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authorYuri Roubinsky <chaosus89@gmail.com>2020-07-27 09:18:37 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-07-27 11:35:53 +0300
commit167f033782e2a1a731ce2aa4f4ce856615db6ed4 (patch)
tree4df8d723146147b3a83c0d89ce9b404023b437e0 /scene/resources/visual_shader_nodes.h
parent0a7942f4bb61cba8f02f2cbe0ec83b95eefa6726 (diff)
downloadredot-engine-167f033782e2a1a731ce2aa4f4ce856615db6ed4.tar.gz
Optimize code generation for fresnel node in visual shaders
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r--scene/resources/visual_shader_nodes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index b82d5c65c9..6c6e7b7580 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1877,6 +1877,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_generate_input_var(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeFresnel();