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author | Hendrik Brucker <hendrik.brucker@mail.de> | 2023-07-11 22:29:09 +0200 |
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committer | Hendrik Brucker <hendrik.brucker@mail.de> | 2023-07-14 20:04:21 +0200 |
commit | 7e21eb7e00751851fa96bc99b695d520dbbed9a4 (patch) | |
tree | e8212c64348091ab4d7d2140f82a7756d540fc98 /scene/resources/visual_shader_nodes.h | |
parent | 0f7625ab46a64b3f5da2b09969ebabf38df9a6e9 (diff) | |
download | redot-engine-7e21eb7e00751851fa96bc99b695d520dbbed9a4.tar.gz |
Extract and reorganize texture resource classes
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index fa6b134526..2372bc0384 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -31,8 +31,12 @@ #ifndef VISUAL_SHADER_NODES_H #define VISUAL_SHADER_NODES_H +#include "scene/resources/curve_texture.h" #include "scene/resources/visual_shader.h" +class Cubemap; +class Texture2DArray; + /////////////////////////////////////// /// Vector Base Node /////////////////////////////////////// |