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Redot Engine – Multi-platform 2D and 3D game engine
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visual_shader_nodes.h
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Author
Age
Files
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*
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-26
1
-0
/
+4
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-52
/
+52
*
Prevents TextureUniform in visual shaders from conversion to constant
Yuri Roubinsky
2021-04-04
1
-0
/
+7
*
Unified several visual shader nodes
Yuri Roubinsky
2021-01-18
1
-116
/
+96
*
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-15
1
-12
/
+31
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*
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-30
1
-12
/
+31
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
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/
*
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-3
/
+3
*
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-11-26
1
-0
/
+1
*
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-18
1
-0
/
+33
*
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-29
1
-8
/
+8
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*
Renames Type to OpType in VisualShaderNodeMultiplyAdd
Yuri Roubinsky
2020-09-15
1
-8
/
+8
*
|
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-21
1
-0
/
+17
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/
*
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-10
1
-0
/
+46
*
Cleanup constructor code in visual shader nodes
Yuri Roubinsky
2020-09-05
1
-48
/
+48
*
Added default value for uniforms in visual shaders
Yuri Roubinsky
2020-07-27
1
-0
/
+76
*
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-27
1
-0
/
+1
*
Removes redundant code generation in VisualShaderNodeTextureUniform
Yuri Roubinsky
2020-07-26
1
-0
/
+2
*
Add missing overrides to visual_shader_nodes.h
Marcel Admiraal
2020-07-10
1
-9
/
+9
*
Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
1
-522
/
+519
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*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-522
/
+519
*
|
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
1
-0
/
+39
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/
*
Added Texture2DArray support to visual shaders
Yuri Roubinsky
2020-06-19
1
-1
/
+86
*
Added uniform qualifiers to visual shaders
Yuri Roubinsky
2020-05-05
1
-0
/
+14
*
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-26
1
-17
/
+185
*
Texture refactor
Juan Linietsky
2020-02-11
1
-14
/
+14
*
Implemented hint_range for VisualShaderNodeScalarUniform
Yuri Roubinsky
2020-02-07
1
-0
/
+32
*
Docs for some nodes in visual shader
Yuri Roubinsky
2020-01-23
1
-5
/
+5
*
Merge pull request #33817 from Chaosus/vs_fresnel
Yuri Roubinsky
2020-01-08
1
-0
/
+1
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*
Makes Fresnel node in visual shaders to use default NORMAL/VIEW
Yuri Roubinsky
2019-11-22
1
-0
/
+1
*
|
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
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/
*
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
Yuri Roubinsky
2019-10-11
1
-0
/
+10
*
Makes cube maps to be works in visual shaders
Yuri Roubinsky
2019-10-09
1
-3
/
+6
*
Makes Texture and TextureUniform in visual shaders to use UV by default
Yuri Roubinsky
2019-10-03
1
-0
/
+5
*
Added sampler port type for visual shaders
Chaosus
2019-10-01
1
-1
/
+2
*
Some improvements for Switch node in visual shaders
Chaosus89
2019-09-03
1
-0
/
+12
*
Some improvements to Mix visual shader function
Yuri Roubinski
2019-08-06
1
-0
/
+21
*
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-2
/
+2
*
Merge pull request #30532 from Chaosus/vs_triplanar
Rémi Verschelde
2019-07-15
1
-0
/
+19
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\
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*
Added triplanar uniform texture node to visual shaders
Chaosus
2019-07-12
1
-0
/
+19
*
|
Added "Is" and "Compare" functions to visual shaders
Chaosus
2019-07-12
1
-0
/
+111
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/
*
Added DEPTH_TEXTURE to visual shaders
Chaosus
2019-07-05
1
-1
/
+2
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-4
/
+4
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-47
/
+51
*
Added Fresnel and OneMinus to visual shaders
Chaosus
2019-05-19
1
-2
/
+26
*
Added conditional nodes to visual shaders
Chaosus
2019-04-13
1
-0
/
+44
*
Major improvements for visual shader system
Chaosus
2019-04-07
1
-9
/
+561
*
Modified code generation to be more friendly to previews, fixes #25094
Juan Linietsky
2019-01-21
1
-27
/
+27
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
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