diff options
Diffstat (limited to 'scene/resources/world_margin_shape_3d.cpp')
| -rw-r--r-- | scene/resources/world_margin_shape_3d.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp index 833e7725ae..aa96f8aa68 100644 --- a/scene/resources/world_margin_shape_3d.cpp +++ b/scene/resources/world_margin_shape_3d.cpp @@ -41,10 +41,10 @@ Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() { Vector3 n2 = p.normal.cross(n1).normalized(); Vector3 pface[4] = { - p.normal * p.distance + n1 * 10.0 + n2 * 10.0, - p.normal * p.distance + n1 * 10.0 + n2 * -10.0, - p.normal * p.distance + n1 * -10.0 + n2 * -10.0, - p.normal * p.distance + n1 * -10.0 + n2 * 10.0, + p.normal * p.d + n1 * 10.0 + n2 * 10.0, + p.normal * p.d + n1 * 10.0 + n2 * -10.0, + p.normal * p.d + n1 * -10.0 + n2 * -10.0, + p.normal * p.d + n1 * -10.0 + n2 * 10.0, }; points.push_back(pface[0]); @@ -55,8 +55,8 @@ Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() { points.push_back(pface[3]); points.push_back(pface[3]); points.push_back(pface[0]); - points.push_back(p.normal * p.distance); - points.push_back(p.normal * p.distance + p.normal * 3); + points.push_back(p.normal * p.d); + points.push_back(p.normal * p.d + p.normal * 3); return points; } |
