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path: root/scene/resources/visual_shader_nodes.h
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* Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ceSpartan3222024-11-261-0/+2
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| * VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc nodetetrapod002024-10-191-0/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Visual Shader: Add vector operations to Remap nodetetrapod002024-09-221-1/+34
* Allow setting a cubemap as default parameter to shaderChaosus2024-08-271-6/+19
* Add `hint_enum` for uniform int in gdshaderRobert Borghese2024-07-131-0/+5
* Merge pull request #83729 from Chaosus/vs_fix_texture_paramRémi Verschelde2024-06-121-0/+1
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| * Add extra warning messages to `VisualShaderNodeTextureParameter`Yuri Rubinsky2023-10-211-0/+1
* | [VisualShader] Add reroute node and improve port drawingHendrik Brucker2024-05-131-0/+31
* | Fix some missing categories in visual shader nodesA Thousand Ships2024-03-051-2/+22
* | Redesign the graph editor for visual shadersHendrik Brucker2024-02-221-0/+101
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* made visual shader ports expandable by default if there is only one output po...DennisManaa2023-09-221-6/+0
* Additional Visual Shader NodesPatrick2023-07-261-0/+64
* Make the dragging connections more user-friendly in visual shadersYuri Roubinski2023-07-201-0/+2
* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+4
* Add derivative functions with precision to shadersYuri Rubinsky2023-01-261-0/+13
* Fix code generation for ProximityRange node in visual shaderYuri Rubinsky2023-01-201-0/+1
* Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn2023-01-181-0/+16
* Add `uint` type support to visual shadersYuri Rubinsky2023-01-061-0/+166
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix code generation for `VisualShaderNodeTextureParameterTriplanar`Yuri Rubinsky2022-09-071-0/+1
* Disable Output port preview of Linear Depth Visual Shader nodePatrick2022-09-031-0/+3
* Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-56/+63
* Implement custom non-trivial shader functionsPatrick Exner2022-08-271-0/+126
* Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde2022-08-071-4/+3
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| * Allow vec2 and vec4 for reflect and refractHendrik Brucker2022-08-071-4/+3
* | Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio2022-08-011-0/+1
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* Fix typo "Frac" instead of "Fract"Aaron Record2022-06-051-2/+2
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Merge pull request #60845 from Chaosus/vs_color_funcYuri Rubinsky2022-05-091-3/+2
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| * Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shadersYuri Roubinsky2022-05-071-3/+2
* | Change output port of `VisualShaderNodeColorUniform` to vec4Yuri Roubinsky2022-05-071-0/+2
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* Continue to improve vector4 type in visual shadersYuri Roubinsky2022-04-221-26/+4
* Add Vector4 to VisualShaderHendrik Brucker2022-04-121-0/+85
* Add some more fixes to visual shaderYuri Roubinsky2022-02-071-1/+1
* Add support for 2D vector type to visual shadersYuri Roubinsky2022-02-021-35/+165
* [VisualShader] Merge scalar and vector derivative functions into oneYuri Roubinsky2022-01-281-44/+15
* Fix default input port hints for some modes in visual shaderYuri Roubinsky2022-01-221-10/+10
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky2021-12-161-0/+30
* Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio2021-12-101-1/+1
* Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky2021-12-031-0/+6
* Added missed limiters for Visual Shader node enumsYuri Roubinsky2021-08-151-36/+61
* Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky2021-08-111-8/+14
* Rename Curve3Texture to CurveXYZTextureRémi Verschelde2021-07-141-6/+6
* Added Curve3Texture to Visual ShadersYuri Roubinsky2021-07-041-0/+33
* Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky2021-06-071-0/+45
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-6/+6
* Added Billboard Node to Visual ShadersYuri Roubinsky2021-05-281-0/+47