diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
| -rw-r--r-- | scene/resources/visual_shader_nodes.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index d5ee990191..350e73408c 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -277,6 +277,7 @@ public: virtual int get_input_port_count() const; virtual PortType get_input_port_type(int p_port) const; virtual String get_input_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; virtual int get_output_port_count() const; virtual PortType get_output_port_type(int p_port) const; @@ -1412,7 +1413,7 @@ public: COLOR_DEFAULT_BLACK }; -private: +protected: TextureType texture_type; ColorDefault color_default; @@ -1471,8 +1472,8 @@ public: /////////////////////////////////////// -class VisualShaderNodeCubeMapUniform : public VisualShaderNode { - GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode); +class VisualShaderNodeCubeMapUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniform); public: virtual String get_caption() const; @@ -1485,6 +1486,8 @@ public: virtual PortType get_output_port_type(int p_port) const; virtual String get_output_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeCubeMapUniform(); |
