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeWorldPositionFromDepth::get_output_port_name(int p_port) const {
@@ -1824,7 +1791,7 @@ int VisualShaderNodeScreenNormalWorldSpace::get_output_port_count() const {
}
VisualShaderNodeScreenNormalWorldSpace::PortType VisualShaderNodeScreenNormalWorldSpace::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeScreenNormalWorldSpace::get_output_port_name(int p_port) const {
@@ -2407,7 +2374,7 @@ int VisualShaderNodeColorOp::get_output_port_count() const {
}
VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorOp::get_output_port_name(int p_port) const {
@@ -2680,7 +2647,7 @@ int VisualShaderNodeTransformVecMult::get_output_port_count() const {
}
VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const {
@@ -3228,7 +3195,7 @@ int VisualShaderNodeColorFunc::get_output_port_count() const {
}
VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const {
@@ -3454,7 +3421,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const {
}
VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const {
@@ -3590,7 +3557,7 @@ int VisualShaderNodeUVPolarCoord::get_output_port_count() const {
}
VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeUVPolarCoord::get_output_port_name(int p_port) const {
@@ -3807,11 +3774,11 @@ int VisualShaderNodeDerivativeFunc::get_output_port_count() const {
VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const {
switch (op_type) {
case OP_TYPE_VECTOR_2D:
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_4D:
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
default:
break;
}
@@ -4013,11 +3980,11 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int
case OP_TYPE_UINT:
return PORT_TYPE_SCALAR_UINT;
case OP_TYPE_VECTOR_2D:
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_4D:
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
default:
break;
}
@@ -4277,17 +4244,14 @@ int VisualShaderNodeStep::get_output_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const {
switch (op_type) {
case OP_TYPE_VECTOR_2D:
- return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_2D_SCALAR:
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_4D:
- return PORT_TYPE_VECTOR_4D;
case OP_TYPE_VECTOR_4D_SCALAR:
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
default:
break;
}
@@ -4436,17 +4400,14 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const {
switch (op_type) {
case OP_TYPE_VECTOR_2D:
- return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_2D_SCALAR:
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_4D:
- return PORT_TYPE_VECTOR_4D;
case OP_TYPE_VECTOR_4D_SCALAR:
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
default:
break;
}
@@ -4728,17 +4689,14 @@ int VisualShaderNodeMix::get_output_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const {
switch (op_type) {
case OP_TYPE_VECTOR_2D:
- return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_2D_SCALAR:
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_4D:
- return PORT_TYPE_VECTOR_4D;
case OP_TYPE_VECTOR_4D_SCALAR:
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
default:
break;
}
@@ -5811,13 +5769,6 @@ String VisualShaderNodeColorParameter::get_output_port_name(int p_port) const {
return "color";
}
-bool VisualShaderNodeColorParameter::is_output_port_expandable(int p_port) const {
- if (p_port == 0) {
- return true;
- }
- return false;
-}
-
void VisualShaderNodeColorParameter::set_default_value_enabled(bool p_enabled) {
if (default_value_enabled == p_enabled) {
return;
@@ -5913,11 +5864,11 @@ int VisualShaderNodeVec2Parameter::get_output_port_count() const {
}
VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeVec2Parameter::get_output_port_name(int p_port) const {
- return String();
+ return "vector";
}
void VisualShaderNodeVec2Parameter::set_default_value_enabled(bool p_enabled) {
@@ -6013,11 +5964,11 @@ int VisualShaderNodeVec3Parameter::get_output_port_count() const {
}
VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeVec3Parameter::get_output_port_name(int p_port) const {
- return ""; //no output port means the editor will be used as port
+ return "vector";
}
void VisualShaderNodeVec3Parameter::set_default_value_enabled(bool p_enabled) {
@@ -6113,11 +6064,11 @@ int VisualShaderNodeVec4Parameter::get_output_port_count() const {
}
VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeVec4Parameter::get_output_port_name(int p_port) const {
- return ""; // No output port means the editor will be used as port.
+ return "vector";
}
void VisualShaderNodeVec4Parameter::set_default_value_enabled(bool p_enabled) {
@@ -6881,7 +6832,7 @@ int VisualShaderNodeIf::get_output_port_count() const {
}
VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeIf::get_output_port_name(int p_port) const {
@@ -6976,11 +6927,11 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in
case OP_TYPE_UINT:
return PORT_TYPE_SCALAR_UINT;
case OP_TYPE_VECTOR_2D:
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_4D:
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
case OP_TYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
case OP_TYPE_TRANSFORM:
@@ -7608,11 +7559,11 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
switch (op_type) {
case OP_TYPE_VECTOR_2D:
- return PORT_TYPE_VECTOR_2D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR_3D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR_4D:
- return PORT_TYPE_VECTOR_4D;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
default:
break;
}