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author | Yuri Roubinsky <chaosus89@gmail.com> | 2019-11-22 18:28:59 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2019-11-22 18:28:59 +0300 |
commit | 7abb09ecf4d1ad6b6b1c0fc446986410abf71236 (patch) | |
tree | 456d4fc4b9360968665710e942f93642a7339a26 /scene/resources/visual_shader_nodes.h | |
parent | fd6394e217209b7f5d87128ad3b496f079d19490 (diff) | |
download | redot-engine-7abb09ecf4d1ad6b6b1c0fc446986410abf71236.tar.gz |
Makes Fresnel node in visual shaders to use default NORMAL/VIEW
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 339e59bda9..144350423c 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1579,6 +1579,7 @@ public: virtual PortType get_output_port_type(int p_port) const; virtual String get_output_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; VisualShaderNodeFresnel(); |