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path: root/scene/resources/visual_shader_nodes.h
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* Implements expandable color ports in visual shadersYuri Roubinsky2021-05-261-0/+4
* Fix typos with codespellRémi Verschelde2021-05-201-52/+52
* Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky2021-04-041-0/+7
* Unified several visual shader nodesYuri Roubinsky2021-01-181-116/+96
* Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde2021-01-151-12/+31
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| * Add convert options between constants and uniforms in visual shadersYuri Roubinsky2020-12-301-12/+31
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
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* Consistently use normal_mapMarcel Admiraal2020-12-291-3/+3
* Added extra warning to VisualShaderNodeTexture + fix warning appearingYuri Roubinsky2020-11-261-0/+1
* Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky2020-10-181-0/+33
* Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde2020-09-291-8/+8
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| * Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky2020-09-151-8/+8
* | Fix some bugs in visual shader editorYuri Roubinsky2020-09-211-0/+17
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* Added Texture3D to visual shadersYuri Roubinsky2020-09-101-0/+46
* Cleanup constructor code in visual shader nodesYuri Roubinsky2020-09-051-48/+48
* Added default value for uniforms in visual shadersYuri Roubinsky2020-07-271-0/+76
* Optimize code generation for fresnel node in visual shadersYuri Roubinsky2020-07-271-0/+1
* Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky2020-07-261-0/+2
* Add missing overrides to visual_shader_nodes.hMarcel Admiraal2020-07-101-9/+9
* Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde2020-07-101-522/+519
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| * Add override keywords.Marcel Admiraal2020-07-101-522/+519
* | Added 'fma' function to shader languageYuri Roubinsky2020-07-101-0/+39
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* Added Texture2DArray support to visual shadersYuri Roubinsky2020-06-191-1/+86
* Added uniform qualifiers to visual shadersYuri Roubinsky2020-05-051-0/+14
* Add support for integer type in visual shadersYuri Roubinsky2020-02-261-17/+185
* Texture refactorJuan Linietsky2020-02-111-14/+14
* Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky2020-02-071-0/+32
* Docs for some nodes in visual shaderYuri Roubinsky2020-01-231-5/+5
* Merge pull request #33817 from Chaosus/vs_fresnelYuri Roubinsky2020-01-081-0/+1
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| * Makes Fresnel node in visual shaders to use default NORMAL/VIEWYuri Roubinsky2019-11-221-0/+1
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion sYuri Roubinsky2019-10-111-0/+10
* Makes cube maps to be works in visual shadersYuri Roubinsky2019-10-091-3/+6
* Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky2019-10-031-0/+5
* Added sampler port type for visual shadersChaosus2019-10-011-1/+2
* Some improvements for Switch node in visual shadersChaosus892019-09-031-0/+12
* Some improvements to Mix visual shader functionYuri Roubinski2019-08-061-0/+21
* Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-231-2/+2
* Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde2019-07-151-0/+19
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| * Added triplanar uniform texture node to visual shadersChaosus2019-07-121-0/+19
* | Added "Is" and "Compare" functions to visual shadersChaosus2019-07-121-0/+111
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* Added DEPTH_TEXTURE to visual shadersChaosus2019-07-051-1/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-4/+4
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-47/+51
* Added Fresnel and OneMinus to visual shadersChaosus2019-05-191-2/+26
* Added conditional nodes to visual shadersChaosus2019-04-131-0/+44
* Major improvements for visual shader systemChaosus2019-04-071-9/+561
* Modified code generation to be more friendly to previews, fixes #25094Juan Linietsky2019-01-211-27/+27
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30