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-rw-r--r--scene/resources/world_2d.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 46434bfd60..98c5ae3bb9 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -404,18 +404,16 @@ World2D::World2D() {
//set space2D to be more friendly with pixels than meters, by adjusting some constants
Physics2DServer::get_singleton()->space_set_active(space,true);
- Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics_2d/default_gravity",98));
- Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics_2d/default_gravity_vector",Vector2(0,1)));
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics/2d/default_gravity",98));
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics/2d/default_gravity_vector",Vector2(0,1)));
// TODO: Remove this deprecation warning and compatibility code for 2.2 or 3.0
- if (Globals::get_singleton()->get("physics_2d/default_density") && !Globals::get_singleton()->get("physics_2d/default_linear_damp")) {
- WARN_PRINT("Deprecated parameter 'physics_2d/default_density'. It was renamed to 'physics_2d/default_linear_damp', adjusting your project settings accordingly (make sure to adjust scripts that potentially rely on 'physics_2d/default_density'.");
- Globals::get_singleton()->set("physics_2d/default_linear_damp", Globals::get_singleton()->get("physics_2d/default_density"));
- Globals::get_singleton()->set_persisting("physics_2d/default_linear_damp", true);
- Globals::get_singleton()->set_persisting("physics_2d/default_density", false);
- Globals::get_singleton()->save();
+ if (GlobalConfig::get_singleton()->get("physics/2d/default_density") && !GlobalConfig::get_singleton()->get("physics/2d/default_linear_damp")) {
+ WARN_PRINT("Deprecated parameter 'physics/2d/default_density'. It was renamed to 'physics/2d/default_linear_damp', adjusting your project settings accordingly (make sure to adjust scripts that potentially rely on 'physics/2d/default_density'.");
+ GlobalConfig::get_singleton()->set("physics/2d/default_linear_damp", GlobalConfig::get_singleton()->get("physics/2d/default_density"));
+ GlobalConfig::get_singleton()->save();
}
- Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics_2d/default_linear_damp",0.1));
- Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics_2d/default_angular_damp",1));
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics/2d/default_linear_damp",0.1));
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics/2d/default_angular_damp",1));
indexer = memnew( SpatialIndexer2D );
}