summaryrefslogtreecommitdiffstats
path: root/scene/resources/visual_shader_nodes.h
diff options
context:
space:
mode:
authorHendrik Brucker <hendrik.brucker@mail.de>2023-07-11 22:29:09 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2023-07-14 20:04:21 +0200
commit7e21eb7e00751851fa96bc99b695d520dbbed9a4 (patch)
treee8212c64348091ab4d7d2140f82a7756d540fc98 /scene/resources/visual_shader_nodes.h
parent0f7625ab46a64b3f5da2b09969ebabf38df9a6e9 (diff)
downloadredot-engine-7e21eb7e00751851fa96bc99b695d520dbbed9a4.tar.gz
Extract and reorganize texture resource classes
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r--scene/resources/visual_shader_nodes.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index fa6b134526..2372bc0384 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -31,8 +31,12 @@
#ifndef VISUAL_SHADER_NODES_H
#define VISUAL_SHADER_NODES_H
+#include "scene/resources/curve_texture.h"
#include "scene/resources/visual_shader.h"
+class Cubemap;
+class Texture2DArray;
+
///////////////////////////////////////
/// Vector Base Node
///////////////////////////////////////