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authorYuri Roubinsky <chaosus89@gmail.com>2019-11-22 18:28:59 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2019-11-22 18:28:59 +0300
commit7abb09ecf4d1ad6b6b1c0fc446986410abf71236 (patch)
tree456d4fc4b9360968665710e942f93642a7339a26 /scene/resources/visual_shader_nodes.h
parentfd6394e217209b7f5d87128ad3b496f079d19490 (diff)
downloadredot-engine-7abb09ecf4d1ad6b6b1c0fc446986410abf71236.tar.gz
Makes Fresnel node in visual shaders to use default NORMAL/VIEW
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r--scene/resources/visual_shader_nodes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 339e59bda9..144350423c 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1579,6 +1579,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
VisualShaderNodeFresnel();